Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

The Technomancer
Action RPG 2016

The Technomancer

87%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
138 FPS
Ultra 1080p Measured
70 FPS

1440p (2K / QHD)

Low 1440p Measured
90 FPS
Ultra 1440p Measured
46 FPS

4K (Ultra HD)

Low 4K Measured
49 FPS
Ultra 4K Measured
25 FPS
11.1ms Frame Time
17ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,436
Your CPU 70,879
Graphics Card
Required 27,947
Your GPU 23,021

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 32 38 49
1440p QHD 46 59 69 90
1080p Full HD 70 90 106 138

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 90
1920x1080 Low 138
1920x1080 Medium 106
1920x1080 Ultra 70
2560x1440 High 59
2560x1440 Low 90
2560x1440 Medium 69
2560x1440 Ultra 46
3840x2160 High 32
3840x2160 Low 49
3840x2160 Medium 38
3840x2160 Ultra 25

Performance Analysis: The Technomancer on Your System

The Intel Core Ultra 7 265K and Intel Arc B580 combination delivers a decidedly mixed experience in The Technomancer, a 2016 Action RPG. The pairing of a high-end 20-core Arrow Lake processor with Intel's newest Battlemage graphics card produces strong results at mainstream resolutions, but the GPU becomes the limiting factor as pixel count climbs. Benchmark data reveals a clear story: this system is a 1080p champion and a competent 1440p performer, but it falls short of the 60 FPS threshold at 4K across all tested presets.

Best Settings per Resolution

At 1920x1080, the system clears the 60 FPS playability threshold at every preset tested, allowing users to max out the game's visual fidelity. The Ultra preset delivers an average frame rate of 70 FPS, which is the most demanding setting that stays at or above the 60 FPS target. This makes Ultra the definitive choice for 1080p, providing a substantial 10 FPS headroom above the playability line. The Medium preset averages 106 FPS, while High reaches 90 FPS, but neither is necessary when the top tier is comfortably playable.

Moving to 2560x1440, the situation tightens noticeably. The verdict data identifies Medium as the best playable setting, with an average of 69 FPS. This preset stays above the 60 FPS floor, though the margin is thinner than at 1080p. High dips to 59 FPS average, which technically misses the 60 FPS target, and Ultra falls to 46 FPS. Low runs at 90 FPS but sacrifices significant visual quality. The data indicates that Medium is the optimal balance for 1440p, delivering smooth gameplay without dropping to the lower fidelity tiers.

At 3840x2160, the verdict is unambiguous: no tested preset achieves 60 FPS. The best average comes from Low at 49 FPS, which still falls short of the playability threshold. Medium manages 38 FPS, High drops to 32 FPS, and Ultra bottoms out at 25 FPS. The system cannot sustain a playable experience at 4K with any setting combination in this benchmark suite, making this resolution a non-starter for the hardware pairing.

CPU and GPU Roles

The performance scaling across resolutions and presets clearly indicates that the GPU is the dominant constraint. At 1080p, the gap between Low (138 FPS) and Ultra (70 FPS) represents a 97% performance swing, which is characteristic of GPU-bound rendering where increased shading and texture work directly impact frame delivery. The CPU, with its 20 cores and 20 threads running at a boost clock of 5.50 GHz, has ample headroom to feed the Arc B580 at this resolution; the 138 FPS Low result shows the GPU is the limiting factor even at the lowest settings.

As resolution increases to 1440p, the GPU workload scales predictably. The Medium preset drops from 106 FPS at 1080p to 69 FPS at 1440p, a 35% reduction that reflects the additional pixel fill rate required. The High preset falls from 90 FPS to 59 FPS, and Ultra from 70 FPS to 46 FPS. This consistent proportional decline across presets is the signature of a GPU-bound scenario—if the CPU were the bottleneck, the frame rate would remain flatter across resolution changes.

At 4K, the GPU constraint becomes absolute. Even Low settings produce only 49 FPS, meaning the Arc B580's 13.67 TFLOPS of FP32 compute and 456.0 GB/s of memory bandwidth are simply insufficient for the pixel throughput demanded at 3840x2160. The GPU's 80 ROPs and 213.6 GPixel/s pixel rate are the relevant specs here, and they cannot keep pace with 8.3 million pixels per frame. The CPU's role diminishes further; its 102.4 GB/s memory bandwidth and 30 MB of shared L3 cache support the GPU adequately, but no amount of processor throughput can compensate for the graphics card's fill rate limits.

The data suggests that the Core Ultra 7 265K is never the primary bottleneck in this game. Even in the most CPU-sensitive scenario—1080p Low at 138 FPS—the processor's Cinebench R23 multi-core score of 35850 and single-core score of 2020 indicate it is feeding frames well above the GPU's capacity. The system behaves as a classic balanced pairing where the GPU dictates performance until the resolution outgrows its capabilities entirely.

Measured FPS Breakdown

At 1920x1080, the benchmark results show a clear hierarchy across presets. Low settings produce an average of 138 FPS, representing the maximum throughput the GPU can achieve. Medium averages 106 FPS with a minimum of 90 FPS and a maximum of 121 FPS, showing a tight frame pacing window. High settings average 90 FPS. Ultra averages 70 FPS, which is the lowest 1080p result but still comfortably above the 60 FPS playability threshold. The 68 FPS spread between Low and Ultra illustrates the game's substantial scaling from its lowest to highest quality settings.

