Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

82%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
118 FPS
Ultra 1080p Measured
51 FPS

1440p (2K / QHD)

Low 1440p Measured
81 FPS
Ultra 1440p Measured
35 FPS

4K (Ultra HD)

Low 4K Measured
48 FPS
Ultra 4K Measured
21 FPS
14.9ms Frame Time
22ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 84,003
Graphics Card
Required 28,194
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 27 32 48
1440p QHD 35 46 54 81
1080p Full HD 51 67 79 118

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 67
1920x1080 Low 118
1920x1080 Medium 79
1920x1080 Ultra 51
2560x1440 High 46
2560x1440 Low 81
2560x1440 Medium 54
2560x1440 Ultra 35
3840x2160 High 27
3840x2160 Low 48
3840x2160 Medium 32
3840x2160 Ultra 21

Performance Analysis: Rust on Your System

The Intel Core Ultra 9 290K Plus paired with the Intel Arc B570 presents a curious case for Rust, a survival title known for its demanding simulation and rendering loads. This combination lands in the lower-middle tier of tested configurations, and the measured frame rates reveal a system that is heavily constrained by its graphics component at higher resolutions, while showing surprising strength at 1080p. The data suggests this is a pairing with a distinct performance ceiling that changes character dramatically depending on the target resolution.

How This Combo Ranks

In the benchmark database, this specific CPU and GPU combination ranks at 2996 out of 3723 tested combos for Rust. This places it in the bottom 20th percentile of all tested systems, indicating that while it is not a bottom-tier performer, it sits well below the median experience. The rank suggests that most other hardware pairings deliver higher average frame rates in this game.

This ranking is somewhat surprising given the strength of the individual components in synthetic benchmarks. The Intel Core Ultra 9 290K Plus is a formidable processor, scoring 51731 in Cinebench R23 multi-core and 7303 in single-core, which puts it in the 96th percentile of all CPUs. The Intel Arc B570 GPU, meanwhile, scores 14195 in Passmark G3D and sits in the 65th percentile of all GPUs. Despite these solid individual scores, the pairing's in-game rank is low, highlighting that Rust's specific engine workload does not translate directly from these synthetic metrics.

The disconnect between the high CPU percentile and the low combo rank implies that the GPU is the primary bottleneck. With a GPU in the 65th percentile, the system's overall capability is dragged down, especially at higher resolutions where the GPU workload increases. The rank of 2996 out of 3723 suggests that many systems with slightly weaker CPUs but stronger GPUs would outperform this combo in Rust, as the game appears to reward graphics throughput more heavily than raw CPU compute power in this configuration.

Best Settings per Resolution

The measured data provides clear guidance on what settings are playable at each resolution, with the playable threshold defined as 60 FPS average.

  • 3840x2160 (4K): No settings preset achieves a playable frame rate. The highest average FPS is 48 at Low settings, which falls short of the 60 FPS threshold. The Ultra preset drops to 21 FPS, and High is 27 FPS, making 4K entirely unplayable for this combo.
  • 2560x1440 (1440p): Only the Low preset is playable, delivering an average of 81 FPS. The Medium preset falls to 54 FPS, which is below the threshold, and High drops to 46 FPS. For a smooth 60+ FPS experience at 1440p, users must stick to Low settings.
  • 1920x1080 (1080p): This is the sweet spot for this combo. Three presets are playable: High at 67 FPS, Medium at 79 FPS, and Low at 118 FPS. The High preset is the most demanding that stays above 60 FPS, making it the recommended choice for maximum visual quality. The Ultra preset is not playable at 51 FPS.

The data indicates a steep performance cliff between 1080p and 1440p. While 1080p High is comfortable, 1440p demands the lowest settings to maintain fluidity, and 4K is simply out of reach.

CPU and GPU Roles

The performance scaling across resolutions reveals a classic GPU-bound scenario. As resolution increases, the average FPS drops significantly, which is the hallmark of graphics card limitation.

At 1920x1080, the CPU has more headroom to feed the GPU. The difference between Low (118 FPS) and High (67 FPS) is 51 FPS, a substantial gap that shows the GPU is doing more work as settings increase. The jump from High (67 FPS) to Medium (79 FPS) is 12 FPS, and from Medium to Low is 39 FPS. This steep scaling with settings at the same resolution indicates the GPU is the limiting factor, as the CPU can likely handle the increased draw calls but the GPU struggles with the added pixel and shading work.

Moving to 2560x1440, the GPU bottleneck becomes more severe. The High preset drops to 46 FPS from 67 FPS at 1080p, a 21 FPS loss for a 1.78x increase in pixel count. The Low preset drops from 118 FPS to 81 FPS, a 37 FPS loss. This disproportionate drop at Low settings suggests that even at the lowest graphical fidelity, the GPU cannot keep up with the pixel throughput required at 1440p.

