Archeage

Archeage

AVERAGE FPS
124
excellent

This combination delivers exceptional performance with an average of 124 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 40 58 85 96
1440p QHD 69 101 149 167
1080p Full HD 103 150 221 249

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 96
3840x2160 Medium 85
3840x2160 High 58
3840x2160 Ultra 40
2560x1440 Low 167
2560x1440 Medium 149
2560x1440 High 101
2560x1440 Ultra 69
1920x1080 Low 249
1920x1080 Medium 221
1920x1080 High 150
1920x1080 Ultra 103

Archeage with Intel Core i7-12700KF + NVIDIA GeForce RTX 4070 Ti SUPER, In-Depth Analysis

# Archeage Performance Analysis: Intel Core i7-12700KF + NVIDIA GeForce RTX 4070 Ti SUPER

The Intel Core i7-12700KF paired with the NVIDIA GeForce RTX 4070 Ti SUPER delivers a robust Archeage experience across all tested resolutions, with the data showing a clear GPU-bound scenario at 4K and a progressively CPU-influenced profile as resolution drops. The combo ranks 395th out of 3708 tested combinations, placing it in the top 11% of all systems evaluated for this MMORPG. The 12-core, 20-thread Alder Lake processor with a 5.00 GHz boost clock and the 16 GB GDDR6X graphics card with a 672.3 GB/s memory bandwidth form a balanced foundation, though Archeage's 2014 origins and MMORPG nature mean the measured results reflect specific engine characteristics rather than raw synthetic potential.

FAQ

Q: What is the best measured average FPS for this combo in Archeage?

A: The highest average FPS recorded is 249 at 1920x1080 with Low settings. The Medium preset at the same resolution achieves 221 FPS average, while High settings produce 150 FPS average and Ultra drops to 103 FPS average.

Q: How does the CPU's multi-threaded performance compare to its nearest rivals?

A: The Core i7-12700KF's average benchmark score of 35365 is 0.1% behind the Intel Core i7-13700T (35403) and 0.2% ahead of both the Intel Core i5-13600T (35305) and the Intel Core i7-12700K (35287). This places it in a tightly clustered performance band where no rival exceeds a 0.2% delta.

Q: What is the GPU's percentile ranking among all tested graphics cards?

A: The RTX 4070 Ti SUPER sits in the 76th percentile of all GPUs, with an average benchmark score of 31087. Its nearest rival, the NVIDIA Quadro M5000, scores 31206, which is 0.4% higher, while the NVIDIA TITAN RTX leads it by 1.9%.

Q: Which resolution shows the largest performance drop from Low to Ultra settings?

A: At 3840x2160, the drop from Low (96 FPS average) to Ultra (40 FPS average) represents a 58.3% reduction. This is the steepest relative decline across all resolutions, compared to a 58.7% drop at 2560x1440 (167 to 69) and a 58.6% drop at 1920x1080 (249 to 103).

Q: Does the combo rank higher in-game than its individual component percentiles suggest?

A: The combo ranks 395th out of 3708 (top 10.7%), while the CPU sits in the 85th percentile and the GPU in the 76th percentile. The in-game ranking is stronger than either component percentile alone, indicating the combination performs better in Archeage than its synthetic averages would predict.

Q: What is the only preset with min/max FPS data available?

A: The Medium preset is the only one with complete min and max FPS measurements. At 1920x1080 it ranges from 188 to 255 FPS, at 2560x1440 from 127 to 171 FPS, and at 3840x2160 from 73 to 98 FPS.

GPU Role

The RTX 4070 Ti SUPER brings 16 GB of GDDR6X memory across a 256-bit bus, delivering 672.3 GB/s of bandwidth. The GPU's base clock runs at 2340 MHz with a boost clock of 2610 MHz, and memory operates at 1313 MHz with 21 Gbps effective throughput. These specifications translate into a pixel rate of 250.6 GPixel/s and a texture rate of 689.0 GTexel/s, figures that directly influence how quickly the card can fill frames in a scene-heavy MMORPG like Archeage.

