Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

The Medium
Horror 2021

The Medium

59%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
89 FPS
Ultra 1080p Measured
31 FPS

1440p (2K / QHD)

Low 1440p Measured
77 FPS
Ultra 1440p Measured
27 FPS

4K (Ultra HD)

Low 4K Measured
61 FPS
Ultra 4K Measured
24 FPS
27ms Frame Time
41ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,470
Your CPU 19,593
Graphics Card
Required 29,366
Your GPU 23,021

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 29 36 61
1440p QHD 27 35 46 77
1080p Full HD 31 37 55 89

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 37
1920x1080 Low 89
1920x1080 Medium 55
1920x1080 Ultra 31
2560x1440 High 35
2560x1440 Low 77
2560x1440 Medium 46
2560x1440 Ultra 27
3840x2160 High 29
3840x2160 Low 61
3840x2160 Medium 36
3840x2160 Ultra 24

Performance Analysis: The Medium on Your System

The short answer is yes, but only on Low settings. The AMD Ryzen 5 5500 paired with Intel's Arc B580 runs The Medium — Bloober Team's dual-reality horror title released on January 28, 2021 — but measured data shows this pairing sits firmly in the lower tier for this game, ranking 2740th out of 3724 tested combinations. At every resolution from 1080p to 4K, only the Low preset clears the 60 FPS playable threshold: 89.2 FPS at 1920x1080, 76.8 FPS at 2560x1440, and 61.2 FPS at 3840x2160. Everything above Low, at every resolution, falls short of 60 FPS, and the near-flat scaling between 1080p and 1440p on higher presets points to a CPU-side ceiling as much as a GPU one.

Measured FPS Breakdown

All figures below are measured average frame rates from the benchmark database; minimum and maximum frame rates were not captured for this combination, so averages are the sole basis for judgment.

At 1920x1080, the combo delivers 89.2 FPS on Low, 55.3 FPS on Medium, 36.9 FPS on High, and 31.4 FPS on Ultra. That is a steep drop-off for a single step from Low to Medium — a loss of nearly 34 FPS — which suggests ray-traced or heavy post-processing features toggle on above the Low preset and tax the B580's 20 ray tracing cores hard. The gap between Medium and High (18.4 FPS) is nearly as punishing, while High to Ultra costs only another 5.5 FPS, indicating diminishing visual return once the heaviest effects are already enabled.

At 2560x1440, the numbers compress: 76.8 FPS on Low, 46.2 FPS on Medium, 35.2 FPS on High, and 27.2 FPS on Ultra. Note how close 1440p High (35.2) is to 1080p High (36.9) — a difference of just 1.7 FPS despite a 78% increase in pixel count. That is the signature of a CPU or engine limitation, not a raw GPU throughput limit.

At 3840x2160, results are 61.2 FPS on Low, 36.4 FPS on Medium, 28.6 FPS on High, and 23.6 FPS on Ultra. The fact that 4K Low (61.2) still exceeds 60 FPS is genuinely useful — the B580's 12 GB of GDDR6 across a 192-bit bus with 456.0 GB/s of bandwidth gives it headroom at high resolution when effects are stripped back. But 4K Medium losing almost 25 FPS against 1440p Medium (46.2 to 36.4) shows where the memory bandwidth and shading throughput of 2560 shader units finally give out.

How This Combo Ranks

Within The Medium's rankings, this pairing places 2740th out of 3724 tested CPU/GPU combinations — roughly the bottom quarter of the database for this game. That placement is consistent with the raw component standings. The Ryzen 5 5500 sits in the 73rd percentile of all CPUs with an average benchmark score of 19593, while the Arc B580 sits in the 68th percentile of all GPUs with an average score of 23021. Both are mid-pack parts individually; The Medium simply punishes this particular stack harder than most modern titles, likely because of its dual-reality rendering, which draws two worlds simultaneously and stresses both shader throughput and memory bandwidth.

Against its closest CPU rivals, the Ryzen 5 5500 is effectively dead-even: the AMD Ryzen AI 5 430 scores 19617 (a -0.1% delta), the Intel Core i5-12500 scores 19668 (-0.4%), the Intel Core i5-11600KF scores 19723 (-0.7%), and the Intel Core i7-10700F scores 19499 (+0.5% for the 5500). None of those swaps would meaningfully change this game's outcome. The GPU side tells the same story: the B580's 23021 average is within a rounding error of the Radeon RX 580 2048SP (23061, -0.2%), the GeForce RTX 2080 (22895, +0.6%), the GeForce RTX 3080 (23172, -0.7%), and the P106-100 (23249, -1%).

