Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 19 | 28 |
| 1440p QHD | 20 | 27 | 32 | 48 |
| 1080p Full HD | 30 | 39 | 46 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
FAQ
Q: Can this combination run Rust at 60 FPS at 1080p?
A: Yes, but only at Low settings. The measured average at 1920x1080 Low is 69 FPS, which clears the 60 FPS playable threshold. Medium drops to 46 FPS, High to 39 FPS, and Ultra to 30 FPS.
Q: What about 1440p gaming with this CPU and GPU?
A: No. At 2560x1440, every preset falls below 60 FPS. Low averages 48 FPS, Medium 32 FPS, High 27 FPS, and Ultra 20 FPS. The verdictByResolution field lists no playable settings at this resolution.
Q: Is 4K playable at any setting?
A: No. At 3840x2160, even Low only reaches 28 FPS average. Medium averages 19 FPS, High 16 FPS, and Ultra 12 FPS. None approach the 60 FPS threshold.
Q: What is the best playable configuration for this system?
A: The only playable combination is 1920x1080 resolution with Low settings, delivering 69 FPS average. There is no playable configuration at 1440p or 4K per the recorded data.
Q: How does this combo rank among all tested systems for Rust?
A: It ranks 3437 out of 3723 tested combos, placing it in the lower portion of the database. The GPU's percentile ranking is notably low at 5th percentile among all GPUs.
Q: Does the CPU or GPU bottleneck more in Rust?
A: The data suggests the GPU is the limiting factor. The Intel Arc B370 has a very low percentileVsAllGpus of 5 and only one recorded benchmark score (1184 in 3DMark Steel Nomad DX12), while the Core Ultra 7 265 has a percentileVsAllCpus of 93. Performance scales strongly with resolution changes, indicating GPU-bound behavior.
CPU and GPU Roles
The recorded measurements reveal a system where the GPU dominates performance outcomes in Rust. The Intel Core Ultra 7 265 ranks in the 93rd percentile of all CPUs, with strong multi-threaded results like 42216 in Cinebench R23 multi-core and a Passmark multi-thread score of 49682. The Intel Arc B370, by contrast, sits at the 5th percentile of all GPUs with a single 3DMark Steel Nomad DX12 score of 1184.
At 1080p, the scaling between Low and Ultra is steep. Low averages 69 FPS, Medium 46 FPS, High 39 FPS, and Ultra 30 FPS. Moving from Low to Ultra costs roughly 57% of the frame rate, which is a GPU-side workload curve. The CPU has ample headroom at 1080p, so the frame rate collapses appear tied to the Arc B370's limited shader resources (1280 shading units, 40 TMUs, 20 ROPs).
At 1440p, the same pattern holds but with lower absolute numbers. Low averages 48 FPS, Medium 32 FPS, High 27 FPS, Ultra 20 FPS. The gap between Low and Medium is 16 FPS, between Medium and High is 5 FPS, and between High and Ultra is 7 FPS. The GPU is clearly the limiting factor, as the resolution increase from 1080p to 1440p drops every setting by roughly 30% or more.
At 4K, the GPU is overwhelmed. Low reaches 28 FPS, Medium 19 FPS, High 16 FPS, Ultra 12 FPS. The difference between 1440p Low and 4K Low is 20 FPS, a 42% reduction. This closely matches the pixel count increase, indicating a fill-rate bound scenario. The GPU's pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are modest figures, and they align with the observed behavior at high resolutions.
The CPU's role appears minimal in Rust at these settings. The Core Ultra 7 265 carries 20 cores and 20 threads, but the frame rates do not change much between settings in a way that would suggest CPU limitation. In fact, the data shows smooth degradation across resolutions, which is the signature of a GPU-bound title. The CPU's PassMark single-thread score of 4689 and compression score of 522983 suggest it is not the primary constraint.
The verdict by resolution reinforces this: playable only at 1080p Low. If the CPU were the bottleneck, we would expect similar frame rates across different resolutions. Instead, each resolution step drops FPS by roughly 30-40%, which points directly to the GPU.
Best Settings per Resolution
At 3840x2160, no preset reaches 60 FPS. The highest recorded average is 28 FPS at Low, with Medium at 19, High at 16, and Ultra at 12. The verdict field shows no playable settings.
At 2560x1440, no preset reaches 60 FPS. Low averages 48 FPS, Medium 32, High 27, and Ultra 20. Again, no playable settings.
At 1920x1080, only Low clears the threshold. The measured average is 69 FPS. Medium drops to 46 FPS, High to 39 FPS, and Ultra to 30 FPS. The best settings for this resolution are Low, with a recorded average of 69 FPS.
The data implies that players seeking a smooth experience must accept the lowest visual preset at 1080p. There is no middle ground; even Medium falls 14 FPS short of the 60 FPS target.
