Instant compatibility check with FPS benchmarks and optimization tips
The Medium
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 14 | 19 | 30 |
| 1440p QHD | 14 | 17 | 24 | 39 |
| 1080p Full HD | 16 | 21 | 29 | 46 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: The Medium on Your System
Best Settings per Resolution
The recorded data for this combination, AMD Ryzen 5 5600X with Intel Arc B370, shows no configuration reaches the 60 FPS playable threshold in The Medium. The verdict field confirms this: at every resolution, the playable settings list is empty, meaning no preset at any tested resolution achieves an average of 60 FPS or higher.
At 3840x2160, the most demanding preset that stays closest to 60 FPS is Low, which averages 30 FPS. The other settings fall well below: Medium averages 19 FPS, High averages 14 FPS, and Ultra averages 11 FPS. Since none of these hit the 60 FPS target, the database records no best settings for this resolution.
Moving to 2560x1440, the Low preset again produces the highest average at 39 FPS. Medium follows at 24 FPS, High at 17 FPS, and Ultra at 14 FPS. The gap between Low and Medium is substantial, a 15 FPS drop, which suggests the game's rendering load increases sharply beyond the lowest quality tier. Still, no preset reaches the playable threshold.
At 1920x1080, the situation improves but remains below target. Low settings average 46 FPS, Medium averages 29 FPS, High averages 21 FPS, and Ultra averages 16 FPS. The Low preset is the only one that comes within reasonable distance of 60 FPS, but it still falls 14 FPS short. The database's verdict lists no playable settings for 1920x1080 either, so the best settings field remains null there as well.
Across all resolutions, the pattern is consistent: the Intel Arc B370's graphics throughput is the limiting factor. The CPU, a Ryzen 5 5600X with 6 cores and 12 threads, has ample processing headroom based on its benchmark scores, but the GPU's 5th percentile ranking among all GPUs indicates very low graphics performance. In practical terms, this means players would need to accept frame rates well below the 60 FPS standard, even at 1080p with the lowest quality preset.
CPU and GPU Roles
The data reveals a clear division of labor in this pairing. The Ryzen 5 5600X is a capable desktop processor, sitting in the 75th percentile among all CPUs in the database. Its multi-threaded scores, such as 11,838 in Cinebench R23 multi-core, show strong sustained performance. The GPU, however, is an integrated-class part (labeled IGP) with a 5th percentile ranking, and its only recorded benchmark, 3DMark Steel Nomad DX12, scores 1,184 points.
When examining the FPS scaling between resolutions, the GPU's dominance becomes obvious. From 3840x2160 Low (30 FPS) to 2560x1440 Low (39 FPS), the frame rate improves by 9 FPS, a 30% increase. From 1440p Low to 1080p Low (46 FPS), the improvement is another 7 FPS, an 18% gain. This consistent, linear scaling with resolution strongly indicates that pixel throughput, a GPU-bound task, is the bottleneck. If the CPU were limiting, we would expect smaller differences between resolutions at the same settings.
The same pattern holds for settings scaling within a fixed resolution. At 1920x1080, moving from Low (46 FPS) to Medium (29 FPS) cuts performance by 17 FPS, and from Medium to High (21 FPS) by another 8 FPS. These sharp drops with increasing graphic quality are classic signs of GPU saturation. The CPU's role is secondary here; it feeds the GPU with draw calls and game logic, but the Arc B370 cannot translate that data into frames quickly enough.
At higher resolutions, the GPU's load grows even more, so the CPU's influence diminishes further. For example, at 3840x2160, the difference between Low (30 FPS) and Ultra (11 FPS) is 19 FPS, a 63% reduction. This steep penalty shows that the GPU is overwhelmed by the pixel count and shader complexity, not the CPU's ability to issue commands. In short, any attempt to improve performance on this system must focus on the graphics card, not the processor.
Similar Performance Alternatives
For the CPU, the Ryzen 5 5600X's nearest rivals in the database provide context for its headroom. The AMD Ryzen 7 4800H scores 21,749 in the aggregate benchmark, just 0.1% lower than the 5600X's 21,771. The AMD Ryzen 5 PRO 6650U scores 21,874, 0.5% higher, and the Intel Core i7-11700 scores 21,891, also 0.5% higher. The AMD EPYC 9554P rounds out the group at 21,899, 0.6% higher. These deltas are tiny, meaning any of these CPUs would behave nearly identically in The Medium when paired with the same GPU. None of them would change the outcome, because the bottleneck is not the processor.
