Control
This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 39 | 43 | 61 |
| 1440p QHD | 50 | 57 | 64 | 91 |
| 1080p Full HD | 66 | 76 | 85 | 120 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with Intel Core Ultra 7 155H + AMD Radeon RX 7800M, In-Depth Analysis
Control on the Intel Core Ultra 7 155H and AMD Radeon RX 7800M combination lands in the lower-middle tier of the database, ranking 1927th out of 2888 tested combos. This places it in roughly the 33rd percentile of all systems tested with this title, meaning about two-thirds of configurations deliver higher average frame rates. The pairing is a mobile-first setup, with the CPU being a Meteor Lake part and the GPU being a Navi 32 mobile chip, and the benchmark results reflect a system that can handle the game at 1080p with ease but begins to struggle as resolution climbs toward 4K.
How This Combo Ranks
The combo rank of 1927 out of 2888 tested combinations puts this system firmly in the lower half of the database, though not at the bottom. The data indicates that this configuration is roughly 33% slower than the median tested system for Control, which is a significant gap. The bottleneck is not immediately obvious from the component specs alone, as both the CPU and GPU are modern parts, but the measured FPS data shows a clear pattern of diminishing returns as resolution increases.
At 1920x1080, the system performs respectably, with the Low preset hitting 120 FPS average and even Ultra maintaining 66 FPS. However, the frame rates drop disproportionately when moving to 2560x1440, where Ultra falls to 50 FPS, and then to 3840x2160, where Ultra bottoms out at 34 FPS. This scaling suggests the RX 7800M is the limiting factor at higher resolutions, as the frame rate drops by roughly 50% when going from 1080p to 4K at the same settings.
The GPU's percentile ranking of 73rd among all GPUs indicates it is a mid-to-upper tier mobile part, but its nearest rivals in the database — the AMD Radeon Pro Vega 20, AMD Radeon Pro W5500X, NVIDIA GeForce GTX 980 Ti, and AMD FirePro S7150 — are all older or workstation-class parts with similar average scores. The RX 7800M's average benchmark score of 27883 is nearly identical to the GTX 980 Ti's 28020, with a delta of -0.5%, which is remarkable given the generational gap. This suggests the mobile implementation of Navi 32 is not performing to its theoretical potential in this title.
The CPU, ranking in the 83rd percentile among all processors, is comparatively stronger. Its nearest rivals include the Intel Core i5-14600T, AMD Ryzen AI 7 PRO 360, AMD Ryzen 5 7400F, and AMD Ryzen 7 PRO 6850H, all with average scores within 0.4% of the Core Ultra 7 155H. The CPU's average benchmark score of 32697 is essentially tied with these parts, indicating that the processor is not the primary constraint in this gaming workload. The data suggests that for Control specifically, the GPU is the limiting factor, particularly at higher resolutions.
Settings Recommendations
The measured FPS data provides clear guidance for optimal settings at each resolution. At 1920x1080, all presets are playable, with Low delivering 120 FPS, Medium at 85 FPS, High at 76 FPS, and Ultra at 66 FPS. For a 60 FPS target, High is the recommended preset, as it provides a comfortable margin above the threshold while maintaining visual fidelity. Ultra is also viable at 66 FPS, making it a good choice for users with 60Hz displays who want maximum quality.
At 2560x1440, the situation becomes more nuanced. Low delivers 91 FPS, Medium 64 FPS, High 57 FPS, and Ultra 50 FPS. The Medium preset is the sweet spot here, as it stays above 60 FPS average with a minimum of 55 FPS. High falls just below the 60 FPS mark, and while it is still playable, users targeting a locked 60 FPS should stick with Medium. Ultra at 50 FPS is acceptable for those who prioritize visuals over smoothness, but it is not recommended for competitive play.
At 3840x2160, the system struggles. Low delivers 61 FPS average, which is just playable, but Medium drops to 43 FPS and High to 39 FPS. Ultra is the worst at 34 FPS. For 4K gaming, only the Low preset provides a consistently playable experience, and even then, the margin is thin. Users with 4K displays should either accept Low settings or drop to a lower resolution. The data shows that the step from Low to Medium at 4K costs 18 FPS, which is a severe penalty for the modest visual upgrade that Medium typically provides.
FAQ
Q: Can this system run Control at 60 FPS on a 4K display?
A: Only at Low settings, where the average FPS is 61. Medium drops to 43 FPS, High to 39 FPS, and Ultra to 34 FPS, so 60 FPS at 4K requires sacrificing visual quality.
Q: What is the best preset for a 1440p monitor?
A: Medium is the recommended preset, delivering 64 FPS average with a minimum of 55 FPS. High comes close at 57 FPS but dips below the 60 FPS target.
Q: How does the GPU compare to its nearest rivals in the database?
A: The RX 7800M has an average benchmark score of 27883, which is 0.2% higher than the AMD Radeon Pro Vega 20 (27839) and 0.5% lower than the NVIDIA GeForce GTX 980 Ti (28020).
Q: Is the CPU a bottleneck in this game?
A: No, the CPU ranks in the 83rd percentile among all processors, and its average benchmark score of 32697 is within 0.4% of its nearest rivals, indicating it is not the limiting factor for Control.
Q: What frame rates can I expect at 1080p with High settings?
A: The average FPS is 76, which is well above the 60 FPS target and provides a smooth experience for most players.
Q: Is the 12 GB VRAM sufficient for this game?
A: The measured data shows the GPU delivers playable frame rates at all tested resolutions, suggesting the 12 GB VRAM is not a limiting factor for Control at the tested settings.
