Control
This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 45 | 52 | 72 |
| 1440p QHD | 60 | 66 | 77 | 105 |
| 1080p Full HD | 79 | 90 | 104 | 143 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with Intel Core i7-14700K + AMD Radeon RX 6700 XT, In-Depth Analysis
The Intel Core i7-14700K paired with the AMD Radeon RX 6700 XT delivers a solid 1440p experience in Control, but the data shows a clear shift in bottleneck behavior as resolution climbs. At 1080p, the combination produces high frame rates that suggest the CPU is doing heavy lifting, but at 4K, the GPU becomes the definitive limiting factor. This is classic behavior for a high-end CPU paired with a mid-range GPU, and the measured FPS numbers back it up.
Resolution Scaling
The scaling pattern from 1080p to 4K is steep and consistent. At High settings, the average frame rate drops from 89.7 FPS at 1920x1080 to 65.7 FPS at 2560x1440, then falls further to 44.9 FPS at 3840x2160. That is a 50% reduction from 1080p to 4K, which is a significant hit. The drop is even more pronounced at Low settings: 142.9 FPS at 1080p falls to 105.1 FPS at 1440p and then plummets to 72.4 FPS at 4K. This indicates that the GPU’s rendering workload grows faster than the CPU’s ability to feed it, which is typical for a game like Control with heavy visual effects.
The real story is the gap between Low and Ultra at each resolution. At 1080p, Low settings yield 142.9 FPS while Ultra drops to 79 FPS—a 45% performance penalty for maxing out the visuals. At 4K, the same settings range from 72.4 FPS down to 41.3 FPS, which is a 43% drop. The fact that the percentage loss is nearly identical across resolutions suggests the GPU is consistently the bottleneck when settings are increased, regardless of pixel count. However, the absolute numbers tell you that 4K Ultra is only playable if you tolerate sub-60 FPS, while 1080p Ultra remains smooth.
How This Combo Ranks
In the full database of tested combinations, this CPU-GPU pairing ranks 886th out of 1636 combos for Control. That places it in the lower-middle tier, which might sound disappointing given the powerful CPU. But consider the context: the GPU is a Radeon RX 6700 XT, which sits at the 77th percentile among all GPUs, while the CPU is at the 96th percentile. This mismatch means the combo’s rank is dragged down by the GPU, not the CPU. The rank reflects real-world gaming performance, where the GPU typically dominates in a title like Control.
The nearest rival combos in the database highlight how close the competition is. The RX 6700 XT’s nearest GPU rivals include the RX 6800 (0.7% higher average score) and the NVIDIA RTX A5000 (1.3% higher). On the CPU side, the i7-14700K is virtually tied with the i7-14700KF (0% delta) and slightly ahead of the AMD Ryzen 9 9950X (-0.5% delta). The data suggests that swapping the CPU for a comparable chip would change little, but upgrading the GPU would shift the rank substantially. This combo’s position is a direct consequence of GPU-bound gaming at higher resolutions.
CPU Role
The Core i7-14700K is a 20-core, 28-thread processor based on Raptor Lake architecture, with a base clock of 3.40 GHz and a boost clock of 5.60 GHz. In Control, this CPU provides ample headroom for the GPU to work. The benchmark results show it excels in multi-threaded workloads—Cinebench R23 multi-core score of 44534 and Geekbench multi-core of 18896—but those numbers matter less in gaming than single-thread performance. The single-core scores are strong too: Cinebench R23 single-core of 6287 and Passmark single-thread of 4472. These figures indicate the CPU can handle the game’s physics and AI without becoming a constraint.
The practical effect is visible in the 1080p Low setting, where the combo hits 142.9 FPS. That number is high enough that the CPU is likely near its limit, but it still delivers smooth gameplay. At 4K, the CPU’s role diminishes. The frame rate drops to 72.4 FPS at Low settings, which is a 49% reduction from 1080p. This is not a CPU failure—it is the GPU struggling to push more pixels. The data supports the conclusion that the i7-14700K is overqualified for this GPU in Control, meaning the CPU is rarely the limiting factor. The 33 MB of shared L3 cache and 2 MB per-core L2 cache help maintain responsiveness, but the game’s demands are modest enough that the CPU never becomes a bottleneck.
Measured FPS Breakdown
At 1920x1080, the combo delivers playable frame rates across all settings. Low settings produce 142.9 FPS, Medium drops to 103.5 FPS, High yields 89.7 FPS, and Ultra falls to 79 FPS. The gap between Low and Ultra is 63.9 FPS, which is substantial but expected for a game with demanding visual effects. For competitive play or high refresh rate monitors, Low or Medium settings are the sweet spot. For cinematic single-player experiences, Ultra is still above 60 FPS, which is acceptable.
