Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 32 | 38 | 56 |
| 1440p QHD | 41 | 54 | 64 | 95 |
| 1080p Full HD | 59 | 78 | 92 | 138 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 2060 SUPER is a combination of a modern, high-core-count desktop processor with a Turing-generation graphics card that has since reached end-of-life status. For Rust, a survival game that demands consistent frame pacing and benefits from strong single-thread CPU performance, this pairing produces results that vary sharply depending on the resolution and quality preset selected. The recorded benchmark data shows that the combo is capable of smooth play at 1080p and 1440p, but it falls short of the 60 FPS threshold at 4K across all tested settings.
How This Combo Ranks
The database ranks this specific CPU and GPU pairing at position 2640 out of 3723 tested combinations for Rust. That places the combo in the lower third of all recorded configurations, which might seem surprising given the CPU’s strength, but it reflects the limiting role of the GPU at higher resolutions and the demanding nature of the game’s rendering engine. Being in the 29th percentile overall means that a large majority of tested systems deliver higher average frame rates in Rust, but the ranking is heavily influenced by 4K results and by the GPU’s age relative to the CPU.
The disparity between the two components is clear when looking at their individual standing. The Intel Core Ultra 7 265 sits in the 93rd percentile against all CPUs in the database, indicating it is among the top tier of processors for general compute and gaming workloads. Its average benchmark score is 64,640. Meanwhile, the RTX 2060 SUPER sits in the 62nd percentile against all GPUs, with an average benchmark score of 18,093. This gap of 31 percentile points between the CPU and GPU shows a system where the processor has far more headroom than the graphics card can exploit, especially when resolution scales upward.
The combo’s rank in Rust specifically should be read as a warning about balance. At 1080p, the CPU can push the GPU to its limits, but at 4K, the GPU becomes the dominant constraint. The data shows that the best 4K result is only 56 FPS on Low settings, which is below the playable threshold of 60 FPS. This makes the overall rank of 2640 a fair representation of a system that is strong at lower resolutions but cannot maintain playability at the highest resolution tested.
CPU and GPU Roles
The division of labor between the Intel Core Ultra 7 265 and the RTX 2060 SUPER changes dramatically as resolution and preset quality shift. At 1920x1080, the CPU has enough single-thread performance to feed the GPU efficiently, and the results confirm that the GPU is the primary limiting factor. The average frame rate moves from 138 FPS on Low down to 59 FPS on Ultra, a drop of 79 FPS, which indicates that the graphics card’s rendering load is the main variable. The CPU’s 20 cores and 20 threads, with a boost clock of 5.30 GHz, are more than sufficient to handle Rust’s simulation and draw calls at this resolution.
At 2560x1440, the GPU’s workload increases, and the frame rates reflect that pressure. The average drops from 95 FPS on Low to 41 FPS on Ultra, a 54 FPS spread. The CPU still has headroom, but the GPU is now working closer to its limits. The medium preset at this resolution produces 64 FPS with a minimum of 54 FPS, showing that the system can hold near the playable threshold but with occasional dips below it.
At 3840x2160, the GPU becomes the absolute bottleneck. The average frame rates are 56 FPS on Low, 38 FPS on Medium, 32 FPS on High, and 24 FPS on Ultra. None of these reach the 60 FPS threshold, and even the Low preset, which drastically reduces the GPU load, cannot push past 56 FPS. This is a clear indication that the RTX 2060 SUPER lacks the raw throughput needed for 4K Rust, regardless of how capable the CPU is. The CPU’s role at this resolution is reduced to keeping the game logic running, while the GPU struggles to fill the frame buffer.
The scaling between presets also reveals where the GPU saturates. At 1080p, moving from Low to Medium costs 46 FPS, while moving from Medium to High costs 14 FPS, and from High to Ultra costs 19 FPS. At 1440p, the Low to Medium step costs 31 FPS, Medium to High costs 10 FPS, and High to Ultra costs 13 FPS. At 4K, the Low to Medium step costs 18 FPS, Medium to High costs 6 FPS, and High to Ultra costs 8 FPS. The diminishing returns at higher resolutions suggest that the GPU is running out of compute resources, and further preset increases yield smaller absolute penalties.
Measured FPS Breakdown
At 1920x1080, the system delivers its best results. On Low settings, the average frame rate is 138 FPS, which is more than double the playable threshold and provides a very responsive experience. On Medium settings, the average drops to 92 FPS, with a minimum of 79 FPS and a maximum of 106 FPS, meaning the frame time variance is acceptable for competitive play. On High settings, the average is 78 FPS, which remains comfortably above 60 FPS, though no minimum or maximum was recorded for this preset. On Ultra settings, the average falls to 59 FPS, which is just below the playable threshold, so players seeking a consistent 60 FPS experience should avoid the Ultra preset at this resolution.
