Archeage

Archeage

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 32 47 52
1440p QHD 38 55 82 92
1080p Full HD 56 82 121 136

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 52
3840x2160 Medium 47
3840x2160 High 32
3840x2160 Ultra 22
2560x1440 Low 92
2560x1440 Medium 82
2560x1440 High 55
2560x1440 Ultra 38
1920x1080 Low 136
1920x1080 Medium 121
1920x1080 High 82
1920x1080 Ultra 56

Archeage with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 4060, In-Depth Analysis

ArcheAge is a 2014 MMORPG whose performance profile differs markedly from modern shooters or single-player epics. The data for the Intel Core Ultra 5 125H paired with the NVIDIA GeForce RTX 4060 shows a system that is heavily dependent on both settings and resolution, with a clear ceiling imposed by the CPU in many scenarios and the GPU in others. The measured results reveal a machine that can deliver smooth frame rates at mainstream resolutions but struggles to maintain playability at 4K with maximum detail, making it a study in balanced component pairing for an older, CPU-sensitive title.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 125H is a 14-core, 18-thread mobile processor based on the Meteor Lake architecture, built on a 7 nm process. It has a base clock of 3.60 GHz and a boost clock of 4.50 GHz, with a TDP of 28 W, indicating a focus on efficiency for portable devices. Its cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 18 MB of shared L3 cache, which is substantial for handling the large number of entities and player characters typical of MMORPG environments. The CPU’s integrated graphics are Arc Xe-LPG 96EU, though they are not the primary renderer in this analysis.

In synthetic benchmarks, the CPU achieves a Cinebench R23 multicore score of 12804.5 and a single-core score of 1647.5. Its average benchmark score across all tests is 27507, placing it in the 79th percentile of all CPUs. This is a strong showing, but the nearest rivals are telling. The AMD Ryzen 7 5800 scores 27535, which is a delta of -0.1% compared to the Core Ultra 5, meaning the two are essentially tied. The Intel Core i5-12600K and AMD Ryzen 7 5700X both score 27578, a delta of -0.3%, again indicating near-parity. The AMD Ryzen 3 PRO 5355G scores 27382, which is a delta of +0.5%, meaning the Core Ultra 5 is actually slightly ahead of this rival. These numbers suggest that the 125H is a high-end mobile chip that competes with desktop processors from a few generations ago, but it is not a performance outlier.

How does this translate to ArcheAge? The game is known to be CPU-bound in crowded areas, such as trade routes or sieges, where the engine must process many AI-controlled characters and player actions. The 14 cores and 18 threads provide ample parallel processing capability, but the single-core performance, as measured by the Cinebench R23 single-core score of 1647.5, is the more critical factor for legacy game engines that often rely on a few primary threads. The data shows that at 1080p with Low settings, the system hits 136 FPS average, which is the highest frame rate recorded for this combo. This indicates that when the GPU is not heavily loaded, the CPU can push the frame rate high, but the ceiling is not unlimited. For instance, at 1440p with Low settings, the average drops to 92 FPS, and at 4K with Low, it falls to 52 FPS. The scaling from 1080p Low to 1440p Low is a 32% reduction, which is more than what a pure GPU limitation would suggest, pointing towards the CPU’s ability to feed the GPU diminishing as resolution increases. The CPU’s multi-threaded score of 21100 in Passmark further reinforces its capacity, but the game’s engine likely benefits more from the high boost clock of 4.50 GHz than from the sheer number of threads.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 4060 is a mobile GPU based on the Ada Lovelace architecture, fabricated on a 5 nm process by TSMC. It has 8 GB of GDDR6 memory on a 128-bit bus, providing a memory bandwidth of 272.0 GB/s. The GPU clock speeds are 1830 MHz base and 2460 MHz boost, with memory running at 2125 MHz (17 Gbps effective). It features 3072 shading units, 96 texture mapping units, and 48 raster operation units, along with 24 RT cores and 96 tensor cores. The shader performance is rated at 15.11 TFLOPS for FP32, and the pixel fill rate is 118.1 GPixel/s. The TDP is 115 W, which is modest, and the GPU uses a single 12-pin power connector.

In terms of benchmark standing, the RTX 4060 has an average benchmark score of 17639, placing it in the 61st percentile of all GPUs. Its nearest rivals are interesting: the AMD Radeon HD 7790 scores 17666, a delta of -0.2%, meaning the RTX 4060 is essentially identical to this older card in aggregate. The AMD Radeon 780M scores 17588, a delta of +0.3%, showing the RTX 4060 is just barely ahead of an integrated graphics solution. The AMD Radeon Pro 560 scores 17551 (delta +0.5%) and the AMD Radeon Pro 460 scores 17509 (delta +0.7%). This is surprising for a modern GPU, but it indicates that the RTX 4060’s strength is not in raw compute but in features like ray tracing and DLSS, which are not relevant to ArcheAge. For this game, the GPU’s raw rasterization performance is what matters, and the data suggests it is adequate but not exceptional.