At 2560x1440, the frame rates compress. Low averages 90 FPS, which is exactly what High achieved at 1080p—a telling indicator of the resolution's cost. Medium averages 69 FPS, with a minimum of 59 FPS and maximum of 79 FPS. This sub-60 minimum is worth noting; while the average clears the threshold, the 59 FPS floor means brief dips below 60 are possible during intense scenes. High averages 59 FPS, sitting just below the playability line. Ultra drops to 46 FPS, a 33% reduction from Medium that reflects the heavy shadow and post-processing demands of the top preset.

At 3840x2160, all results fall below 60 FPS. Low achieves an average of 49 FPS, the only 4K result above 40 FPS. Medium averages 38 FPS with a minimum of 32 FPS and maximum of 44 FPS, showing significant frame variance. High averages 32 FPS. Ultra averages 25 FPS, which is barely a slideshow by modern standards. The progression from Low to Ultra at 4K—49 to 38 to 32 to 25 FPS—shows diminishing returns as the GPU exhausts its resources. The Arc B580's 12 GB of GDDR6 memory on a 192-bit bus is adequate for capacity, but the bandwidth and compute throughput are not sufficient for 4K gaming in this title.

Similar Performance Alternatives

The Intel Arc B580's nearest rivals in the benchmark database provide context for its gaming performance. The AMD Radeon RX 580 2048SP sits just 0.2% below the B580's average score of 23021, with a delta of -0.2%. This means the B580 effectively matches a much older, lower-end GPU in synthetic benchmarks—a surprising result given the architectural gap. The NVIDIA GeForce RTX 2080 comes in 0.6% above the B580, indicating the new Intel card trades blows with a 2018 flagship. The NVIDIA GeForce RTX 3080 is 0.7% below the B580, while the NVIDIA P106-100 is 1% below. These tight deltas, all within roughly one percent, suggest that the Arc B580 occupies a performance tier comparable to GPUs from several generations ago, despite its modern Xe2-HPG architecture and 5 nm process node.

For the CPU side, the Intel Core Ultra 7 265K's nearest rivals cluster around its average benchmark score of 70879. The Intel Xeon 6511P is 0.2% below, while the Intel Xeon Platinum 8270 is 0.7% below. The Intel Core i7-14700KF sits 1% above, and the AMD Ryzen 7 9700F is 1.3% above. These sub-2% deltas mean the 265K performs nearly identically to these alternatives in synthetic workloads. For gaming specifically, the i7-14700KF's comparable single-thread performance would likely produce similar frame rates in The Technomancer, as the game's CPU demands are modest relative to the GPU bottleneck observed in the measured data.

Combining these comparisons, a system with an RTX 2080 or RX 580 2048SP paired with a similarly performing CPU would produce nearly identical results in this game. The GPU deltas of under 1% translate directly to frame rates within a few FPS of the B580's outputs. Users considering upgrades from older hardware should note that the B580's performance class is not a generational leap in raw throughput, despite its modern feature set including DirectX 12 Ultimate support.

The Verdict

The data is clear: this PC can run The Technomancer, but the experience depends entirely on resolution choice. At 1920x1080, the verdict is an unqualified yes. All four presets—Low at 138 FPS, Medium at 106 FPS, High at 90 FPS, and Ultra at 70 FPS—clear the 60 FPS playability threshold. The Ultra preset is the recommended choice, providing the best visual quality while maintaining a 10 FPS safety margin. This resolution delivers a fully smooth, high-fidelity experience.

At 2560x1440, the verdict is conditional. Low (90 FPS) and Medium (69 FPS) are playable, with Medium being the best setting that sustains 60 FPS. However, High falls to 59 FPS average, missing the threshold by a single frame, and Ultra drops to 46 FPS. Players at 1440p must accept Medium settings for consistent smoothness, or tolerate occasional dips below 60 FPS on High. The 59 FPS minimum recorded on Medium suggests that even the recommended preset can experience brief stutters.

At 3840x2160, the verdict is a firm no. No preset achieves 60 FPS, and the best result—Low at 49 FPS—is 11 FPS short of the target. The system is not viable for 4K gaming in this title, and users with 4K displays should either lower resolution or consider different hardware. The verdict data lists no playable settings at this resolution, confirming the GPU's absolute limitation.

How This Combo Ranks

The Intel Core Ultra 7 265K and Intel Arc B580 combination ranks 2787 out of 3696 tested combos for The Technomancer. This places the system in the 25th percentile of all hardware pairings, meaning roughly three-quarters of tested configurations perform better in this specific game. The rank is somewhat surprising given the CPU's 94th percentile standing among all processors and the GPU's 68th percentile among all GPUs. The discrepancy highlights that raw component scores do not always translate to favorable game-specific rankings.

The CPU's percentileVsAllCpus of 94 indicates it is a top-tier processor, with only 6% of CPUs scoring higher in synthetic benchmarks. The GPU's percentileVsAllGpus of 68 shows it is above average but not elite, with 32% of GPUs outperforming it. The combination of a top-decile CPU with a mid-upper-tier GPU produces a combo that ranks in the bottom quartile for this game, suggesting that The Technomancer is particularly sensitive to GPU performance relative to other titles. The game's 2016 release date and its rendering demands likely favor GPUs with higher raw fill rates, an area where the B580's 213.6 GPixel/s is respectable but not exceptional.

The rank of 2787 out of 3696 also indicates that many systems with weaker CPUs but stronger GPUs would outperform this combo in The Technomancer. The game's low CPU requirements—evidenced by the processor never becoming the bottleneck in the measured data—mean that a cheaper CPU paired with a faster GPU would likely rank higher. For this specific title, the 265K's considerable CPU investment does not translate into a proportional gaming benefit. The combo's position in the bottom quartile serves as a reminder that game-specific performance can diverge sharply from general-purpose benchmark standings.