Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

74%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
126 FPS
Ultra 1080p Measured
54 FPS

1440p (2K / QHD)

Low 1440p Measured
86 FPS
Ultra 1440p Measured
37 FPS

4K (Ultra HD)

Low 4K Measured
51 FPS
Ultra 4K Measured
22 FPS
14.1ms Frame Time
21ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 64,640
Graphics Card
Required 28,194
Your GPU 15,290

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 29 34 51
1440p QHD 37 49 58 86
1080p Full HD 54 71 84 126

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 71
1920x1080 Low 126
1920x1080 Medium 84
1920x1080 Ultra 54
2560x1440 High 49
2560x1440 Low 86
2560x1440 Medium 58
2560x1440 Ultra 37
3840x2160 High 29
3840x2160 Low 51
3840x2160 Medium 34
3840x2160 Ultra 22

Performance Analysis: Rust on Your System

How This Combo Ranks

The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 2060 lands at rank 2936 out of 3723 tested combinations for Rust. That places this build in the lower third of the database, which is a direct reflection of the GPU being the limiting component. The CPU is not the problem here: the Core Ultra 7 265 sits in the 93rd percentile among all processors, a top-tier result. The RTX 2060, by contrast, sits in the 58th percentile among all GPUs, a decidedly mid-range position. This mismatch means the combo’s overall ranking is dragged down by the graphics card.

The data indicates this is a playable setup at 1080p with quality settings, but it is not a high-refresh or high-resolution machine. At 4K, the combo falls below the 60 FPS threshold at every preset. At 1440p, only Low settings clear 60 FPS. At 1080p, the system can handle High settings at 71 FPS average, which is a comfortable result for a survival title like Rust. The ranking of 2936 reflects that reality: there are many faster combos on record, but this one still hits the playable mark at the most common resolution.

CPU and GPU Roles

The division of labor between the CPU and GPU in Rust is clearly skewed. The Core Ultra 7 265 is a 20-core, 20-thread Arrow Lake processor with a boost clock of 5.30 GHz. Its synthetic scores are excellent: a Cinebench R23 multi-core score of 42,216 and a single-core score of 5,960, plus a PassMark multi-thread score of 49,682. None of that power is being fully utilized in this game at 4K. The measured FPS at 3840x2160 High is 29 FPS average, which is a GPU-bound situation. The RTX 2060 with 6 GB of GDDR6 memory and a 192-bit bus simply lacks the fill rate for 4K.

The scaling tells the story clearly. Between 1080p High and 4K High, the average FPS drops from 71 to 29, a 59% reduction. That is a GPU limitation, not a CPU one. Between 1080p Low and 4K Low, the drop is from 126 to 51, again the GPU is the limit. The CPU is powerful enough to feed any of these frames; the recorded data shows the processor has the single-thread and multi-thread headroom. At 1080p Low, the system produces 126 FPS average, which is likely approaching the point where the CPU could start to matter, but even there the Core Ultra 7 265 has plenty of headroom.

The scaling between presets further confirms the GPU dominance. At 1440p, Medium averages 58 FPS, High 49 FPS, and Ultra 37 FPS. That is a smooth progression where each step up in quality costs roughly 9 to 12 FPS. At 4K, the progression is more severe: Medium 34, High 29, Ultra 22. The GPU is running out of pixel-pushing capability. The CPU is effectively idle in these scenarios. The verdict is clear: for this game on this CPU-GPU pairing, the RTX 2060 is the bottleneck at every resolution above 1080p and even at 1080p Ultra.

Measured FPS Breakdown

At 1920x1080, the recorded data shows a full set of playable presets. Low settings produce an average of 126 FPS, which is excellent for a survival game with a large map. Medium yields 84 FPS average with a minimum of 72 and a maximum of 97. High comes in at 71 FPS average. Ultra drops to 54 FPS average, which is below the playable threshold. The jump from Low to Medium is a 33% FPS loss, but the jump from Medium to High is a smaller 15% loss. That suggests Medium is a sweet spot for quality per frame, but High is still very smooth.

At 2560x1440, the situation tightens. Low settings deliver 86 FPS average, which is excellent for a 1440p display. Medium drops to 58 FPS average with a minimum of 49 and a maximum of 67. That is technically below the 60 FPS threshold but close enough that it might feel acceptable, though the data flags it. High falls further to 49 FPS average. Ultra is not viable at 37 FPS. The resolution is the key here: the 1440p pixel count (3.7 million) is 78% higher than 1080p (2.1 million), so the GPU work scales accordingly.

