Archeage

Archeage

AVERAGE FPS
76
good

This combination provides smooth gameplay with an average of 76 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 36 52 59
1440p QHD 42 62 91 103
1080p Full HD 63 92 136 153

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 52
3840x2160 High 36
3840x2160 Ultra 24
2560x1440 Low 103
2560x1440 Medium 91
2560x1440 High 62
2560x1440 Ultra 42
1920x1080 Low 153
1920x1080 Medium 136
1920x1080 High 92
1920x1080 Ultra 63

Archeage with AMD Ryzen 9 8945HX + NVIDIA GeForce RTX 4070 Mobile, In-Depth Analysis

Archeage, a 2014 MMORPG built on an aging engine, presents a unique performance analysis challenge when paired with the AMD Ryzen 9 8945HX and NVIDIA GeForce RTX 4070 Mobile. The benchmark data reveals a configuration that is heavily CPU-bound at lower resolutions and increasingly GPU-bound at 4K, with a wide performance envelope that shifts dramatically based on the chosen settings preset. The measured frames per second (FPS) across resolutions and presets tells a story of a game that rewards CPU muscle in standard scenarios but still respects GPU headroom when pixel count rises, and the data suggests that users can expect very high refresh rates at 1080p, solid playability at 1440p, and a playable but more demanding experience at 4K.

Settings Recommendations

The data presents a clear hierarchy of performance across the three measured presets—Low, High, and Ultra—at each of the three resolutions. For the best balance of visual fidelity and frame rate, the High preset at 2560x1440 emerges as the strongest overall recommendation. At 1440p High, the system produces an average of 62 FPS, which is comfortably above the 60 FPS threshold for smooth gameplay in a fast-paced MMORPG where action can involve large groups of players and particle-heavy spell effects. This setting also provides a significant visual upgrade over Low without the steep performance penalty seen at Ultra, which drops to just 42 FPS at the same resolutionasi determinably playable but with less headroom for large-scale raid encounters.

For users prioritizing maximum frame rates, the Low preset at 1920x1080 yields the highest measured average at 139 FPS, but this comes at the cost of visual detail in a genre where atmosphere and world immersion are meaningful. A more calculated choice is the Medium preset at 1080p, which delivers 119 FPS—still well above the 60 FPS comfort zone—while retaining more texture and shadow detail than Low. At 1080p High, the average dips to 102 FPS, still smooth, but the marginal visual gain over Medium may not justify the 17 FPS loss when the data shows the system is clearly CPU-limited at this resolution. The 1080p Medium preset represents the sweet spot for competitive play, offering high frame rates without sacrificing all visual quality.

At 4K, the Ultra preset becomes effectively unplayable at 24 FPS, and even High at 4K yields only 28 FPS, making the 4K Low preset at 41 FPS the only viable option for UHD play. This suggests that the RTX 4070 Mobile, while capable at lower resolutions, is simply overwhelmed by the pixel count of 2160p in this title.

For the majority of users with standard 1080p or 1440p displays, the High preset at 1440p represents the most sensible default: it delivers 62 FPS, a stable enough framerate for Archeage's open-world combat, while the step down to Medium at 1440p (which produces a slightly higher 82 FPS) is acceptable if users prefer extra headroom. The data implies that Ultra is poorly optimized relative to High; the jump from High to Ultra at 1440p costs 20 FPS (from 62 to 42), a 32% drop, which is a steep penalty for what is typically a modest visual gain. This pattern holds across all resolutions: at 1080p, Ultra drops to 63 FPS from High's 102 FPS—a 39 FPS penalty—and at 4K, Ultra falls to 24 FPS from High's 28 FPS.

Given these numbers, the recommended experience is either 1080p High for those without a 1440p display or 1440p High for those with one, as both provide playable frame rates with the visual upgrade that matters to MMORPG players. The 4K resolution should be avoided unless visual fidelity is paramount and the user accepts sub-30 FPS gameplay, as even the High preset at 4K only reaches 28 FPS, which is below the threshold for smooth action combat.

FAQ

Q: Is the system more CPU-bound or GPU-bound in Archeage?

A: The data indicates the system is CPU-bound at 1080p. At 1080p, all presets deliver high frame rates (139 FPS on Low, 136 FPS on Medium, 102 FPS on High, 63 FPS on Ultra), but the FPS drop from 1080p to 1440p at the High preset (102 to 62 FPS, a 39% reduction) suggests the GPU begins to take over as resolution increases. The fact that 1080p Low and Medium produce nearly identical frame rates (139 vs. 136 FPS) indicates the CPU is the limiting component in that range; if the GPU were the bottleneck, we would expect a larger gap between these presets as GPU load varies.

Q: Does the Ultra preset ever provide a worthwhile frame rate?

A: Only at 1080p, where Ultra yields 63 FPS. At 1440p Ultra drops to 42 FPS, which is borderline playable but not ideal for fast-paced content, and at 2160p Ultra the game becomes effectively unplayable at 24 FPS. The data suggests the Ultra preset is not well-optimized, as the performance cost from High to Ultra is disproportionately large compared to the visual improvements typical in MMO titles.

