Control
This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 43 | 46 | 70 |
| 1440p QHD | 54 | 64 | 71 | 102 |
| 1080p Full HD | 72 | 82 | 94 | 135 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1080 Ti, In-Depth Analysis
# Control with AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1080 Ti
The AMD Ryzen 7 5800XT and NVIDIA GeForce GTX 1080 Ti combination delivers a playable but not dominant experience in Control, with measured frame rates ranging from 37.1 FPS at 4K Ultra to 135.4 FPS at 1080p Low. This pairing sits at rank 972 out of 1636 tested combos in the database, placing it in the lower-middle portion of the field. The data reveals a system where the GPU, despite its age, remains the primary bottleneck across most settings, while the CPU's strong multi-threaded performance ensures it rarely limits frame delivery. The benchmark results paint a picture of a combo that can handle the game at 1080p and 1440p with adjustments, but struggles to maintain smooth gameplay at 4K on higher presets.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5800XT is an 8-core, 16-thread processor based on the Zen 3 architecture, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. This CPU, released in 2024, ranks in the 86th percentile among all tested CPUs, with an average benchmark score of 29774. Its nearest rival comparisons show it performing nearly identically to the AMD Ryzen 7 PRO 5755GE (0.1% faster) and AMD Ryzen AI 7 PRO 360 (0.3% faster), while trailing the AMD Ryzen 7 6800HS by 0.3% and the AMD Ryzen 7 7840H by 0.3%. These tiny percentage differences indicate that the 5800XT sits in a tightly contested performance band where architectural efficiency matters more than raw core counts.
In Control, the CPU's 8 cores and 16 threads provide ample headroom for the game's physics and AI systems, which typically scale well up to 8 threads. Single-thread performance, measured at 959 in 3dmark_single_thread and 3359 in cinebench_r23_singlecore, is critical for the game's main game loop, and the 4.80 GHz boost clock ensures responsive frame pacing. The 32 MB of L3 cache helps keep frequently accessed game data close to the cores, reducing memory latency spikes that could cause hitches. However, the measured FPS data shows that even at 1080p Low (135.4 FPS), the system is not CPU-bound, as the frame rates scale consistently with GPU load rather than showing a plateau that would indicate a processor limitation.
The multi-threaded capabilities, evidenced by cinebench_r23_multicore score of 23794 and passmark_multithread score of 27988, mean the CPU can handle background tasks and game streaming without stealing resources from the primary game thread. This is particularly relevant for Control, which often runs additional processes for telemetry and logging in benchmark scenarios. The CPU's performance relative to its rivals suggests that upgrading the GPU would yield larger FPS gains than any CPU swap, as the 5800XT is not the limiting factor in any of the 12 measured configurations.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured data shows a clear hierarchy across settings, with Low presets delivering significantly higher frame rates than Ultra at every resolution. At 1080p, Low produces 135.4 FPS, Medium drops to 94 FPS, High to 81.8 FPS, and Ultra to 72 FPS. The jump from Low to Medium costs 41.4 FPS (a 30.6% reduction), while the jump from High to Ultra costs only 9.8 FPS (a 12% reduction). This suggests that High settings offer the best balance of visual quality and performance at 1080p, as the incremental cost of Ultra is relatively modest but the visual difference in a game like Control, with its physics-driven destruction and particle effects, may not justify the extra load.
At 1440p, the pattern shifts. Low delivers 101.5 FPS, Medium 71.2 FPS, High 63.7 FPS, and Ultra 54.1 FPS. Here, Medium becomes the sweet spot, as the gap between Medium and High (7.5 FPS) is smaller than the gap between Low and Medium (30.3 FPS), indicating diminishing returns on higher presets. The 1440p High setting at 63.7 FPS is still playable but sits close to the 60 FPS threshold, making it risky for scenes with heavy effects. For 4K, none of the presets achieve 60 FPS, with Ultra at 37.1 FPS, High at 42.7 FPS, Medium at 46.4 FPS, and Low at 70.4 FPS. The 4K Low setting is the only viable option for smooth gameplay, but the visual compromise is substantial.
