Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 29 | 38 | 44 | 66 |
| 1440p QHD | 48 | 64 | 75 | 112 |
| 1080p Full HD | 70 | 92 | 110 | 163 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 4060 is a modern mid-range desktop combination, and in Rust, the measured data shows a clear story about what this system can and cannot do. With a combo rank of 2008 out of 3723 tested configurations, this setup sits near the middle of the pack, not a top-tier performer but far from inadequate. The numbers reveal a system that is fully capable at 1080p, comfortably playable at 1440p, and only truly constrained at 4K with higher presets.
Measured FPS Breakdown
At 1920x1080, the combination delivers strong performance across all four tested presets. The Low preset produces an average of 163 FPS, which is exceptionally high and indicates the CPU and GPU have ample headroom at this resolution. Moving up to Medium, the average drops to 110 FPS, with a minimum of 93 FPS and a maximum of 126 FPS, showing a consistent frame delivery that stays well above the 60 FPS playability threshold. The High preset averages 92 FPS, still a very smooth experience with no minimum or maximum recorded in the data. The most demanding preset at 1080p, Ultra, averages 70 FPS, which is above the 60 FPS threshold but leaves less margin for drops in busy scenes.
At 2560x1440, the performance scales down as expected but remains respectable. The Low preset yields an average of 112 FPS, a significant drop from the 1080p figure but still very fast. Medium averages 75 FPS, with a minimum of 64 FPS and a maximum of 87 FPS, meaning the frame rate occasionally brushes against the 60 FPS line but generally stays above it. The High preset averages 64 FPS, which is just barely above the playable threshold, and the data shows this is the highest preset that maintains 60 FPS on average at this resolution. Ultra drops to an average of 48 FPS, which falls below the threshold and would result in a less fluid experience.
At 3840x2160, the RTX 4060's 8 GB memory and 128-bit bus begin to show their limits. The Low preset averages 66 FPS, just above the 60 FPS threshold, making it the only playable option at this resolution. Medium drops to an average of 44 FPS, with a minimum of 38 FPS and a maximum of 51 FPS, indicating a clear performance cliff. The High preset averages 38 FPS, and Ultra bottoms out at 29 FPS. The gap between Low and Medium at 4K is substantial, suggesting that the memory bandwidth and GPU compute are the primary bottlenecks rather than the CPU.
How This Combo Ranks
The combo rank of 2008 out of 3723 tested configurations places this system in the 54th percentile of all combinations tested for Rust. This is a middle-of-the-road position, meaning roughly half of the tested systems perform better and half perform worse. The data indicates that this is not a high-end enthusiast setup, but it is also far from a low-end one. The ranking reflects the balance between the Core Ultra 7 265's strong multi-core capabilities and the RTX 4060's mid-range rasterization performance.
The CPU itself is an above-average performer, with a percentile of 93 against all CPUs, meaning it outperforms 93 percent of all processors in the database. Its average benchmark score of 64640 places it very close to the AMD EPYC 4464P, which scores 64823 with a delta of -0.3 percent, and the AMD EPYC 9124 at 65104 with a delta of -0.7 percent. This means the Core Ultra 7 265 is essentially on par with those server-class chips in synthetic tests, though those EPYC parts are not typical gaming CPUs. The GPU, however, is more modest, with a percentile of 61 against all GPUs and an average benchmark score of 17639. Its nearest rival, the AMD Radeon HD 7790, scores 17666 with a delta of -0.2 percent, showing that the RTX 4060 is just barely ahead of that much older card in raw benchmark scores, though the architectural differences are vast.
Similar Performance Alternatives
For the CPU, the nearest rivals in benchmark scores are the AMD EPYC 4464P, the Intel Core Ultra 7 265F, the AMD EPYC 7343, and the AMD EPYC 9124. The Core Ultra 7 265F is particularly noteworthy because it is the same chip without integrated graphics, scoring 64438 with a delta of 0.3 percent, meaning it performs nearly identically. The AMD EPYC 7343 scores 64202 with a delta of 0.7 percent, and the AMD EPYC 9124 scores 65104 with a delta of -0.7 percent. In gaming, these EPYC parts are unusual choices, but their benchmark scores indicate they would offer similar CPU-bound performance in Rust, though their platform costs and features differ significantly. The Core Ultra 7 265F would be the most direct alternative, offering the same core architecture and clock behavior without the iGPU.
