Instant compatibility check with FPS benchmarks and optimization tips
The Technomancer
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 31 | 35 | 47 |
| 1440p QHD | 45 | 60 | 71 | 88 |
| 1080p Full HD | 68 | 91 | 104 | 136 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: The Technomancer on Your System
# Can AMD Ryzen 7 5800X + Intel Arc B580 Run The Technomancer?
The AMD Ryzen 7 5800X paired with the Intel Arc B580 produces a combo that ranks 2834 out of 3696 tested combinations for The Technomancer, placing it in the lower third of all tested systems. This ranking reflects a configuration that can handle the game comfortably at standard resolutions but falls short of delivering smooth performance at 4K. The benchmark data shows a system with clear strengths at 1080p and 1440p, while 4K remains out of reach for playable frame rates. The Ryzen 7 5800X, with its 8 cores and 16 threads based on Zen 3 architecture, sits at the 81st percentile among all CPUs, while the Arc B580 GPU achieves the 68th percentile among all GPUs. This combination of above-average components still struggles with the demands of The Technomancer at higher resolutions, suggesting the game's engine places significant load on the graphics subsystem.
How This Combo Ranks
The combination of the AMD Ryzen 7 5800X and Intel Arc B580 achieves a rank of 2834 out of 3696 tested combos for The Technomancer. This places the configuration in the 23rd percentile of tested systems, meaning roughly three-quarters of all tested combinations outperform it in this specific game. The ranking reflects the Arc B580's position as a mid-range graphics solution rather than a high-end performer, despite the CPU being a strong desktop processor.
The CPU component alone performs admirably in synthetic benchmarks. The Ryzen 7 5800X scores 15476 in Cinebench R23 multi-core and 1574.5 in single-core, with a Passmark multi-thread score of 27732 and single-thread score of 3445. In Geekbench, it achieves 11036 multi-core and 2032 single-core. These numbers place the 5800X at the 81st percentile of all CPUs, with an average benchmark score of 29123. Its nearest rivals in overall CPU performance include the Intel Core Ultra 5 135H (avg score 29093, 0.1% slower), the Intel Xeon Phi 7210 (avg score 29245, 0.4% faster), the Intel Core i5-13500HX (avg score 29270, 0.5% faster), and the AMD Ryzen 5 5600XT (avg score 28940, 0.6% slower). These deltas are all within 1% of the 5800X, indicating that the CPU is not the bottleneck in this configuration.
The Intel Arc B580 GPU, based on the Xe2-HPG architecture with the BMG-G21 chip, produces a Passmark G3D score of 15748 and a Geekbench Vulkan score of 109672. Its average benchmark score of 23021 places it at the 68th percentile of all GPUs. The nearest GPU rivals are remarkably close in performance: the AMD Radeon RX 580 2048SP (avg score 23061, 0.2% faster), the NVIDIA GeForce RTX 2080 (avg score 22895, 0.6% slower), the NVIDIA GeForce RTX 3080 (avg score 23172, 0.7% faster), and the NVIDIA P106-100 (avg score 23249, 1% faster). This clustering suggests the Arc B580 delivers performance roughly equivalent to these older or lower-tier cards in general compute tasks.
For The Technomancer specifically, the combo rank of 2834 out of 3696 indicates that the game's requirements favor GPUs with higher raw throughput than what the Arc B580 provides at 4K. The 12 GB of GDDR6 memory on a 192-bit bus with 456.0 GB/s bandwidth is substantial, but the 13.67 TFLOPS FP32 performance appears insufficient for this title at ultra-high resolutions. The data shows a clear ceiling at 3840x2160 where even Low settings only achieve 46.8 FPS average, below the 60 FPS playable threshold.
FAQ
Q: What is the best resolution for this combo in The Technomancer?
A: The sweet spot is 1920x1080, where all four tested settings (Low, Medium, High, Ultra) clear the 60 FPS threshold. At 2560x1440, three settings (Low, Medium, High) remain playable, while 3840x2160 has no playable settings at all.
Q: How does the Ryzen 7 5800X compare to its nearest CPU rivals?
A: The 5800X's average benchmark score of 29123 is nearly identical to its closest competitors. It is 0.1% faster than the Intel Core Ultra 5 135H (29093), 0.4% slower than the Intel Xeon Phi 7210 (29245), 0.5% slower than the Intel Core i5-13500HX (29270), and 0.6% faster than the AMD Ryzen 5 5600XT (28940). These differences are negligible in real-world gaming.
Q: What GPU performance level does the Intel Arc B580 match?
