Control
This combination provides smooth gameplay with an average of 113 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 58 | 67 | 75 | 106 |
| 1440p QHD | 86 | 99 | 112 | 157 |
| 1080p Full HD | 114 | 131 | 148 | 208 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 7 7800X3D + AMD Radeon RX 7900 XT, In-Depth Analysis
# FAQ
Q: What is the combo rank of the Ryzen 7 7800X3D with the RX 7900 XT in Control?
A: This combo ranks 740th out of 3,720 tested combinations in Control, placing it in the top 20% of all tested systems.
Q: What is the best average FPS this combo achieves at 1080p?
A: At 1920x1080 with Low settings, the combo reaches 208 FPS average, which is the highest recorded value across all tested resolutions and settings.
Q: Does this combo maintain 60 FPS at 4K Ultra?
A: No—at 3840x2160 with Ultra settings, the average FPS drops to 58, just below the 60 FPS threshold. The High preset at 4K yields 67 FPS, which does clear it.
Q: What is the GPU's VRAM capacity and bus width?
A: The RX 7900 XT has 20 GB of GDDR6 memory on a 320-bit bus, with memory bandwidth rated at 800.0 GB/s.
Q: What is the CPU's boost clock and core count?
A: The Ryzen 7 7800X3D has 8 cores and 16 threads, with a boost clock of 5.00 GHz and a base clock of 4.20 GHz.
Q: Which preset gives the highest minimum FPS at 1440p?
A: The Medium preset at 2560x1440 shows a minimum FPS of 95, which is the only 1440p row with a recorded min FPS; other presets lack min data.
# GPU Role
The RX 7900 XT is built on the Navi 31 chip using RDNA 3.0 architecture, manufactured on a 5 nm process by TSMC. It packs 57,700 million transistors on a 529 mm² die, with a transistor density of 109.1 million per mm². The GPU operates with a base clock of 1387 MHz, a game clock of 2025 MHz, and a boost clock of 2394 MHz. Memory runs at 2500 MHz with 20 Gbps effective speed.
With 20 GB of GDDR6 VRAM on a 320-bit interface, the card provides 800.0 GB/s of memory bandwidth. That is substantial for a game like Control, which features dense environments and heavy texture streaming. At 4K Ultra, the game may push close to or beyond typical VRAM usage for less-equipped cards, but the 20 GB buffer here leaves ample headroom even with high-resolution assets. The 5376 shading units, 336 texture mapping units, and 192 ROPs handle the game's particle effects and destructible geometry without bottlenecking the memory subsystem.
The GPU's compute capabilities are strong: FP32 performance is rated at 51.48 TFLOPS, with FP16 at 103.0 TFLOPS (2:1). Pixel rate is 459.6 GPixel/s and texture rate is 804.4 GTexel/s. These figures translate to real-world rasterization performance that scales well with resolution. The 84 ray tracing cores are present, though Control's implementation is not the most demanding RT workload; the card handles it adequately but the focus here is on raw raster performance.
In benchmark tests, the GPU scores 5,623 in 3DMark Steel Nomad DX12, 71,068 in Geekbench Vulkan, and 12,756 in Geekbench OpenCL. The PassMark G3D score is 29,009, with a GPU compute score of 16,828. The percentile ranking against all GPUs is 55, meaning it sits slightly above the median in the overall GPU pool. The nearest rivals in average score include the AMD Radeon RX 9070 XT at +1.5% delta, while the AMD Radeon 660M and NVIDIA RTX A2000 Mobile are within -0.5% to -0.9%—though those are not comparable in actual gaming performance tier, the aggregated score metric places them nearby.
The GPU's TDP is 300 W, requiring a 700 W suggested PSU, and it uses two 8-pin power connectors. It is a dual-slot card measuring 276 mm in length, 110 mm in height, and 51 mm in width. Display outputs include one HDMI 2.1a, two DisplayPort 2.1, and one USB Type-C. API support covers DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
For Control specifically, the GPU is the dominant factor at higher resolutions. The data shows that at 4K, dropping from Ultra (58 FPS) to High (67 FPS) yields a 15.5% improvement, while going from High to Medium (75 FPS) adds another 11.9%. The jump from Medium to Low (106 FPS) is a massive 41.3% gain, indicating that the game's higher presets place significant load on the GPU's shading and memory bandwidth. The 20 GB VRAM ensures no texture swapping stutter, but the raw compute and fill rate are what limit 4K Ultra performance.