The GPU's 8448 shading units, 264 texture mapping units, and 96 ROPs handle the game's rendering workload with measurable efficiency. In the data, the GPU demonstrates clear scaling from Low to Medium settings: at 1080p, Low produces 249 FPS average while Medium yields 221 FPS average, a 11.2% decline. The jump from Medium to High at the same resolution shows a more substantial 32.1% drop to 150 FPS average, and High to Ultra falls another 31.3% to 103 FPS average. This pattern suggests the Ultra preset introduces rendering features that heavily tax the GPU's shading and memory subsystems.

At 4K, the GPU's memory bandwidth becomes the critical factor. The 16 GB frame buffer is more than sufficient for Archeage's textures, but the 672.3 GB/s bandwidth must feed 8448 shading units across 3840x2160 pixels. The result is 96 FPS average at Low and 85 FPS average at Medium — a modest 11.5% reduction — before the High preset drops to 58 FPS and Ultra to 40 FPS. The GPU's compute capability, measured at 44.10 TFLOPS for both FP32 and FP16, shows its headroom in synthetic tests, but Archeage's engine does not appear to exploit this fully given the steep Ultra penalties.

The GPU's nearest rivals, per the benchmark data, include the NVIDIA TITAN RTX at 1.9% higher average score and the RTX PRO 4500 Blackwell at 1.4% higher. The 4070 Ti SUPER's 76th percentile ranking among all GPUs indicates it outperforms the majority of cards, yet the measured Archeage results at Ultra settings reveal the game's demanding preset can still push the card to its limits, particularly at higher resolutions.

Resolution Scaling

The measured FPS data reveals how resolution changes the performance profile. Moving from 1920x1080 to 2560x1440 at Low settings, the average FPS drops from 249 to 167, a 32.9% reduction. At High settings, the same resolution step produces a decline from 150 to 101 FPS average, a 32.7% drop. This proportional scaling suggests the GPU is the primary limiter even at 1080p Low, as the workload increases roughly with pixel count.

The step from 2560x1440 to 3840x2160 shows a more pronounced impact. At Low settings, average FPS falls from 167 to 96, a 42.5% reduction — steeper than the 1080p-to-1440p drop. At High settings, the decline from 101 to 58 FPS average represents a 42.6% reduction. This accelerating loss indicates the GPU's memory bandwidth and fill rate begin to saturate as pixel counts approach 4K, with the 672.3 GB/s bandwidth becoming a tighter constraint.

Examining the Medium preset, which has complete min/max data, the scaling shows a consistent pattern. From 1080p (221 average, 188 min, 255 max) to 1440p (149 average, 127 min, 171 max), the average drops 32.6%. From 1440p to 4K (85 average, 73 min, 98 max), the drop is 43.0%. The frame time consistency also degrades, with the spread between min and max FPS narrowing in absolute terms but the min FPS falling closer to the average at higher resolutions, indicating less headroom.

The Ultra preset demonstrates the largest resolution sensitivity. At 1080p, it achieves 103 FPS average; at 1440p, 69 FPS average (33.0% lower); and at 4K, 40 FPS average (42.0% lower than 1440p). This suggests Ultra settings introduce effects that scale super-linearly with pixel count, likely including advanced shading and post-processing that amplify GPU load. The data overall indicates a GPU-bound system at all tested resolutions, with the CPU's 12 cores and 20 threads providing sufficient headroom even at 1080p where frame rates exceed 200 FPS.

Settings Recommendations

For players prioritizing smooth gameplay at high frame rates, the Low preset at 1920x1080 delivers the best measured result at 249 FPS average. However, the Medium preset at the same resolution offers a more balanced experience: 221 FPS average with a 188 FPS minimum and 255 FPS maximum. The 28 FPS average difference between Low and Medium is a 11.2% reduction, while the visual quality improvement typically justifies this trade-off. The Medium preset's minimum FPS of 188 ensures no perceptible stutter in crowded areas, a critical consideration for an MMORPG.

