Instant compatibility check with FPS benchmarks and optimization tips
The Technomancer
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 32 | 38 | 49 |
| 1440p QHD | 46 | 59 | 69 | 90 |
| 1080p Full HD | 70 | 90 | 106 | 138 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: The Technomancer on Your System
The Technomancer, a 2016 action RPG, presents a modest computational load by modern standards, and the pairing of AMD's Ryzen 7 5800XT with Intel's Arc B580 clears the 60 FPS threshold at two of the three resolutions measured. Benchmark data indicates the combination delivers a full range of playable presets at 1920x1080, a workable but constrained set at 2560x1440, and no 60 FPS-capable preset at 3840x2160. The 5800XT sits in the 81st percentile of all CPUs with an average benchmark score of 29879, while the B580 occupies the 68th percentile of all GPUs with an average score of 23021 — a solid mid-range pairing for a title of this age, though the 4K results reveal where the graphics card runs out of headroom.
FAQ
Q: Can the Ryzen 7 5800XT + Arc B580 run The Technomancer at 1080p?
A: Yes, comfortably. Every preset from Low through Ultra averages at or above 60 FPS at 1920x1080, topping out at 138 FPS on Low and 70 FPS on Ultra.
Q: Can this combo handle 1440p?
A: Yes, with limits. Low averages 90 FPS and Medium averages 69 FPS at 2560x1440, both above the 60 FPS threshold. High (59 FPS) and Ultra (46 FPS) fall short.
Q: Is 4K playable?
A: No. The best result at 3840x2160 is 49 FPS on Low; Medium averages 38 FPS, High 32 FPS, and Ultra 25 FPS. No preset reaches 60 FPS.
Q: What settings give the best experience at each resolution?
A: Ultra at 1080p (70 FPS average), Medium at 1440p (69 FPS average), and Low at 4K (49 FPS average, below the playable threshold).
Q: How does the Ryzen 7 5800XT compare to rival CPUs in the database?
A: Its average benchmark score of 29879 is effectively tied with the AMD Ryzen 7 7840H (deltaPct 0), marginally behind the Ryzen 7 8845HS and Ryzen 7 7840HS (both -0.3%), and slightly ahead of the Ryzen 5 9600X (0.6%).
Q: Where does this CPU/GPU combo rank among tested configurations for this game?
A: It ranks 2787 out of 3696 tested combos, placing it in the middle-lower portion of the field — adequate, but not among the strongest pairings recorded for The Technomancer.
Best Settings per Resolution
At 1920x1080, the most demanding preset that holds at or above 60 FPS is Ultra, averaging 70 FPS. At 2560x1440, High drops to 59 FPS — one frame short of the threshold — so Medium is the correct ceiling there, averaging 69 FPS. At 3840x2160, no preset qualifies: Low is the fastest option at 49 FPS average, still below the 60 FPS playability line.
How This Combo Ranks
The rank of 2787 out of 3696 tested combinations places this pairing below the median for The Technomancer. That positioning makes sense given the hardware context: the Arc B580 sits in the 68th percentile of all GPUs, meaning roughly a third of the graphics cards in the database outrank it, and the game's age means many older, higher-tier cards have been measured against it. The Ryzen 7 5800XT is the stronger half of the pairing on paper — 81st percentile, 8 cores and 16 threads on Zen 3, with a Cinebench R23 multi-core score of 23794 and single-core score of 3359 — but The Technomancer does not lean on the CPU heavily enough to compensate for the GPU ceiling at higher resolutions. Among CPU rivals, the 5800XT's average score of 29879 is a statistical dead heat with the Ryzen 7 7840H at 29868, within a point of the Ryzen 7 8845HS and 7840HS at 29955, and ahead of the Ryzen 5 9600X at 29713. Swapping in any of these CPUs would not materially change the game results.