Measured FPS Breakdown
At 1920x1080, the system delivers the following average frame rates: Low at 120 FPS, Medium at 85 FPS with a minimum of 72 and maximum of 98, High at 76 FPS, and Ultra at 66 FPS. The scaling from Low to Ultra represents a 45% performance drop, which is typical for a title with significant visual feature scaling. The minimum FPS data for Medium shows the frame pacing is consistent, with the minimum being only 15% below the average.
Moving to 2560x1440, the average frame rates are: Low at 91 FPS, Medium at 64 FPS with a minimum of 55 and maximum of 74, High at 57 FPS, and Ultra at 50 FPS. The drop from 1080p to 1440p costs roughly 24% performance across all presets, which is expected given the 78% increase in pixel count. The Medium preset's minimum of 55 FPS indicates the system can maintain playable frame rates even during demanding scenes.
At 3840x2160, the average frame rates are: Low at 61 FPS, Medium at 43 FPS with a minimum of 37 and maximum of 50, High at 39 FPS, and Ultra at 34 FPS. The jump from 1440p to 4K costs another 33% performance on average, which is steeper than the 1440p penalty. The Ultra preset at 34 FPS is barely playable, and the Medium preset's minimum of 37 FPS shows significant frame drops in heavy scenes.
The data across all resolutions shows a consistent pattern: the gap between Low and Medium is larger than the gap between Medium and High, and the gap between High and Ultra is the smallest. This suggests that the game's High and Ultra presets share many visual features, while Medium introduces a more significant reduction in quality compared to Low.
GPU Role
The AMD Radeon RX 7800M is built on the Navi 32 chip with RDNA 3.0 architecture, fabricated on a 5 nm process at TSMC. It features 3840 shading units, 240 texture mapping units, and 96 render output units, with 60 ray tracing cores. The GPU has a base clock of 1295 MHz, a boost clock of 2335 MHz, and a game clock of 2145 MHz. Memory is 12 GB of GDDR6 on a 192-bit bus, providing 432.0 GB/s of bandwidth.
The GPU's measured performance in Control shows it is a capable 1080p and 1440p part, but it struggles at 4K. The average benchmark score of 27883 places it in the 73rd percentile among all GPUs, and its nearest rivals include the AMD Radeon Pro Vega 20 (27839, +0.2%), AMD Radeon Pro W5500X (27973, -0.3%), NVIDIA GeForce GTX 980 Ti (28020, -0.5%), and AMD FirePro S7150 (28117, -0.8%). The delta percentages show the RX 7800M is essentially tied with these parts, despite being a much newer architecture.
The 12 GB VRAM is ample for Control at all tested settings, as the game was released in 2019 and does not require excessive memory. The memory bandwidth of 432.0 GB/s is sufficient for the game's data streaming needs, as evidenced by the consistent frame rates at 1440p. The pixel rate of 224.2 GPixel/s and texture rate of 560.4 GTexel/s provide the raw throughput needed for the game's particle effects and environmental details.
The GPU's FP32 performance of 35.87 TFLOPS is substantial, but the measured FPS data indicates that the mobile implementation is thermally or power constrained compared to desktop parts with similar specifications. The 180 W TDP is high for a mobile GPU, but it is not enough to sustain the boost clock of 2335 MHz under sustained load, which likely explains the performance gap at higher resolutions.
CPU Role
The Intel Core Ultra 7 155H features 16 cores and 22 threads, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. It is built on the Meteor Lake architecture using a 7 nm process at Intel, with a TDP of 28 W. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. The CPU supports DDR5 memory with dual-channel configuration and 89.6 GB/s of memory bandwidth.
The CPU's average benchmark score of 32697 places it in the 83rd percentile among all processors, making it a strong performer for a mobile part. Its nearest rivals in the database are the Intel Core i5-14600T (32707, 0% delta), AMD Ryzen AI 7 PRO 360 (32662, +0.1%), AMD Ryzen 5 7400F (32750, -0.2%), and AMD Ryzen 7 PRO 6850H (32812, -0.4%). The delta percentages show the Core Ultra 7 155H is essentially identical in synthetic performance to these parts, despite differences in core counts and clock speeds.
In Control, the CPU's role is primarily to feed the GPU with draw calls and physics calculations. The game is not heavily CPU-bound, as evidenced by the fact that the frame rates scale predictably with resolution changes. At 1080p, the system achieves 120 FPS on Low settings, which indicates the CPU can handle high frame rates without becoming a bottleneck. The 22 threads provide ample parallelism for the game's background tasks, and the 24 MB of L3 cache helps reduce memory latency for frequently accessed data.
The CPU's boost clock of 4.80 GHz is competitive for gaming workloads, and the 28 W TDP allows for sustained performance in thin-and-light laptops. The integrated Arc Xe-LPG 128EU graphics are not used in this configuration, as the discrete RX 7800M handles all rendering. The CPU's memory bandwidth of 89.6 GB/s is more than sufficient for Control's requirements, as the game does not require excessive memory throughput.
Hardware Specifications
Intel Core Ultra 7 155H
AMD Radeon RX 7800M
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 155H + AMD Radeon RX 7800M in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.0 |
| 3840x2160 | Medium | 43.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 34.0 |
| 2560x1440 | Low | 91.0 |
| 2560x1440 | Medium | 64.0 |
| 2560x1440 | High | 57.0 |
| 2560x1440 | Ultra | 50.0 |
| 1920x1080 | Low | 120.0 |
| 1920x1080 | Medium | 85.0 |
| 1920x1080 | High | 76.0 |
| 1920x1080 | Ultra | 66.0 |
Control with iUltra 7 155H + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RX 7800M + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with iUltra 7 155H + RX 7800M
Explore FPS benchmarks for other games using this same hardware combination.