A: The Arc B580's average benchmark score of 23021 places it within 1% of several established cards. It is 0.2% slower than the AMD Radeon RX 580 2048SP (23061), 0.6% faster than the NVIDIA GeForce RTX 2080 (22895), 0.7% slower than the NVIDIA GeForce RTX 3080 (23172), and 1% slower than the NVIDIA P106-100 (23249).
Q: Can this system run The Technomancer at 4K?
A: No. At 3840x2160, the highest playable frame rate is 46.8 FPS on Low settings, which falls below the 60 FPS threshold. Ultra settings produce only 27 FPS average, High produces 30.7 FPS, and Medium produces 34.8 FPS. No 4K setting achieves playable performance.
Q: What is the most demanding setting that stays at 60 FPS at 1440p?
A: High settings at 2560x1440 produce exactly 60 FPS average, making it the most demanding playable preset at that resolution. Medium achieves 71.2 FPS and Low reaches 87.9 FPS, but Ultra drops to 45 FPS.
Q: How much performance difference exists between the CPU and GPU in this combo?
A: The CPU ranks at the 81st percentile (average score 29123) while the GPU ranks at the 68th percentile (average score 23021). The 13-percentage-point gap suggests the GPU is the limiting factor for this game, particularly at higher resolutions where the Arc B580's compute throughput becomes insufficient.
Similar Performance Alternatives
For the CPU side, the Ryzen 7 5800X's nearest rivals all fall within 0.6% of its average benchmark score. The Intel Core Ultra 5 135H (29093, 0.1% slower) represents the closest match, offering similar multi-threaded performance. The Intel Core i5-13500HX (29270, 0.5% faster) and Intel Xeon Phi 7210 (29245, 0.4% faster) also sit within a fraction of a percent. The AMD Ryzen 5 5600XT (28940, 0.6% slower) rounds out the group. Any of these CPUs would produce nearly identical frame rates in The Technomancer when paired with the same GPU, since the differences are well below 1%.
On the GPU side, the Arc B580's nearest rivals present interesting alternatives. The AMD Radeon RX 580 2048SP (23061, 0.2% faster) and NVIDIA GeForce RTX 2080 (22895, 0.6% slower) bracket the Arc B580's performance almost exactly. The NVIDIA GeForce RTX 3080 (23172, 0.7% faster) and NVIDIA P106-100 (23249, 1% faster) complete the group. For The Technomancer, swapping the Arc B580 for any of these cards would result in frame rate differences of less than 1% at the same settings and resolution. The RTX 3080's slightly higher score suggests it might edge out the Arc B580 by about 0.7% in this game, though this difference would be imperceptible in practice.
What this means for the combo ranking is that the 2834th position out of 3696 reflects the GPU's mid-pack standing more than the CPU's. A system with a weaker CPU but a stronger GPU would likely rank higher for this game, since The Technomancer appears to be GPU-bound at higher resolutions. The close clustering of GPU rivals indicates that the Arc B580 sits in a crowded performance tier, and users seeking different driver ecosystems or feature sets could choose any of these alternatives without sacrificing meaningful frame rates in this title.
The Verdict
The data provides a clear answer: this combo can run The Technomancer at 1080p and 1440p, but not at 4K. At 1920x1080, all four tested presets achieve playable frame rates, with Ultra settings producing 68.3 FPS average. At 2560x1440, the playable settings are High (60 FPS), Medium (71.2 FPS), and Low (87.9 FPS), while Ultra falls to 45 FPS. At 3840x2160, no settings reach the 60 FPS threshold, with the best result being 46.8 FPS on Low.
For gamers targeting 1080p, this system delivers excellent performance with headroom above the 60 FPS target even at maximum settings. For 1440p users, High settings exactly meet the 60 FPS threshold, providing a playable experience with good visual quality. At 4K, the verdict is unequivocal: the system cannot sustain playable frame rates at any preset, making this resolution unsuitable for this game with this hardware combination.
The 68.3 FPS at 1080p Ultra demonstrates that the system has sufficient power for the game's most demanding settings at standard resolution. The 60 FPS exactly at 1440p High suggests this is the edge of the system's capabilities for higher-resolution gaming. The 27 FPS at 4K Ultra indicates a steep performance cliff when resolution increases, pointing to the GPU's memory bandwidth and compute limits as the primary constraint.
Measured FPS Breakdown
At 3840x2160, the frame rates are consistently below playable levels. Low settings produce 46.8 FPS average, Medium produces 34.8 FPS, High produces 30.7 FPS, and Ultra produces 27 FPS. The progression shows a 19.8 FPS difference between Low and Ultra, with each settings tier costing roughly 4-8 FPS. The gap between Low and Medium (12 FPS) is the largest single jump, indicating that Medium settings add significant visual effects that strain the GPU.