The recommendation based on measured data is to use High settings at 1080p (81.8 FPS) for the best visual fidelity without sacrificing responsiveness. At 1440p, Medium (71.2 FPS) provides a solid experience, while at 4K, Low (70.4 FPS) is the only preset that maintains playable frame rates. Players prioritizing frame rate over visuals should drop to Low at any resolution, but the data shows that the GPU's performance ceiling is reached quickly at higher presets.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling data reveals a classic GPU-bound scenario. From 1080p to 1440p, the average FPS across all settings drops by approximately 25-30%, while from 1440p to 4K, the drop is another 35-40%. Specifically, at High settings, the FPS goes from 81.8 (1080p) to 63.7 (1440p) to 42.7 (4K). At Low settings, the progression is 135.4 to 101.5 to 70.4. This consistent scaling pattern indicates that the GTX 1080 Ti's rendering throughput, rather than the CPU's processing power, determines the frame rate at higher resolutions.
The GTX 1080 Ti's 11 GB of GDDR5X memory and 484.4 GB/s bandwidth become increasingly strained as pixel count rises. At 4K, the GPU must process over 8 million pixels per frame, and the memory bandwidth of 484.4 GB/s is insufficient to maintain high frame rates on demanding presets. The fact that 4K Low (70.4 FPS) outperforms 4K Ultra (37.1 FPS) by 33.3 FPS (a 89.8% improvement) shows how much headroom the GPU has when texture and shading loads are reduced. This suggests that the GPU is the primary bottleneck, as the CPU's performance remains consistent regardless of resolution.
If the CPU were the limiting factor, we would expect to see similar FPS across resolutions at the same settings. Instead, the data shows a sharp decline with each resolution increase, confirming that the GTX 1080 Ti's compute resources—3584 shading units, 224 TMUs, and 88 ROPs—are the constraining factor. The 11.34 TFLOPS FP32 performance is the theoretical ceiling, and the measured FPS values align with what this hardware can realistically deliver in a game with Control's visual complexity.
FAQ
Q: What is the best resolution to play Control with this combo?
A: Based on the measured data, 1080p offers the most comfortable experience, with High settings achieving 81.8 FPS and Ultra at 72 FPS. At 1440p, Medium (71.2 FPS) is playable, while 4K requires Low settings (70.4 FPS) for smooth gameplay.
Q: How does the GTX 1080 Ti compare to its nearest rivals in benchmark scores?
A: The GTX 1080 Ti has an average benchmark score of 19402, with its closest rival, the NVIDIA GeForce GTX 780, scoring 19405 (0% difference). The AMD Radeon Pro 560X scores 19426 (-0.1%), the NVIDIA Tesla K40m scores 19519 (-0.6%), and the NVIDIA TITAN Xp scores 19184 (1.1% faster).
Q: Is the Ryzen 7 5800XT powerful enough for Control?
A: Yes, the CPU's 8 cores and 16 threads, with a boost clock of 4.80 GHz, provide more than enough processing power. The measured FPS data shows no CPU bottleneck, as frame rates scale with GPU load rather than hitting a processor-imposed ceiling.
Q: What is the CPU's percentile ranking among all tested processors?
A: The AMD Ryzen 7 5800XT ranks in the 86th percentile of all CPUs tested, with an average benchmark score of 29774. This places it in the upper tier of processors, outperforming the majority of the database.
Q: Does the GPU's VRAM affect performance at 4K?
A: The GTX 1080 Ti has 11 GB of GDDR5X memory with 484.4 GB/s bandwidth. At 4K, the data shows a significant FPS drop compared to 1440p, indicating that memory bandwidth and capacity are strained by higher resolution textures and rendering loads.
Q: How does the combo rank among all tested combinations?
A: This pairing ranks 972 out of 1636 tested combos in the database, placing it in the lower-middle range. This ranking reflects the aging GPU's limitations in a modern game like Control, despite the capable CPU.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce GTX 1080 Ti, based on the Pascal architecture with the GP102 chip, has a base clock of 1481 MHz and a boost clock of 1582 MHz. Its 11 GB of GDDR5X memory operates at 1376 MHz (11 Gbps effective) across a 352-bit bus, yielding 484.4 GB/s of bandwidth. The GPU's 3584 shading units, 224 TMUs, and 88 ROPs deliver a pixel rate of 139.2 GPixel/s and a texture rate of 354.4 GTexel/s, with FP32 performance of 11.34 TFLOPS. These specifications directly influence Control's performance, as the game's particle effects and physics-based destruction heavily tax both texture throughput and pixel fill rate.
The GPU ranks in the 61st percentile among all tested GPUs, with an average benchmark score of 19402. Its nearest rival, the NVIDIA GeForce GTX 780, scores 19405 (0% difference), showing that the 1080 Ti's performance is closely matched by much older hardware in synthetic tests. The AMD Radeon Pro 560X scores 19426 (-0.1%), while the NVIDIA TITAN Xp scores 19184 (1.1% faster), indicating that the 1080 Ti sits in a competitive but not dominant position. In Control, the GPU's 11 GB VRAM is sufficient for 1080p and 1440p textures, but at 4K, the memory bandwidth becomes a limiting factor, as evidenced by the steep FPS drop from 1440p to 4K across all settings.