For the GPU, the nearest rivals are far more telling. The Intel Arc B370's average benchmark score is 1,184. The ATI Mobility Radeon HD 5570 scores 1,186, just 0.2% higher. The ATI Radeon HD 5770 scores 1,190, 0.5% higher. The AMD Radeon HD 7650M scores 1,192, 0.7% higher. The AMD FirePro M2000 scores 1,168, 1.4% lower. These are all older, low-end parts from a different era, and their performance is within a few percentage points of the Arc B370. In practical terms, swapping the GPU for any of these would produce nearly identical frame rates in The Medium, all failing to reach 60 FPS. The data suggests that the Arc B370 is not a gaming-oriented discrete GPU; it sits in the same performance class as integrated and legacy mobile graphics solutions.
The Verdict
Based on the measured FPS data, this PC cannot run The Medium at a playable 60 FPS at any resolution or preset. The verdict by resolution is unambiguous: 3840x2160, 2560x1440, and 1920x1080 all have empty playable settings lists. The best-case scenario is 1080p Low, which averages 46 FPS, but that falls below the 60 FPS threshold. The database's playable threshold is set at 60 FPS, and no configuration meets it.
At 4K, the situation is dire. Even the lowest settings produce only 30 FPS average, which is half the target. At 1440p, Low settings yield 39 FPS, still 21 FPS short. At 1080p, Low settings yield 46 FPS, which is closer but still not enough for smooth gameplay. The minimum FPS values, where recorded, reinforce this: at 1080p Medium, the minimum is 24 FPS, and at 1440p Medium, the minimum is 21 FPS. These dips would make the game feel stuttery and inconsistent.
If you have this exact hardware, the practical advice is to lower the resolution and settings as far as possible, but even then, you will not hit 60 FPS. The Arc B370 is the primary constraint, and its 5th percentile ranking among all GPUs means it is not suited for demanding titles like The Medium. The CPU is not the issue; it has the headroom to handle the game's logic, but the GPU cannot render frames fast enough. Upgrading the GPU is the only path to playability, but the data here shows the current combination is below the threshold.
Measured FPS Breakdown
The following numbers come directly from the recorded measurements. Each entry lists resolution, settings, and average FPS plus minimum and maximum where available.
At 3840x2160:
- High: 14 FPS average, no min or max recorded.
- Low: 30 FPS average, no min or max recorded.
- Medium: 19 FPS average, with min 16 and max 22.
- Ultra: 11 FPS average, no min or max recorded.
At 2560x1440:
- High: 17 FPS average, no min or max recorded.
- Low: 39 FPS average, no min or max recorded.
- Medium: 24 FPS average, with min 21 and max 28.
- Ultra: 14 FPS average, no min or max recorded.
At 1920x1080:
- High: 21 FPS average, no min or max recorded.
- Low: 46 FPS average, no min or max recorded.
- Medium: 29 FPS average, with min 24 and max 33.
- Ultra: 16 FPS average, no min or max recorded.
The min and max data points, where present, show a consistent pattern. At 1080p Medium, the range is 24 to 33 FPS, a 9 FPS spread. At 1440p Medium, the range is 21 to 28 FPS, a 7 FPS spread. At 4K Medium, the range is 16 to 22 FPS, a 6 FPS spread. These ranges indicate that the game's frame pacing is unstable, with noticeable dips that would be perceptible during play. The lack of min and max for other settings suggests the database did not capture those values, but the averages alone are enough to judge performance.
FAQ
Q: Can this PC run The Medium at 1080p with any settings?
A: No. The highest average at 1080p is 46 FPS on Low settings, which is below the 60 FPS playable threshold. The verdict lists no playable settings for 1920x1080.
Q: What is the best performing preset at 1440p?
A: Low settings produce the highest average at 39 FPS. Medium averages 24 FPS, High averages 17 FPS, and Ultra averages 14 FPS. None reach 60 FPS.
Q: How does the CPU compare to its nearest rivals?
A: The Ryzen 5 5600X has an average benchmark score of 21,771. The AMD Ryzen 7 4800H is 0.1% lower, the AMD Ryzen 5 PRO 6650U is 0.5% higher, the Intel Core i7-11700 is 0.5% higher, and the AMD EPYC 9554P is 0.6% higher. These differences are negligible for gaming.
Q: Is the GPU the bottleneck in this system?
A: Yes. The Intel Arc B370 ranks in the 5th percentile among all GPUs, and its only recorded benchmark score is 1,184 in 3DMark Steel Nomad DX12. FPS scales heavily with resolution and settings, indicating GPU-bound performance.
Q: What GPUs perform similarly to the Intel Arc B370?
A: The nearest rivals are the ATI Mobility Radeon HD 5570 (0.2% higher), ATI Radeon HD 5770 (0.5% higher), AMD Radeon HD 7650M (0.7% higher), and AMD FirePro M2000 (1.4% lower). All are within a few percentage points of the Arc B370.
Q: What is the best possible average FPS this combination can achieve?
A: The highest recorded average is 46 FPS at 1920x1080 with Low settings. No other resolution or preset exceeds this value in the measured data.