# CPU Role
The Ryzen 7 7800X3D is a Zen 4 architecture processor, codenamed Raphael, built on TSMC's 5 nm node. It has 8 cores and 16 threads, with a base clock of 4.20 GHz and a boost clock of 5.00 GHz. The L3 cache is 96 MB shared, which is the key feature for gaming workloads—Control's level design with many draw calls and physics calculations benefits from the large cache. L1 cache is 64 KB per core, and L2 is 1 MB per core.
The CPU supports DDR5 memory in dual-channel mode, with a memory bandwidth of 83.2 GB/s. It uses the AMD Socket AM5 platform and includes integrated Radeon Graphics, though that is irrelevant for gaming with a discrete GPU. PCIe Gen 5 with 24 lanes (CPU only) provides ample bandwidth. The TDP is 120 W, and the processor launched with a $449 MSRP. It has a 5 nm process with 11,270 million transistors on a 71 mm² die.
Benchmark results show strong multi-threaded performance: Cinebench R23 multi-core scores 16,817, with single-core at 1,713. Geekbench multi-core is 15,610, single-core 2,426. PassMark multi-thread score is 34,293, with single-thread at 3,759. The 3DMark scores scale from 959 single-thread up to 7,967 max threads, showing good scaling across cores. The CPU's percentile ranking is 83, meaning it outperforms 83% of all CPUs in the database.
In Control, the CPU's role is less critical than the GPU at high resolutions, but at 1080p Low, the frame rate hits 208 FPS, which requires a strong processor to avoid bottlenecking. The 8-core/16-thread configuration with high boost clocks handles the game's AI and physics threads efficiently. The large 96 MB L3 cache reduces memory latency for frequently accessed data, which is beneficial for the game's streaming assets and object state updates.
The nearest CPU rivals in average score include the AMD Ryzen 7 8700G and Intel Core i7-13650HX at 0% delta, and the AMD Ryzen 7 7745HX also at 0% delta. The AMD Ryzen 9 PRO 6950H is -0.4% behind. This grouping suggests that the 7800X3D's performance is well-aligned with other modern mid-to-high-end processors, but it does not pull ahead significantly in synthetic aggregate scores. However, for gaming specifically, the 3D V-Cache design (though not specifically labeled in the fact pack, the 96 MB L3 is the distinguishing factor) gives it an edge in frame pacing and 1% lows, which is not fully captured by average scores.
Given that Control is not a CPU-heavy title compared to open-world simulations, the 7800X3D provides more than enough headroom. The measured FPS at 1080p Low (208 FPS) and Medium (148 FPS) shows that the CPU can feed the GPU well past 144 Hz in most scenarios. At 4K, the CPU impact is minimal, as the GPU becomes the limiting factor.
# How This Combo Ranks
This combo ranks 740th out of 3,720 tested combos in Control, which places it in the 80th percentile of all systems. That is a strong position, considering the GPU's overall percentile is only 55 and the CPU's is 83. The combination of a top-tier gaming CPU with a high-end GPU yields results that are better than the individual percentiles might suggest, because Control responds well to both high IPC and large cache.
Compared to other combos, this system is clearly in the upper echelon for 1440p and 4K gaming. At 1440p Ultra, it averages 86 FPS, which is above the 60 FPS threshold for smooth gameplay. At 1080p, it exceeds 114 FPS even at Ultra, and at Low settings it hits 208 FPS, which is excellent for high-refresh-rate monitors. The rank of 740 out of 3,720 means there are many slower combos, but also a few faster ones, typically with more expensive GPUs like the RTX 4090 or RX 7900 XTX.
The delta between this combo and the top-ranked systems is not specified, but the measured FPS data shows that at 4K Ultra, it barely misses 60 FPS (58 FPS). That indicates that this combo is at the edge of what is playable at 4K with maximum settings, but it handles 1440p with ease. For users targeting 4K, the High preset (67 FPS) is the better choice.
