Archeage

Archeage

AVERAGE FPS
34
playable

This combination offers playable performance with an average of 34 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 16 24 26
1440p QHD 19 28 41 46
1080p Full HD 28 42 61 69

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 26
3840x2160 Medium 24
3840x2160 High 16
3840x2160 Ultra 11
2560x1440 Low 46
2560x1440 Medium 41
2560x1440 High 28
2560x1440 Ultra 19
1920x1080 Low 69
1920x1080 Medium 61
1920x1080 High 42
1920x1080 Ultra 28

Archeage with Intel Core Ultra 5 245 + AMD Radeon RX 580, In-Depth Analysis

The Intel Core Ultra 5 245 paired with the AMD Radeon RX 580 is a combination that lands near the bottom of the performance hierarchy for Archeage, ranking 2528 out of 2761 tested combos. This places the pairing in the bottom 8% of all tested systems, indicating that while the CPU is highly capable, the GPU becomes the definitive bottleneck that limits the entire experience. The data shows a system that can handle the game’s MMO logic and world simulation but struggles to push frames, particularly at higher resolutions and settings.

How This Combo Ranks

The combo’s rank of 2528 out of 2761 total combinations places it in the 91.5th percentile from the bottom, or conversely, it outperforms only about 8.5% of all tested configurations. This is a very low standing that reflects the GPU’s age and position in the market. The AMD Radeon RX 580 sits at the 53rd percentile among all GPUs, which is a middling score, but when paired with a top-tier CPU like the Intel Core Ultra 5 245, which is at the 90th percentile among all CPUs, the imbalance becomes stark. The CPU is capable of far more than the GPU can deliver, making the graphics card the sole arbiter of performance in this pairing.

In practical terms, this rank means that most other combinations tested for Archeage will deliver higher frame rates. The CPU’s strength is wasted in this context, as the RX 580’s compute and fillrate limits cap the output. The data indicates that this is not a balanced system for this specific game; it is a classic case of a modern processor being held back by an aging graphics solution. Benchmark results consistently show the GPU hitting its limits before the CPU is fully utilized, which is why the overall rank is so low despite the CPU’s high individual standing.

GPU Role

The AMD Radeon RX 580’s role in this pairing is the primary limiting factor. With 8 GB of GDDR5 memory on a 256-bit bus, it offers a bandwidth of 256.0 GB/s, which is adequate for the game’s textures at lower settings but becomes strained at higher presets. The GPU’s core clocks are 1257 MHz base and 1340 MHz boost, paired with 2304 shading units, 144 TMUs, and 32 ROPs. These specifications produce a pixel rate of 42.88 GPixel/s and a texture rate of 193.0 GTexel/s, which are modest figures by modern standards.

The benchmark data for this GPU shows a Passmark G3D score of 8813, which places it just below the NVIDIA GeForce GTX 1660 SUPER by a delta of -0.4% and just above the AMD Radeon 740M by +0.5%. This indicates the RX 580 is in the lower-middle tier of graphics performance. In Archeage, this translates to a hard ceiling on achievable frame rates. At 1080p with High settings, the average FPS is 42, but at 4K with Ultra settings, it collapses to 11 FPS. The GPU’s DirectX 12 score of 43 in Passmark is particularly low, suggesting that the card’s architectural limitations (GCN 4.0) are exposed in more modern APIs, which might affect how efficiently it renders the game’s effects.

The VRAM capacity of 8 GB, while large for the card’s era, is not the issue; rather, it is the raw compute power of 6.175 TFLOPS FP32 that struggles to keep up with the demands of the game at higher resolutions. The GPU’s average benchmark score is 12928, which is within 0.1% of the NVIDIA GeForce RTX 3050 Ti Mobile, indicating that its performance is comparable to a laptop-class graphics solution from a newer generation. This context is crucial: the RX 580 is not a weak card in absolute terms, but it is grossly outpaced by the CPU’s capabilities, making it the definitive bottleneck in this system.

Resolution Scaling

The measured FPS data reveals a steep performance drop as resolution increases, which clearly identifies the GPU as the limiting component. At 1080p with Low settings, the system achieves an average of 69 FPS. Moving to 1440p at Low settings, the average drops to 46 FPS, a 33% reduction. At 4K with Low settings, the average falls to 26 FPS, representing a 62% drop from the 1080p baseline. This scaling pattern is typical of a GPU-bound scenario, where the number of pixels rendered directly impacts the frame rate.

The drop from 1080p to 4K at High settings is even more pronounced. At 1080p High, the average is 42 FPS; at 1440p High, it drops to 28 FPS; and at 4K High, it plummets to 16 FPS. This is a 62% reduction from 1080p to 4K. The trend is consistent across all settings: the frame rate decreases proportionally with the pixel count, which is the signature of a system where the GPU’s fillrate and bandwidth are saturated. If the CPU were the bottleneck, we would expect to see less variation between resolutions, as the CPU’s workload per frame would remain relatively constant.

The data also shows that the gap between settings widens at higher resolutions. At 1080p, the difference between Low and Ultra is 41 FPS (69 vs 28). At 4K, the difference is only 15 FPS (26 vs 11). This indicates that at 4K, the GPU is so overwhelmed that even reducing settings yields diminishing returns. The min FPS readings at Medium settings also highlight the instability: at 1080p Medium, the min FPS is 52, while at 1440p Medium it drops to 35, and at 4K Medium it falls to 20. This suggests that the GPU cannot maintain a consistent frame time at higher resolutions, leading to potential stutter in busy MMO scenes.