At 2560x1440, the Medium preset again provides the most consistent experience. The measured 149 FPS average with 127 FPS minimum and 171 FPS maximum represents a 10.8% drop from Low's 167 FPS average, but maintains a frame rate well above typical display refresh rates. The High preset at this resolution yields 101 FPS average, which remains playable but offers less headroom for scene complexity. Ultra at 69 FPS average is borderline for competitive play, though it may suit players prioritizing visuals.

For 4K displays, the data reveals a stark trade-off. The Low preset achieves 96 FPS average, making it the only 4K setting that clears the 60 FPS threshold comfortably. Medium follows at 85 FPS average with a 73 FPS minimum, which remains above 60 FPS and provides better visual fidelity. High drops to 58 FPS average, risking noticeable dips below 60 FPS in busy scenes, while Ultra at 40 FPS average is only suitable for screenshots or non-combat scenarios. The recommendation for 4K is Medium, as it balances the measured 85 FPS average against the visual improvements over Low.

Across all resolutions, the Medium preset offers the most favorable balance of measured performance and expected visual quality. The complete min/max data for Medium allows confident prediction of frame pacing, which is essential for an MMORPG where sudden player populations can stress the engine. Players with high-refresh-rate 1080p displays may prefer Low for maximum FPS, but the Medium preset's 221 FPS average already exceeds most monitor capabilities.

Measured FPS Breakdown

At 1920x1080, the full settings range shows a clear hierarchy. Low settings produce 249 FPS average, the highest measured value in the entire dataset. Medium settings yield 221 FPS average with a min of 188 FPS and max of 255 FPS. High settings drop to 150 FPS average, and Ultra falls to 103 FPS average. The progression from Low to Ultra spans 146 FPS, with each successive preset exacting a significant toll: Low to Medium costs 28 FPS, Medium to High costs 71 FPS, and High to Ultra costs 47 FPS.

At 2560x1440, the measured values scale down proportionally. Low settings achieve 167 FPS average, Medium produces 149 FPS average (min 127, max 171), High reaches 101 FPS average, and Ultra manages 69 FPS average. The gap between Low and Ultra is 98 FPS, with the Medium-to-High transition being the sharpest single drop at 48 FPS. The Medium preset's min FPS of 127 remains well above 60, indicating solid consistency.

At 3840x2160, the performance envelope tightens considerably. Low settings deliver 96 FPS average, Medium achieves 85 FPS average (min 73, max 98), High produces 58 FPS average, and Ultra bottoms out at 40 FPS average. The total range from Low to Ultra is 56 FPS, less than half the spread at 1080p. Notably, the Low-to-Medium transition costs only 11 FPS, while Medium-to-High costs 27 FPS and High-to-Ultra costs 18 FPS. The 4K Medium preset's 73 FPS minimum ensures gameplay remains fluid, though the 98 FPS maximum indicates occasional lighter scenes.

The data shows a consistent pattern: the Medium preset is the only one with min/max measurements, and its frame time consistency improves at lower resolutions. At 1080p, the min-to-max spread is 67 FPS; at 1440p, it narrows to 44 FPS; and at 4K, it shrinks to 25 FPS. This tightening relative to the average suggests the GPU becomes more consistently saturated at higher resolutions, reducing variance but also lowering peak performance.

CPU Role

The Intel Core i7-12700KF's 12 cores and 20 threads, based on the Alder Lake architecture, provide substantial multi-threading capability for an MMORPG like Archeage. The CPU runs at a base clock of 3.60 GHz with a boost clock of 5.00 GHz, and its 25 MB of shared L3 cache helps manage the game's data sets. In synthetic benchmarks, the CPU scores 28838 in Cinebench R23 multicore and 4071 in single-core, with a 3DMark max-threads score of 9983. These figures place it in the 85th percentile of all CPUs, with an average benchmark score of 35365.