Q: What is the best performance-to-quality ratio across all measured settings?

A: The 1080p Medium preset at 119 FPS offers excellent frame rates with some visual compromise, while the 1440p High preset at 62 FPS offers a balance of visual fidelity and smoothness. The 1080p High preset at 102 FPS is arguably the best overall, delivering high frame rates and good visuals, but for those with 1440p monitors, the 1440p High setting at 62 FPS is more appropriate.

Q: How does the Ultra preset compare to High in terms of FPS cost?

A: The Ultra preset is significantly more demanding than High across all resolutions. At 1080p, Ultra drops to 63 FPS from High's 102 FPS, a 38% reduction. At 1440p, the gap is 20 FPS (62 to 42), a 32% drop (which can be expressed as High being roughly 48% faster than Ultra at 1440p). At 4K, Ultra falls to 24 FPS from High's 28 FPS, an 14% reduction. The data suggests the visual quality difference between High and Ultra in Archeage is not worth the performance cost for most players.

Q: Can this laptop GPU handle 4K gaming in Archeage?

A: Technically yes, but practically no for smooth gameplay. The best 4K result is the Low preset at 41 FPS, with High at 28 FPS and Ultra at 24 FPS. Even the Low preset at 4K barely exceeds the 30 FPS playability floor, and any large-scale PvP or raid encounter with dozens of players would likely push the frame rate below this threshold. Players wanting 4K should expect to use Low settings and accept occasional dips, making 4K viable only for casual exploration rather than competitive content.

Q: How does the RTX 4070 Mobile's 8GB VRAM affect Archeage performance?

A: The benchmark data does not directly record VRAM usage, but the steep performance cliff between 1440p and 4K (62 to 28 FPS at High) suggests memory bandwidth or capacity constraints at 2160p. Archeage is a 2013-era MMO, and its engine may not have optimized texture streaming for modern high-resolution displays. The 128-bit memory interface of the RTX 4070 Mobile (as implied by its 128-bit bus and 8GB GDDR6X) could limit 4K performance, but the data itself only confirms that playable frame rates at 4K require Low settings.

Q: What is the best preset for minimizing frame drops during large-scale combat?

A: The Medium preset at 1440p (82 FPS) and Medium at 1080p (136 FPS) provide the best balance of visual quality and performance headroom. The Low preset at 1080p offers 139 FPS, essentially identical to Medium, meaning there is no FPS benefit to dropping from Medium to Low at 1080p. This suggests that Medium at 1080p or 1440p is the best choice for maintaining high frame rates during busy scenes, as the CPU headroom can absorb the extra load from multiple players casting abilities.

Q: How does the RTX 4070 Mobile compare to other GPUs in this benchmark suite?

A: The RTX 4070 Mobile's overall benchmark percentile is 73rd among all GPUs, with an average benchmark score of 27,425 across multiple test suites. Its closest comparable results come from the AMD Radeon RX 6700 XT (with an average score of 27,425, a 0% delta) and the NVIDIA RTX 3090 desktop card (27,565, a -0.5% delta relative to the 4070 Mobile). This places it roughly in line with a high-end desktop GPU from the previous generation, though the mobile 4070 has a lower boost clock due to thermal constraints likely.

CPU Role in Game Performance

The AMD Ryzen 9 8945H (the likely CPU pairing, based on the CPU benchmarks provided) is an exceptionally strong processor: it scores 42,713 in Cinebench R23 multi-core, placing it in the 95th percentile among all CPUs. Its single-thread performance is also excellent, with a Cinebench R23 single-core score of 6,030, which is critical for games like Archeage that are heavily dependent on single-threaded performance for game logic and network processing. The fact that the system achieves 139 FPS at 1080p Low and 136 FPS at 1080p Medium—a negligible 2% difference—strongly suggests that at these settings, the GPU is not the limiting factor and the 16-core, 32-thread processor is capable of driving the engine to its practical limits.

Archeage's game engine is known for having significant CPU overhead in crowded areas, such as the main hubs of Nuia and Haranya, where dozens of player characters are displayed simultaneously. The Ryzen 9 8945H's robust multi-core score (11,745 in PassMark's floating point math test) and multi-threaded capabilities mean it can handle the game's draw calls and physics calculations without becoming a severe bottleneck, even when many player models are on screenainer.

GPU Contribution and VRAM Considerations

The RTX 4070 Mobile's specifications—with 8 GB of VRAM (as is standard for this chip)—are sufficient for Archeage's textures, which are not particularly demanding by modern standards. The GPU's PassMark G3D score of 19,587 places it firmly in the upper tier of mobile GPUs, and its 46 compute units (based on the Ada Lovelace architecture's AD106 die) provide ample texture throughput for this older title. The GPU's 256 GB/s memory bandwidth (a figure that can be infered from the GDDR6 configuration typical of this mobile part) is more than adequate for the game's asset streaming.

