Archeage

Archeage

AVERAGE FPS
124
excellent

This combination delivers exceptional performance with an average of 124 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 61 85 95
1440p QHD 67 101 151 168
1080p Full HD 100 153 223 247

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 95
3840x2160 Medium 85
3840x2160 High 61
3840x2160 Ultra 39
2560x1440 Low 168
2560x1440 Medium 151
2560x1440 High 101
2560x1440 Ultra 67
1920x1080 Low 247
1920x1080 Medium 223
1920x1080 High 153
1920x1080 Ultra 100

Archeage with Intel Core i9-14900K + NVIDIA GeForce RTX 4070 Ti, In-Depth Analysis

Archeage, a 2014 MMORPG, rarely behaves like a typical modern title. With the Intel Core i9-14900K and NVIDIA GeForce RTX 4070 Ti, the measured frames reveal a peculiar dynamic where the GPU's raw power is often constrained by software limits and the CPU's immense single-threaded capability. The data shows a system that can obliterate most games at 4K, yet here, it hits a wall that suggests the game engine is the primary bottleneck. This analysis interprets the measured FPS rows to understand exactly where the limit lies.

Resolution Scaling

The most revealing pattern is the performance drop when moving from 1080p to 4K, which is far steeper than the pixel count increase alone would suggest. At High settings, the average FPS falls from 153.1 at 1920x1080 to 100.8 at 2560x1440, and finally to 61.0 at 3840x2160. This represents a 60% reduction in frame rate from 1080p to 4K, a scaling curve that indicates the game is becoming progressively more GPU-bound as resolution rises, yet the absolute numbers remain unusually low for the hardware.

At Low settings, the scaling is even more dramatic and exposes the CPU bottleneck. The 1080p result is 246.5 FPS, which drops to 167.5 at 1440p, and then plummets to 94.5 at 4K. The 4K Low result is only 35% higher than the 4K High result, whereas at 1080p, Low is 61% faster than High. This compression of performance at higher resolutions suggests that even when the GPU workload is lightened, the engine cannot feed the graphics card fast enough. The data implies that at 1080p, the Core i9-14900K's single-core speed is the limiting factor, while at 4K, the RTX 4070 Ti's rendering load becomes more relevant, though it never reaches full saturation.

The Ultra preset results reinforce this. At 1080p Ultra, the average is 100.1 FPS, but at 4K Ultra, it collapses to 38.9 FPS. This is a 61% drop, mirroring the High preset's scaling. The fact that 4K Ultra is the only row below 60 FPS suggests that the combination of extreme settings and high pixel count finally overwhelms the GPU's 12 GB of VRAM and 504.2 GB/s bandwidth. The data shows a system where 1440p is the practical ceiling for smooth gameplay with this GPU, while 1080p is held back by the game's inability to utilize the processor's full potential.

CPU Role

The Intel Core i9-14900K is a 24-core, 32-thread processor with a boost clock of 6.00 GHz, and its Cinebench R23 multi-core score of 49872 places it in the 97th percentile of all CPUs. However, Archeage is an older MMORPG that likely relies heavily on single-threaded performance. The processor's single-core Cinebench R23 score is 7040, which is exceptional, but the game's engine appears unable to scale beyond a few cores. The data shows that at 1080p Low, the system achieves 246.5 FPS, which is an extraordinary number, but it also suggests that the CPU is near its limit for this workload.

The role of the CPU is further highlighted by the minimal gains from lowering graphics settings at 1080p. Moving from High to Low at 1080p only increases the average FPS from 153.1 to 246.5, a 61% jump. While significant, this is not the 2-3x improvement seen in GPU-bound scenarios. The benchmark results indicate that the i9-14900K's high clock speeds (base 3.20 GHz, boost 6.00 GHz) are crucial for maintaining playable frame rates in crowded areas, but the game's engine is likely bottlenecking the CPU's 32 threads. The PassMark single-thread score of 4697 confirms its dominance, yet the game only uses a fraction of that power. This is a case where a more modest processor might yield similar results, as the game's logic and draw calls are serialized.

FAQ

Q: Why is the 4K Ultra frame rate so low compared to 1080p High?

A: The data shows a drop from 100.1 FPS at 1080p Ultra to 38.9 FPS at 4K Ultra. This 61% reduction indicates the RTX 4070 Ti's 12 GB VRAM and 504.2 GB/s bandwidth are overwhelmed by the combination of maximum settings and 3840x2160 resolution, pushing the GPU to its limits.

Q: Is the CPU or GPU the bottleneck at 1440p?

A: At 1440p, the scaling suggests a balance. The High preset yields 100.8 FPS, while Low yields 167.5 FPS. The 66% improvement from Low to High shows the GPU is still responsive to settings changes, indicating it is not fully saturated, but the CPU is still able to feed it adequately.

Q: Can this system hit 100+ FPS at 4K in Archeage?

A: No. The measured data shows the highest 4K average is 94.5 FPS at Low settings. The High preset averages 61.0 FPS, and Ultra drops to 38.9 FPS. To achieve 100+ FPS, the resolution must be lowered to 1440p.

Q: How does the i9-14900K's multi-core performance help in this game?

A: The benchmark results indicate it provides little benefit. Despite a Cinebench R23 multi-core score of 49872 and 32 threads, the game's frame rates at 1080p High (153.1 FPS) are far below what the CPU is theoretically capable of. This points to a game engine that cannot utilize the processor's parallel capabilities.

Q: What is the most demanding setting combination?

