Control

Control

AVERAGE FPS
66
good

This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 41 45 60
1440p QHD 52 54 64 91
1080p Full HD 65 78 86 120

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 60
3840x2160 Medium 45
3840x2160 High 41
3840x2160 Ultra 36
2560x1440 Low 91
2560x1440 Medium 64
2560x1440 High 54
2560x1440 Ultra 52
1920x1080 Low 120
1920x1080 Medium 86
1920x1080 High 78
1920x1080 Ultra 65

Control with AMD Ryzen 7 5700X3D + AMD Radeon RX 6600 XT, In-Depth Analysis

Control with AMD Ryzen 7 5700X3D + AMD Radeon RX 6600 XT presents a clear case study in resolution-dependent bottlenecking. The measured frame rates across 1080p, 1440p, and 4K resolutions reveal a system where the GPU becomes increasingly dominant as pixel count rises, while the CPU’s substantial cache and thread count ensure consistent minimum performance headroom. The benchmark data shows a 66th-percentile ranking among all tested combinations (rank 1086 of 1636), indicating a mid-pack pairing that delivers playable results at most settings, with notable trade-offs at the extremes.

Resolution Scaling

The FPS drop from 1080p to 4K is significant across all quality presets, confirming that the Radeon RX 6600 XT is the primary limiting factor at higher resolutions. At Low settings, the average frame rate falls from 119.8 FPS at 1920x1080 to 60.1 FPS at 3840x2160 — a 49.8% reduction. This halving of performance is typical of a GPU-bound scenario, where doubling the pixel count nearly doubles the rendering workload. The same pattern appears at High settings, where 77.5 FPS at 1080p drops to 40.8 FPS at 4K, a 47.4% decrease.

The scaling between 1440p and 4K is slightly steeper than between 1080p and 1440p, indicating that the GPU’s memory bandwidth and shading resources are strained more heavily at the top end. For example, at Medium settings, the transition from 2560x1440 (64.1 FPS) to 3840x2160 (44.5 FPS) represents a 30.6% loss, while the jump from 1080p (86.2 FPS) to 1440p (64.1 FPS) is a 25.6% loss. This suggests that the 256.0 GB/s memory bandwidth and 10.60 TFLOPS FP32 throughput begin to saturate beyond 1440p, making 4K a challenging target for sustained high-refresh gameplay.

At Ultra settings, the 4K average of 35.7 FPS is the lowest figure in the dataset, underscoring that maximum quality at 3840x2160 is not viable for smooth play. The gap between Low and Ultra at 4K is 24.4 FPS, which is proportionally smaller than at 1080p, where the spread is 54.9 FPS. This compression at higher resolutions indicates that the GPU is the bottleneck regardless of settings, with the CPU’s 8 cores and 16 threads providing ample headroom even at lower quality presets.

GPU Role

The AMD Radeon RX 6600 XT, built on the RDNA 2.0 architecture with the Navi 23 chip, demonstrates its mid-range positioning through these Control results. The GPU’s 8 GB of GDDR6 memory on a 128-bit bus delivers 256.0 GB/s of bandwidth, which is sufficient for 1080p and 1440p but becomes a constraint at 4K, particularly with higher texture quality settings. The benchmark scores place the GPU in the 71st percentile among all GPUs, with an average benchmark score of 27985. Its nearest rival, the NVIDIA GeForce GTX 980 Ti, scores 27956 (deltaPct 0.1%), indicating near-parity in general compute performance, though the RX 6600 XT’s newer architecture provides better feature support.

The clock behavior is notable: the boost clock of 2589 MHz and game clock of 2359 MHz are high for the segment, contributing to the GPU’s ability to maintain playable frame rates at 1440p. At 2560x1440 High settings, the average of 54.2 FPS shows the card operating within its comfort zone, while the 90.8 FPS at Low settings indicates that the GPU is not the limiting factor at lower quality presets. The pixel rate of 165.7 GPixel/s and texture rate of 331.4 GTexel/s align with the observed scaling, where 4K Ultra (35.7 FPS) pushes the fill rate to its limits.

The GPU’s 32 ray tracing cores are present but not heavily exercised in this title, as Control’s implementation is primarily rasterization-based. The DirectX 12 Ultimate support (12_2) ensures compatibility with modern rendering features, but the measured data shows that traditional shading and memory bandwidth are the dominant factors. The passmark DirectX 12 score of 61 is comparatively low, suggesting that the card’s strength lies in older API paths (DirectX 11 score of 163) rather than the latest graphics interfaces.

CPU Role

The AMD Ryzen 7 5700X3D provides a strong foundation for this pairing, with 8 cores and 16 threads based on the Zen 3 architecture. The standout feature is the 96 MB of shared L3 cache, which is the likely reason this CPU holds an 82nd percentile ranking among all CPUs. The average benchmark score of 24673 places it just 0.2% ahead of the Intel Core i7-1360P (24627) and 0.3% ahead of the AMD Ryzen 5 7600X3D (24605), showing that it competes effectively with newer and more power-efficient designs.