Similar Performance Alternatives

Because the nearest-rival data brackets this combo so tightly on both sides, the list of hardware that would behave nearly identically in The Medium is concrete. On the CPU side, a Ryzen AI 5 430, Core i5-12500, Core i5-11600KF, or Core i7-10700F would all land within a fraction of a percent of the 5500's aggregate score, and the flat CPU scaling seen between 1080p and 1440p High implies the in-game difference would be small as well. The 5500 is a 6-core, 12-thread Zen 3 (Cezanne) chip on a 7 nm TSMC process, boosting to 4.20 GHz with 16 MB of L3 cache — respectable single-thread numbers (2319 in Cinebench R23 single-core, 1730 in Geekbench single-core) but modest multi-core throughput (16429 in R23 multi-core).

On the GPU side, an RTX 2080, RTX 3080, or RX 580 2048SP would produce comparable aggregate results per the database's average scores, though the -0.7% to +0.6% deltas reflect synthetic averages rather than game-specific ray tracing behavior, so per-title variance around those figures is plausible. The B580 itself is a 5 nm Battlemage part with 13.67 TFLOPS of FP32 compute, DirectX 12 Ultimate support, and Vulkan 1.4 compliance — a modern feature set wrapped around mid-tier throughput.

FAQ

Q: Can the Ryzen 5 5500 + Arc B580 run The Medium at 60 FPS?

A: Yes, at every tested resolution — but only on Low settings: 89.2 FPS at 1080p, 76.8 FPS at 1440p, and 61.2 FPS at 4K. No higher preset reaches 60 FPS at any resolution.

Q: What is the best-looking setting this combo can handle at 1080p?

A: Medium is the closest near-miss at 55.3 FPS, but it does not meet the 60 FPS threshold. The verdict data designates Low (89.2 FPS) as the best playable setting at 1920x1080.

Q: Can this pairing do 4K at all?

A: Barely, on Low, at 61.2 FPS — just above the playable threshold. 4K Medium drops to 36.4 FPS, which is not smooth for a horror game reliant on atmosphere and camera pans.

Q: Is the CPU or the GPU the bottleneck?

A: The data indicates the GPU is the primary limiter on Low-to-Medium steps, but the CPU becomes the ceiling at High settings — 1080p High (36.9 FPS) and 1440p High (35.2 FPS) are nearly identical despite the resolution jump.

Q: How does this combo rank against other hardware tested in The Medium?

A: It ranks 2740 out of 3724 combinations, placing it in the lower quarter of results for this game.

Q: Would a different CPU in the same class fix the frame rates?

A: Unlikely. The 5500's nearest rivals — Ryzen AI 5 430, i5-12500, i5-11600KF, i7-10700F — all score within roughly one percent of it in aggregate benchmarks.

CPU and GPU Roles

The resolution-by-resolution scaling reveals a two-act story. On the Low preset, the game scales like a GPU-bound title: 89.2 to 76.8 to 61.2 FPS as resolution climbs from 1080p to 1440p to 4K, with each pixel-count increase shaving a proportionate chunk off the frame rate. Here the B580 is doing the work and doing it adequately.

On the High preset, the picture inverts. 1080p High produces 36.9 FPS and 1440p High produces 35.2 FPS — a gap of 1.7 FPS across a massive increase in GPU load. When dropping resolution stops buying frame rate, the CPU or game engine is the limiter, and the Ryzen 5 5500 — with its 65 W TDP, PCIe Gen 3 interface, and DDR4 dual-channel memory bandwidth of 51.2 GB/s — is the prime suspect. Note also that the B580 connects over PCIe 4.0 x8; on a Gen 3 platform like AM4 with this CPU, the card receives half the lanes' worth of Gen 4 bandwidth, which can compound overhead in bandwidth-sensitive scenes. Ultra at 1080p (31.4 FPS) versus 1440p (27.2 FPS) shows a similar compression, confirming that above Medium settings the 5500 cannot feed frames fast enough for the B580 to matter.

The Medium's dual-reality rendering likely explains the unusual severity: two simultaneously rendered worlds effectively double the draw calls and shader invocations a mid-tier CPU-GPU pair must absorb.

Best Settings per Resolution

Applying the 60 FPS playable threshold to the measured data:

  • 1920x1080: Low, at 89.2 FPS. Medium manages 55.3 FPS, falling 4.7 FPS short, so Low is the highest preset that qualifies.
  • 2560x1440: Low, at 76.8 FPS. Medium drops to 46.2 FPS, well under threshold.
  • 3840x2160: Low, at 61.2 FPS. The margin here is thin — just 1.2 FPS above the threshold — so any scene heavier than the benchmarked sequence could dip below smooth play.

The pattern is unambiguous: for this combination, The Medium is a Low-settings game at every resolution. Players who prioritize resolution over detail get a workable experience — 4K Low at 61.2 FPS with 12 GB of VRAM to spare on paper — while players who want Medium or higher visuals need different hardware than either of these components can provide.