Allods Online
This combination delivers exceptional performance with an average of 135 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 39 | 59 | 93 | 115 |
| 1440p QHD | 68 | 113 | 177 | 207 |
| 1080p Full HD | 107 | 176 | 222 | 243 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core i5-12400 + NVIDIA GeForce RTX 4070, In-Depth Analysis
The Intel Core i5-12400 paired with the NVIDIA GeForce RTX 4070 delivers a wide spread of frame rates in Allods Online, and the pattern across resolutions reveals where the workload sits. At 1080p, the lowest setting produces 242.5 FPS, while the Ultra preset drops to 106.7 FPS. Moving to 1440p, Low yields 207.2 FPS and Ultra falls to 67.6 FPS. At 4K, the gap narrows in absolute terms: Low hits 114.7 FPS, and Ultra sags to 38.9 FPS. The scaling from 1080p to 4K is steepest on the Low preset—a 52.7% reduction in average FPS—whereas the Ultra preset drops 63.5% over the same resolution range. This pattern indicates that at lower settings, the frame rate is largely bound by the CPU, since the GPU has little trouble rendering simple scenes; at Ultra, the GPU load increases substantially, though the absolute 4K result suggests the engine still leaves performance on the table relative to the hardware's raw capability.
The RTX 4070’s role becomes clearer when comparing the Low and Ultra presets at each resolution. At 1080p, the difference between Low and Ultra is 135.8 FPS, which is a massive swing. At 1440p, that gap shrinks to 139.6 FPS, and at 4K it compresses to 75.8 FPS. The card’s 12 GB of GDDR6X memory on a 192-bit bus, with 504.2 GB/s of bandwidth, is not the limiting factor here—even at 4K Ultra, the frame rate stays above 30 FPS, and the memory subsystem is far beyond what a 2010 MMORPG demands. The clock behavior supports this: the boost clock of 2475 MHz is high, but the card’s 5888 shading units and 46 RT cores are largely idle in a game of this age. The data suggests the GPU is not the primary constraint at 1080p, where CPU overhead dominates, but at 4K Ultra the card’s rasterization throughput becomes more relevant, as evidenced by the 59.1 FPS High result versus 38.9 FPS Ultra—a 34.2% performance penalty for the higher preset.
The CPU side tells a more interesting story. The i5-12400 has 6 cores and 12 threads, with a base clock of 2.50 GHz and a boost of 4.40 GHz. Its single-thread performance, measured by Cinebench R23 at 2249 points, is strong for a modern desktop part, and that matters here because Allods Online, like many MMORPGs, relies heavily on a single primary thread for game logic and draw calls. The benchmark results confirm this: at 1080p Low, the system hits 242.5 FPS, which is near the practical limit for many engines, and the scaling from Low to Ultra at 1080p—a 135.8 FPS drop—shows that the CPU is still feeding the GPU adequately even at lower settings. The 18 MB of shared L3 cache and dual-channel memory support (DDR4 or DDR5) help maintain consistent frame pacing, but the core count is more than sufficient for a game that rarely uses more than a few threads. The CPU’s average benchmark score of 19850 places it within 0.4% of the Intel Core i5-11600K and 0.1% of the Intel Core i7-9700, which means any difference in this game comes down to clock speed and architecture rather than core count.
Breaking down the measured FPS by resolution and settings provides a practical guide for tuning. At 1080p, all presets are playable: Low runs at 242.5 FPS, Medium at 221.6 FPS, High at 176.3 FPS, and Ultra at 106.7 FPS. The step from High to Ultra costs 69.6 FPS, which is a significant jump, suggesting that the Ultra preset enables effects that disproportionately burden the CPU or GPU without a proportional visual gain. At 1440p, the results are 207.2 FPS (Low), 176.8 FPS (Medium), 113.1 FPS (High), and 67.6 FPS (Ultra). The High preset at 1440p remains above 100 FPS, which is excellent for a smooth experience on a high-refresh monitor. At 4K, the picture changes: Low runs at 114.7 FPS, Medium at 92.8 FPS, High at 59.1 FPS, and Ultra at 38.9 FPS. The 4K High result is borderline for a 60 Hz display, and Ultra requires a VRR display or a willingness to accept sub-40 FPS. The data indicates that 1440p High is the sweet spot for this combo, balancing visual fidelity with a 113.1 FPS average, while 4K is only viable on Medium or Low settings.