At 3840x2160, the RTX 2060 is out of its depth. Low is the only preset that comes close to playable at 51 FPS average, but it does not clear the 60 FPS bar. Medium averages 34 FPS with a minimum of 29 and a maximum of 39. High averages 29 FPS. Ultra averages 22 FPS. None of these are viable for a smooth experience. 4K requires 8.3 million pixels, which is four times the load of 1080p, and this GPU cannot handle it.

The minimum FPS numbers are only recorded for Medium at each resolution. At 1080p Medium the minimum is 72, which is a good sign: even the dips stay above the 60 FPS threshold. At 1440p Medium the minimum is 49, which is below the bar. At 4K Medium the minimum is 29, which is a stuttery experience. The maximums are likewise only recorded for Medium, showing that the GPU has no headroom at higher settings.

Similar Performance Alternatives

The nearest rivals for the CPU are mostly server or workstation parts, which shows that the Core Ultra 7 265 is a very capable desktop processor. The AMD EPYC 4464P scores 64,823 compared to the Core Ultra 7 265’s 64,640, a delta of -0.3%. The Intel Core Ultra 7 265F is essentially identical at 64,438, a delta of 0.3%. The AMD EPYC 7343 and EPYC 9124 are also within a percentage point. Any of these would perform nearly the same in Rust, which is to say very well.

The GPU rivals are mid-range parts. The NVIDIA GeForce GTX 580 scores 15,283 versus the RTX 2060’s 15,290, a delta of 0.0%. That is a surprising result for an older card, but the data shows they are equivalent in overall benchmark score. The AMD Radeon 680M (an integrated GPU) scores 15,270, a delta of 0.1%. The NVIDIA GeForce RTX 3050 OEM scores 15,199, a delta of 0.6%. The AMD Radeon RX 7600 scores 15,171, a delta of 0.8%. All of these would behave similarly in Rust: they would produce nearly the same FPS at the same settings and resolutions.

The closest match for the GPU is the GTX 580, which is remarkable given the age gap. But the benchmark average is what the database uses, and it says the GTX 580 is a statistical twin. The RX 7600 is a newer card but a weaker one in this specific test, so it would be a tiny downgrade. The RTX 3050 OEM is also slightly weaker. For a user looking to replicate this combo’s behavior, any of these GPUs would be within a percent of the same experience.

Best Settings per Resolution

At 3840x2160, the recorded data shows no preset clears 60 FPS. The verdictByResolution field confirms this: the playable settings list is empty, and the best settings field is null. The highest average FPS is Low at 51, which is not playable by the benchmark’s standard. There is no recommended setting for 4K because none meet the threshold.

At 2560x1440, the only playable preset is Low, which delivers 86 FPS average. That is a comfortable margin above the 60 FPS threshold. The best settings are Low, and the average FPS at best is 86. Medium is close at 58 but below the bar, so it is not recommended. Low is the pick for 1440p.

At 1920x1080, three presets are playable: Low at 126 FPS, Medium at 84 FPS, and High at 71 FPS. The best settings are High, which gives 71 FPS average. That is the highest quality preset that remains above 60 FPS. Ultra is not playable at 54 FPS. So for 1080p, High is the recommended balance of visual quality and performance. Medium is a safer choice if the user wants more headroom, but High is the official best.

The Verdict

Yes, this PC can run Rust, but the experience depends entirely on the resolution. The verdictByResolution data is clear. At 3840x2160, there are no playable settings. The system cannot reach 60 FPS at any preset, so 4K is not viable for this game. At 2560x1440, Low is the only playable preset, with 86 FPS average. That is the single viable configuration at 1440p. At 1920x1080, the system is fully playable at Low, Medium, and High settings. The best playable preset is High, with 71 FPS average. Ultra remains out of reach at 54 FPS.

The CPU is not a limiting factor. The Core Ultra 7 265 is a top-tier desktop processor with a 93rd percentile ranking. The RTX 2060 is the component that defines this build. It is a capable mid-range GPU in its 58th percentile, but it is not a high-resolution or high-settings card in Rust. The game is GPU-bound at every resolution according to the scaling data. The recorded FPS numbers show a consistent pattern: the GPU runs out of pixel throughput as resolution climbs.

For a player targeting 1080p, this is a solid combination. High settings at 71 FPS average is a good experience for a survival game. Medium at 84 FPS is even smoother if you want more margin. For 1440p, the user must accept Low settings to stay above 60 FPS. For 4K, the answer is no. The data indicates this is a 1080p machine first, a 1440p low-settings machine second, and a 4K machine not at all. The Core Ultra 7 265 is ready for a more powerful GPU, but as configured, the RTX 2060 is the binding constraint.