The CPU's nearest rivals are tightly clustered. The Intel Core i7-13700T scores 35403 (0.1% higher), the Intel Core 5 213PE scores 35428 (0.2% higher), the Intel Core i5-13600T scores 35305 (0.2% lower), and the Intel Core i7-12700K scores 35287 (0.2% lower). This indicates the 12700KF is operating at the edge of its performance tier, and any in-game differences with these rivals would be negligible. The unlocked multiplier allows overclocking, though the measured results reflect stock operation.

In Archeage specifically, the CPU's role becomes more apparent at lower resolutions. At 1080p Low, the system produces 249 FPS average, which requires the CPU to feed the GPU with draw calls and game logic updates at a rate exceeding 4 ms per frame. The 20 threads handle Archeage's background processes, player character updates, and world state computations, while the 5.00 GHz boost clock ensures single-threaded responsiveness for the main game loop. The PassMark single-thread score of 3984 and Geekbench single-core score of 2255 reinforce this capability.

The CPU's 125 W TDP and 10 nm process node indicate efficient power delivery for sustained high clocks. The data shows the CPU does not bottleneck the GPU even at 1080p, as the frame rate scales linearly with resolution and settings changes — a pattern consistent with GPU-limited performance. However, the CPU's 85th percentile ranking and strong multithreaded scores suggest it would handle even more demanding scenarios, such as large-scale PvP battles with dozens of players on screen, without becoming the limiting factor.

How This Combo Ranks

The combination of Intel Core i7-12700KF and NVIDIA GeForce RTX 4070 Ti SUPER ranks 395th out of 3708 tested combos in Archeage, placing it in the top 10.7% of all systems. This ranking is notably stronger than the GPU's 76th percentile among all GPUs, suggesting the CPU-GPU pairing is particularly well-suited to this game's workload. The CPU's 85th percentile ranking provides the necessary headroom to keep the GPU fed, and the measured FPS data confirms no CPU-induced bottlenecks even at high frame rates.

The in-game rank of 395 out of 3708 means 3313 tested combinations perform worse, while 394 perform better. Given the CPU's nearest rivals all score within 0.2% of its average, the primary differentiation between top systems likely comes from GPU selection. The RTX 4070 Ti SUPER's 16 GB VRAM and 672.3 GB/s bandwidth are substantial assets for Archeage, which may load large textures and world data into memory. The GPU's nearest rivals — including the TITAN RTX at 1.9% higher benchmark score — suggest that systems ranking above this combo likely feature higher-tier GPUs rather than meaningfully faster CPUs.

The combo's positioning within the 3708 tested configurations indicates it occupies a strong mid-to-high tier. The 4K Medium result of 85 FPS average exceeds what many combinations achieve at lower resolutions, and the 1080p Low result of 249 FPS average approaches the practical ceiling for many displays. The data supports the conclusion that this combo delivers consistent, high-performance gameplay across all tested settings, with the only meaningful compromise appearing at 4K Ultra, where the 40 FPS average falls below ideal playability thresholds.

Hardware Specifications

Intel Core i7-12700KF

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 4070 Ti SUPER

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2610 MHz MHz
TDP 285 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700KF + NVIDIA GeForce RTX 4070 Ti SUPER in Archeage

Resolution Settings Avg FPS
3840x2160 Low 96.0
3840x2160 Medium 85.0
3840x2160 High 58.0
3840x2160 Ultra 40.0
2560x1440 Low 167.0
2560x1440 Medium 149.0
2560x1440 High 101.0
2560x1440 Ultra 69.0
1920x1080 Low 249.0
1920x1080 Medium 221.0
1920x1080 High 150.0
1920x1080 Ultra 103.0

Archeage with ii7-12700KF + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 4070 Ti SUPER + Other CPUs

See how Archeage performs with the same GPU but different processors.

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