Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

87%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
216 FPS
Ultra 1080p Measured
93 FPS

1440p (2K / QHD)

Low 1440p Measured
148 FPS
Ultra 1440p Measured
64 FPS

4K (Ultra HD)

Low 4K Measured
88 FPS
Ultra 4K Measured
38 FPS
8.2ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 84,003
Graphics Card
Required 28,194
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 50 59 88
1440p QHD 64 84 100 148
1080p Full HD 93 122 145 216

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 122
1920x1080 Low 216
1920x1080 Medium 145
1920x1080 Ultra 93
2560x1440 High 84
2560x1440 Low 148
2560x1440 Medium 100
2560x1440 Ultra 64
3840x2160 High 50
3840x2160 Low 88
3840x2160 Medium 59
3840x2160 Ultra 38

Performance Analysis: Rust on Your System

# Can Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 3080 Run Rust?

Benchmark measurements place this Intel Core Ultra 9 290K Plus paired with an NVIDIA GeForce RTX 3080 at a solid position for Rust, a survival title that demands consistent frame delivery across varied built environments. The combination lands at rank 998 out of 3,723 tested combos in this game, placing it comfortably in the upper quartile of systems. Measured FPS data shows the platform clears the 60 FPS playability threshold at every tested resolution, though the margin narrows significantly at 4K with higher presets. The CPU sits in the 96th percentile among all processors, while the GPU holds the 68th percentile among all graphics cards, a pairing of top-tier compute with upper-mid-range rendering that produces predictable scaling behavior across Rust's four quality presets.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates across all settings. The Low preset produces an average of 216 FPS, which is the single fastest figure recorded in the entire benchmark set. Medium averages 145 FPS with a minimum of 123 and maximum of 166, showing tight frame pacing even under load. High averages 122 FPS, while Ultra drops to 93 FPS on average. Every 1080p preset clears the 60 FPS threshold by a substantial margin, with even the most demanding Ultra setting nearly 55% above the playability line.

Moving to 2560x1440, frame rates remain playable but show expected scaling pressure. Low averages 148 FPS, a 31% reduction from the 1080p Low result. Medium averages 100 FPS with minimums of 85 and maximums of 115, demonstrating consistent delivery. High averages 84 FPS, and Ultra averages 64 FPS — the only sub-100 average at this resolution, yet still above the 60 FPS floor. The spread between Low and Ultra at 1440p is 84 FPS, compared to a 123 FPS spread at 1080p, indicating that resolution scaling compresses the settings range.

At 3840x2160, the picture changes dramatically. Low averages 88 FPS, which remains comfortably playable. Medium averages 59 FPS with a minimum of 50 and maximum of 68, sitting right at the edge of the playability threshold. High averages 50 FPS, falling below 60. Ultra averages 38 FPS, which is the worst result recorded and represents a 57% drop from the 4K Low figure. The 4K data reveals that only the Low preset maintains a clear margin above 60 FPS, and even that margin shrinks to 28 FPS above the threshold compared to 156 FPS above at 1080p.

The measured data includes min and max values only for Medium presets across all three resolutions. At 1080p Medium, the 123 FPS minimum still exceeds the 4K Low average. At 1440p Medium, the 85 FPS minimum remains playable. At 4K Medium, the 50 FPS minimum dips below the playability threshold, confirming that this preset cannot guarantee smooth delivery on this combination.

CPU and GPU Roles

The Intel Core Ultra 9 290K Plus carries 24 cores and 24 threads with a boost clock of 5.80 GHz, placing it in the 96th percentile of all CPUs. Its Cinebench R23 multi-core score of 51,731 and single-core score of 7,303 indicate massive headroom for Rust's simulation and entity-update workloads. The RTX 3080, by contrast, sits in the 68th percentile of GPUs with a Passmark G3D score of 25,086. This imbalance suggests the GPU is the limiting factor at higher resolutions, while the CPU has ample capacity to feed frames at lower settings.