# Settings Recommendations
Given the measured FPS data, the optimal preset depends on resolution and refresh rate. At 1920x1080, all presets produce playable frame rates: Ultra averages 114 FPS, High 131 FPS, Medium 148 FPS, and Low 208 FPS. For 144 Hz monitors, High or Medium are appropriate, with Ultra still exceeding 100 FPS. At 1080p, the CPU is not a bottleneck, so users can prioritize visual quality.
At 2560x1440, Ultra averages 86 FPS, High 99 FPS, Medium 112 FPS, and Low 157 FPS. For 120 Hz or 144 Hz displays, Medium or High are the sweet spot. Ultra is still smooth for 60 Hz, but for competitive play, High offers a better balance.
At 3840x2160, Ultra averages 58 FPS, which is below 60 FPS and may feel stuttery on some displays. High averages 67 FPS, which is acceptable for 60 Hz. Medium averages 75 FPS, providing a comfortable margin. Low averages 106 FPS, but that sacrifices too much visual fidelity. For 4K, the recommendation is High or Medium, depending on whether the user prefers higher fidelity or a more consistent frame rate.
The Medium preset at all resolutions shows a minimum FPS: 64 at 4K, 95 at 1440p, and 125 at 1080p. This suggests that Medium has the most stable frame pacing, with no severe drops. Ultra presets lack min FPS data, but the averages indicate they are near the edge. For the best experience, Medium is the safest choice, while High offers a good balance between quality and performance.
# Measured FPS Breakdown
At 3840x2160, the average FPS values are:
- Low: 106 FPS
- Medium: 75 FPS (min 64, max 87)
- High: 67 FPS
- Ultra: 58 FPS
The gap between Low and Medium is 31 FPS, indicating a significant visual jump. The gap between Medium and High is 8 FPS, and between High and Ultra is 9 FPS. The scaling is not linear, with the biggest drop occurring when moving from Low to Medium.
At 2560x1440, the average FPS values are:
- Low: 157 FPS
- Medium: 112 FPS (min 95, max 128)
- High: 99 FPS
- Ultra: 86 FPS
The difference between Low and Medium is 45 FPS, which is the largest single-step drop. From Medium to High, it is 13 FPS, and from High to Ultra, it is also 13 FPS. The Medium preset's min FPS of 95 ensures that even in heavy scenes, the frame rate stays above 90 FPS.
At 1920x1080, the average FPS values are:
- Low: 208 FPS
- Medium: 148 FPS (min 125, max 170)
- High: 131 FPS
- Ultra: 114 FPS
The step from Low to Medium is 60 FPS, which is the largest absolute drop. From Medium to High, it is 17 FPS, and from High to Ultra, it is 17 FPS. The Medium preset's min FPS of 125 is above 120, making it ideal for 120 Hz displays. The Ultra preset's 114 FPS is still above 100, so it is playable on 144 Hz panels, but with less headroom.
Across all resolutions, the Medium preset provides the most consistent frame rates, with min FPS values that are at least 80% of the average. The Low preset offers the highest frame rates but sacrifices visual quality. The Ultra preset is only recommended at 1080p, where it stays above 110 FPS. At 4K, Ultra should be avoided in favor of High or Medium.
Hardware Specifications
AMD Ryzen 7 7800X3D
AMD Radeon RX 7900 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 7800X3D + AMD Radeon RX 7900 XT in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 106.0 |
| 3840x2160 | Medium | 75.0 |
| 3840x2160 | High | 67.0 |
| 3840x2160 | Ultra | 58.0 |
| 2560x1440 | Low | 157.0 |
| 2560x1440 | Medium | 112.0 |
| 2560x1440 | High | 99.0 |
| 2560x1440 | Ultra | 86.0 |
| 1920x1080 | Low | 208.0 |
| 1920x1080 | Medium | 148.0 |
| 1920x1080 | High | 131.0 |
| 1920x1080 | Ultra | 114.0 |
Control with Ryzen 7 7800X3D + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RX 7900 XT + Other CPUs
See how Control performs with the same GPU but different processors.
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