Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

82%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
118 FPS
Ultra 1080p Measured
51 FPS

1440p (2K / QHD)

Low 1440p Measured
81 FPS
Ultra 1440p Measured
35 FPS

4K (Ultra HD)

Low 4K Measured
48 FPS
Ultra 4K Measured
21 FPS
14.9ms Frame Time
22ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 64,640
Graphics Card
Required 28,194
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 27 32 48
1440p QHD 35 46 54 81
1080p Full HD 51 67 79 118

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 67
1920x1080 Low 118
1920x1080 Medium 79
1920x1080 Ultra 51
2560x1440 High 46
2560x1440 Low 81
2560x1440 Medium 54
2560x1440 Ultra 35
3840x2160 High 27
3840x2160 Low 48
3840x2160 Medium 32
3840x2160 Ultra 21

Performance Analysis: Rust on Your System

Rust presents a demanding survival workload where the Intel Core Ultra 7 265 paired with the Intel Arc B570 shows clear performance limits. The benchmark data reveals a system that can handle 1080p gaming comfortably but struggles significantly at higher resolutions, with the measured FPS values indicating a strong GPU bottleneck as pixel count increases. This analysis examines the recorded frame rates, component scaling behavior, and how this specific combination ranks against other tested hardware configurations.

Best Settings per Resolution

At 3840x2160, the data shows no playable settings are available. Every tested preset falls below the 60 FPS playable threshold. The High preset averages 27 FPS, Medium averages 32 FPS, Low averages 48 FPS, and Ultra averages 21 FPS. Even the least demanding Low preset cannot reach playable performance, so the verdictByResolution field correctly lists no playable settings for 4K.

Moving to 2560x1440, only the Low preset achieves playable status. The measured average FPS at Low is 81, which clears the 60 FPS threshold with a comfortable margin. Medium averages 54 FPS, High averages 46 FPS, and Ultra drops to 35 FPS. The best settings for this resolution are Low, delivering that 81 FPS average.

At 1920x1080, three presets become playable. The High preset averages 67 FPS, Medium averages 79 FPS, and Low reaches 118 FPS. Ultra remains below threshold at 51 FPS. The best settings designation goes to High, since it is the most demanding preset that still maintains at least 60 FPS average, even though Medium and Low offer higher frame rates. The gradient across presets is steep: Ultra's 51 FPS versus High's 67 FPS represents a 16 FPS gap for one step up in quality.

CPU and GPU Roles

The scaling between resolutions reveals that the GPU becomes the dominant constraint as resolution increases. Comparing 1920x1080 High at 67 FPS to 2560x1440 High at 46 FPS shows a 21 FPS drop for a 78% increase in pixel count. The same pattern appears for Medium: 79 FPS at 1080p versus 54 FPS at 1440p, a 25 FPS reduction. This consistent decline suggests the Arc B570's rendering throughput, rather than the CPU's 20-core processing capability, is the limiting factor at higher resolutions.

At 4K, the GPU constraint becomes severe. The Low preset at 3840x2160 averages 48 FPS, which is 33 FPS lower than the same Low preset at 1080p (118 FPS). The pixel count quadruples between these resolutions, and the frame rate drops by more than half. This indicates that the Arc B570's 380.0 GB/s memory bandwidth and 11.52 TFLOPS FP32 throughput cannot sustain the fill rate demands of 4K rendering in Rust.

The CPU's role is more evident at lower resolutions. At 1920x1080, the spread between Low (118 FPS) and Ultra (51 FPS) is 67 FPS, which is a larger absolute range than at 1440p where the spread is 46 FPS (81 to 35). At 1080p, the CPU has enough headroom to feed the GPU at lower presets, but the Ultra preset's additional effects and geometry load push the GPU past its limit. The Core Ultra 7 265's 42216 Cinebench R23 multi-core score and 5960 single-core score suggest ample processing power for Rust's simulation and networking, but the data shows GPU-bound behavior dominating once resolution scales up.

FAQ

Q: Can this system run Rust at 4K with any settings?

A: No. The data shows zero playable settings at 3840x2160. The highest average FPS recorded at 4K is 48 on Low, which is below the 60 FPS playable threshold. Ultra averages 21 FPS, High averages 27 FPS, and Medium averages 32 FPS.

Q: What is the best playable preset at 2560x1440?

A: Low is the only playable preset at 1440p, averaging 81 FPS. Medium falls short at 54 FPS, High at 46 FPS, and Ultra at 35 FPS. There is no alternative preset that clears the 60 FPS threshold at this resolution.

Q: How does the 1080p Ultra preset compare to High in terms of average FPS?

A: Ultra averages 51 FPS, which is 16 FPS below High's 67 FPS. Ultra is not playable by the 60 FPS standard, while High is the most demanding playable preset at 1080p.

Q: What are the minimum and maximum FPS values recorded for Medium settings across resolutions?

A: At 1920x1080 Medium, the minimum is 67 FPS and maximum is 91 FPS. At 2560x1440 Medium, the minimum is 46 FPS and maximum is 62 FPS. At 3840x2160 Medium, the minimum is 27 FPS and maximum is 37 FPS.

Q: Does lowering resolution from 1440p to 1080p help the High preset reach playable status?