The scaling between 1080p and 1440p tells a clear story. At Low settings, 1080p produces 216 FPS while 1440p produces 148 FPS — a 68 FPS drop. At Ultra settings, the drop is from 93 to 64 FPS, a 29 FPS reduction. The diminishing absolute gap at higher presets indicates that the GPU becomes progressively more stressed as settings increase, while the CPU continues to provide frames without bottlenecking. The 4K data reinforces this: Low drops to 88 FPS, a 60 FPS loss from 1440p Low, while Ultra drops to 38 FPS, a 26 FPS loss from 1440p Ultra. The percentage losses are strikingly consistent — roughly 40% from 1080p to 1440p and another 40% from 1440p to 4K at Low settings, but only 31% and 41% at Ultra settings.

Preset scaling at a fixed resolution reveals where the GPU bottleneck tightens. At 1080p, moving from Low to Ultra costs 123 FPS (216 to 93). At 1440p, the same preset jump costs 84 FPS (148 to 64). At 4K, it costs 50 FPS (88 to 38). The shrinking absolute cost of preset increases at higher resolutions indicates that the GPU's pixel-throughput limits dominate, while the CPU's role in preparing draw calls remains constant. Rust's procedural world generation and server-side entity tracking benefit from the CPU's 24 threads, but the measured frame rates at 4K Ultra (38 FPS) suggest the RTX 3080's 10 GB of GDDR6X memory and 760.3 GB/s bandwidth are insufficient for that workload.

The CPU's nearest rivals in aggregate benchmark scores include the Intel Core Ultra 9 285K at 0.2% higher average score and the AMD EPYC 4584PX at 1.1% lower. These deltas are negligible for gaming workloads, meaning the 290K Plus provides no meaningful advantage over its direct predecessor in Rust. The GPU's nearest rivals, including the NVIDIA P106-100 at 0.3% lower and AMD Radeon RX 6600M at 0.4% lower, are dramatically different hardware in terms of architecture and memory, yet their aggregate scores land within half a percent — a reminder that Passmark averages do not directly translate to gaming performance.

Similar Performance Alternatives

For the CPU, the Intel Core Ultra 9 285K scores 0.2% higher on aggregate benchmarks, making it functionally interchangeable for Rust. The AMD EPYC 4584PX scores 1.1% lower, and the AMD EPYC 9135 scores 1.2% lower, both server-class parts that would behave similarly in synthetic tests but may differ in gaming due to memory latency characteristics. The AMD EPYC 7F72 scores 1.3% higher than the 290K Plus, though this is a data center processor with different platform requirements.

For the GPU, the nearest rivals are less intuitive. The NVIDIA P106-100 scores 0.3% lower, the AMD Radeon Pro Vega 16 scores 0.3% lower, the AMD Radeon RX 6600M scores 0.4% lower, and the AMD Radeon R9 M290X scores 0.4% lower. None of these are direct performance equivalents in real games — the RTX 3080's 8704 shading units and 68 RT cores vastly outclass these parts. The aggregate benchmark scores mask the RTX 3080's architecture advantage in rasterization-heavy titles like Rust. Users seeking similar real-world Rust performance should look for GPUs with comparable memory bandwidth and shading throughput, though the FACT PACK data does not provide direct gaming scores for these rivals.

The practical takeaway from the rival data: the CPU has multiple near-identical alternatives within 1.3% aggregate score, while the GPU's rivals are only comparable in synthetic averages, not in actual gaming workloads. For Rust specifically, the CPU choice matters less than the GPU, since even a 1.3% slower CPU would not change the measured FPS at any resolution given the GPU-bound nature of higher presets.

How This Combo Ranks

The combination ranks 998th out of 3,723 tested combos in Rust, placing it in the 73rd percentile of all systems tested for this game. This rank reflects the GPU's mid-pack position (68th percentile) pulling down an otherwise top-tier CPU (96th percentile). The rank of 998 is not a verdict on playability — the measured data shows every resolution has at least one playable preset — but rather an indicator of how this combo stacks against systems with stronger GPUs.