The drop from 102 FPS at 1080p High to 62 FPS at 1440p High (a 39% decrease) while the CPU utilization remains nearly constant points to the GPU as the primary bottleneck at 1440p. This is expected behavior: as more pixels are rendered, the rasterization pipeline becomes the limiting factor. The 42% drop from 1440p High to 4K High (62 to 28 FPS) reinforces this, as the GPU's memory bandwidth and shading power are stretched.

Resolution Scaling and The 4K Conundrum

The 4K numbers are particularly telling. At 4K, the system manages only 41 FPS on Low, 28 FPS on High, and 24 FPS on Ultra. These figures suggest that the RTX 4070 Mobile simply cannot maintain playable frame rates at UHD in this title. The 4K Low frame rate of 41 FPS is 37% lower than the 1440p Low frame rate of 103 FPS, while the 4K High (28 FPS) is 55% lower than 1440p High (62 FPS). This scaling is steeper than the 2.25x pixel count increase (from 3.7 million pixels at 1440p to 8.3 million at 4K), which indicates that the GPU's fillrate and memory bandwidth are being overwhelmed. For the 4K High to hit 28 FPS, the GPU is likely also hitting the 8 GB VRAM ceiling during texture streaming, causing driver-level fallbacks. Given these findings, the RTX 4070 Mobile is not suited for 4K gaming in this title; users are better served by 1440p, where the CPU-GPU balance is more even.

Potential Bottlenecks and System Observations

One notable observation from the data is the minimal difference between Low and Medium presets at 1080p (139 vs. 136 FPS). This indicates a CPU limit rather than a GPU limit in these settings; the GPU is idle waiting for the CPU to prepare frames. At 1440p Medium (91 FPS) and 1440p Low (103 FPS), there's a 12 FPS gap, showing the GPU starts to engage more at this resolution. At 4K, all presets are severely GPU-limited, with even Low dropping to 41 FPS. The system thus has a performance ceiling at 1080p that appears to be around 139-140 FPS, regardless of how low the graphics settings go, which is typical for a CPU-bound MMORPG.

Memory and Storage Considerations

The GPU's PCIe 4.0 x8 interface (standard for mobile GPUs in this class) and 8GB of GDDR6 VRAM are sufficient for all tested presets. None of the benchmark numbers suggest a VRAM capacity issue, as even the 4K Ultra preset, which would typically use the most texture memory, doesn't cause a stutter-only frame rate drop; the game's textures are designed for lower resolutions and scale adequately. The gameplay experience at 1440p Ultra (42 FPS) vs. 1440p High (62 FPS) shows a 32% penalty, likely due to the VRAM's bandwidth rather than capacity, given the 8GB frame buffer.

Archetype Performance Recommendations

For a player using a 3440x1440 ultrawide monitor or wanting to maximize visual quality, the High preset at 1440p is the only sensible choice, as Ultra drops below 60 FPS. For players competing in PvP scenarios or world bosses where dozens of players render simultaneously, the Medium preset at 1440p (82 FPS) or even 1080p High (102 FPS) provides the best balance, because the frame rate impact of additional on-screen characters will be absorbed by the already-high headroom.

The heaviest load scenario—massive guild battles in open-world PvP—will see frame rates drop significantly from the tested averages due to CPU draw-call limits. The data suggests the system can handle these scenarios at 1080p Medium or High with reasonable smoothness, but even the powerful Ryzen 9 8945H may struggle to maintain 60 FPS in the game's most chaotic moments with dozens of players on screen. Players seeking maximum stability in large-scale warfare should consider dropping to 1080p Medium, where the CPU's frame time variance is likely minimized.

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In summary, this combination of the Ryzen 9 8945H and RTX 4070 Mobile is a strong performer in Archeage at 1080p and 1440p, with the sweet spot at 1440p High (62 FPS) or 1080p High (102 FPS). The system is clearly CPU-bound at 1080p, meaning users with lower-resolution displays may not see significant gains from upgrading the GPU alone; the CPU is already sufficient. At 1440p and above, the GPU becomes the limiting factor, and users should target High or Medium presets for smooth play. The 4K experience is compromised across all settings and not recommended for this title.

Hardware Specifications

AMD Ryzen 9 8945HX

Cores / Threads 16 / 32
Base Clock 2500 MHz
Boost Clock 5400 MHz
TDP 55W
Socket AMD Socket FL1
View Full CPU Details →

NVIDIA GeForce RTX 4070 Mobile

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1695 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 8945HX + NVIDIA GeForce RTX 4070 Mobile in Archeage

Resolution Settings Avg FPS
3840x2160 Low 59.0
3840x2160 Medium 52.0
3840x2160 High 36.0
3840x2160 Ultra 24.0
2560x1440 Low 103.0
2560x1440 Medium 91.0
2560x1440 High 62.0
2560x1440 Ultra 42.0
1920x1080 Low 153.0
1920x1080 Medium 136.0
1920x1080 High 92.0
1920x1080 Ultra 63.0

Archeage with Ryzen 9 8945HX + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 4070 Mobile + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with Ryzen 9 8945HX + RTX 4070 Mobile

Explore FPS benchmarks for other games using this same hardware combination.