Archeage
This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 44 | 65 | 73 |
| 1440p QHD | 53 | 77 | 114 | 128 |
| 1080p Full HD | 78 | 115 | 169 | 190 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core i5-14600KF + AMD Radeon RX 7800 XT, In-Depth Analysis
The Intel Core i5-14600KF and AMD Radeon RX 7800 XT combination lands at rank 1238 out of 3708 tested combos in Archeage, placing it in the upper third of all systems evaluated for this MMORPG. This pairing of a 14-core Raptor Lake Refresh processor with a 16 GB RDNA 3.0 graphics card produces playable frame rates across most settings, though the data shows clear limits at maximum quality presets. The measured results reveal a system that handles 1080p and 1440p gaming with ease but struggles to maintain smooth performance at 4K Ultra.
How This Combo Ranks
The combo rank of 1238 out of 3708 tested combinations puts this system in the 66th percentile of all CPU-GPU pairings evaluated in Archeage. This means roughly two-thirds of tested configurations perform better, which might seem surprising given the hardware involved. The explanation lies in Archeage's age—it launched in January 2014—and its engine's behavior with modern high-core-count processors. The i5-14600KF has 14 cores and 20 threads, but an MMORPG from 2014 rarely utilizes that many threads effectively, leaving much of the CPU's potential untapped.
The CPU itself sits at the 90th percentile versus all CPUs in the database, with an average benchmark score of 49394. Its nearest rivals include the AMD Ryzen 9 7900 at 49228 (0.3% slower), the AMD Ryzen 7 PRO 5755G at 49196 (0.4% slower), and the Intel Core Ultra 5 245 at 48995 (0.8% slower). The AMD Ryzen AI Max+ 388 scores 49796, which is 0.8% faster. These are extremely tight margins—all four rivals sit within 1% of the i5-14600KF's average score. In synthetic CPU benchmarks, this processor is essentially tied with its closest competitors, showing that raw compute capability is not the limiting factor here.
The GPU tells a different story. The RX 7800 XT has a percentile rank of 51 against all GPUs, meaning it sits almost exactly at the median. Its average benchmark score of 11627 places it near the NVIDIA GeForce GTX 1660 (11680, 0.5% faster), the AMD Radeon Pro 5500M (11528, 0.9% slower), and the NVIDIA Tesla K20c (11479, 1.3% slower). The AMD Radeon RX 6500 XT scores 11842, which is 1.8% faster. This grouping is striking—the RX 7800 XT's overall GPU benchmark average does not reflect its modern architecture or 16 GB VRAM, suggesting that the aggregated benchmark scores weight older DirectX tests heavily.
In Archeage specifically, the combo rank reflects how the game interacts with this hardware. The game's engine, released in 2014, likely bottlenecks on single-thread performance in crowded MMO scenarios. The i5-14600KF's single-core scores are strong—Cinebench R23 single-core hits 4594, and Geekbench single-core reaches 2445—but the game may not leverage these efficiently. The measured FPS data shows the system delivers playable performance at most settings, but the rank suggests many other combos achieve higher frame rates, possibly due to different CPU-GPU balance or driver optimizations.
GPU Role
The AMD Radeon RX 7800 XT provides 16 GB of GDDR6 memory on a 256-bit bus, yielding 624.1 GB/s of bandwidth. This VRAM capacity is substantial for a game from 2014, which was designed when 2-4 GB GPUs were common. The 16 GB allocation means texture streaming and large world assets in Archeage will never hit capacity limits, even at 4K resolution. The GPU's clock speeds—1295 MHz base, 2124 MHz game clock, and 2430 MHz boost—are competitive for the RDNA 3.0 architecture. The memory runs at 2438 MHz, translating to 19.5 Gbps effective.
The GPU's compute capabilities include 3840 shading units, 240 texture mapping units, and 96 raster operation units. Pixel rate reaches 233.3 GPixel/s, and texture rate hits 583.2 GTexel/s. Floating-point performance is 37.32 TFLOPS for both FP32 and FP16, indicating balanced compute that benefits modern rendering techniques. The 60 ray tracing cores provide hardware acceleration, though Archeage from 2014 does not use ray tracing, so this hardware remains idle in this title.
The GPU's benchmark results show a pattern: PassMark DirectX 11 scores 249, DirectX 12 scores 93, and DirectX 9 scores 304. The DirectX 10 score is 121. These numbers appear low relative to the GPU's specs, but they reflect the benchmark's methodology. The 3DMark Steel Nomad DX12 score of 4157 and Geekbench Vulkan score of 54228 indicate stronger performance in modern APIs. The PassMark G3D score of 24176 and G2D score of 1177 provide additional context. The GPU compute score of 13473 shows the card's compute potential.
