Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your system exceeds recommended specs. Enjoy max settings!
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 61 | 80 | 95 | 141 |
| 1440p QHD | 103 | 136 | 161 | 237 |
| 1080p Full HD | 150 | 197 | 231 | 269 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The Intel Core Ultra 5 245 paired with the NVIDIA GeForce RTX 5090 D is a formidable combination for Rust, placing in the top tier of tested systems. The benchmark data shows this combo ranks 16th out of 3,723 tested combinations, placing it in the 99.6th percentile of all configurations. This is a remarkably high standing, indicating that very few systems in the database outperform this pairing in Rust specifically. The ranking suggests that while the individual components are powerful, their combined performance in this particular survival title is exceptional, likely due to the CPU's strong single-thread capabilities and the GPU's massive rasterization throughput.
How This Combo Ranks
The combo rank of 16 out of 3,723 tested combinations places this system in an elite category. This means that 99.6% of all tested configurations deliver lower frame rates in Rust than this CPU-GPU pairing. The rank is particularly notable because it considers the entire system's performance, not just the GPU's raw compute power. For context, the RTX 5090 D alone sits in the 92nd percentile among all GPUs, while the Core Ultra 5 245 sits in the 90th percentile among all CPUs. However, their combined rank in Rust is higher than either component's individual percentile, suggesting excellent synergy for this specific game. The data implies that Rust's engine responds very well to the combination of the Ultra 5 245's high boost clock and the RTX 5090 D's immense memory bandwidth and shading power. This rank is not just about high average FPS; it reflects consistent performance across the tested resolution and settings matrix, from 1080p Low to 4K Ultra.
CPU and GPU Roles
The performance scaling across resolutions reveals how the workload shifts between the CPU and GPU in Rust. At 1920x1080, the system achieves 269 FPS on Low settings, but this drops to 197 FPS on High and 150 FPS on Ultra. The gap between Low and Ultra at 1080p is 119 FPS, which is substantial but not as dramatic as the scaling seen at higher resolutions. This indicates that at 1080p, the CPU is doing significant work to feed the GPU, but the RTX 5090 D still has headroom to push frame rates well beyond 200 FPS on lower presets. The 1080p Low to Ultra transition shows a 44% performance drop, which is a classic sign of GPU-bound scaling as more shading and texture work is demanded.
Moving to 2560x1440, the frame rates remain exceptionally high: 237 FPS on Low, 161 FPS on Medium, 136 FPS on High, and 103 FPS on Ultra. The scaling from Low to Ultra at 1440p shows a 56% performance reduction, which is more pronounced than at 1080p. This suggests that as resolution increases, the GPU becomes more of a limiting factor, while the CPU still maintains enough throughput to avoid bottlenecking. The Ultra preset at 1440p still delivers 103 FPS, which is a strong indicator that the RTX 5090 D's 32 GB of GDDR7 memory and 1.79 TB/s bandwidth are being utilized effectively. The 1440p Low setting at 237 FPS is particularly telling — it shows that the CPU is capable of very high instruction throughput, but the GPU is not yet saturated at this resolution and preset combination.
At 3840x2160, the picture changes more dramatically. The system delivers 141 FPS on Low, 95 FPS on Medium, 80 FPS on High, and 61 FPS on Ultra. The scaling from Low to Ultra at 4K shows a 57% performance drop, which is the steepest of all three resolutions. This clearly indicates that at 4K, the GPU is the dominant bottleneck, as the sheer pixel count and shading complexity overwhelm even the RTX 5090 D's 21,760 shading units. The CPU's role diminishes at 4K because the frame rate ceiling is now dictated by the GPU's rasterization speed. However, the fact that 4K Low still hits 141 FPS suggests that the Core Ultra 5 245 is not holding the system back even at this extreme resolution. The data shows a clear progression: at 1080p, the CPU and GPU share the load more evenly; at 1440p, the GPU starts to lead; at 4K, the GPU is almost entirely responsible for the performance ceiling.
Similar Performance Alternatives
Looking at the CPU's nearest rivals, the Intel Core Ultra 5 245 is closely matched by several other processors. The AMD Ryzen 7 PRO 5755G has an average benchmark score of 49,196, which is only 0.4% lower than the Ultra 5 245's 48,995. This means that in CPU-bound scenarios, the Ryzen 7 PRO 5755G would deliver nearly identical frame rates in Rust. Similarly, the AMD Ryzen 9 7900 scores 49,228, just 0.5% higher, indicating that this higher-core-count chip would perform within a negligible margin. The Intel Xeon Gold 5318H and Core i5-14600K are also within 0.6% and 0.8% respectively, making all four rivals essentially interchangeable from a CPU performance standpoint in Rust. Users with any of these processors would see almost the same frame rates when paired with the same GPU, provided other system components are equal.
On the GPU side, the RTX 5090 D's nearest rivals are interesting because they are all significantly less powerful on paper. The AMD Radeon RX 6650M XT scores 76,904, which is 1.1% higher than the RTX 5090 D's 77,712 average, despite being a mobile GPU. This is a surprising result that suggests the RTX 5090 D's average benchmark score may not fully capture its gaming performance. The Radeon RX 6850M XT is 1.6% lower, and the NVIDIA Tesla P100 variants are 2.1% and 2.4% lower. However, these benchmark scores are aggregate measures across multiple tests, not specific to Rust. The measured FPS data in this analysis shows the RTX 5090 D delivers 269 FPS at 1080p Low, which is far beyond what a mobile RX 6650M XT could achieve in practice. The nearest rival scores indicate that in synthetic benchmarks, the RTX 5090 D is not as dominant as its hardware specifications suggest, but in Rust specifically, its real-world performance is exceptional.
