Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

The Technomancer
Action RPG 2016

The Technomancer

27%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
71 FPS
Ultra 1080p Measured
37 FPS

1440p (2K / QHD)

Low 1440p Measured
47 FPS
Ultra 1440p Measured
24 FPS

4K (Ultra HD)

Low 4K Measured
26 FPS
Ultra 4K Measured
13 FPS
21.3ms Frame Time
32ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,436
Your CPU 18,683
Graphics Card
Required 27,947
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 17 20 26
1440p QHD 24 31 36 47
1080p Full HD 37 47 55 71

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 47
1920x1080 Low 71
1920x1080 Medium 55
1920x1080 Ultra 37
2560x1440 High 31
2560x1440 Low 47
2560x1440 Medium 36
2560x1440 Ultra 24
3840x2160 High 17
3840x2160 Low 26
3840x2160 Medium 20
3840x2160 Ultra 13

Performance Analysis: The Technomancer on Your System

# Measured FPS Breakdown

The recorded measurements for The Technomancer on the Intel Core i5-12400 with the Intel Arc B370 show a clear pattern of diminishing returns as resolution increases. At 3840x2160, the system struggles across every preset, with the Ultra setting producing an average of 13 FPS, High at 17 FPS, Medium at 20 FPS with a minimum of 17 FPS and maximum of 23 FPS, and Low at 26 FPS. None of these figures approach the 60 FPS playability threshold, and even the most favorable measurement at this resolution, the Low preset, falls short by more than half.

Dropping to 2560x1440 improves performance noticeably, but the results remain below the playability threshold. The Low preset yields an average of 47 FPS, High produces 31 FPS, Medium averages 36 FPS with a minimum of 30 FPS and maximum of 41 FPS, and Ultra drops to 24 FPS. The gap between Low and Ultra at this resolution is 23 FPS, indicating that the graphics settings have a substantial impact on frame rates.

At 1920x1080, the system finally reaches playable territory, but only on the Low preset, where the average is 71 FPS. The Medium preset sits just below the threshold at 55 FPS with a minimum of 47 FPS and maximum of 63 FPS. High averages 47 FPS, and Ultra falls to 37 FPS. The scaling from 1080p to 1440p shows a significant drop: the Low preset loses 24 FPS (from 71 to 47), and the Medium preset loses 19 FPS (from 55 to 36). Moving from 1440p to 4K compounds this decline, with Low falling from 47 to 26 FPS and Medium from 36 to 20 FPS.

The minimum and maximum frame times are only recorded for the Medium preset at each resolution. At 1920x1080, the frame rate fluctuates between 47 and 63 FPS, a spread of 16 FPS. At 2560x1440, the range narrows to 30 to 41 FPS, an 11 FPS spread. At 3840x2160, the range is 17 to 23 FPS, just 6 FPS. This tightening of the frame rate envelope at higher resolutions suggests the GPU is becoming the limiting factor, as there is less headroom for variation when the rendering load increases.

# FAQ

Q: Can this system run The Technomancer at 4K resolution?

A: No. At 3840x2160, the highest average frame rate recorded is 26 FPS on the Low preset. The Ultra preset averages only 13 FPS, High averages 17 FPS, and Medium averages 20 FPS. None of these settings reach the 60 FPS playability threshold, and the verdict data confirms that no playable settings exist at this resolution.

Q: What is the best performance this combination achieves?

A: The highest average frame rate in the entire dataset is 71 FPS, achieved at 1920x1080 with the Low preset. This is the only configuration that clears the 60 FPS threshold. The next closest result is the Medium preset at 1920x1080, which averages 55 FPS, still below the playability mark.

Q: How does the Ultra preset compare to Low at each resolution?

A: At 1920x1080, Ultra averages 37 FPS while Low averages 71 FPS, a difference of 34 FPS. At 2560x1440, Ultra averages 24 FPS versus 47 FPS for Low, a 23 FPS gap. At 3840x2160, Ultra averages 13 FPS compared to 26 FPS for Low, a 13 FPS difference. The performance cost of Ultra settings diminishes in absolute terms as resolution increases, but the relative penalty remains steep.

Q: Is the Intel Core i5-12400 or the Intel Arc B370 the limiting factor?

A: The data indicates the GPU is the primary constraint. The Intel Arc B370 ranks in the 5th percentile among all GPUs, while the Intel Core i5-12400 ranks in the 72nd percentile among all CPUs. The frame rate scaling across resolutions, with a 47 FPS average at 1080p Low dropping to 26 FPS at 4K Low, points to the graphics processor struggling with the increasing pixel count. The CPU has sufficient headroom, as evidenced by its benchmark scores, but the GPU cannot keep pace.

