Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your system exceeds recommended specs. Enjoy max settings!
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 56 | 73 | 87 | 129 |
| 1440p QHD | 94 | 124 | 147 | 219 |
| 1080p Full HD | 137 | 180 | 214 | 283 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
Measured FPS Breakdown
The benchmark data for Rust with the Intel Core Ultra 9 290K Plus and NVIDIA GeForce RTX 4090 reveals a clear performance hierarchy across resolutions and presets. At 1920x1080, the Low preset delivers an average of 283 FPS, which is the highest raw frame rate recorded in this dataset. Stepping up to Medium at the same resolution yields 214 FPS on average, with a minimum of 182 FPS and a maximum of 246 FPS, showing that even the lower bound remains far above the 60 FPS playability threshold. High at 1080p produces 180 FPS on average, while Ultra still holds strong at 137 FPS, indicating that even the most demanding settings at the lowest resolution leave substantial headroom.
Moving to 2560x1440, the pattern shifts slightly but remains robust. The Low preset reaches 219 FPS on average, a 64 FPS drop from the 1080p Low figure, which illustrates the scaling cost of higher pixel counts. Medium at 1440p averages 147 FPS, with a minimum of 125 and a maximum of 169 FPS; those min/max values suggest consistent frame pacing under load. High at 1440p averages 124 FPS, while Ultra drops to 94 FPS, still clearing the 60 FPS bar by a comfortable margin of 34 frames. The gap between Low and Ultra at this resolution is 125 FPS, which is a wider spread than at 1080p, where the difference between Low and Ultra is 146 FPS.
At 3840x2160, the data tells a more constrained story. Low averages 129 FPS, which is a substantial reduction from 1440p Low but still well above playable. Medium at 4K averages 87 FPS, with a minimum of 74 and a maximum of 100 FPS; this is the only preset at 4K where both min and max figures are provided, and the 26 FPS range between them indicates moderate variance under real-world conditions. High at 4K drops to an average of 73 FPS, while Ultra falls to 56 FPS, missing the 60 FPS playability threshold. The progression from Low to Ultra at 4K shows a 73 FPS decline, highlighting how resolution scaling disproportionately affects the most demanding settings.
Best Settings per Resolution
At 1920x1080, the most demanding preset that remains at or above 60 FPS is Ultra, with an average of 137 FPS. This means the entire settings range is playable at this resolution, and the data suggests that users can push the Ultra preset without concern for frame rate dips below the playability threshold. The 137 FPS figure is more than double the 60 FPS minimum, providing ample room for competitive play or high-refresh-rate displays.
At 2560x1440, Ultra also qualifies as the best settings choice, averaging 94 FPS. The margin above 60 FPS is 34 frames, which is narrower than at 1080p but still solid. The benchmark data shows that all four presets at 1440p exceed the playable threshold, with even the most demanding Ultra preset maintaining a 34 FPS cushion, suggesting that this combination handles 1440p with ease across the board.
At 3840x2160, the best settings that stay at or above 60 FPS is High, with an average of 73 FPS. The verdict data confirms that High, Low, and Medium are all playable at 4K, but Ultra falls short at 56 FPS. The 73 FPS average for High represents a 13 FPS margin over the threshold, which is functional but not generous. Medium at 4K averages 87 FPS, which offers a larger buffer, but High is designated as the best playable setting because it is the most demanding preset that still clears 60 FPS. The data implies that at 4K, users must choose between visual quality and frame rate headroom, with High striking the optimal balance.
CPU and GPU Roles
The scaling between resolutions provides insight into which component dominates in Rust. Comparing the 1080p Low average of 283 FPS to the 1440p Low average of 219 FPS shows a 22.6% drop, while 1440p Low to 4K Low (129 FPS) represents a 41.1% further decline. This steep degradation as resolution increases points to the GPU becoming the primary bottleneck at higher pixel counts, since the CPU workload for Rust's simulation logic remains relatively constant while the rendering load scales with resolution.
The preset scaling at each resolution further clarifies the component roles. At 1080p, the gap between Low (283 FPS) and Ultra (137 FPS) is 146 FPS, or roughly a 51.6% reduction. At 1440p, the Low-to-Ultra gap is 125 FPS (from 219 to 94), a 42.9% reduction. At 4K, the gap narrows to 73 FPS (from 129 to 56), a 43.4% reduction. The fact that the absolute FPS loss from preset changes shrinks as resolution increases is consistent with GPU-bound scenarios: at 4K, the GPU is already saturated, so preset changes have less absolute impact than at 1080p where the GPU has more headroom.
The data suggests that at 1080p, the CPU plays a more significant role relative to the GPU, given that the RTX 4090 is capable of extremely high frame rates that approach CPU-driven limits. The Core Ultra 9 290K Plus, with its 24 cores and 24 threads and a boost clock of 5.80 GHz, provides the single-thread performance needed to feed the GPU at these high rates. At 4K, the GPU becomes the dominant factor, as evidenced by the 56 FPS Ultra result, which falls below the playable threshold despite the CPU's capabilities. The benchmark results indicate a balanced system where the CPU matters most at lower resolutions and the GPU takes over at higher ones, with the crossover occurring somewhere between 1440p and 4K.