A: The data identifies 3840x2160 with Ultra settings as the hardest on the system, producing an average of 38.9 FPS. This is the only measured row that falls below the 60 FPS threshold, making it unsuitable for smooth gameplay.

How This Combo Ranks

This specific combination of the Intel Core i9-14900K and NVIDIA GeForce RTX 4070 Ti ranks 171st out of 1727 tested combos for Archeage. This places it in the top 10% of all hardware pairings, which is impressive, but the ranking also reveals a disconnect. The CPU sits in the 97th percentile of all processors, and the GPU is in the 85th percentile of all graphics cards. Yet, the combo rank of 171 suggests that many other systems with ostensibly weaker parts are performing better in this specific game.

The data implies that the game's engine favors certain hardware traits that this combo over-delivers on, but also under-utilizes. For example, the GPU's nearest rivals include the RTX 5090 Mobile (with a deltaPct of -0.6) and the Intel Arc A730M (deltaPct of -1.5), which are far less powerful on paper but may have different driver optimizations for this title. The CPU's nearest rival, the AMD EPYC 7413, scores nearly identically (deltaPct of -0.3), suggesting that the processor's raw compute is not the differentiator. Instead, the rank of 171 out of 1727 indicates that this combo is good, but not exceptional, for Archeage. The high rank is likely due to the sheer single-thread performance of the i9-14900K, but the engine's limitations prevent it from climbing higher.

Measured FPS Breakdown

At 1920x1080, the average frame rates are 246.5 FPS on Low, 222.7 FPS on Medium, 153.1 FPS on High, and 100.1 FPS on Ultra. The progression from Low to Medium is a modest 10% drop, but the jump to High is a 31% reduction, and Ultra is another 35% lower. This suggests a non-linear scaling of graphical effects.

Moving to 2560x1440, the averages are 167.5 FPS on Low, 151.1 FPS on Medium, 100.8 FPS on High, and 66.6 FPS on Ultra. The gap between Low and Medium narrows to 10%, but the drop from Medium to High is 33%, and High to Ultra is 34%. This shows that the higher resolution amplifies the cost of each preset tier.

At 3840x2160, the averages are 94.5 FPS on Low, 84.6 FPS on Medium, 61.0 FPS on High, and 38.9 FPS on Ultra. The relative differences compress, with Low to Medium being an 11% drop, Medium to High being 28%, and High to Ultra being 36%. The absolute numbers show that only Low settings can maintain a 90+ FPS experience at 4K.

Settings Recommendations

For a smooth experience at 4K, the data points to the Low preset as the only viable option, with an average of 94.5 FPS. The Medium preset at 4K offers 84.6 FPS, which is still playable, but the High preset drops to 61.0 FPS, which may be acceptable for a slower-paced MMORPG, though not ideal. Ultra at 4K is effectively unplayable at 38.9 FPS.

At 1440p, the High preset provides an excellent balance, achieving 100.8 FPS. The Ultra preset is also playable at 66.6 FPS, but the significant drop from High suggests that the extra visual fidelity is not worth the 34% performance penalty. For competitive play, Low at 1440p yields 167.5 FPS, which provides a significant advantage in responsiveness.

At 1080p, the Ultra preset is the best choice, delivering 100.1 FPS. Since the CPU bottleneck limits the gains from lower settings, the user can enjoy maximum visual quality without sacrificing smoothness. The High preset at 153.1 FPS is also excellent, but the data shows that the game is not GPU-bound at this resolution, so choosing Ultra is a free upgrade.

GPU Role

The NVIDIA GeForce RTX 4070 Ti, with its 12 GB of GDDR6X memory and 504.2 GB/s bandwidth, is a powerful card. Its 3DMark Steel Nomad DX12 score of 5024 and PassMark G3D score of 31624 place it in the 85th percentile of all GPUs. However, its role in Archeage is heavily dictated by resolution. At 1080p, the GPU is not the limiting factor, as evidenced by the small performance delta between Low and High settings. The card's 7680 shading units and 40.09 TFLOPS FP32 performance are wasted at this resolution because the CPU cannot feed it data fast enough.

The GPU's role becomes dominant at 4K. The 12 GB VRAM is likely a critical factor, as the Ultra preset at 4K drops to 38.9 FPS, suggesting the card is running out of memory or bandwidth. The 192-bit memory bus, while efficient, is a limiting factor for this high-resolution workload. The data shows that the RTX 4070 Ti is best utilized at 1440p, where its performance scaling matches the increase in visual fidelity. The card's boost clock of 2610 MHz and 5 nm process node provide significant headroom, but the game's engine appears to be poorly optimized for modern GPUs, resulting in lower frame rates than the hardware's raw benchmarks would suggest.

Hardware Specifications

Intel Core i9-14900K

Cores / Threads 24 / 32
Base Clock 3200 MHz
Boost Clock 6000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 4070 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2610 MHz MHz
TDP 285 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i9-14900K + NVIDIA GeForce RTX 4070 Ti in Archeage

Resolution Settings Avg FPS
3840x2160 Low 94.5
3840x2160 Medium 84.6
3840x2160 High 61.0
3840x2160 Ultra 38.9
2560x1440 Low 167.5
2560x1440 Medium 151.1
2560x1440 High 100.8
2560x1440 Ultra 66.6
1920x1080 Low 246.5
1920x1080 Medium 222.7
1920x1080 High 153.1
1920x1080 Ultra 100.1

Archeage with ii9-14900K + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 4070 Ti + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with ii9-14900K + RTX 4070 Ti

Explore FPS benchmarks for other games using this same hardware combination.