At 2560x1440, the results improve substantially. Low settings achieve 87.9 FPS, Medium reaches 71.2 FPS, High hits exactly 60 FPS, and Ultra drops to 45 FPS. The difference between Low and Ultra is 42.9 FPS, showing that resolution scaling is more favorable at 1440p. The step from High to Ultra costs 15 FPS, while the step from Low to Medium costs 16.7 FPS, suggesting both resolution and settings have comparable impacts at this level.
At 1920x1080, the system shows its strongest performance. Low settings produce 136.2 FPS, Medium reaches 104.1 FPS, High achieves 90.6 FPS, and Ultra maintains 68.3 FPS. The total range from Low to Ultra is 67.9 FPS, with each settings increment costing between 13.5 and 32.1 FPS. The largest drop occurs between Low and Medium (32.1 FPS), indicating that Medium settings introduce substantial graphical enhancements.
Comparing across resolutions at the same settings reveals the scaling pattern. At Low settings, moving from 1080p to 1440p reduces frame rates by 48.3 FPS (from 136.2 to 87.9), and moving from 1440p to 4K reduces them by 41.1 FPS (from 87.9 to 46.8). At Ultra settings, the drops are 23.3 FPS (from 68.3 to 45) and 18 FPS (from 45 to 27) respectively. This shows that lower settings amplify the resolution penalty, while higher settings have more muted scaling due to the GPU already being near its limits.
Best Settings per Resolution
At 1920x1080, the most demanding preset that maintains 60 FPS or above is Ultra, which produces 68.3 FPS average. This gives users full graphical fidelity while staying comfortably above the playable threshold. The 8.3 FPS margin provides some headroom for demanding scenes, though the absence of min and max FPS data means stutter potential cannot be assessed.
At 2560x1440, the best playable setting is High, which produces exactly 60 FPS average. This leaves no margin above the threshold, meaning any particularly demanding scene could push frame rates below 60. Medium settings at 71.2 FPS offer a safer choice with 11.2 FPS of headroom, but High provides better visual quality at the cost of that safety buffer.
At 3840x2160, there is no best setting because no preset achieves 60 FPS. The closest is Low at 46.8 FPS, which falls 13.2 FPS short of the playable threshold. Users wanting to play at 4K would need to accept sub-60 FPS performance or reduce resolution.
CPU and GPU Roles
The data reveals how the CPU and GPU divide responsibilities for The Technomancer across resolutions. At 1080p, the system achieves 136.2 FPS on Low settings, suggesting the CPU can feed the GPU efficiently at this resolution. The Ryzen 7 5800X's strong single-thread score of 1574.5 in Cinebench R23 and 3445 in Passmark single-thread indicates sufficient processing power for the game's logic and draw calls.
As resolution increases to 1440p and then 4K, frame rates drop proportionally more than what pure pixel-count scaling would suggest. From 1080p Low to 1440p Low, the drop is 35.5% (136.2 to 87.9 FPS), while the pixel count increases by 77.8%. From 1440p Low to 4K Low, the drop is 46.8% (87.9 to 46.8 FPS), with pixel count increasing by 225%. This disproportionate decline indicates the GPU becomes the bottleneck at higher resolutions, with the Arc B580's 13.67 TFLOPS FP32 throughput insufficient to maintain frame rates as pixel count grows.
The settings scaling tells a similar story. At 1080p, the difference between Low and Ultra is 67.9 FPS (136.2 to 68.3), showing that the GPU has headroom to handle increased graphical load. At 1440p, the same settings range produces a 42.9 FPS difference (87.9 to 45), indicating the GPU is approaching its limits. At 4K, the range narrows to 19.8 FPS (46.8 to 27), suggesting the GPU is saturated even at Low settings and additional graphical features have diminishing frame rate costs.
The CPU's role appears consistent across resolutions, as the 5800X's 8 cores and 16 threads provide ample processing power for this 2016 action RPG. The game's genre and release date suggest it was designed for the era's CPU capabilities, and the 5800X far exceeds those requirements. The data shows no evidence of CPU limitation: even at 1080p Low with 136.2 FPS, the system maintains high frame rates without apparent processor constraint.
The GPU emerges as the dominant factor at all resolutions, but particularly at 1440p and above. The Arc B580's 12 GB memory capacity and 456.0 GB/s bandwidth are sufficient for the game's assets, but its compute throughput becomes the limiting factor as resolution increases. The 68th percentile GPU ranking versus the 81st percentile CPU ranking underscores this imbalance, with the GPU trailing the CPU by 13 percentage points in overall performance standing. For The Technomancer, upgrading the GPU would yield larger frame rate gains than upgrading the CPU, which is already performing at a level well above what this game requires.