In Archeage, the GPU's role varies by resolution. At 1080p, the CPU often becomes the limiting factor. The measured FPS at 1080p Low reaches 190 average, which suggests the GPU can push far beyond what the game engine delivers. At 4K Ultra, the GPU becomes the bottleneck, dropping to 30 FPS average. The 16 GB VRAM never becomes a constraint, but the GPU's raw rasterization throughput at 4K Ultra settings cannot maintain high frame rates in this game.
FAQ
Q: How does this combo rank among all tested configurations in Archeage?
A: It ranks 1238 out of 3708 tested combos, placing it in the upper third of all systems evaluated. This position reflects the game's engine limitations with modern hardware rather than the components' raw capability.
Q: What is the best resolution for this system in Archeage?
A: The data shows 2560x1440 with Medium settings delivers 114 FPS average with a minimum of 97 FPS and maximum of 131 FPS, providing a balanced experience. At 1920x1080 Medium, the average rises to 169 FPS with minimum 144 FPS and maximum 195 FPS.
Q: How does the i5-14600KF compare to its nearest CPU rivals?
A: The i5-14600KF averages 49394 in benchmarks. The AMD Ryzen 9 7900 scores 49228 (0.3% lower), the AMD Ryzen 7 PRO 5755G scores 49196 (0.4% lower), the Intel Core Ultra 5 245 scores 48995 (0.8% lower), and the AMD Ryzen AI Max+ 388 scores 49796 (0.8% higher). All are within 1% of each other.
Q: What GPU benchmarks indicate about the RX 7800 XT's performance?
A: The GPU averages 11627 in benchmarks with a 51st percentile rank. Its nearest rivals are the NVIDIA GeForce GTX 1660 (11680, 0.5% faster), AMD Radeon Pro 5500M (11528, 0.9% slower), NVIDIA Tesla K20c (11479, 1.3% slower), and AMD Radeon RX 6500 XT (11842, 1.8% faster).
Q: Does the CPU or GPU limit performance at different resolutions?
A: At 1080p Low, the system achieves 190 FPS average, indicating the CPU or game engine caps performance. At 4K Ultra, the average drops to 30 FPS, showing the GPU becomes the limiting factor at high resolutions and settings.
Q: What are the CPU's multi-threaded benchmark results?
A: The i5-14600KF scores 32544 in Cinebench R23 multi-core, 13668 in Cinebench R20 multi-core, 3280 in Cinebench R15 multi-core, and 17085 in Geekbench multi-core. PassMark multi-thread score is 38697.
Measured FPS Breakdown
At 1920x1080, the system delivers its highest frame rates. Low settings produce 190 FPS average, which is exceptional for any game. Medium settings reduce this to 169 FPS average, with a minimum of 144 FPS and maximum of 195 FPS. The minimum of 144 FPS at Medium is notable because it suggests the system rarely drops below high-refresh-rate territory. High settings yield 115 FPS average, a significant drop from Medium but still smooth. Ultra settings at 1080p produce 78 FPS average, which is playable but shows how dramatically the Ultra preset impacts performance.
At 2560x1440, the pattern continues but with lower absolute numbers. Low settings produce 128 FPS average, still excellent for 1440p gaming. Medium settings deliver 114 FPS average, with a minimum of 97 FPS and maximum of 131 FPS. The 97 FPS minimum at 1440p Medium is impressive—it means the system maintains near-100 FPS even in demanding scenes. High settings drop to 77 FPS average, which remains smooth for most players. Ultra settings at 1440p produce 53 FPS average, a substantial reduction from High.
At 3840x2160, performance becomes more constrained. Low settings produce 73 FPS average, which is playable for 4K. Medium settings deliver 65 FPS average, with a minimum of 55 FPS and maximum of 75 FPS. The 55 FPS minimum at 4K Medium indicates occasional dips below 60 FPS, which might be noticeable on a 60 Hz display. High settings drop to 44 FPS average, which is borderline for smooth gameplay. Ultra settings produce only 30 FPS average, which is not ideal for an action-oriented MMORPG.
The measured data includes minimum and maximum FPS only for Medium settings at each resolution. At 1080p Medium, the range spans 144 to 195 FPS, a 51 FPS spread. At 1440p Medium, the range spans 97 to 131 FPS, a 34 FPS spread. At 4K Medium, the range spans 55 to 75 FPS, a 20 FPS spread. This tightening range at higher resolutions indicates the GPU becomes more consistently the limiting factor, reducing frame time variance.
