Control
This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 58 | 63 | 89 |
| 1440p QHD | 70 | 82 | 93 | 130 |
| 1080p Full HD | 93 | 110 | 122 | 172 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 7600X + AMD Radeon RX 7800 XT, In-Depth Analysis
Control pairs AMD’s Ryzen 5 7600X with the Radeon RX 7800 XT, and the measured frame rates in this Action Adventure title reveal a system that scales predictably with resolution and settings. The combo ranks 610th out of 1636 tested combinations, placing it in the upper-middle tier of the database, with a CPU that sits at the 83rd percentile among all processors and a GPU at the 76th percentile. These numbers suggest a balanced pairing, but the data shows that Control is far more sensitive to GPU load than CPU throughput, especially as resolution climbs.
Resolution Scaling
The transition from 1920x1080 to 3840x2160 exposes a clear GPU-bound trend. At High settings, the average frame rate drops from 109.8 FPS at 1080p to 81.6 FPS at 1440p, then falls further to 57.6 FPS at 4K. That is a 47.5% reduction in raw throughput from 1080p to 4K, which is a steep curve typical of a game that stresses pixel fill rate and memory bandwidth. The gap between 1440p and 4K is 24 FPS, while the gap between 1080p and 1440p is 28.2 FPS, indicating that the GPU’s compute resources are being saturated incrementally as pixel count rises.
At Low settings, the scaling is even more dramatic. The 1080p result of 171.6 FPS drops to 129.9 FPS at 1440p and then to 89.2 FPS at 4K. The percentage loss from 1080p to 4K here is 48%, nearly identical to High settings, which suggests that even at minimal graphical load, the RX 7800 XT remains the limiting factor. The CPU’s 6 cores and 12 threads, with a boost clock of 5.30 GHz, appear more than adequate to feed the GPU at lower resolutions, as evidenced by the 171.6 FPS ceiling at 1080p Low — a figure that likely approaches the engine’s frame rate cap or the CPU’s practical limit for this title.
Medium and Ultra settings follow the same pattern. Medium sees a 32.7% drop from 122.3 FPS at 1080p to 62.7 FPS at 4K, while Ultra falls from 93.2 FPS to 45.4 FPS, a 51.3% reduction. The Ultra 4K result of 45.4 FPS is the lowest in the entire measured set, indicating that the combination of maximum quality presets and 4K resolution overwhelms the GPU’s 16 GB of GDDR6 memory and 624.1 GB/s bandwidth. Notably, the delta between Low and Ultra at 4K is 43.8 FPS, while at 1080p it is 78.4 FPS, showing that the GPU has more headroom to differentiate settings at lower resolutions.
Settings Recommendations
For a smooth experience at 4K, the data points to High settings as the sweet spot. The 57.6 FPS average at 3840x2160 High is just below the 60 FPS threshold but remains playable, while Medium drops to 62.7 FPS and Low jumps to 89.2 FPS. The trade-off between visual fidelity and performance is clear: High offers a 15.3 FPS improvement over Ultra’s 45.4 FPS, and the step from Medium to High costs only 5.1 FPS. Given that Ultra delivers diminishing returns, High at 4K is the recommended preset for this combo.
At 1440p, the choice becomes more flexible. Ultra runs at 70 FPS, which is fluid for most displays, while High hits 81.6 FPS and Medium reaches 93.3 FPS. The data shows that 1440p Ultra provides a 12.4% uplift over 4K High, making it a strong option for users prioritizing frame rate over resolution. Low at 1440p, at 129.9 FPS, is unnecessary unless targeting very high refresh rates, as the visual compromise is steep.
At 1080p, every preset exceeds 90 FPS, with Low peaking at 171.6 FPS. High at 109.8 FPS is the balanced pick, offering a 16.6 FPS advantage over Ultra while retaining most visual effects. Medium, at 122.3 FPS, is also viable for high-refresh 1080p panels. The data suggests that this combo is best utilized at 1440p High or Ultra, where the GPU’s resources are fully engaged without hitting the 4K bottleneck.
How This Combo Ranks
With a combo rank of 610 out of 1636, this pairing sits in the 62.7th percentile of all tested combinations in Control. This is a respectable standing, though not top-tier, reflecting the mid-range positioning of both components. The CPU’s average benchmark score of 26272 places it just 0.2% above the AMD Ryzen 7 5700X and 0.1% below the AMD Ryzen 7 7735U, indicating that the 7600X is competitive with older and newer mid-range parts. The GPU’s average score of 32619 is 0.2% higher than the AMD FirePro S9300 X2 and 0.4% lower than the NVIDIA P104-100, though these rivals are not gaming-focused parts.