This combination ranks 430th out of 1715 tested combos in Allods Online, placing it in the top 25.1% of all systems tested. That ranking reflects the CPU’s strong single-thread performance and the GPU’s ability to handle higher resolutions when needed. The i5-12400’s nearest rivals in synthetic benchmarks—the i7-9700 and i7-8700—are within 0.2% of its average score, but in this game, the newer architecture’s higher boost clock likely gives it an edge in frame pacing. The RTX 4070’s nearest rivals include the AMD Radeon RX Vega 56 (0.6% higher average score) and the NVIDIA GeForce MX570 A (1.9% higher), but those are older or lower-tier parts; the 4070’s 81st percentile ranking among all GPUs means it is not the bottleneck in most scenarios here. The ranking suggests that the combo is well-balanced for this title, with neither component dragging the other down, but the CPU’s 77th percentile versus the GPU’s 81st percentile indicates that the processor is slightly more likely to limit frame rates at lower resolutions.
Q: What is the best resolution for this combo in Allods Online?
A: The data shows 1440p High provides 113.1 FPS, which is well above 60 FPS and close to the 1080p High result of 176.3 FPS. 4K High drops to 59.1 FPS, so 1440p is the practical maximum for high refresh rates.
Q: Does the RTX 4070 bottleneck the i5-12400 at 1080p?
A: No. At 1080p Low, the system hits 242.5 FPS, which is far above typical display refresh rates. The 135.8 FPS drop from Low to Ultra at 1080p indicates the CPU is the primary limiter at lower settings, not the GPU.
Q: How does the Ultra preset affect performance compared to High?
A: At every resolution, Ultra costs a substantial frame rate penalty. At 1080p, Ultra is 69.6 FPS lower than High; at 1440p, it is 45.5 FPS lower; at 4K, it is 20.2 FPS lower. The Ultra preset appears to enable effects that are disproportionately expensive.
Q: Is 4K playable with this hardware?
A: Yes, but only on lower presets. 4K Low runs at 114.7 FPS, and 4K Medium at 92.8 FPS. 4K High at 59.1 FPS is borderline for 60 Hz displays, and 4K Ultra at 38.9 FPS is not smooth.
Q: How does this combo rank compared to other tested systems?
A: It ranks 430th out of 1715 combos, which is in the top 25.1% of all tested systems for this game. This indicates a strong, balanced configuration for Allods Online.
Q: Which component is more likely to limit frame rates?
A: The data shows that at 1080p, the CPU is the limiting factor, as frame rates vary wildly with settings (242.5 FPS Low vs. 106.7 FPS Ultra). At 4K, the GPU becomes more relevant, but the 59.1 FPS High result suggests the CPU still plays a role. The CPU’s 77th percentile ranking versus the GPU’s 81st percentile supports this interpretation.
Hardware Specifications
Intel Core i5-12400
NVIDIA GeForce RTX 4070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 4070 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 114.7 |
| 3840x2160 | Medium | 92.8 |
| 3840x2160 | High | 59.1 |
| 3840x2160 | Ultra | 38.9 |
| 2560x1440 | Low | 207.2 |
| 2560x1440 | Medium | 176.8 |
| 2560x1440 | High | 113.1 |
| 2560x1440 | Ultra | 67.6 |
| 1920x1080 | Low | 242.5 |
| 1920x1080 | Medium | 221.6 |
| 1920x1080 | High | 176.3 |
| 1920x1080 | Ultra | 106.7 |
Allods Online with ii5-12400 + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with RTX 4070 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with ii5-12400 + RTX 4070
Explore FPS benchmarks for other games using this same hardware combination.