The Verdict
Based on the measured FPS data, this PC can run Rust exceptionally well at all tested resolutions and settings. The verdict by resolution is clear: at 3840x2160, all four presets (Low, Medium, High, Ultra) are playable, with the Ultra preset achieving an average of 61 FPS, just barely above the 60 FPS playability threshold. At 2560x1440, the Ultra preset delivers 103 FPS, which is well above the threshold and indicates a very comfortable gaming experience. At 1920x1080, the Ultra preset hits 150 FPS, which is more than double the playability threshold. The system never dips below 60 FPS in any tested configuration, making it a flawless performer for Rust. The lowest average frame rate recorded is 61 FPS at 4K Ultra, which is still playable, though users who prefer higher frame rates for competitive play may want to lower settings to 4K High (80 FPS) or 4K Medium (95 FPS). The data confirms that this PC is not just capable of running Rust, but it can run it at maximum settings with playable frame rates at every resolution, including 4K.
Measured FPS Breakdown
At 1920x1080, the system delivers exceptional performance across all presets. The Low preset achieves an average of 269 FPS, with no minimum or maximum recorded, indicating a very stable frame rate. The Medium preset averages 231 FPS, with a minimum of 196 FPS and a maximum of 266 FPS, showing only a 15% variance between the lowest and highest frames. The High preset drops to 197 FPS average, and the Ultra preset maintains 150 FPS average. The 1080p results show that this system is far beyond the requirements for high-refresh-rate monitors, as even the most demanding preset clears 144 FPS.
At 2560x1440, performance remains extremely strong. The Low preset hits 237 FPS average, Medium averages 161 FPS with a minimum of 136 FPS and maximum of 185 FPS, High averages 136 FPS, and Ultra averages 103 FPS. The variance at 1440p Medium (136-185 FPS) is larger than at 1080p Medium (196-266 FPS), which suggests that the GPU is beginning to experience more variable workloads at this resolution. The 1440p Ultra preset at 103 FPS is a standout result, as it demonstrates that even at higher resolutions, the system has ample headroom for smooth gameplay.
At 3840x2160, the system still performs admirably. The Low preset averages 141 FPS, Medium averages 95 FPS with a minimum of 81 FPS and maximum of 109 FPS, High averages 80 FPS, and Ultra averages 61 FPS. The 4K Medium variance of 81-109 FPS represents a 25% spread between minimum and maximum, which is the highest of any resolution and preset combination. This indicates that at 4K, the GPU is working near its limits on Medium settings, and frame times can vary more noticeably. The 4K Ultra result of 61 FPS is just above the playability threshold, so users who want more headroom should consider the High preset (80 FPS) or Medium preset (95 FPS) for a more consistent experience.
Best Settings per Resolution
For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which achieves an average of 150 FPS. This is the best possible setting for this resolution, as the system has more than enough performance headroom to handle the maximum graphics preset without any concerns. The Ultra preset at 1080p delivers a frame rate that is 2.5 times the playability threshold, making it ideal for high-refresh-rate monitors.
For 2560x1440, the Ultra preset is also the best choice, delivering an average of 103 FPS. This is comfortably above the 60 FPS threshold and provides a smooth experience for most players. The 1440p Ultra setting is particularly impressive because it maintains high frame rates while offering the full visual fidelity that the game's engine can produce at this resolution.
For 3840x2160, the Ultra preset is the most demanding option that stays at or above 60 FPS, achieving exactly 61 FPS on average. This is a marginal result, as any slight variation in gameplay could cause the frame rate to dip below 60 FPS. For users who prioritize a more stable experience, the High preset at 80 FPS or Medium preset at 95 FPS would be better choices, as they provide more headroom. However, the data shows that Ultra at 4K is technically playable, making this the best setting for maximum visual quality.
FAQ
Q: What is the highest playable preset at 4K resolution?
A: The Ultra preset at 3840x2160 achieves 61 FPS on average, which is just above the 60 FPS playability threshold. This makes Ultra the most demanding playable setting at 4K.
Q: How does the system perform at 1080p with Low settings?
A: At 1920x1080 with Low settings, the system achieves 269 FPS on average. This is the highest frame rate recorded in the entire test matrix and demonstrates the system's capability for extremely high refresh rate gaming.
Q: What is the frame rate variance at 1440p Medium settings?
A: At 2560x1440 with Medium settings, the system delivers an average of 161 FPS, with a minimum of 136 FPS and a maximum of 185 FPS. This represents a 49 FPS spread between the lowest and highest recorded frames.
Q: Is the RTX 5090 D a high-performing GPU relative to other components?
A: The RTX 5090 D sits in the 92nd percentile among all GPUs, with an average benchmark score of 77,712. Its nearest rival, the AMD Radeon RX 6650M XT, scores 76,904, which is only 1.1% different.
Q: Does the CPU bottleneck the GPU at any resolution?
A: At 1080p Low settings, the system achieves 269 FPS, which suggests the CPU is capable of very high instruction throughput. However, at 4K Ultra, the frame rate drops to 61 FPS, indicating the GPU becomes the primary bottleneck at higher resolutions.
Q: What is the playable threshold for this game?
A: The playable threshold is defined as 60 FPS. All tested settings across all three resolutions (1080p, 1440p, 4K) achieve average frame rates at or above this threshold.