Moving to 2560x1440, the numbers drop noticeably. Low settings hit 105.1 FPS, Medium 76.9 FPS, High 65.7 FPS, and Ultra 59.9 FPS. The Ultra setting barely misses the 60 FPS mark, so you will need to tweak a few options to maintain a locked 60. High settings are borderline, but Medium or Low provide comfortable margins. This resolution is where the RX 6700 XT starts to show its limits—the 12 GB of GDDR6 memory is sufficient, but the raw compute power is not overwhelming.
At 3840x2160, the GPU is clearly the bottleneck. Low settings yield 72.4 FPS, which is playable, but Medium drops to 51.6 FPS, High to 44.9 FPS, and Ultra to 41.3 FPS. These numbers are below the 60 FPS target, and the gap between Low and Ultra is 31.1 FPS. The data indicates that 4K is only viable with Low settings or if you accept sub-60 FPS. This is a typical result for a mid-range GPU at 4K, and the CPU has almost no influence on these numbers.
GPU Role
The AMD Radeon RX 6700 XT is built on the RDNA 2.0 architecture with a Navi 22 chip, featuring 2560 shading units and 40 ray tracing cores. Its base clock is 2321 MHz with a boost clock of 2581 MHz, and it has 12 GB of GDDR6 memory on a 192-bit bus, providing 384.0 GB/s of bandwidth. In Control, the GPU’s role is decisive at higher resolutions and quality settings. The 4K Ultra result of 41.3 FPS is a direct consequence of the GPU’s compute limits—the FP32 performance of 13.21 TFLOPS is not enough to handle the game’s effects at that resolution.
The GPU’s benchmark scores reflect its mid-range positioning. Passmark G3D score of 19786 and 3DMark Steel Nomad DX12 score of 2435 place it below higher-tier cards. The nearest rivals show a tight cluster: the RX 6800 is 0.7% faster, the RTX A5000 is 1.3% faster, while the RX 480 is 1% slower. This means the 6700 XT sits in a competitive bracket where small changes in score translate to negligible FPS differences. In Control, the GPU’s 12 GB VRAM is not a limiting factor—the game does not appear to exceed that capacity at any settings, based on the measured FPS stability.
The GPU’s power draw of 230 W and suggested PSU of 550 W are typical for this class, but the performance ceiling is what matters here. At 1080p, the GPU delivers 79 FPS on Ultra, which is decent but not exceptional. At 1440p, it struggles to maintain 60 FPS on Ultra, and at 4K, it falls below 45 FPS on High. The GPU is the component you would upgrade first to improve performance in this title, as the CPU already has significant headroom.
FAQ
*Q: What is the best resolution for this combo in Control?*
A: The data shows 2560x1440 is the sweet spot. At High settings, it delivers 65.7 FPS, which is playable, while Medium settings offer 76.9 FPS for a smoother experience. 1080p is also excellent, with Ultra hitting 79 FPS.
*Q: Can this combo handle 4K gaming in Control?*
A: Yes, but with compromises. At 4K Low settings, it averages 72.4 FPS, which is smooth. However, High settings drop to 44.9 FPS, and Ultra falls to 41.3 FPS, so you must trade visual quality for frame rate.
Q: Which component is the bottleneck at 1080p?
A: The data suggests the CPU is more involved at 1080p, as evidenced by the high 142.9 FPS at Low settings. However, the GPU still limits Ultra settings to 79 FPS, so neither component is fully saturated.
Q: How does this combo compare to others in the database?
A: It ranks 886th out of 1636 tested combos for Control. This places it in the lower-middle tier, largely due to the GPU’s performance ceiling, not the CPU’s capability.
Q: Is the CPU overkill for this GPU?
A: Yes. The i7-14700K is at the 96th percentile among CPUs, with Cinebench R23 multi-core score of 44534, while the RX 6700 XT is at the 77th percentile. In Control, the CPU rarely limits performance, especially at higher resolutions.
Q: What settings should I use for a 144Hz monitor?
A: At 1080p, Low settings hit 142.9 FPS, which nearly matches 144Hz. Medium settings at 103.5 FPS are also close. At 1440p, you would need Low settings (105.1 FPS) to approach 144Hz, but High settings (65.7 FPS) are better for visual quality.
Hardware Specifications
Intel Core i7-14700K
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700K + AMD Radeon RX 6700 XT in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.4 |
| 3840x2160 | Medium | 51.6 |
| 3840x2160 | High | 44.9 |
| 3840x2160 | Ultra | 41.3 |
| 2560x1440 | Low | 105.1 |
| 2560x1440 | Medium | 76.9 |
| 2560x1440 | High | 65.7 |
| 2560x1440 | Ultra | 59.9 |
| 1920x1080 | Low | 142.9 |
| 1920x1080 | Medium | 103.5 |
| 1920x1080 | High | 89.7 |
| 1920x1080 | Ultra | 79.0 |
Control with ii7-14700K + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RX 6700 XT + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with ii7-14700K + RX 6700 XT
Explore FPS benchmarks for other games using this same hardware combination.