At 3840x2160, the GPU is completely overwhelmed. The Low preset at 4K (48 FPS) is slower than the High preset at 1440p (46 FPS), which is a stark indicator of the pixel fill rate limits of the Intel Arc B570. The scaling between resolutions shows that the CPU is not the bottleneck; if it were, we would see similar FPS numbers across resolutions for the same preset. Instead, the data shows a consistent and dramatic FPS drop as resolution climbs, confirming that the GPU is the dominant performance limiter at all resolutions above 1080p.

FAQ

Q: Can this PC run Rust at 1080p with high settings?

A: Yes. The measured data shows an average of 67 FPS at 1920x1080 with High settings, which clears the 60 FPS playable threshold.

Q: What is the best playable preset at 1440p?

A: Only the Low preset is playable at 2560x1440, delivering 81 FPS. Medium falls to 54 FPS, which is below the playable threshold.

Q: Is 4K gaming possible with this combo in Rust?

A: No. All presets at 3840x2160 fail to reach 60 FPS. The highest average is 48 FPS on Low, making 4K unplayable.

Q: How does the combo rank compare to other tested systems?

A: It ranks 2996 out of 3723 tested combos, placing it in the bottom 20th percentile of all configurations tested for Rust.

Q: Which component is the performance bottleneck?

A: The GPU is the clear bottleneck. The Intel Arc B570, which sits in the 65th percentile of GPUs, struggles to maintain frame rates as resolution increases, while the CPU in the 96th percentile is not the limiting factor.

Q: What is the frame rate difference between Low and High settings at 1080p?

A: At 1920x1080, Low settings produce 118 FPS while High settings produce 67 FPS, a difference of 51 FPS.

Measured FPS Breakdown

The following data represents the exact measured average, minimum, and maximum frame rates for each resolution and settings preset.

3840x2160 (4K):

  • High: Avg 27 FPS
  • Low: Avg 48 FPS
  • Medium: Avg 32 FPS, Min 27 FPS, Max 37 FPS
  • Ultra: Avg 21 FPS

2560x1440 (1440p):

  • High: Avg 46 FPS
  • Low: Avg 81 FPS
  • Medium: Avg 54 FPS, Min 46 FPS, Max 62 FPS
  • Ultra: Avg 35 FPS

1920x1080 (1080p):

  • High: Avg 67 FPS
  • Low: Avg 118 FPS
  • Medium: Avg 79 FPS, Min 67 FPS, Max 91 FPS
  • Ultra: Avg 51 FPS

The minimum and maximum values for Medium settings show the variance players can expect. At 1080p Medium, the range from 67 FPS to 91 FPS indicates a stable experience, while at 1440p Medium, the range from 46 FPS to 62 FPS shows more significant dips that can affect smoothness.

The Verdict

This PC can run Rust, but only under specific conditions. The verdict by resolution is clear: at 1920x1080, the system is capable of a solid gaming experience, with the High preset delivering 67 FPS and the Low preset delivering 118 FPS. The Medium preset at 79 FPS also offers a good balance. However, the Ultra preset at 51 FPS is not playable.

At 2560x1440, the system is only playable on the Low preset, achieving 81 FPS. Any higher preset drops below the 60 FPS threshold, making them unsuitable for smooth gameplay.

At 3840x2160, the system is not playable at any preset. The best result is 48 FPS on Low, which is well below the playable threshold.

In summary, this is a 1080p gaming machine for Rust. It offers a comfortable margin above the 60 FPS target at 1080p with high visual fidelity, but it is not suitable for higher resolutions without sacrificing significant graphical quality.

Similar Performance Alternatives

Based on the nearest rivals for both the CPU and GPU, several hardware combinations would exhibit similar performance characteristics in Rust.

The Intel Core Ultra 9 285K is the closest CPU rival, with an average benchmark score of 83807 versus the 290K Plus's 84003, a delta of 0.2%. This processor would effectively behave identically in gaming scenarios, as the performance difference is negligible.

For the GPU, the Intel Arc A750 is the most direct rival, scoring 20582 against the Arc B570's 20556, a delta of -0.1%. This means the Arc A750 would deliver almost exactly the same frame rates in Rust, making it a viable alternative if the B570 is unavailable.

The NVIDIA GeForce RTX 3070 Mobile is another close GPU rival, with a score of 20534 and a delta of 0.1%. While this is a mobile part, its performance in this specific benchmark is nearly identical to the B570, suggesting similar in-game results.

It is important to note that the AMD EPYC 7F72 CPU rival, despite having a higher average score of 85072 (a delta of -1.3%), would not meaningfully change the gaming outcome. Since the GPU is the bottleneck, any of these CPU alternatives would result in the same performance ceiling in Rust. The data implies that swapping the CPU within this rival group yields no perceivable difference, while swapping the GPU to a similarly-scored part also maintains the same frame rates.