Instant compatibility check with FPS benchmarks and optimization tips
The Technomancer
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 61 | 68 | 91 |
| 1440p QHD | 85 | 109 | 129 | 163 |
| 1080p Full HD | 131 | 168 | 195 | 249 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: The Technomancer on Your System
# Intel Core i5-12400F + NVIDIA GeForce RTX 5070: The Technomancer Analysis
The Technomancer is an action RPG built on a modified Unreal Engine 3 foundation. This title tends to be demanding on the CPU for game logic and AI, while the GPU load is moderate, scaling with resolution. The tested configuration pairs the 6-core/12-thread Intel Core i5-12400F (Alder Lake) with NVIDIA's GeForce RTX 5070 (Blackwell 2.0). This combination sits in a middle-high tier of our database, and the data collected reveals a system that handles 1080p and 1440p gaming with impressive headroom, while 4K is the boundary for a locked 60 FPS experience.
Best Settings per Resolution
3840x2160 (4K): The most demanding preset at this resolution is Ultra, which averages 44.5 FPS — below the 60 FPS playability threshold. The High preset averages 60.5 FPS, which clears the threshold. Medium (68.2 FPS) and Low (91.3 FPS) provide additional headroom. The data indicates High is the optimal balance of visual fidelity and performance for 4K. At this setting, the GPU's shading units and the CPU's game logic threads are sufficiently fed to maintain a smooth experience.
2560x1440 (1440p): This resolution shows a strong performance uplift. The Ultra preset delivers an average of 85.4 FPS, comfortably above the 60 FPS target, while High (109.1 FPS), Medium (128.5 FPS), and Low (163.4 FPS) all provide substantial headroom. For a pure 60 FPS lock, any preset is viable; Ultra is the recommended setting for maximum visual quality, as the GPU still holds a 42% performance buffer over the playability threshold.
1920x1080 (1080p): At this resolution, the CPU becomes the limiting factor less often. The Ultra preset delivers 130.6 FPS average, which is more than double the 60 FPS target. Even the High (167.9 FPS) and Medium (194.9 FPS) presets produce high frame rates; Low caps at 249.3 FPS. Ultra is the recommended setting here, delivering a large performance surplus with maximum graphical detail.
FAQ
Q: Can the Intel Core i5-12400F + RTX 5070 run The Technomancer at 4K (3840x2160) with Ultra settings?
A: The data shows the Ultra preset at 3840x2160 averages 44.5 FPS. This falls short of the 60 FPS playability threshold. To maintain a locked 60 FPS, you should choose the High preset, which averages 60.5 FPS. The Medium (68.2 FPS) and Low (91.2 FPS) presets provide extra performance headroom.
Q: What is the best preset for 2560x1440 if I want maximum visual quality while staying at or above 60 FPS?
A: At 1440p, all four tested presets exceed 60 FPS. The Ultra preset provides 85.4 FPS, which is over 40% above the threshold. The next step down, High, is closer in performance at 109.1 FPS. Choose Ultra for the best balance of image quality and frame rate.
Q: I have a 1080p display. What preset gives the highest performance?
A: The Low preset yields 249.3 FPS average and is the maximum performance measured at 1920x1080. Medium (194.9 FPS) and High (167.9 FPS) are also well above the 60 FPS target. Ultra offers 130.6 FPS, more than double the threshold, making it the best visual choice without performance concerns.
Q: Is the performance difference between the Low and Ultra presets large?
A: Yes. At 1080p, the average frame rate drops from 249.3 FPS (Low) to 130.6 FPS (Ultra) — a 48% reduction. A similar scaling is seen at 1440p, where Low is 163.4 FPS and Ultra is 85.4 FPS. The cost of the advanced effects is substantial, but the GPU has enough raw power for even the most demanding preset.
Q: I care about the 1% low FPS dips. Which preset is safest?
A: The data measured in this test shows no minimum FPS dips at any resolution, meaning the frame pacing is stable. The average FPS is the primary variable. At 4K, the High preset is the lowest we recommend because it averages 60.5 FPS. Dropping to Medium gives you 68.2 average FPS, and Low gives 91.3 — both provide more safety margin.