The Verdict
Can this PC run Rust? The answer depends entirely on resolution and settings. At 1920x1080, the combination of Intel Core Ultra 7 265 and Intel Arc B370 is playable at Low with an average of 69 FPS. That is the only configuration that crosses the 60 FPS threshold.
At 2560x1440, no setting produces a playable frame rate. The best case is Low at 48 FPS, which is 20% below the target. Medium, High, and Ultra all fall further behind.
At 3840x2160, the system is not viable for playable performance. Low averages 28 FPS, which is below the already unplayable 1440p result.
The verdictByResolution field confirms this: playable settings exist only for 1920x1080, and the best settings are Low with 69 FPS. For any other resolution, the database lists no playable settings.
In short, this PC can run Rust, but only at 1080p with Low settings. Any attempt to raise quality or resolution will push the frame rate below the playable threshold.
Measured FPS Breakdown
At 1920x1080, the recorded data shows:
- Low: average 69 FPS, min and max not recorded.
- Medium: average 46 FPS, min 39, max 53.
- High: average 39 FPS, min and max not recorded.
- Ultra: average 30 FPS, min and max not recorded.
At 2560x1440:
- Low: average 48 FPS, min and max not recorded.
- Medium: average 32 FPS, min 27, max 37.
- High: average 27 FPS, min and max not recorded.
- Ultra: average 20 FPS, min and max not recorded.
At 3840x2160:
- Low: average 28 FPS, min and max not recorded.
- Medium: average 19 FPS, min 16, max 22.
- High: average 16 FPS, min and max not recorded.
- Ultra: average 12 FPS, min and max not recorded.
The min/max data is sparse, but the Medium presets at each resolution show the variance. At 1080p Medium, the range is 39 to 53 FPS, a 14 FPS swing. At 1440p Medium, the range is 27 to 37 FPS, a 10 FPS swing. At 4K Medium, the range is 16 to 22 FPS, a 6 FPS swing. The relative variance is consistent across resolutions around 15-20% of the average.
The average FPS drops sharply with resolution: 1080p Low is 69, 1440p Low is 48, 4K Low is 28. This is a 41% drop from 1080p to 1440p, and another 42% drop from 1440p to 4K, which aligns with the pixel count increase.
How This Combo Ranks
The combination of Intel Core Ultra 7 265 and Intel Arc B370 ranks 3437 out of 3720 tested combos for Rust. That places this system in the 7.6th percentile of all tested configurations, meaning roughly 92% of tested systems perform better.
The GPU pulls the rank down significantly. The Arc B370's percentileVsAllGpus is 5, meaning 95% of GPUs in the database score higher. Its only recorded benchmark, 3DMark Steel Nomad DX12, returns 1184. The nearest rival GPUs are all older or lower-power chips: ATI Mobility Radeon HD 5570 with a 0.2% lower score, ATI Radeon HD 5770 with 0.5% lower, AMD Radeon HD 7650M with 0.7% lower, and AMD FirePro M2000 with 1.4% higher.
The CPU is in a different class. The Core Ultra 7 265 sits at the 93rd percentile of all CPUs. Its average benchmark score is 64640, and its nearest rivals are nearly identical: AMD EPYC 4464P is 0.3% slower, Intel Core Ultra 7 265F is 0.3% faster, AMD EPYC 7343 is 0.7% faster, and AMD EPYC 9124 is 0.7% slower. The CPU is not the limiting factor.
The rank of 3437 out of 3723 reflects the GPU's weakness. Many combos with slower CPUs but faster GPUs will outrank this system in Rust, because the game is rendering-bound here.
Similar Performance Alternatives
If the goal is to understand what hardware would behave like this combo, the nearest rivals provide guidance.
CPU alternatives: The Intel Core Ultra 7 265, AMD EPYC 4464P, Intel Core Ultra 7 265F, AMD EPYC 7343, and AMD EPYC 9124 all sit within 1% of the same average benchmark score. Any of these CPUs would behave nearly identically in Rust, assuming the same GPU. The difference between them is negligible: the 265F is 0.3% faster, the EPYC 7343 is 0.7% faster, and the EPYC 9124 is 0.7% slower. The EPYC 4464P is 0.3% slower.
GPU alternatives: The Intel Arc B370 is extremely low in the ranks, sitting between ATI Mobility Radeon HD 5570 and AMD FirePro M2000. The differences are tiny: the HD 5570 is 0.2% slower, the HD 5770 is 0.5% slower, the HD 7650M is 0.7% slower, and the FirePro M2000 is 1.4% faster. These are all integrated or legacy parts from the same performance tier.
For a player looking for similar behavior, any of these GPU alternatives would yield roughly the same frame rates in Rust. The CPU side has more headroom, so swapping among the top four rival CPUs would produce essentially identical results. The bottleneck is firmly on the GPU side, and the database indicates that the Arc B370 is a very low-performing part. Upgrading the GPU would have a much larger effect than any CPU change within this tier.