Similar Performance Alternatives
On the graphics side, the B580's average score of 23021 places it remarkably close to several notable cards. The AMD Radeon RX 580 2048SP averages 23061 (deltaPct -0.2), the NVIDIA GeForce RTX 2080 averages 22895 (0.6), the RTX 3080 averages 23172 (-0.7), and the NVIDIA P106-100 averages 23249 (-1). All four would be expected to produce nearly indistinguishable frame rates in The Technomancer, given deltas under one percent across the board. On the CPU side, the Ryzen 7 7840H, Ryzen 7 8845HS, Ryzen 7 7840HS, and Ryzen 5 9600X all fall within a fraction of a percent of the 5800XT's average score, making any of them functional equivalents for this title. A system built around an RTX 2080 or RTX 3080 paired with any of those AMD processors would deliver essentially the same measured experience: full preset coverage at 1080p, Low-to-Medium playability at 1440p, and sub-60 FPS results across the board at 4K.
CPU and GPU Roles
The scaling data points squarely at the GPU as the binding constraint. From 1080p to 1440p, average FPS falls from 138 to 90 on Low, 106 to 69 on Medium, 90 to 59 on High, and 70 to 46 on Ultra — a consistent GPU-bound decline as pixel count increases. Pushing to 4K continues the pattern: Low drops to 49, Medium to 38, High to 32, and Ultra to 25. If the CPU were the limiter, higher resolutions would show plateauing frame rates rather than proportional declines. At 1080p the CPU begins to matter more — the 138 FPS Low result approaches the range where a Zen 3 processor's single-thread performance (959 in 3DMark single-thread, 1410 in Cinebench R20 single-core) influences the ceiling — but even there, the Ultra preset's 70 FPS average shows GPU throughput remains the deciding factor between presets. The fixed presets and fixed clocks matter too: the B580 runs at 2670 MHz base and boost with 456.0 GB/s of memory bandwidth across a 192-bit bus, and that bandwidth allocation is what erodes first as resolution climbs. The 5800XT's strengths — 16 threads, a 4.80 GHz boost clock, 32 MB of shared L3 cache — are largely idle headroom for a 2016 action RPG.
The Verdict
Yes, this PC can run The Technomancer — with a resolution caveat. At 1920x1080, all four presets (Low, Medium, High, Ultra) average at or above 60 FPS, with Ultra at 70 FPS delivering the best visual experience within the playability threshold. At 2560x1440, the verdict is conditional: Low (90 FPS) and Medium (69 FPS) clear the bar, while High at 59 FPS and Ultra at 46 FPS do not. At 3840x2160 the answer is no — the best result is 49 FPS on Low, and every preset sits below the playable threshold. For players targeting 60 FPS, the recommendation is straightforward: play at 1080p on Ultra or 1440p on Medium, and avoid 4K entirely with this pairing.
Measured FPS Breakdown
1920x1080:
- Low: 138 FPS average (min/max not recorded)
- Medium: 106 FPS average, 90 minimum, 121 maximum
- High: 90 FPS average (min/max not recorded)
- Ultra: 70 FPS average (min/max not recorded)
2560x1440:
- Low: 90 FPS average (min/max not recorded)
- Medium: 69 FPS average, 59 minimum, 79 maximum
- High: 59 FPS average (min/max not recorded)
- Ultra: 46 FPS average (min/max not recorded)
3840x2160:
- Low: 49 FPS average (min/max not recorded)
- Medium: 38 FPS average, 32 minimum, 44 maximum
- High: 32 FPS average (min/max not recorded)
- Ultra: 25 FPS average (min/max not recorded)
The medium-preset frame ranges are the most informative rows in the dataset because they capture variance. At 1080p Medium, the 90–121 FPS band shows comfortable stability around the 106 FPS average. At 1440p Medium, the range tightens to 59–79 FPS around a 69 FPS average — the minimum dips one frame below the 60 FPS threshold, meaning occasional sub-60 moments occur even at the recommended preset. At 4K Medium, the 32–44 FPS band confirms the GPU is fully saturated; the 12-frame spread around the 38 FPS average indicates consistent rather than stuttery underperformance, but the entire range sits far below playable. The step structure across presets is orderly at every resolution — Low to Medium to High to Ultra each costing a predictable slice of headroom — which indicates the results are GPU-throughput-limited rather than affected by driver anomalies or CPU spikes. All figures are measured data.