How This Combo Ranks
The combination of Intel Core Ultra 9 290K Plus and NVIDIA GeForce RTX 4090 ranks 60th out of 3723 tested combos in Rust, placing it in the top 1.6% of all configurations. This percentile position reflects the strength of both components in this game, though it is notably the rank is relative to other combos in the database, not an absolute measure of playability. The CPU alone sits at the 96th percentile against all CPUs, while the GPU is at the 88th percentile against all GPUs, indicating that the processor is the stronger relative performer in this pairing.
The combo rank of 60 suggests that there are 59 other combinations that achieve higher frame rates in Rust, which is plausible given that some configurations may pair even higher-end CPUs or more specialized hardware. However, the measured FPS data shows that this combo clears the playable threshold at all resolutions except 4K Ultra, so the rank reflects competitive standing rather than practical limitations. The data implies that for Rust specifically, this combo is near the top of the pyramid, with only a small fraction of tested systems outperforming it.
FAQ
Q: Can this PC run Rust at 4K with Ultra settings?
A: No. The measured average FPS at 3840x2160 with Ultra settings is 56 FPS, which falls below the 60 FPS playable threshold. The verdict data lists only High, Low, and Medium as playable at 4K.
Q: What is the best 4K preset that stays playable?
A: High is the most demanding preset at 3840x2160 that remains at or above 60 FPS, with an average of 73 FPS. Medium also qualifies at 87 FPS, but High offers the best visual quality within the playable envelope.
Q: How much FPS does this combo lose when going from 1080p to 4K at Medium settings?
A: At 1920x1080 Medium, the average is 214 FPS. At 3840x2160 Medium, the average is 87 FPS. This represents a reduction of 127 FPS, or roughly a 59.3% decrease.
Q: Are all settings playable at 1440p?
A: Yes. The verdict data shows that High, Low, Medium, and Ultra are all playable at 2560x1440. The lowest average among these is Ultra at 94 FPS, which still exceeds the 60 FPS threshold by 34 frames.
Q: What is the minimum FPS recorded for this combo at 1080p Medium?
A: The minimum FPS at 1920x1080 with Medium settings is 182 FPS, with a maximum of 246 FPS and an average of 214 FPS. This min value is still more than triple the playable threshold.
Q: How does the GPU's rank compare to the combo's rank in Rust?
A: The GPU is at the 88th percentile against all GPUs, while the combo ranks 60th out of 3723 in Rust, which corresponds to roughly the 98.4th percentile. This indicates that the combo's performance in Rust is substantially better than the GPU's general-purpose percentile would suggest.
The Verdict
The data clearly shows that this PC can run Rust at all three tested resolutions, with the caveat that 4K Ultra is not playable. At 1920x1080, the Ultra preset averages 137 FPS, which is more than double the 60 FPS threshold, and even the most demanding settings leave significant headroom for dips. At 2560x1440, Ultra averages 94 FPS, providing a solid 34 FPS cushion over the playable threshold, making this resolution the sweet spot for maximum visual quality without compromise. At 3840x2160, High is the best playable setting at 73 FPS, while Medium offers a safer 87 FPS average if users prioritize consistency over absolute fidelity. The 4K Ultra result of 56 FPS is the single instance where this combo fails to clear the threshold, but the overall verdict is that this hardware is more than capable for Rust, with the 1440p Ultra experience being particularly strong.
Similar Performance Alternatives
The nearest rivals for the CPU provide context for what other processors would behave similarly in this combo. The Intel Core Ultra 9 285K has an average benchmark score of 83807, which is just 0.2% lower than the Core Ultra 9 290K Plus, making it a nearly identical performer in synthetic tests. The AMD EPYC 4584PX scores 83090, a 1.1% delta, while the AMD EPYC 9135 scores 82980, a 1.2% delta; both are within a hair of the 290K Plus. The AMD EPYC 7F72 scores 85072, which is 1.3% higher, meaning it would offer marginally better CPU-bound performance in Rust at lower resolutions.
For the GPU, the nearest rivals show some unexpected company. The Intel Arc Pro A60 matches the RTX 4090's average benchmark score at 60326, a 0% delta, though this likely reflects the benchmark methodology rather than real-world gaming equivalence. The AMD Radeon Pro Vega 48 scores 60140, just 0.3% lower, and the AMD Radeon Pro W6600M scores 61896, which is 2.5% higher. The AMD Radeon PRO V710 scores 58657, a 2.9% delta below the RTX 4090. These comparisons suggest that in the database's synthetic benchmarks, the RTX 4090's nearest peers are professional workstation cards, which may not translate directly to gaming performance in Rust. The data implies that if a user were to swap the CPU to a Core Ultra 9 285K, they would see virtually identical FPS, while swapping the GPU to one of these rivals would likely produce a different gaming experience than the synthetic scores suggest.