Resolution Scaling
The FPS drop from 1080p to 4K reveals how the workload shifts between CPU and GPU. At Low settings, the system produces 190 FPS at 1080p, 128 FPS at 1440p, and 73 FPS at 4K. This represents a 33% drop from 1080p to 1440p and a 43% drop from 1440p to 4K. The total reduction from 1080p Low to 4K Low is 62%. This scaling suggests that at Low settings, the game remains partially CPU-bound even at 4K, since the FPS does not drop proportionally to the pixel count increase.
At Medium settings, the system produces 169 FPS at 1080p, 114 FPS at 1440p, and 65 FPS at 4K. The drop from 1080p to 1440p is 33%, and from 1440p to 4K is 43%. The total reduction from 1080p Medium to 4K Medium is 62%, identical to Low settings. This consistency indicates the same bottleneck profile—the CPU limits performance at lower resolutions, and the GPU gradually becomes more involved as resolution increases.
At High settings, the system produces 115 FPS at 1080p, 77 FPS at 1440p, and 44 FPS at 4K. The drop from 1080p to 1440p is 33%, and from 1440p to 4K is 43%. The total reduction is 62%. Again, the same scaling pattern emerges. At Ultra settings, the system produces 78 FPS at 1080p, 53 FPS at 1440p, and 30 FPS at 4K. The drop from 1080p to 1440p is 32%, and from 1440p to 4K is 43%. The total reduction is 62%.
This uniform 62% reduction across all settings strongly indicates that the scaling behavior is consistent regardless of preset. The limiting component shifts from CPU-bound at 1080p to GPU-bound at 4K, but the transition is gradual. At 1080p Low, the 190 FPS average likely approaches the game engine's frame rate cap or CPU single-thread limit. At 4K Ultra, the 30 FPS average shows the GPU's rasterization throughput is the constraint. The 16 GB VRAM does not factor into the bottleneck, as the game from 2014 cannot utilize that much memory.
Settings Recommendations
The measured data provides clear guidance for optimal settings. At 1920x1080, Medium settings deliver 169 FPS average with a 144 FPS minimum, making this the best balance of visual quality and performance. The jump from Medium to High costs 54 FPS (from 169 to 115), a 32% reduction, while the visual improvement is modest for a 2014 game. Ultra at 1080p costs another 37 FPS (from 115 to 78), a further 32% reduction, which is not justified for most players.
At 2560x1440, Medium settings produce 114 FPS average with a 97 FPS minimum, providing a smooth experience on high-refresh-rate monitors. High settings at 1440p reduce the average to 77 FPS, which remains playable but sacrifices the headroom above 100 FPS that Medium provides. Ultra at 1440p drops to 53 FPS, which is below the 60 FPS threshold that many players consider minimum for smooth gameplay. Medium is the clear recommendation at 1440p.
At 3840x2160, Low settings produce 73 FPS average, which is the only preset that consistently exceeds 60 FPS. Medium settings deliver 65 FPS average but with a 55 FPS minimum, meaning some scenes will drop below 60 FPS. High settings at 4K produce 44 FPS average, which is not ideal for a game requiring quick reactions. Ultra at 4K produces 30 FPS average, which is not recommended. For 4K gaming, Low settings provide the best experience, with Medium as a viable alternative for players who prefer visual fidelity over consistent frame rates.
The data shows that Medium settings at 1080p and 1440p offer the best experience, delivering high average FPS with acceptable minimums. At 4K, Low settings are the safe choice. The system's 16 GB VRAM means texture quality can be set high without memory concerns, but the GPU's raw throughput at 4K Ultra limits performance. The i5-14600KF's strong single-thread performance prevents CPU bottlenecks at lower resolutions, as evidenced by the high FPS at 1080p Low. Players with 144 Hz monitors should use Medium at 1440p, while those with 60 Hz 4K displays should use Low settings to maintain consistent frame rates.
Hardware Specifications
Intel Core i5-14600KF
AMD Radeon RX 7800 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600KF + AMD Radeon RX 7800 XT in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 73.0 |
| 3840x2160 | Medium | 65.0 |
| 3840x2160 | High | 44.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 128.0 |
| 2560x1440 | Medium | 114.0 |
| 2560x1440 | High | 77.0 |
| 2560x1440 | Ultra | 53.0 |
| 1920x1080 | Low | 190.0 |
| 1920x1080 | Medium | 169.0 |
| 1920x1080 | High | 115.0 |
| 1920x1080 | Ultra | 78.0 |
Archeage with ii5-14600KF + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RX 7800 XT + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with ii5-14600KF + RX 7800 XT
Explore FPS benchmarks for other games using this same hardware combination.