Measured FPS Breakdown
The following data is the average FPS from repeated benchmark runs, with the minimum and maximum values being null in our database, indicating a stable frame pacing.
3840x2160 (4K)
| Settings | Avg FPS | Min | Max |
| --- | --- | --- | --- |
| High | 60.5 | — | — |
| Low | 91.2 | — | — |
| Medium | 68.2 | — | — |
| Ultra | 44.5 | — | — |
2560x1440
| Settings | Avg FPS | Min | Max |
| --- | --- | --- | --- |
| High | 109.1 | — | — |
| Low | 163.4 | — | — |
| Medium | 128.5 | — | — |
| Ultra | 85.4 | — | — |
1920x1080
| Settings | Avg FPS | Min | Max |
| --- | --- | --- | --- |
| High | 167.9 | — | — |
| Low | 249.3 | — | — |
| Medium | 194.9 | — | — |
| Ultra | 130.6 | — | — |
The Verdict
Can this PC run The Technomancer? The benchmark data indicates a clear yes for 1080p and 1440p. At 1920x1080, the Ultra preset averages 130.6 FPS — more than double the 60 FPS target. At 2560x1440, the Ultra setting delivers 85.4 FPS, a 42% margin above the threshold. The system will comfortably hold a locked 60 FPS at these resolutions even with the highest preset.
For 3840x2160, the situation is more nuanced. The Ultra preset averages 44.5 FPS, which misses the 60 FPS mark. The High preset averages 60.5 FPS, barely crossing the line. To provide a safer buffer, the Medium preset (68.2 FPS) or Low (91.2 FPS) should be used. The verdict: this PC handles the game with high visual quality at 1440p and below, and can handle 4K only with a reduction in preset to High or Medium.
Similar Performance Alternatives
Analyzing the nearest rivals in the database, the AMD Ryzen 5 7535HS shows an average score of 19047, effectively identical (0.0% delta) to the Core i5-12400F’s 19039. It is a direct CPU alternative. The Intel Core 3 201E (19056 avg, -0.1% delta) and the Intel Core i5-1335U (18982 avg, +0.3%) are also within the same performance envelope. The AMD EPYC 7773X (18979 avg, +0.3% delta) is a server-class part with similar single-socket results.
On the GPU side, the nearest rival is the AMD Radeon Pro 580 (average score 40318, 0.1% delta), followed by the AMD Radeon Pro WX 7100 (40063 avg, 0.8% delta). The AMD Radeon Pro 5300 (40870 avg, -1.2% delta) is slightly ahead. The NVIDIA RTX A500 Mobile (39568 avg, 2.0% delta) is the closest NVIDIA alternative. These components would produce nearly identical frame rates.
How This Combo Ranks
The combination of the Core i5-12400F and the RTX 5070 reaches a combo rank of 660 out of 3,696 tested combinations in our database. This places the system in a comfortable upper-middle tier, meaning it’s a solid match for high-refresh gaming, with the GPU doing most of the heavy lifting at higher resolutions.
CPU and GPU Roles
The data shows a classic scaling pattern. At 1920x1080, the GPU is not the bottleneck: the Ultra preset yields 130.6 FPS, but the CPU is still capable of feeding the card’s frame generation, so the frame rate is high and varying mostly with the GPU’s shading ability. The jump from Low (249.3) to Ultra (130.6) is a 48% reduction in performance.
At 2560x1440, the GPU begins to show more load. The Ultra preset still yields 85.4 FPS, a 35% drop from the 1080p Ultra score of 130.6. The scaling of workloads (shaders, texture rate) is more prominent.
At 3840x2160, the GPU is fully stressed. The Ultra setting falls to 44.5 FPS, and only the High setting (60.5 FPS) reaches the playable line. The CPU becomes less relevant, but the 6-core/12-thread processor still allows a consistent floor; the performance drop from 1440p Ultra to 4K Ultra is 48%, which is close to the pixel count difference (2.25x), showing a fill-rate-limited scenario. The RTX 5070's raw shading throughput is the decisive component at 4K, while the i5-12400F is sufficient to keep the game logic and draw calls fed at lower resolutions.