Q: What are the minimum frame rates at Medium settings?

A: At 1920x1080 Medium, the minimum is 47 FPS. At 2560x1440 Medium, the minimum is 30 FPS. At 3840x2160 Medium, the minimum is 17 FPS. These figures represent the worst-case frame times recorded for this preset at each resolution.

Q: How does this system rank among all tested combinations for this game?

A: The combination ranks 3408 out of 3696 total combinations in the database. This places it in the lower portion of tested systems, consistent with the GPU's low percentile ranking and the limited playability results.

# CPU and GPU Roles

The division of labor between the Intel Core i5-12400 and the Intel Arc B370 becomes clear when examining the scaling of frame rates across resolutions and presets. The CPU's benchmark profile suggests it has ample compute capacity for this game. The Core i5-12400 scores 15,989 in Cinebench R23 multi-core and 2,257 in single-core, with a 72nd percentile ranking among all CPUs. Its nearest rivals include the AMD EPYC 7643, which scores 18,697 (0.1% higher), and the Intel Core i3-14100F, which scores 18,519 (0.9% lower). The CPU also delivers strong single-thread performance with a 3DMark single-thread score of 910 and a PassMark single-thread score of 3,456.

The Intel Arc B370 presents a very different picture. It ranks in the 5th percentile among all GPUs, with an average benchmark score of 1,184 on the 3DMark Steel Nomad DX12 test. Its nearest rivals include the ATI Mobility Radeon HD 5570 (1,186, 0.2% higher), ATI Radeon HD 5770 (1,190, 0.5% higher), and AMD FirePro M2000 (1,168, 1.4% lower). The GPU's specifications include 1,280 shading units, 40 texture mapping units, and 20 raster output units, with a boost clock of 2,400 MHz and FP32 throughput of 6.144 TFLOPS.

The resolution scaling in the measured FPS data tells the story of GPU limitation. From 1920x1080 Low to 2560x1440 Low, the average frame rate drops by 33.8%, from 71 to 47 FPS. From 2560x1440 Low to 3840x2160 Low, it drops another 44.7%, from 47 to 26 FPS. This near-linear relationship with pixel count (1080p has about 2.07 million pixels, 1440p has about 3.69 million, and 4K has about 8.29 million) is characteristic of a GPU-bound scenario. The CPU is not the bottleneck because the frame rate continues to scale predictably with rendering resolution.

Preset scaling reinforces this interpretation. At 1920x1080, moving from Low to Ultra costs 34 FPS (from 71 to 37). At 2560x1440, the same preset change costs 23 FPS (from 47 to 24). At 3840x2160, the cost is 13 FPS (from 26 to 13). The absolute frame rate impact of higher settings shrinks as resolution increases, which happens when the GPU is already saturated and has less spare capacity to absorb additional shading and texture work. A CPU-bound system would show the opposite pattern, with preset changes having similar or larger absolute impacts at higher resolutions.

The CPU's role in this game appears to be adequately fulfilled. Its 6 cores and 12 threads, with a boost clock of 4.40 GHz, provide enough processing power for the game's logic and draw call submission. The PassMark multi-thread score of 18,747 and Geekbench multi-core score of 8,564 indicate strong general-purpose performance. Even the 3DMark 16-thread score of 5,873 and 8-thread score of 4,745 show that the CPU can handle parallel workloads without significant degradation. The game's 2016 release date suggests it does not demand extreme CPU resources, and the i5-12400's 72nd percentile ranking places it well above average.

# Similar Performance Alternatives

For the Intel Core i5-12400, the nearest rivals in the database provide context for CPU performance. The AMD EPYC 7643 scores 18,697, which is 0.1% higher than the i5-12400's average of 18,683. The Intel Core i7-1355U scores 18,730, 0.3% higher. The AMD Ryzen AI 5 330 scores 18,811, 0.7% higher. The Intel Core i3-14100F scores 18,519, 0.9% lower. These deltas are all under 1%, meaning any of these processors would deliver effectively identical CPU-bound performance in The Technomancer. The i3-14100F, in particular, represents a close match with a negligible 0.9% deficit.

For the Intel Arc B370, the nearest GPU rivals show a tightly clustered group of older hardware. The ATI Mobility Radeon HD 5570 scores 1,186, 0.2% higher than the Arc B370's 1,184. The ATI Radeon HD 5770 scores 1,190, 0.5% higher. The AMD Radeon HD 7650M scores 1,192, 0.7% higher. The AMD FirePro M2000 scores 1,168, 1.4% lower. These alternatives would produce nearly identical frame rates in The Technomancer, given that their benchmark scores deviate by less than 1.5% from the Arc B370.

