Archeage

Archeage

AVERAGE FPS
67
good

This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 33 46 53
1440p QHD 40 55 79 88
1080p Full HD 54 81 119 132

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 53
3840x2160 Medium 46
3840x2160 High 33
3840x2160 Ultra 23
2560x1440 Low 88
2560x1440 Medium 79
2560x1440 High 55
2560x1440 Ultra 40
1920x1080 Low 132
1920x1080 Medium 119
1920x1080 High 81
1920x1080 Ultra 54

Archeage with Intel Core i5-12400 + AMD Radeon RX 7600 XT, In-Depth Analysis

Archeage, an MMORPG released in 2014, exhibits performance characteristics that are heavily dependent on both resolution and graphical preset when paired with the Intel Core i5-12400 and AMD Radeon RX 7600 XT. The measured frame rates across 12 distinct resolution and settings combinations reveal a configuration that can handle high-refresh 1080p gaming but struggles to maintain playability at 4K with maximum details. The data indicates a hardware pairing where the GPU becomes the primary bottleneck at higher resolutions, while the CPU provides a solid foundation for lower-resolution, high-frame-rate scenarios.

Resolution Scaling

The transition from 1920x1080 to 3840x2160 produces a dramatic and consistent drop in average frame rates across all settings presets. At the High preset, performance falls from 81 FPS at 1080p to 54.6 FPS at 1440p, a reduction of 32.6%, before collapsing to 33.1 FPS at 4K. This represents a 59.1% decrease from the 1080p baseline, indicating that the rendering workload at 4K is substantially beyond what this configuration can manage smoothly.

The Low preset exhibits the steepest absolute scaling curve, starting at 132.3 FPS at 1080p and declining to 87.9 FPS at 1440p, then down to 52.5 FPS at 4K. The 4K figure is 60.3% lower than the 1080p result, demonstrating that even with minimal graphical demands, the pixel throughput requirement at 3840x2160 severely limits performance. The Medium preset follows a similar trajectory, with 119.3 FPS at 1080p, 79.2 FPS at 1440p, and 46 FPS at 4K, showing a 61.4% drop from the starting resolution.

The Ultra preset shows the most constrained scaling, beginning at 54.1 FPS at 1080p and falling to 39.8 FPS at 1440p, then to 23.4 FPS at 4K. The percentage decline from 1080p to 4K is 56.7%, but the absolute values are consistently the lowest of any preset. This pattern suggests that the GPU's compute and memory resources are saturated early at Ultra settings, and the additional pixel load at higher resolutions yields diminishing returns in terms of frame rate percentage drops.

The scaling behavior indicates that the limiting component shifts with resolution. At 1080p, the frame rates at Low (132.3 FPS) versus High (81 FPS) show a 63.3% performance differential, implying that the GPU has headroom and the CPU is capable of feeding frames efficiently. By 4K, the spread between Low (52.5 FPS) and High (33.1 FPS) narrows to 58.6%, but the absolute numbers suggest the GPU is now the dominant constraint, with the CPU's role becoming less influential as pixel fill rate demands increase.

CPU Role

The Intel Core i5-12400 brings a 6-core, 12-thread configuration with a base clock of 2.50 GHz and a boost clock of 4.40 GHz, built on the Alder Lake architecture. Its benchmark results place it in the 77th percentile among all CPUs, with an average benchmark score of 19850. This positions it within 0.4% of the Intel Core i5-11600K and Intel Core i7-9700, indicating that its multi-threaded capabilities are competitive with older higher-tier parts.

In the context of Archeage's measured FPS data, the CPU's influence is most apparent at 1080p where frame rates exceed 80 FPS at High settings. The single-thread performance, evidenced by a 3DMark single-thread score of 910 and a Cinebench R23 single-core score of 2249, provides sufficient instruction throughput for MMORPG physics and AI calculations. The 3DMark 2-thread score of 1692 and 4-thread score of 3012 demonstrate scaling that supports the game's likely thread utilization patterns, which typically favor fewer, higher-IPC cores.

The 18 MB shared L3 cache and 1.25 MB per-core L2 cache aid in maintaining data locality for game logic and asset streaming. The 65W TDP and 10 nm process node indicate efficient power delivery that sustains boost clocks during extended play sessions. However, the data shows that at 4K, even with Low settings producing only 52.5 FPS, the CPU is not the limiting factor; the GPU's rendering pipeline becomes the bottleneck. The CPU's PassMark multithread score of 18747 and 3DMark max-threads score of 5890 confirm that it has ample headroom to handle the game's computational demands without becoming a frame-rate constraint at typical gaming resolutions.

GPU Role

The AMD Radeon RX 7600 XT, based on the RDNA 3.0 architecture with the Navi 33 chip, is equipped with 16 GB of GDDR6 memory on a 128-bit bus, providing 288.0 GB/s of bandwidth. Its boost clock of 2755 MHz and game clock of 2470 MHz drive 2048 shading units, 128 TMUs, and 64 ROPs. The GPU's benchmark scores show a 63rd percentile ranking among all GPUs, with an average score of 20146, placing it within 1.9% of the NVIDIA GeForce RTX 2060 SUPER and within 0.6% of the standard RX 7600.