The 8 GB of VRAM is sufficient for ArcheAge at 1080p and 1440p, but the impact of resolution is clear. At 4K with High settings, the average frame rate is 32 FPS, which is playable but not smooth. With Ultra settings at 4K, it drops to a mere 22 FPS, indicating a severe bottleneck. The GPU’s memory bandwidth of 272 GB/s is moderate, and at higher resolutions with more detailed textures, the demand for bandwidth increases, potentially causing the GPU to starve. The data shows that the RTX 4060 is the limiting factor at 4K, as reducing settings from High to Low only improves the average from 32 FPS to 52 FPS, which is still below the 60 FPS threshold. However, at 1080p, the GPU has more headroom, as evidenced by the 136 FPS on Low settings, suggesting that the CPU is the primary limiter at lower resolutions. The GPU’s boost clock of 2460 MHz is high, but it cannot overcome the memory constraints and the game’s engine limitations at extreme resolutions.

Settings Recommendations — which preset gives the best experience per the measured rows

Examining the measured FPS data, the best experience for a smooth 60+ FPS target is achieved at 1080p with Medium settings, which yields an average of 121 FPS with a minimum of 103 FPS and a maximum of 139 FPS. This preset offers a significant improvement over High settings (82 FPS) while maintaining a comfortable margin above 60 FPS, even in demanding scenes. The Low preset at 1080p reaches 136 FPS, but this sacrifices visual quality for a frame rate that is not necessary for a game like ArcheAge, which does not require ultra-high refresh rates for competitive play. Therefore, Medium at 1080p provides the best balance of visual fidelity and performance, as the minimum FPS of 103 ensures no stuttering or dips below playability.

For 1440p, the Medium preset again provides the best balance, with an average of 82 FPS and a minimum of 69 FPS. This is a solid experience for a MMORPG, as it stays above 60 FPS in most scenarios, though the minimum is close to the threshold. High settings at 1440p drop to 55 FPS, which is borderline for smooth play, and Ultra settings fall to 38 FPS, which is not recommended for consistent gameplay. Low settings at 1440p (92 FPS) are viable, but they negate the benefits of the higher resolution by reducing texture detail and effects. Therefore, Medium at 1440p is the recommended preset for users who want a visual upgrade over 1080p without compromising frame rate stability.

At 4K, the data shows that no preset delivers a truly smooth experience. The Medium preset at 4K averages 47 FPS with a minimum of 40 FPS, which is playable in non-combat scenarios but will likely feel sluggish in busy areas. High settings average 32 FPS, and Low settings average 52 FPS, but even the lowest preset cannot reach 60 FPS. Ultra settings are a slideshow at 22 FPS. For users with a 4K display, the recommendation is to use Low settings to maximize frame rate, but the experience will still be subpar compared to 1440p. The data suggests that this combo is not suited for 4K gaming in ArcheAge, and users should either lower the resolution or accept a compromised experience.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 4060 is ranked 2265 out of 3708 tested combos for ArcheAge. This places it in the 61st percentile of all tested systems, meaning it performs better than about 61% of the combinations in the database. This is a mid-tier ranking, which aligns with the component scores: the CPU is in the 79th percentile of all CPUs, while the GPU is in the 61st percentile of all GPUs. The combo rank is lower than the CPU’s percentile, indicating that the GPU is holding back the overall performance in this specific game.

The ranking suggests that while the CPU is a strong performer, the GPU is not. This is consistent with the FPS data, which shows that the system is GPU-limited at higher resolutions and settings. For example, at 4K Ultra, the system achieves only 22 FPS, which is a very low score compared to other combos with stronger GPUs. Even at 1080p Medium, the 121 FPS average is respectable but not outstanding, as many desktop combos with high-end GPUs would exceed 200 FPS in this scenario. The rank of 2265 out of 3708 implies that there are over 1400 combos that perform worse, but also over 1400 that perform better. This puts the combo in a comfortable middle ground, suitable for 1080p and 1440p gaming, but not for enthusiasts seeking maximum frame rates or 4K capabilities.

The delta comparisons from the CPU and GPU benchmarks provide context. The CPU is nearly identical to the Ryzen 7 5800 and Core i5-12600K, which are desktop parts, but the GPU is only on par with a Radeon HD 7790 from a much older generation. In a game like ArcheAge, which is CPU-heavy, the CPU’s performance is more valuable, but the GPU still limits the ceiling at higher settings. The combo rank reflects this balance: it is a competent system for mainstream gaming, but it does not stand out as a high-performance option.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS scaling across resolutions provides clear evidence of where the bottleneck lies. Starting at 1080p with Medium settings, the system achieves 121 FPS average. Moving to 1440p with Medium settings, the average drops to 82 FPS, a 32% reduction. Moving to 4K with Medium settings, the average falls to 47 FPS, a further 43% reduction from 1440p. This scaling pattern is typical of a GPU-bound scenario at higher resolutions, as the GPU must render more pixels, but the drop from 1080p to 1440p is steeper than the drop from 1440p to 4K when expressed in percentage terms, suggesting a combination of factors.

