GPU Comparison
GEFORCE
NVIDIA GeForce MX330
CORE STATE
GP108B
VRAM
2 GB
CLOCK SPEED
1594 MHz
TDP
10 W
BUS WIDTH
64 bit
ARCHITECTURE
Pascal
PROCESS
14 nm
LAUNCH DATE
2020
VS
GEFORCE
GeForce RTX 5050 Mobile
CORE STATE
GB207
VRAM
8 GB
CLOCK SPEED
1500 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Blackwell 2.0
PROCESS
5 nm
LAUNCH DATE
2025
PERFORMANCE BENCHMARKS
geekbench_opencl
geekbench_vulkan
DETAILED SPECIFICATIONS
SPECIFICATION
MX330
RTX 5050 Mobile
Core Specs
Shading Units
384
2,560
+566.7%
Shaders
384
2,560
+566.7%
TMUs
24
80
+233.3%
ROPs
16
32
+100.0%
SM Count
3
20
+566.7%
Clocks
Base Clock
1531 MHz
1020 MHz
Boost Clock
1594 MHz
1500 MHz
Memory Clock
1752 MHz
7 Gbps effective
1500 MHz
24 Gbps effective
Memory
Memory Size
2 GB
8 GB
VRAM (MB)
2,048
8,192
+300.0%
Memory Type
GDDR5
GDDR7
Memory Bus
64 bit
128 bit
Bandwidth
56.06 GB/s
384.0 GB/s
Cache
L1 Cache
48 KB (per SM)
128 KB (per SM)
L2 Cache
512 KB
32 MB
Performance
Pixel Rate
25.50 GPixel/s
48.00 GPixel/s
Texture Rate
38.26 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
1,224.2 GFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
38.26 GFLOPS (1:32)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
19.13 GFLOPS (1:64)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
—
20
Tensor Cores
—
80
Power
TDP
10 W
50 W
TDP (W)
10
50
+400.0%
Power Connectors
None
None
Architecture
Architecture
Pascal
Blackwell 2.0
GPU Name
GP108B
GB207
Generation
GeForce MX
(3xx)
GeForce 50 Mobile
Process Size
14 nm
5 nm
Transistors
1,800 million
16,900 million
Die Size
74 mm²
149 mm²
Foundry
Samsung
TSMC
Density
24.3M / mm²
113.4M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
6.1
12.0
Shader Model
6.8
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x4
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
—
GeForce 40 Mobile