The measured FPS data reveals the GPU's role as the primary performance limiter at higher resolutions. At 1080p Ultra, the 54.1 FPS result suggests the GPU is working near its capacity to maintain visual fidelity. The 16 GB VRAM capacity is substantial for an MMORPG, likely preventing texture swapping at 4K, but the 128-bit memory interface and 288.0 GB/s bandwidth prove insufficient for sustaining high frame rates at 3840x2160. The 4K Ultra result of 23.4 FPS is indicative of pixel fill rate and memory bandwidth saturation.

Comparing the GPU to its nearest rivals, the RX 7600 XT's 0.3% advantage over the RX 460 in average benchmark score is negligible, but the 1.9% lead over the RTX 2060 SUPER demonstrates its competitiveness in synthetic workloads. In Archeage specifically, the GPU's DirectX 12 benchmark score of 65 and Vulkan score of 88301 suggest that API-level optimizations may vary, but the measured FPS data shows that the GPU handles the game's workload consistently across presets. The 3DMark Steel Nomad DX12 score of 2348 provides a reference point for modern rendering loads, yet the game's 2014 release date means its engine likely relies on older draw call patterns that favor the GPU's compute capabilities.

Settings Recommendations

The measured data provides clear guidance for optimal settings based on target resolution. At 1920x1080, the High preset delivers 81 FPS, which is comfortably above the 60 FPS threshold for smooth gameplay. However, the Medium preset offers 119.3 FPS, a 47.3% improvement over High, making it the superior choice for players prioritizing frame rate over minor visual enhancements. The Low preset at 132.3 FPS provides the highest possible frame rate, but the jump from Medium to Low yields only a 10.9% gain, suggesting diminishing returns.

For 2560x1440, the High preset at 54.6 FPS is marginally below the 60 FPS target, while the Medium preset at 79.2 FPS provides a 45.1% improvement and achieves a stable, high-refresh experience. The Low preset at 87.9 FPS offers an additional 11% over Medium, but the Medium setting represents the best balance of visual quality and performance at this resolution. The Ultra preset at 39.8 FPS is not recommended for 1440p gaming, as it falls below playable thresholds.

At 3840x2160, all presets struggle to maintain playable frame rates. The Low preset at 52.5 FPS is the only option approaching 60 FPS, but even this requires significant visual compromises. The High preset at 33.1 FPS and Medium at 46 FPS are playable but far from smooth, while the Ultra preset at 23.4 FPS is effectively unplayable for action-oriented content. For 4K, the Low preset is the pragmatic choice, as it delivers the highest frame rate while still leveraging the GPU's 16 GB VRAM capacity.

The data indicates that the best experience per the measured rows is the 1080p Medium preset, which delivers 119.3 FPS with a 47.3% improvement over High and a 10.9% deficit compared to Low. This configuration provides the optimal balance of visual fidelity and performance, ensuring smooth gameplay without the need for aggressive graphical compromises.

FAQ

Q: What is the highest average frame rate achievable with this CPU and GPU combination in Archeage?

A: The highest measured average frame rate is 132.3 FPS at 1920x1080 with Low settings. The next best is 119.3 FPS at 1920x1080 with Medium settings.

Q: Is the 4K Ultra preset playable with the Intel Core i5-12400 and AMD Radeon RX 7600 XT?

A: No. The 4K Ultra preset produces an average of 23.4 FPS, which is below the generally accepted threshold for smooth gameplay. The 4K Low preset achieves 52.5 FPS, making it the only viable 4K option.

Q: How does the CPU's performance compare to its nearest rivals?

A: The Intel Core i5-12400 has an average benchmark score of 19850, which is 0.1% higher than the Intel Core i7-9700 and 0.4% higher than the Intel Core i5-11600K. It trails the Intel Core i7-8700 by 0.2% and the AMD Ryzen Threadripper PRO 5995WX by 0.4%.

Q: What is the GPU's ranking compared to the Radeon RX 7600 and RTX 2060 SUPER?

A: The RX 7600 XT has an average benchmark score of 20146, which is 0.6% lower than the RX 7600 and 1.9% higher than the RTX 2060 SUPER. It also outperforms the RX 460 by 0.3% and trails the RTX 3070 Mobile by 1.9%.

Q: Which resolution shows the largest performance difference between Low and High settings?

A: At 1920x1080, the difference between Low (132.3 FPS) and High (81 FPS) is 51.3 FPS, a 63.3% improvement from Low to High. This is the largest absolute gap across all resolutions.

Q: Does the GPU's 16 GB VRAM prevent performance issues at high resolutions?

A: The 16 GB GDDR6 memory capacity is substantial, but the 128-bit bus width and 288.0 GB/s bandwidth limit performance. At 4K, frame rates drop significantly across all presets, indicating that memory bandwidth, not capacity, is the limiting factor.

Hardware Specifications

Intel Core i5-12400

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 7600 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2755 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400 + AMD Radeon RX 7600 XT in Archeage

Resolution Settings Avg FPS
3840x2160 Low 52.5
3840x2160 Medium 46.0
3840x2160 High 33.1
3840x2160 Ultra 23.4
2560x1440 Low 87.9
2560x1440 Medium 79.2
2560x1440 High 54.6
2560x1440 Ultra 39.8
1920x1080 Low 132.3
1920x1080 Medium 119.3
1920x1080 High 81.0
1920x1080 Ultra 54.1

Archeage with ii5-12400 + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RX 7600 XT + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with ii5-12400 + RX 7600 XT

Explore FPS benchmarks for other games using this same hardware combination.