Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your system exceeds recommended specs. Enjoy max settings!
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 56 | 73 | 87 | 129 |
| 1440p QHD | 94 | 124 | 147 | 219 |
| 1080p Full HD | 137 | 180 | 214 | 292 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
This analysis examines the measured performance of the Intel Core Ultra 7 270K Plus paired with the NVIDIA GeForce RTX 4090 in Rust. The data is derived from direct benchmarking, with the CPU and GPU individually ranking in the 96th and 88th percentiles among all tested hardware, respectively. The combination sits at rank 55 out of 3723 tested combos for this game, placing it in the top 1.5% of systems evaluated. Throughout this report, performance thresholds reference a playable standard of 60 FPS, and all figures are taken directly from the measurement set.
Best Settings per Resolution
At 3840x2160, the most demanding preset that maintains an average of at least 60 FPS is High, producing an average of 73 FPS. The Ultra preset falls below the playable threshold with an average of 56 FPS, meaning High is the ceiling for smooth 4K gameplay. The Medium preset offers a more comfortable margin at 87 FPS, and Low reaches 129 FPS, but High represents the highest visual quality that remains playable.
At 2560x1440, all four presets clear the 60 FPS barrier, allowing Ultra to be selected as the best settings. Ultra delivers an average of 94 FPS, which is well above the threshold while providing maximum visual fidelity. The progression from Low at 219 FPS, through Medium at 147 FPS, to High at 124 FPS shows consistent scaling, but Ultra’s 94 FPS is the clear choice for quality-focused play at this resolution.
At 1920x1080, the system has ample headroom across every preset. Ultra again serves as the best settings, with an average of 137 FPS. High runs at 180 FPS, Medium at 214 FPS, and Low at 292 FPS, but since Ultra maintains a high frame rate, there is no reason to drop below it. The data indicates that 1080p Ultra is not only playable but provides a strong refresh-rate-friendly experience.
FAQ
Q: What is the playable threshold used in this analysis?
A: The playable threshold is 60 FPS. Any preset with an average frame rate at or above this value is considered playable, per the verdictByResolution data.
Q: Can this combo run Rust at 4K Ultra settings?
A: No. At 3840x2160 Ultra, the average FPS is 56, which falls below the 60 FPS threshold. The highest playable preset at 4K is High, with an average of 73 FPS.
Q: How does the CPU’s single-thread performance compare to its multi-thread performance?
A: In Cinebench R23, the CPU scores 2439 in single-core and 44253 in multi-core, a ratio indicating strong scaling across its 24 cores and 24 threads. The Passmark single-thread score is 5068, while the multithread score is 68574.
Q: What is the GPU’s memory configuration and bandwidth?
A: The RTX 4090 features 24 GB of GDDR6X memory on a 384-bit bus, providing a bandwidth of 1.01 TB/s. This large pool and high bandwidth support high-resolution textures common in survival games.
Q: Which resolution shows the largest gap between Low and Ultra presets?
A: At 1920x1080, the gap is 155 FPS (292 FPS Low versus 137 FPS Ultra). At 2560x1440, the gap is 125 FPS (219 versus 94), and at 3840x2160, the gap is 73 FPS (129 versus 56). The absolute difference shrinks as resolution increases.
Q: Is the RTX 4090 still in production?
A: No. The production status is listed as “End-of-life,” with a release date of September 19, 2022. Its successor is the GeForce 50 series.
How This Combo Ranks
The combo of Intel Core Ultra 7 270K Plus and NVIDIA GeForce RTX 4090 ranks 55th out of 3723 tested combinations for Rust. This places it in the 98.5th percentile of all systems benchmarked for this game, indicating near-top-tier performance. The ranking reflects the synergy between a CPU with a 96th percentile standing among all processors and a GPU with an 88th percentile standing among all graphics cards. In practical terms, this means the system outperforms the vast majority of configurations tested, leaving only a small set of combos with higher average frame rates.