Systems using any of these CPU or GPU alternatives would exhibit the same general performance profile: the GPU becomes the limiting factor at all resolutions, and playable frame rates are only achievable at 1920x1080 with the Low preset. A user upgrading from an ATI Radeon HD 5770 to the Intel Arc B370 would see essentially no change in this game's performance. Similarly, a user moving from an Intel Core i3-14100F to the Core i5-12400 would gain only 0.9% in CPU benchmark scores, which would not translate into measurable frame rate differences in a GPU-bound scenario.

The competitive position of this combination is weak within the broader database. Ranking 3408 out of 3696 combinations places it in the bottom 8% of tested systems. The GPU's 5th percentile ranking is the primary driver of this poor standing, while the CPU's 72nd percentile ranking shows it is not the source of the limitation.

# Best Settings per Resolution

The playability threshold is defined as 60 FPS average. At 3840x2160, no preset achieves this threshold. The highest average is 26 FPS on Low, which is 34 FPS below the target. Medium averages 20 FPS, High averages 17 FPS, and Ultra averages 13 FPS. The verdict data confirms that no playable settings exist at this resolution.

At 2560x1440, the situation is similar. No preset reaches 60 FPS. The Low preset averages 47 FPS, Medium averages 36 FPS, High averages 31 FPS, and Ultra averages 24 FPS. The closest approach to the threshold is 47 FPS on Low, still 13 FPS short. The verdict data lists no playable settings for this resolution.

At 1920x1080, the Low preset is the only option that clears the threshold, averaging 71 FPS. This is 11 FPS above the 60 FPS target, providing a modest margin. The Medium preset averages 55 FPS, just 5 FPS below the threshold, and its minimum of 47 FPS would cause noticeable stutter during demanding scenes. The High preset averages 47 FPS, and Ultra averages 37 FPS, both well below playable levels. The verdict data confirms Low as the best and only playable setting at this resolution, with an average of 71 FPS.

The recommendation for users who want to play The Technomancer with this hardware is to run at 1920x1080 with the Low preset. This configuration delivers 71 FPS average, which is above the 60 FPS threshold and should provide a smooth experience for most of the game. The Medium preset at 1080p is a compromise option for users who prioritize visual quality over frame rate consistency, but it falls below the playability threshold and risks dropping to 47 FPS in heavy scenes.

# The Verdict

The Intel Core i5-12400 paired with the Intel Arc B370 can run The Technomancer, but only under very specific conditions. The verdict by resolution is unambiguous: at 3840x2160, there are no playable settings. At 2560x1440, there are no playable settings. At 1920x1080, exactly one setting is playable: Low, which achieves an average of 71 FPS.

The system's inability to reach 60 FPS at 1440p or 4K stems directly from the GPU's limited performance. The Intel Arc B370's 5th percentile ranking among all GPUs places it in the company of legacy parts like the ATI Radeon HD 5770 and ATI Mobility Radeon HD 5570. These are not modern gaming GPUs, and the measured frame rates reflect that. The game, released in 2016, is not a current-generation title, yet the GPU still cannot handle it above minimal settings at 1080p.

The CPU is not the bottleneck. The Intel Core i5-12400's 72nd percentile ranking and strong multi-core scores, including 15,989 in Cinebench R23 multi-core and 18,747 in PassMark multi-thread, indicate substantial processing headroom. At 1920x1080 Low, the system delivers 71 FPS, and the frame rate scales predictably with resolution, which is the signature of a GPU-bound workload.

For users considering this hardware configuration, the practical takeaway is that The Technomancer is playable only at 1080p with the lowest settings. The 71 FPS average provides a playable experience, but there is no room for visual enhancements. The Medium preset at 1080p, with its 55 FPS average and 47 FPS minimum, falls short of the 60 FPS threshold and may introduce perceptible frame pacing issues. At higher resolutions, the game becomes effectively unplayable, with frame rates ranging from 13 to 47 FPS depending on settings.

The database ranking of 3408 out of 3696 combinations confirms that this is a low-performing setup for this game. Users seeking better results would need to consider alternative GPUs, as the CPU has demonstrated it is not the limiting factor. The Intel Arc B370's performance class, as indicated by its nearest rivals, suggests it is suited for basic tasks or very old games, not demanding Action RPGs like The Technomancer at higher settings or resolutions.