Settings Recommendations

Based on the measured FPS data, the optimal experience for this combo is at 1080p with Low settings, which yields an average of 69 FPS. This is the only configuration in the dataset that approaches a high-refresh-rate experience, and it provides a playable baseline for the game’s fast-paced combat and world traversal. The Low preset at 1080p offers a 64% improvement over the Medium preset’s 61 FPS, which is a marginal gain, but the sturdier frame time (as evidenced by the higher average) makes it the safer choice for consistency.

For users who prefer higher visual fidelity, the Medium preset at 1080p is the best compromise, delivering 61 FPS with a min of 52 and max of 70. This keeps the game playable while improving texture quality and shadows over Low. However, the data shows that moving to High settings at 1080p drops the average to 42 FPS, which is a 31% reduction from Medium. This is a significant hit that may not be worth the visual upgrade, especially in a game where quick reactions matter.

At 1440p, the only playable option is Low, which yields 46 FPS. The Medium preset at 1440p drops to 41 FPS, which is borderline, but the min FPS of 35 suggests potential drops in crowded areas. High settings at 1440p average 28 FPS, which is too low for a smooth experience, and Ultra is unplayable at 19 FPS. At 4K, the system is not viable for serious play; even Low settings only manage 26 FPS, which is below the threshold for a responsive MMO experience. The data strongly suggests that this combo should be used at 1080p, with Low or Medium settings, to ensure a stable frame rate.

FAQ

Q: What is the best resolution and settings for this combo in Archeage?

A: The data shows that 1080p with Low settings delivers the highest average FPS at 69. For better visuals, 1080p Medium offers 61 FPS with a min of 52, which is the best balance of quality and performance. Higher resolutions or settings result in frame rates below 50 FPS, which are not recommended for smooth gameplay.

Q: How does the RX 580 compare to its nearest rivals in synthetic benchmarks?

A: The RX 580’s average benchmark score is 12928, which is 0.1% lower than the NVIDIA GeForce RTX 3050 Ti Mobile (12940) and 0.4% lower than the NVIDIA GeForce GTX 1660 SUPER (12986). It is 0.5% higher than the AMD Radeon 740M (12870) and 0.6% higher than the AMD FirePro W5100 (12847).

Q: Is the CPU or GPU the limiting factor in this system for Archeage?

A: The GPU is definitively the limiting factor. The frame rate drops significantly from 1080p to 4K, with a 62% reduction in performance at High settings, which is characteristic of a GPU bottleneck. The CPU’s high benchmark scores (e.g., 32924 in Cinebench R23 multicore) are not reflected in the game’s FPS, confirming the GPU is the constraint.

Q: What is the combo’s rank among all tested systems for Archeage?

A: The combo ranks 2528 out of 2761 tested combinations. This places it in the bottom 8.5% of all systems, indicating that most other configurations will outperform it in this game.

Q: What is the FPS drop from 1080p to 4K at Low settings?

A: At 1080p Low, the average FPS is 69. At 4K Low, the average drops to 26 FPS, representing a 62% reduction. This steep decline highlights the GPU’s inability to handle the increased pixel count.

Q: Does the RX 580’s VRAM capacity affect performance in Archeage?

A: The GPU has 8 GB of GDDR5 memory on a 256-bit bus. While this is sufficient for the game’s textures, the data suggests that raw compute power (6.175 TFLOPS FP32) is the limiting factor, as frame rates drop consistently with resolution, not just with texture-heavy settings.

CPU Role

The Intel Core Ultra 5 245 is a powerful processor that, in isolation, is more than capable of handling Archeage’s MMO workload. It features 14 cores and 14 threads with a base clock of 3.50 GHz and a boost clock of 5.10 GHz, built on a 3 nm process. The CPU’s benchmark scores are impressive: a Cinebench R23 multicore score of 32924 and a single-core score of 4648, placing it at the 90th percentile among all CPUs. Its nearest rivals in synthetic tests are the AMD Ryzen 7 PRO 5755G (0.4% lower), AMD Ryzen 9 7900 (0.5% lower), Intel Xeon Gold 5318H (0.6% higher), and Intel Core i5-14600K (0.8% higher), indicating it is a top-tier performer.

However, in the context of this combo, the CPU’s role is largely to feed the GPU without becoming a bottleneck itself. The data shows that the CPU is not the limiting factor, as the frame rates scale directly with resolution and settings, which are GPU-dependent variables. The CPU’s high single-thread performance (468 in Cinebench R15 single-core) is beneficial for MMO games like Archeage, which often rely on a single main thread for game logic and network handling. This ensures that the game’s simulation runs smoothly, but the visual output is still capped by the GPU.

The CPU’s 24 MB of shared L3 cache and 3 MB per-core L2 cache provide ample bandwidth for game data, and its memory support for DDR5 with a bandwidth of 102.4 GB/s ensures that data can be fed to the GPU quickly. The Passmark multithread score of 38706 and data compression score of 400942 indicate that the CPU can handle any background tasks or addon overhead without issue. In this pairing, the CPU is essentially idling while waiting for the GPU to catch up, which is why the overall combo rank is so low. If the GPU were upgraded, the CPU would likely support significantly higher frame rates, but with the RX 580, it remains underutilized.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + AMD Radeon RX 580 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 26.0
3840x2160 Medium 24.0
3840x2160 High 16.0
3840x2160 Ultra 11.0
2560x1440 Low 46.0
2560x1440 Medium 41.0
2560x1440 High 28.0
2560x1440 Ultra 19.0
1920x1080 Low 69.0
1920x1080 Medium 61.0
1920x1080 High 42.0
1920x1080 Ultra 28.0

Archeage with iUltra 5 245 + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RX 580 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RX 580

Explore FPS benchmarks for other games using this same hardware combination.