The rank is particularly notable because Rust is a survival game with demanding simulation and rendering workloads. The CPU’s high multi-threaded throughput, evidenced by a Cinebench R23 multi-core score of 44253, helps handle the complex world interactions, while the GPU’s 82.58 TFLOPS FP32 performance drives high-resolution rendering. The data shows that this pairing avoids significant bottlenecks at most settings, as frame rates scale predictably with resolution changes rather than collapsing due to component limitations.
Comparatively, the GPU’s nearest rivals in overall benchmark score—such as the Intel Arc Pro A60 and AMD Radeon Pro Vega 48—are professional or workstation-class parts that do not match the RTX 4090’s gaming-oriented feature set. Similarly, the CPU’s nearest rivals are server processors like the Intel Xeon 6520P and AMD EPYC 4564P, which prioritize core counts over gaming clock speeds. This combo’s rank in Rust likely benefits from the consumer-focused design of both components, with the CPU’s 5.50 GHz boost clock and the GPU’s 2520 MHz boost clock providing responsive performance.
Similar Performance Alternatives
Looking at the CPU’s nearest rivals by average benchmark score, the Intel Xeon 6520P matches the Core Ultra 7 270K Plus almost exactly, with a deltaPct of 0. This server chip would deliver similar compute throughput in multithreaded workloads, though its architecture may not offer the same single-thread performance in gaming scenarios. The AMD EPYC 4564P is 1.5% faster on average, and the AMD EPYC 9175F is 1.9% faster, while the AMD EPYC 4565P leads by 2.1%. These differences are small enough that in Rust, where frame rates are often limited by game engine logic, users might see negligible variation between these CPUs.
For the GPU, the nearest rivals are more surprising. The Intel Arc Pro A60 matches the RTX 4090’s average benchmark score with a deltaPct of 0, despite being a workstation card. The AMD Radeon Pro Vega 48 is 0.3% slower, the AMD Radeon Pro W6600M is 2.5% faster, and the AMD Radeon PRO V710 is 2.9% slower. However, these comparisons are based on aggregate benchmark scores, not Rust-specific performance. The RTX 4090’s advantage in real games comes from its 24 GB VRAM and driver optimizations, which are not fully captured in generic compute benchmarks. Users considering alternatives should note that the nearest rival scores do not necessarily translate to identical gaming frame rates.
In practice, a system with an Intel Xeon 6520P in place of the Core Ultra 7 270K Plus would likely produce similar average frame rates in Rust, assuming the motherboard supports the same memory and PCIe configurations. On the GPU side, swapping in an AMD Radeon Pro W6600M might yield slightly better raw benchmark scores, but its professional drivers and smaller memory pool could reduce performance in gaming workloads. The data suggests that the Core Ultra 7 270K Plus and RTX 4090 combination is well-matched, with neither component being an outlier relative to its peer group.
Measured FPS Breakdown
At 3840x2160, the system delivers 129 FPS on Low, 87 FPS on Medium, and 73 FPS on High, but drops to 56 FPS on Ultra. The Medium preset shows a minimum of 74 FPS and a maximum of 100 FPS, indicating some frame time variance but no dips below the playable threshold. The High and Low presets do not have recorded min/max values, but their averages suggest stable performance. The step from Medium to High is a 14 FPS reduction, while High to Ultra is a 17 FPS reduction, showing that the Ultra preset imposes a significant load increase.
At 2560x1440, the frame rates are substantially higher. Low averages 219 FPS, Medium 147 FPS, High 124 FPS, and Ultra 94 FPS. The Medium preset again has min/max data, ranging from 125 FPS to 169 FPS. The gap between Low and Medium is 72 FPS, Medium to High is 23 FPS, and High to Ultra is 30 FPS. This scaling indicates that the GPU is the primary limiter at lower presets, while the CPU begins to play a larger role as settings increase, though the system never approaches a CPU-bound state.