The GTX 1080 Ti's lack of dedicated ray tracing cores means Control's optional ray-traced reflections and shadows must be handled via compute shaders, which significantly increases the load on the 3584 shading units. This explains why Ultra presets at any resolution produce substantially lower FPS than Low, as the extra shading work for advanced lighting effects consumes the GPU's limited FP32 throughput. The 16 nm process node and 250 W TDP also limit the GPU's ability to sustain high boost clocks under sustained load, though the 1582 MHz boost clock provides a reasonable baseline.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1080p, the measured average FPS spans from 135.4 (Low) down to 72 (Ultra). The Medium preset delivers 94 FPS, while High achieves 81.8 FPS. The 63.4 FPS difference between Low and Ultra represents a 46.8% performance loss when enabling maximum visual settings, which is substantial but expected given the GPU's age.
At 1440p, the range tightens. Low produces 101.5 FPS, Medium 71.2 FPS, High 63.7 FPS, and Ultra 54.1 FPS. The gap between Low and Ultra narrows to 47.4 FPS (a 46.7% loss), mirroring the 1080p pattern. Notably, the 1440p High setting at 63.7 FPS is only 8.1 FPS below the 1080p High setting at 81.8 FPS, suggesting that the GPU handles the extra pixel count with relatively moderate additional load.
At 4K, the performance drops significantly. Low yields 70.4 FPS, Medium 46.4 FPS, High 42.7 FPS, and Ultra 37.1 FPS. The 33.3 FPS difference between Low and Ultra represents an 89.8% performance gap, which is the largest relative difference across all resolutions. This indicates that at 4K, the GPU is severely constrained by memory bandwidth and pixel throughput, making even Medium settings (46.4 FPS) marginal for playability. The 4K data shows that the GTX 1080 Ti can only maintain smooth frame rates at the lowest preset, and even then, 70.4 FPS is below the 90+ FPS achieved at lower resolutions.
How This Combo Ranks — use comboRankInGame vs other tested combos
The AMD Ryzen 7 5800XT with NVIDIA GeForce GTX 1080 Ti combination ranks 972 out of 1636 tested combos in Control, placing it in the 59.4th percentile of the database. This ranking reflects the system's overall performance relative to all other CPU-GPU pairings tested, and it indicates that this combo is below average for this specific game. The rank is influenced by the GPU's age, as the GTX 1080 Ti's 61st percentile GPU ranking drags down the combo despite the CPU's strong 86th percentile ranking.
The combo's position in the lower-middle tier suggests that most modern systems, even with mid-range GPUs, outperform this pairing in Control. The gap between this combo and higher-ranked ones likely stems from the GTX 1080 Ti's inability to handle the game's advanced rendering features at high settings, particularly at 1440p and 4K. The CPU's performance, while excellent, cannot compensate for the GPU's limitations in a graphically demanding title like Control.
Interestingly, the combo's rank of 972 is close to the median of 818, meaning it outperforms roughly 40% of all tested combinations. This indicates that while the system is not competitive with modern high-end builds, it still delivers playable performance in many configurations. The measured FPS data supports this: 1080p High at 81.8 FPS is a solid experience, and 1440p Medium at 71.2 FPS is acceptable. However, players seeking 4K gameplay or maximum visual fidelity will need to upgrade the GPU to move up the rankings significantly. The data suggests that pairing the 5800XT with a more modern GPU would yield a substantially higher combo rank, as the CPU is clearly not the limiting factor in this setup.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce GTX 1080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1080 Ti in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 70.4 |
| 3840x2160 | Medium | 46.4 |
| 3840x2160 | High | 42.7 |
| 3840x2160 | Ultra | 37.1 |
| 2560x1440 | Low | 101.5 |
| 2560x1440 | Medium | 71.2 |
| 2560x1440 | High | 63.7 |
| 2560x1440 | Ultra | 54.1 |
| 1920x1080 | Low | 135.4 |
| 1920x1080 | Medium | 94.0 |
| 1920x1080 | High | 81.8 |
| 1920x1080 | Ultra | 72.0 |
Control with Ryzen 7 5800XT + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with GTX 1080 Ti + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + GTX 1080 Ti
Explore FPS benchmarks for other games using this same hardware combination.