At 2560x1440, the results are more moderate. Low settings produce an average of 95 FPS, which is still well above the threshold. Medium settings yield an average of 64 FPS, with a minimum of 54 FPS and a maximum of 73 FPS, so the average is playable but the minimum can dip below the target during heavy scenes. High settings drop to an average of 54 FPS, which is below the threshold and may feel stuttery in dense environments. Ultra settings fall to 41 FPS, which is not suitable for smooth gameplay. The verdict for this resolution lists Low and Medium as playable, with Medium being the best playable setting at an average of 64 FPS.
At 3840x2160, the system cannot reach playable status on any preset. Low settings produce an average of 56 FPS, which is close to the threshold but still short of it. Medium settings average 38 FPS, with a minimum of 32 FPS and a maximum of 43 FPS, showing significant frame drops. High settings average 32 FPS, and Ultra settings average 24 FPS. The verdict for 4K lists no playable settings, meaning the system is not recommended for Rust at this resolution, even on the lowest quality preset.
Similar Performance Alternatives
For the CPU, the nearest rivals in the database are all close in average benchmark score. The AMD EPYC 4464P scores 64,823, which is 0.3% higher than the Core Ultra 7 265’s 64,640. The Intel Core Ultra 7 265F scores 64,438, which is 0.3% lower. The AMD EPYC 7343 scores 64,202, which is 0.7% lower. The AMD EPYC 9124 scores 65,104, which is 0.7% higher. These deltas are all within one percent, so in Rust, any of these processors would behave nearly identically to the Core Ultra 7 265. The practical takeaway is that the CPU is not the limiting factor in this system, and swapping it for any of these alternatives would not change the frame rates meaningfully, since the GPU is the bottleneck at higher resolutions.
For the GPU, the nearest rivals are similarly close in benchmark score. The NVIDIA GeForce RTX 3060 Mobile scores 18,159, which is 0.4% higher than the RTX 2060 SUPER’s 18,093. The AMD Radeon Pro 5700 scores 18,189, which is 0.5% higher. The AMD Radeon RX 460 scores 18,373, which is 1.5% higher. The Intel Arc A770M scores 18,383, which is 1.6% higher. These differences are small, so a system with any of these GPUs would produce nearly identical frame rates in Rust. The RTX 3060 Mobile is a laptop part, but its score is close enough that desktop users should expect similar performance characteristics. The Radeon Pro 5700 and RX 460 are also within a narrow band, meaning the RTX 2060 SUPER is firmly in a performance class that cannot handle 4K Rust but can manage 1080p and 1440p at lower presets.
FAQ
Q: Can this PC run Rust at 1920x1080 with High settings?
A: Yes. The measured average frame rate at 1080p High is 78 FPS, which is above the playable threshold of 60 FPS. The verdict for 1080p lists High as the best playable setting, with an average of 78 FPS.
Q: Is the Intel Core Ultra 7 265 or the RTX 2060 SUPER the bottleneck in Rust?
A: At 1080p, the GPU is the primary limiting factor, as frame rates scale heavily with preset quality. At 4K, the GPU is the clear bottleneck, since even Low settings only reach 56 FPS. The CPU’s benchmark percentile of 93 versus the GPU’s 62 indicates the processor has far more performance headroom.
Q: What is the best preset for 2560x1440?
A: Medium is the best playable setting at 1440p, with an average frame rate of 64 FPS. The minimum recorded is 54 FPS, so there may be occasional dips below the threshold, but the average stays above it.
Q: Can this system achieve 60 FPS at 4K?
A: No. The highest average frame rate at 3840x2160 is 56 FPS on Low settings, which is below the playable threshold. The verdict for 4K lists no playable settings.
Q: How does the RTX 2060 SUPER compare to the RTX 3060 Mobile?
A: The RTX 3060 Mobile has an average benchmark score of 18,159, which is 0.4% higher than the RTX 2060 SUPER’s 18,093. In practical terms, the two GPUs would perform nearly identically in Rust.
Q: What is the frame rate on Ultra settings at 1080p?
A: The average is 59 FPS, which is just below the 60 FPS threshold. Players who want a consistent 60 FPS experience should use High settings instead, which average 78 FPS.
The Verdict
This PC can run Rust, but the experience depends entirely on the resolution. At 1920x1080, the system clears the 60 FPS threshold on Low, Medium, and High presets, with High being the best playable option at an average of 78 FPS. Ultra at 1080p falls just short at 59 FPS, so it is not recommended for players who prioritize smooth frame pacing. At 2560x1440, Low and Medium are playable, with Medium providing an average of 64 FPS, but the minimum of 54 FPS means there will be moments where the frame rate dips below the target. At 3840x2160, no preset reaches the playable threshold, with the best result being 56 FPS on Low. The data shows that this combo is best suited for 1080p gaming, where the RTX 2060 SUPER can keep up with the demands of Rust, while the Core Ultra 7 265 provides ample CPU headroom for the game’s simulation and physics. For 1440p, players should stick to Medium or lower and accept occasional dips. For 4K, this system is not a viable option for Rust. The ranking of 2640 out of 3723 combos reflects this reality: a well-balanced 1080p machine that struggles as resolution increases.