For the GPU, the nearest rivals are the AMD Radeon HD 7790, the AMD Radeon 780M, the AMD Radeon Pro 560, and the AMD Radeon Pro 460. The AMD Radeon 780M is an integrated graphics solution found in some laptop and desktop APUs, and its score of 17588 with a delta of 0.3 percent means it is nearly identical to the RTX 4060 in synthetic benchmarks. This is surprising but reflects the benchmark methodology; in real gaming, the RTX 4060's dedicated memory and drivers would likely provide a different experience. The AMD Radeon Pro 560 and Pro 460 are older professional GPUs with scores of 17551 and 17509, deltas of 0.5 and 0.7 percent respectively. These would not be recommended for modern gaming, but the data shows they sit in the same performance bracket in these specific tests. None of these rivals would be direct upgrades or downgrades; they simply occupy a similar performance tier in synthetic workloads.
The Verdict
Can this PC run Rust? The answer depends heavily on resolution and preset. At 1920x1080, the system clears 60 FPS on every preset, including Ultra, which averages 70 FPS. This means that at 1080p, the user has full freedom to enable the highest settings without worrying about the playability threshold. At 2560x1440, the system maintains 60 FPS on High, Medium, and Low presets, with High averaging 64 FPS. The Ultra preset falls short at 48 FPS, so users at 1440p should stick to High or below for a smooth experience. At 3840x2160, only the Low preset clears 60 FPS, averaging 66 FPS. Every other preset at 4K falls below the threshold, with Medium at 44 FPS, High at 38 FPS, and Ultra at 29 FPS. The verdict is clear: this is a 1080p and 1440p machine for Rust, with 4K playable only at the lowest settings.
CPU and GPU Roles
The data shows a distinct shift in bottleneck behavior as resolution changes. At 1920x1080, the difference between Low and Ultra is 93 FPS (163 versus 70), which indicates that the GPU is being pushed harder at higher presets while the CPU has enough headroom to maintain high frame rates. The fact that Low hits 163 FPS suggests the CPU is capable of feeding the GPU at very high rates, and the GPU becomes the limiting factor as settings increase. At 2560x1440, the gap between Low and Ultra narrows to 64 FPS (112 versus 48), showing that the GPU is now more stressed at all presets, but the CPU still keeps the Low preset well above 100 FPS. This indicates the CPU is not a significant constraint at 1440p.
At 3840x2160, the gap between Low and Ultra is 37 FPS (66 versus 29), and the Low preset barely clears 60 FPS. This is a clear sign that the GPU is the dominant bottleneck at 4K. The RTX 4060's 8 GB memory and 272.0 GB/s bandwidth are insufficient for higher presets at this resolution, and the CPU's performance is largely irrelevant because the GPU cannot render frames fast enough. The scaling from 1080p Low to 4K Low shows a drop from 163 FPS to 66 FPS, a 59 percent reduction, which is almost entirely attributable to GPU load. Conversely, the scaling from 1080p Low to 1080p Ultra shows a 57 percent reduction, also GPU-driven. The CPU's role is most visible at 1080p Low, where the high average of 163 FPS demonstrates that the Core Ultra 7 265's 20 cores and 20 threads can handle Rust's simulation and networking workloads without limiting the frame rate.
Best Settings per Resolution
At 1920x1080, the best settings are Ultra, which averages 70 FPS. This is the highest preset available, and it stays above the 60 FPS threshold, so there is no reason to compromise on visual quality at this resolution. The minimum FPS is not recorded for Ultra, but the average is comfortably above the threshold. At 2560x1440, the best settings are High, averaging 64 FPS. This is the most demanding preset that maintains 60 FPS on average, and it should be chosen over Medium (75 FPS) if visual fidelity is the priority, though the margin above the threshold is slim. At 3840x2160, the best settings are Low, averaging 66 FPS. This is the only preset that clears 60 FPS, and it does so by a small margin. Users at 4K must accept Low settings to achieve a playable frame rate, and even then, the minimum FPS is not recorded, so there is some uncertainty about worst-case performance.
In summary, this combination is a solid 1080p and 1440p performer for Rust, with the ability to run Ultra at 1080p and High at 1440p. At 4K, it is limited to Low settings for a consistent 60 FPS experience. The CPU is more than sufficient for this game, ranking in the 93rd percentile, while the GPU is the limiting factor at higher resolutions. The measured data provides a clear guide for users: prioritize resolution over preset if targeting 60 FPS, or accept lower resolutions for higher visual quality.