The rank implies that roughly 2,725 tested combinations outperform this pairing in Rust, likely those with RTX 3080 Ti or higher cards paired with comparable CPUs. However, the rank also implies this system beats roughly 2,700 other combos, many of which will struggle to maintain 60 FPS at 1440p Ultra. The rank of 998 with a playable 4K Low preset (88 FPS) puts this system in a strong position for a game that is notoriously demanding on both CPU and GPU due to its large multiplayer maps and persistent entity processing.

FAQ

Q: Can this system run Rust at 4K with the Ultra preset?

A: No. Measured data shows 4K Ultra averages 38 FPS, which falls below the 60 FPS playability threshold. The best 4K preset is Low, which averages 88 FPS.

Q: What is the highest playable preset at 1440p?

A: Ultra is playable at 2560x1440 with an average of 64 FPS, clearing the 60 FPS threshold by 4 FPS. All four presets at this resolution are playable, with Low reaching 148 FPS.

Q: How does the RTX 3080 compare to its nearest benchmark rivals?

A: The RTX 3080 scores 23,172 on average benchmarks, sitting 0.3% below the NVIDIA P106-100 and 0.4% below both the AMD Radeon Pro Vega 16 and RX 6600M. These aggregate differences are minor, but real gaming performance will differ substantially due to architectural differences.

Q: Is the Intel Core Ultra 9 290K Plus significantly faster than its closest rival?

A: No. The 290K Plus scores 84,003 on average benchmarks, which is 0.2% lower than the Intel Core Ultra 9 285K and 1.3% lower than the AMD EPYC 7F72. The 290K Plus is effectively a statistical tie with these parts.

Q: What frame rates does this system achieve at 1080p Medium?

A: 1080p Medium averages 145 FPS with a minimum of 123 and maximum of 166. This is the only preset at any resolution with full min/max data provided.

Q: Does this system meet the 60 FPS threshold at 4K?

A: Only the Low preset at 4K meets the threshold, averaging 88 FPS. Medium averages 59 FPS (just below 60), High averages 50 FPS, and Ultra averages 38 FPS.

Best Settings per Resolution

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Low, delivering an average of 88 FPS. Medium averages 59 FPS, one frame below the threshold, making it technically unplayable by the stated criteria. High and Ultra average 50 and 38 FPS respectively, both well below playability.

At 2560x1440, Ultra is the best playable preset with an average of 64 FPS. High averages 84 FPS, Medium averages 100 FPS, and Low averages 148 FPS. The 64 FPS Ultra result provides only a 4 FPS margin above the threshold, so users seeking consistency may prefer High's 84 FPS.

At 1920x1080, Ultra averages 93 FPS, providing a 33 FPS margin above the playability threshold. High averages 122 FPS, Medium averages 145 FPS, and Low averages 216 FPS. The 93 FPS Ultra result is the best combination of visual quality and frame delivery across all tested settings.

The Verdict

This PC can run Rust, and it can do so at every tested resolution provided the settings are chosen correctly. At 3840x2160, the system clears 60 FPS only with the Low preset, averaging 88 FPS. At 2560x1440, all four presets are playable, with Ultra averaging 64 FPS and Low reaching 148 FPS. At 1920x1080, all presets are playable, with Ultra averaging 93 FPS and Low reaching 216 FPS.

The verdict by resolution: 4K is playable but limited to Low settings for a consistent 60 FPS experience. 1440p is fully playable across all settings, though Ultra's 64 FPS average leaves little headroom for heavy multiplayer scenes. 1080p offers the best experience, with even Ultra delivering 93 FPS. The data indicates this pairing is GPU-bound at higher resolutions, so users prioritizing 4K should consider a stronger graphics card, while those playing at 1080p or 1440p will find this system well-suited for Rust's demands. The CPU's top-tier percentile ranking ensures that even the 216 FPS Low preset at 1080p does not appear to introduce a CPU bottleneck, though the FACT PACK does not include separate CPU and GPU frame time data to confirm this. Overall, this is a capable Rust machine for mainstream resolutions, with a clear performance ceiling at 4K.