For Low settings, the scaling is different. At 1080p Low, the average is 136 FPS. At 1440p Low, it drops to 92 FPS, a 32% reduction. At 4K Low, it drops to 52 FPS, a 43% reduction from 1440p. The pattern is similar to Medium, but the absolute frame rates are higher, confirming that the GPU is a limiting factor. However, the fact that Low settings at 4K (52 FPS) are not significantly better than Medium at 4K (47 FPS) suggests that the GPU is not purely pixel-bound, but also affected by the game’s engine and CPU overhead.

The data indicates that the CPU becomes less of a bottleneck as resolution increases. At 1080p, the CPU is able to feed the GPU, allowing frame rates to reach 136 FPS on Low. At 4K, the GPU is overwhelmed, and the CPU has more idle time, resulting in frame rates that are determined by the GPU’s rendering capacity. This is evidenced by the fact that the difference between Low and Medium at 4K is only 5 FPS (52 vs 47), whereas at 1080p, the difference is 15 FPS (136 vs 121). This suggests that at 4K, the GPU is the primary limiter, while at 1080p, the CPU has more influence. The high boost clock of the CPU helps at lower resolutions, but the 8 GB of VRAM and 128-bit memory bus of the GPU become the bottleneck at higher resolutions.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the highest average frame rate achievable with this combo in ArcheAge?

A: The highest average frame rate is 136 FPS, achieved at 1920x1080 resolution with Low settings.

Q: Can this system maintain 60 FPS at 4K resolution?

A: No. The best average at 3840x2160 is 52 FPS with Low settings, which is below the 60 FPS target. Medium settings at 4K average 47 FPS, and High settings average 32 FPS.

Q: How does the CPU compare to its nearest rival in multi-threaded performance?

A: The Intel Core Ultra 5 125H has an average benchmark score of 27507, which is essentially tied with the AMD Ryzen 7 5800 (27535), showing a delta of -0.1%. It is also very close to the Intel Core i5-12600K and AMD Ryzen 7 5700X, both with scores of 27578 (delta -0.3%).

Q: What is the GPU’s memory bandwidth, and does it affect 4K performance?

A: The GPU has a memory bandwidth of 272.0 GB/s, with 8 GB of GDDR6 memory on a 128-bit bus. This bandwidth is likely a limiting factor at 4K, as the highest average frame rate at that resolution is only 52 FPS on Low settings.

Q: Which settings preset at 1440p provides the most stable frame rate?

A: The Medium preset at 2560x1440 provides an average of 82 FPS with a minimum of 69 FPS, ensuring it stays above 60 FPS. High settings drop to 55 FPS average, and Ultra drops to 38 FPS.

Q: What is the combo’s overall ranking compared to other tested systems?

A: This combo is ranked 2265 out of 3708 tested combinations for ArcheAge, placing it in the 61st percentile of all tested systems.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data for the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 4060 is presented below, with exact average FPS values for each resolution and settings preset.

1920x1080:

  • Low settings: Average FPS 136. This is the highest frame rate in the dataset.
  • Medium settings: Average FPS 121, with a minimum of 103 and a maximum of 139.
  • High settings: Average FPS 82.
  • Ultra settings: Average FPS 56.

2560x1440:

  • Low settings: Average FPS 92.
  • Medium settings: Average FPS 82, with a minimum of 69 and a maximum of 94.
  • High settings: Average FPS 55.
  • Ultra settings: Average FPS 38.

3840x2160:

  • Low settings: Average FPS 52.
  • Medium settings: Average FPS 47, with a minimum of 40 and a maximum of 54.
  • High settings: Average FPS 32.
  • Ultra settings: Average FPS 22.

The data reveals a consistent pattern: the system is capable of exceeding 120 FPS at 1080p on lower presets, but performance drops steeply with resolution and settings. The minimum FPS values for Medium settings at 1080p and 1440p are 103 and 69, respectively, indicating that the system maintains playable frame rates in most scenes. At 4K, the minimum FPS for Medium is 40, which is below the 60 FPS target, and the average is only 47. The absence of minimum FPS data for many presets suggests that the system may have more variable performance in those scenarios, but the average values provide a clear picture of the system’s capabilities. This combo is best suited for 1080p and 1440p gaming, with Medium settings offering the optimal balance of visual quality and frame rate stability.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4060

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2460 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 4060 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 52.0
3840x2160 Medium 47.0
3840x2160 High 32.0
3840x2160 Ultra 22.0
2560x1440 Low 92.0
2560x1440 Medium 82.0
2560x1440 High 55.0
2560x1440 Ultra 38.0
1920x1080 Low 136.0
1920x1080 Medium 121.0
1920x1080 High 82.0
1920x1080 Ultra 56.0

Archeage with RTX 4060 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with iUltra 5 125H + RTX 4060

Explore FPS benchmarks for other games using this same hardware combination.