At 1920x1080, performance is exceptionally high across the board. Low runs at 292 FPS, Medium at 214 FPS, High at 180 FPS, and Ultra at 137 FPS. The Medium preset shows a min of 182 FPS and a max of 246 FPS, representing a 64 FPS range. The relative drops between presets are 78 FPS (Low to Medium), 34 FPS (Medium to High), and 43 FPS (High to Ultra). At this resolution, the combination of high CPU single-thread performance and GPU raw power results in frame rates that would satisfy even high-refresh-rate monitors.
The Verdict
The benchmark data clearly indicates that this PC can run Rust at playable frame rates across most resolutions and settings. At 3840x2160, the verdict lists High, Low, and Medium as playable, with High being the best settings at 73 FPS. Ultra is not playable at 4K, as its 56 FPS average falls short of the 60 FPS threshold. For users with 4K displays, the recommendation is to use High settings for a balance of visual quality and smoothness.
At 2560x1440, all four presets are playable, with Ultra achieving 94 FPS. This is the sweet spot for this combo, as it allows maximum settings while maintaining a comfortable margin above 60 FPS. The 94 FPS average also leaves room for occasional dips without dropping below the threshold, as evidenced by the Medium preset’s 125 FPS minimum.
At 1920x1080, every preset is playable, with Ultra delivering 137 FPS. This resolution is clearly not a challenge for the system, and users can enable all visual features without concern. The verdict for 1080p is unambiguous: run Ultra and enjoy frame rates well above the playable threshold. Overall, the only configuration that fails to meet the 60 FPS standard is 4K Ultra, which is a demanding scenario for any hardware. For all other combinations of resolution and preset, this system provides a playable experience.
CPU and GPU Roles
The data reveals how the CPU and GPU contributions shift across resolutions. At 1920x1080, the system achieves 292 FPS on Low and 137 FPS on Ultra, a drop of 155 FPS. This large reduction suggests that the GPU is heavily loaded even at lower settings, while the CPU has enough headroom to maintain high frame rates. The CPU’s Passmark single-thread score of 5068 and Cinebench R20 single-core score of 3453 indicate strong per-core performance, which is critical for Rust’s game logic. At 1080p, the GPU is the dominant factor, as lowering resolution does not proportionally increase performance.
Moving to 2560x1440, the frame rates drop across all presets, but the relative pattern remains similar. Low runs at 219 FPS versus 292 FPS at 1080p, a 25% reduction. Ultra runs at 94 FPS versus 137 FPS, a 31% reduction. The slightly larger drop at Ultra suggests that the GPU’s rendering load becomes more significant at higher settings, but the CPU still keeps up. The 24-core, 24-thread CPU with a 3.70 GHz base clock and 5.50 GHz boost clock provides consistent throughput, as shown by its Cinebench R23 multi-core score of 44253.
At 3840x2160, the performance picture changes notably. Low runs at 129 FPS, which is 41% lower than at 1440p, and Ultra drops to 56 FPS, which is 40% lower. The fact that the percentage drop from 1440p to 4K is similar for both Low and Ultra indicates that the GPU is the primary bottleneck at this resolution. The RTX 4090’s 82.58 TFLOPS FP32 performance is substantial, but 4K resolution demands enormous pixel throughput. The CPU’s role diminishes at 4K, as the frame rate is increasingly limited by the GPU’s ability to fill pixels. However, the CPU must still maintain the game’s simulation, and its high multithreaded scores ensure that it does not become a limiting factor.
The scaling between presets also illustrates the division of labor. At 4K, the gap between Low and Ultra is 73 FPS, while at 1440p it is 125 FPS, and at 1080p it is 155 FPS. This narrowing gap at higher resolutions confirms that the GPU is the limiting component at 4K, as raising settings has less impact when the GPU is already saturated. Conversely, at 1080p, the wide gap suggests that the GPU has spare capacity, and the CPU’s single-thread performance is sufficient to exploit it. In summary, the CPU is more influential at lower resolutions and lower presets, while the GPU becomes the dominant factor at 4K and higher settings. This combo maintains playability in all but the most extreme configuration, with the CPU providing a strong foundation and the GPU delivering the raw rendering power needed for high-resolution play.