In practical terms, the combo’s rank suggests that many faster configurations exist, but the 7600X and RX 7800 XT offer a coherent balance. The CPU’s single-thread performance, evidenced by a Geekbench single-core score of 2892 and a Cinebench R23 single-core score of 3406, ensures that Control’s physics and AI logic are handled without stutter. The GPU’s 37.32 TFLOPS of FP32 compute and 233.3 GPixel/s pixel rate drive the visual output. The 610th rank is a function of the GPU’s 76th percentile standing, which is the weaker link in this pairing for a GPU-heavy title like Control.
Measured FPS Breakdown
At 1920x1080, the full settings spectrum is playable. Low averages 171.6 FPS, Medium 122.3 FPS, High 109.8 FPS, and Ultra 93.2 FPS. The spread from Low to Ultra is 78.4 FPS, showing that the GPU has ample headroom at this resolution. The step from Low to Medium costs 49.3 FPS, which is a significant drop, while Medium to High costs 12.5 FPS and High to Ultra costs 16.6 FPS. This indicates that the largest performance penalty occurs when enabling the first tier of graphical enhancements.
At 2560x1440, the averages are 129.9 FPS for Low, 93.3 FPS for Medium, 81.6 FPS for High, and 70 FPS for Ultra. The Low-to-Medium drop is 36.6 FPS, Medium-to-High is 11.7 FPS, and High-to-Ultra is 11.6 FPS. The scaling is more uniform here, with each preset increment costing roughly 12 FPS after the initial Low-to-Medium jump. This suggests that 1440p is where the GPU’s shading units and TMUs begin to feel the load, as the 240 TMUs and 96 ROPs are pushed harder.
At 3840x2160, the results are 89.2 FPS for Low, 62.7 FPS for Medium, 57.6 FPS for High, and 45.4 FPS for Ultra. The Low-to-Medium gap is 26.5 FPS, Medium-to-High is 5.1 FPS, and High-to-Ultra is 12.2 FPS. The small delta between Medium and High at 4K is notable, suggesting that the GPU is memory-bandwidth limited, as the 624.1 GB/s bandwidth is strained by the 8.3 million pixels on screen. The Ultra preset’s 45.4 FPS is the only sub-60 result in the entire set, reinforcing that 4K Ultra is beyond this combo’s comfort zone.
GPU Role
The Radeon RX 7800 XT is the primary driver of these results, and its specifications explain the scaling. With 16 GB of GDDR6 memory on a 256-bit bus, the GPU has ample capacity for Control’s textures, but the 624.1 GB/s bandwidth becomes a constraint at 4K. The boost clock of 2430 MHz and game clock of 2124 MHz are relatively high, yet the 4K Ultra result of 45.4 FPS suggests that raw clock speed cannot compensate for the memory subsystem’s limits. The GPU’s 60 ray tracing cores are present, but Control’s implementation does not appear to leverage them heavily, as the frame rates are consistent with rasterization-bound performance.
The GPU’s 76th percentile ranking among all graphics cards, with an average benchmark score of 32619, places it just above the FirePro S9300 X2 and below the NVIDIA P104-100. This is a mid-range standing, and the measured FPS data aligns with that positioning. The 3840x2160 Low result of 89.2 FPS is particularly telling: even at minimal settings, the GPU cannot exceed 90 FPS at 4K, indicating a hard ceiling imposed by the pixel throughput. At 1080p Low, the 171.6 FPS result shows that the GPU is capable of high frame rates when pixel count is low, but the CPU’s 12 threads and 32 MB of L3 cache are sufficient to avoid becoming the bottleneck. The data supports a conclusion that the RX 7800 XT, not the Ryzen 5 7600X, dictates performance in Control, especially at higher resolutions where the GPU’s 16 GB memory and 256-bit interface are fully utilized.
Hardware Specifications
AMD Ryzen 5 7600X
AMD Radeon RX 7800 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600X + AMD Radeon RX 7800 XT in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 89.2 |
| 3840x2160 | Medium | 62.7 |
| 3840x2160 | High | 57.6 |
| 3840x2160 | Ultra | 45.4 |
| 2560x1440 | Low | 129.9 |
| 2560x1440 | Medium | 93.3 |
| 2560x1440 | High | 81.6 |
| 2560x1440 | Ultra | 70.0 |
| 1920x1080 | Low | 171.6 |
| 1920x1080 | Medium | 122.3 |
| 1920x1080 | High | 109.8 |
| 1920x1080 | Ultra | 93.2 |
Control with Ryzen 5 7600X + Other GPUs
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Control with RX 7800 XT + Other CPUs
See how Control performs with the same GPU but different processors.
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