In Control, the CPU’s role is secondary to the GPU at higher resolutions, but it ensures that frame rates do not collapse at lower settings. At 1920x1080 Low, the 119.8 FPS average suggests the CPU can feed frames quickly enough to approach the GPU’s maximum output. The single-thread performance, measured at 804 in 3dmark single-thread and 3157 in Cinebench R23 single-core, is adequate for the game’s physics and AI calculations, which are typically not heavily threaded. The multi-thread scores, including 22366 in Cinebench R23 multi-core, indicate that background tasks and streaming workloads will not interfere with gameplay.

The CPU’s base clock of 3.00 GHz and boost clock of 4.10 GHz are modest compared to higher-clocked rivals, but the large L3 cache compensates by reducing memory latency. The DDR4 memory support with dual-channel 51.2 GB/s bandwidth is sufficient for this game, as Control does not appear to be memory-bandwidth sensitive based on the scaling data. The 105 W TDP is a reasonable power envelope, though the CPU’s lock to the AM4 socket limits upgrade paths without a motherboard change.

FAQ

Q: What is the best resolution for smooth gameplay with this pairing?

A: The data shows that 1920x1080 provides the most consistent experience, with averages ranging from 64.9 FPS at Ultra to 119.8 FPS at Low. At 2560x1440, High settings yield 54.2 FPS, which is playable but not high-refresh. 4K is only viable at Low settings (60.1 FPS), with Ultra dropping to 35.7 FPS.

Q: How does the GPU compare to its nearest rivals in synthetic benchmarks?

A: The RX 6600 XT scores 27985 on average, which is 0.1% higher than the GTX 980 Ti (27956) and 0.4% higher than the Radeon R9 M395X (27883). It trails the RTX 3070 by 0.9% (28238) and the FirePro S7150 by 1.5% (28409).

Q: Does the CPU bottleneck the GPU at any resolution?

A: At 1080p Low, the 119.8 FPS average suggests the GPU is near its limit, and the CPU’s 96 MB L3 cache likely prevents frame drops. At 4K, the GPU is clearly the bottleneck, as evidenced by the 24.4 FPS difference between Low and Ultra settings.

Q: What settings should be used for a 60 FPS target at 1440p?

A: Based on the measured data, Medium settings at 2560x1440 produce 64.1 FPS, while High settings drop to 54.2 FPS. To maintain a 60 FPS average, Medium is the highest quality preset that consistently achieves this target.

Q: How does the CPU’s cache size influence game performance?

A: The 96 MB L3 cache is significantly larger than typical desktop CPUs, and benchmark scores show the 5700X3D outperforming the Ryzen 5 7600X3D by 0.3% despite the latter being newer. This suggests the cache helps maintain consistent frame pacing in CPU-light scenarios like Control.

Q: Is 4K gaming feasible with this hardware?

A: Only at Low settings, where the average is 60.1 FPS. Medium drops to 44.5 FPS, High to 40.8 FPS, and Ultra to 35.7 FPS. For demanding action sequences, 4K Low is the only playable option, and even then, frame dips may occur.

Measured FPS Breakdown

At 1920x1080, the full settings range is playable, with Low averaging 119.8 FPS, Medium 86.2 FPS, High 77.5 FPS, and Ultra 64.9 FPS. The 54.9 FPS spread between Low and Ultra shows that the GPU has enough headroom to accommodate quality scaling without compromising playability. The 1440p results tighten the range: Low achieves 90.8 FPS, Medium 64.1 FPS, High 54.2 FPS, and Ultra 51.8 FPS. Here, the difference between High and Ultra narrows to just 2.4 FPS, indicating diminishing returns from the highest preset.

At 3840x2160, the data reveals a hard performance wall. Low settings produce 60.1 FPS, but Medium drops to 44.5 FPS, High to 40.8 FPS, and Ultra to 35.7 FPS. The 24.4 FPS gap between Low and Ultra is the smallest across all resolutions, confirming that the GPU’s compute and memory resources are saturated. The step from Low to Medium at 4K is particularly steep (15.6 FPS loss), suggesting that texture and shading changes at that tier disproportionately impact the RX 6600 XT’s 8 GB memory buffer and 256.0 GB/s bandwidth.

Hardware Specifications

AMD Ryzen 7 5700X3D

Cores / Threads 8 / 16
Base Clock 3000 MHz
Boost Clock 4100 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2589 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X3D + AMD Radeon RX 6600 XT in Control

Resolution Settings Avg FPS
3840x2160 Low 60.1
3840x2160 Medium 44.5
3840x2160 High 40.8
3840x2160 Ultra 35.7
2560x1440 Low 90.8
2560x1440 Medium 64.1
2560x1440 High 54.2
2560x1440 Ultra 51.8
1920x1080 Low 119.8
1920x1080 Medium 86.2
1920x1080 High 77.5
1920x1080 Ultra 64.9

Control with Ryzen 7 5700X3D + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RX 6600 XT + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X3D + RX 6600 XT

Explore FPS benchmarks for other games using this same hardware combination.