A: Yes. High at 2560x1440 averages 46 FPS (not playable), but High at 1920x1080 averages 67 FPS (playable). The resolution drop of 720p in vertical pixels yields a 21 FPS improvement.

Q: Which preset at 1920x1080 delivers the highest average FPS?

A: Low delivers the highest average at 118 FPS. Medium follows at 79 FPS, then High at 67 FPS, and Ultra at 51 FPS. The Low preset nearly doubles the Ultra preset's frame rate.

How This Combo Ranks

The Intel Core Ultra 7 265 and Intel Arc B570 combination ranks 2996 out of 3723 tested combos for Rust. This places it in the lower half of all tested configurations, specifically around the 80th percentile from the bottom. The rank reflects the GPU's limitations in this title, as the Arc B570's Passmark G3D score of 14195 and 65th percentile among all GPUs indicate mid-range performance that struggles with Rust's demanding rendering.

The CPU component ranks much higher individually. The Core Ultra 7 265 sits at the 93rd percentile among all CPUs, with an average benchmark score of 64640. Its nearest rivals include the AMD EPYC 4464P (deltaPct -0.3), Intel Core Ultra 7 265F (deltaPct 0.3), AMD EPYC 7343 (deltaPct 0.7), and AMD EPYC 9124 (deltaPct -0.7). These scores show the CPU is competitive with server-class processors, but the GPU holds the combo back in the overall ranking.

The GPU's individual percentile is 65, and its average benchmark score is 20556. Its nearest rivals are the NVIDIA GeForce RTX 3070 Mobile (deltaPct 0.1), Intel Arc A750 (deltaPct -0.1), NVIDIA Quadro M4000M (deltaPct 0.4), and AMD Radeon R9 M390X (deltaPct -0.5). The Arc B570's closest competitor is the previous-generation Arc A750, which performs nearly identically in synthetic benchmarks. This near-parity with older hardware explains why the combo rank is modest despite the strong CPU.

Similar Performance Alternatives

For the CPU, the nearest rivals in average benchmark score are closely matched. The Intel Core Ultra 7 265F sits just 0.3% above the 265, meaning a system with the 265F would deliver statistically identical CPU-bound performance. The AMD EPYC 9124 is 0.7% lower, and the AMD EPYC 4464P is 0.3% lower. The AMD EPYC 7343 is 0.7% higher. Any of these processors would produce near-identical frame rates in Rust when paired with the same GPU, assuming the game's CPU workload scales similarly.

For the GPU, the nearest rival is the Intel Arc A750, which scores within 0.1% of the B570. A system swapping the B570 for an A750 would show essentially the same FPS numbers in Rust. The NVIDIA GeForce RTX 3070 Mobile is 0.1% lower, and the AMD Radeon R9 M390X is 0.5% lower. The NVIDIA Quadro M4000M is 0.4% higher. These alternatives would all produce very similar GPU-bound results, meaning the measured FPS values in this analysis would apply almost directly to those configurations.

The combination of a 265-class CPU with any of these GPU equivalents would likely land at a similar combo rank. The CPU's 93rd percentile standing provides plenty of headroom, so the GPU remains the deciding factor. Users with an Arc A750 or RTX 3070 Mobile should expect Rust performance within a few FPS of the B570's measured results.

The Verdict

This PC can run Rust, but only at specific resolutions and presets. At 1920x1080, the system clears the 60 FPS threshold on High (67 FPS avg), Medium (79 FPS avg), and Low (118 FPS avg). The Ultra preset falls short at 51 FPS. At 2560x1440, only Low is playable with an 81 FPS average. At 3840x2160, no preset reaches 60 FPS, with the best result being Low at 48 FPS.

The practical takeaway is that 1080p gaming is fully viable with this hardware, and 1440p requires significant graphical compromises. The 4K experience is not viable for playable frame rates. The system's strength lies in its CPU, which ranks at the 93rd percentile, while the GPU's 65th percentile standing creates a bottleneck that becomes more pronounced at higher resolutions. For players who prioritize high frame rates at 1080p, this combination works well. For those targeting 1440p or 4K, the data suggests the GPU would need to be upgraded to achieve playable settings at those resolutions.

Measured FPS Breakdown

3840x2160:

  • Ultra: 21 FPS average
  • High: 27 FPS average
  • Medium: 32 FPS average, 27 FPS minimum, 37 FPS maximum
  • Low: 48 FPS average

2560x1440:

  • Ultra: 35 FPS average
  • High: 46 FPS average
  • Medium: 54 FPS average, 46 FPS minimum, 62 FPS maximum
  • Low: 81 FPS average

1920x1080:

  • Ultra: 51 FPS average
  • High: 67 FPS average
  • Medium: 79 FPS average, 67 FPS minimum, 91 FPS maximum
  • Low: 118 FPS average

The minimum and maximum values are only recorded for Medium settings, which provides a useful window into frame pacing. At 1080p Medium, the 67 FPS minimum stays above the playable threshold, while the 91 FPS maximum shows occasional headroom. At 1440p Medium, the 46 FPS minimum dips below threshold even though the 54 FPS average is close to playable. At 4K Medium, the 27 FPS minimum and 37 FPS maximum confirm the unplayable nature of that resolution. The lack of min/max data for other presets means the average values are the primary reference, but the Medium preset's spread suggests frame time consistency degrades as resolution increases.