Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 27 | 32 | 48 |
| 1440p QHD | 35 | 46 | 54 | 81 |
| 1080p Full HD | 51 | 67 | 79 | 118 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The Core Ultra 5 245 and Arc B570 combination produces a clear, resolution-dependent performance story in Rust. The measured data shows a system that is fully capable at 1080p, usable with settings compromises at 1440p, and out of contention at 4K. The frame rates scale predictably with both resolution and preset level, revealing a hardware pairing where the GPU becomes the limiting factor as pixel count rises.
Best Settings per Resolution
At 1920x1080, the highest preset that maintains an average of at least 60 FPS is High. The measured average at this setting is 67 FPS, which clears the 60 FPS playability threshold by a margin of 7 frames. Medium also stays above 60 FPS with an average of 79 FPS, but High is the most demanding preset that still qualifies. Low runs significantly faster at 118 FPS, while Ultra drops to 51 FPS, failing the threshold.
At 2560x1440, the only preset that reaches 60 FPS or higher is Low. The average at Low is 81 FPS, which is comfortably above the threshold. Medium falls short at 54 FPS, and High sits at 46 FPS. Ultra is the slowest option at 35 FPS. The verdict data confirms this: the playable settings list for 1440p contains only Low, with 81 FPS being the best achievable average.
At 3840x2160, no preset reaches 60 FPS. The highest average recorded is 48 FPS at Low settings. Medium averages 32 FPS, High averages 27 FPS, and Ultra averages 21 FPS. The verdictByResolution field for 4K lists no playable settings and no best settings, indicating that this resolution is not viable for gameplay with this hardware.
CPU and GPU Roles
The scaling between resolutions and presets indicates that the Arc B570 is the dominant constraint in Rust. Moving from 1080p Low at 118 FPS to 1440p Low at 81 FPS represents a 31% drop in frame rate when pixel count increases by 78%. Similarly, 1440p Low to 4K Low drops from 81 FPS to 48 FPS, a 41% reduction with another 2.25x pixel increase. These steep declines point to GPU-bound rendering, where the graphics card cannot keep pace with the growing pixel workload.
The CPU's role is less prominent but not negligible. At 1080p, the gap between Low (118 FPS) and Ultra (51 FPS) spans 67 FPS. This spread suggests that at lower resolutions, the Core Ultra 5 245 has enough headroom to push higher frame rates, but the graphics card still limits ultimate performance. The CPU's 14 cores and 14 threads, with a boost clock of 5.10 GHz, provide ample single-threaded capability for Rust's simulation logic. The 24 MB of shared L3 cache and 102.4 GB/s memory bandwidth support the CPU's ability to feed the GPU at lower resolutions.
As resolution climbs, the GPU becomes the clear bottleneck. The 4K data shows a maximum of 48 FPS even at Low settings, meaning no amount of CPU headroom can compensate for the Arc B570's rendering limits at that pixel count. The GPU's 10 GB of GDDR6 memory on a 160-bit bus with 380.0 GB/s bandwidth is sufficient for the game's assets but not for high-resolution rasterization at 60 FPS. The 11.52 TFLOPS FP32 throughput and 80 ROPs define the ceiling, and the measured results align with that specification.
Similar Performance Alternatives
The CPU's nearest rivals, based on average benchmark scores, show that the Core Ultra 5 245 sits in a tight cluster. The AMD Ryzen 7 PRO 5755G scores 49196, which is 0.4% higher than the Core Ultra 5 245's 48995 average. The AMD Ryzen 9 7900 scores 49228, a 0.5% advantage. On the other side, the Intel Xeon Gold 5318H trails by 0.6% with 48698, and the Intel Core i5-14600K is 0.8% behind at 48618. These deltas are all under one percentage point, meaning any of these CPUs would produce nearly identical frame rates in Rust when paired with the same GPU.
The Arc B570's rivals show a similar pattern of near-identical performance. The NVIDIA GeForce RTX 3070 Mobile scores 20534, just 0.1% below the Arc B570's 20556 average. The Intel Arc A750 is 0.1% higher at 20582. The NVIDIA Quadro M4000M sits 0.4% above at 20480, and the AMD Radeon R9 M390X is 0.5% ahead with 20662. In practical terms, swapping the Arc B570 for any of these GPUs would change Rust's frame rates by less than a single percentage point. The measured FPS values in this analysis would hold within a frame or two across all four alternatives.
For a user considering upgrades, the data suggests that moving to a meaningfully faster GPU would require stepping outside this rival group. The nearest competitors are all within a narrow band, so the Arc B570's performance class is well defined by these four cards.
The Verdict
This PC can run Rust, but the experience depends entirely on resolution. At 1920x1080, the system delivers playable performance at three of four presets. High settings average 67 FPS, Medium averages 79 FPS, and Low averages 118 FPS. Ultra falls short at 51 FPS. The best playable preset at 1080p is High with a 67 FPS average.
At 2560x1440, the system is playable only at Low settings, which averages 81 FPS. Medium, High, and Ultra all fall below the 60 FPS threshold, with averages of 54, 46, and 35 FPS respectively. The best playable preset at 1440p is Low.
At 3840x2160, the system cannot reach 60 FPS at any preset. The highest average is 48 FPS at Low, followed by 32 FPS at Medium, 27 FPS at High, and 21 FPS at Ultra. No playable settings exist at this resolution. The verdict is clear: this combination handles 1080p and 1440p gaming in Rust, but 4K is not viable.
Measured FPS Breakdown
At 3840x2160, the measured averages are 48 FPS at Low, 32 FPS at Medium, 27 FPS at High, and 21 FPS at Ultra. The Medium setting has the only min/max data in this resolution group, recording a minimum of 27 FPS and a maximum of 37 FPS. That minimum matches the High setting's average exactly, illustrating how close the lower presets cluster. The 27 FPS spread between Low and Ultra represents a 56% performance loss from the least to most demanding preset.
At 2560x1440, Low averages 81 FPS, Medium averages 54 FPS, High averages 46 FPS, and Ultra averages 35 FPS. The Medium preset shows a minimum of 46 FPS and a maximum of 62 FPS. The minimum for Medium is identical to the High average, suggesting that High settings often dip into the same range as Medium's worst moments. The gap from Low to Ultra is 46 FPS, a 57% reduction.
At 1920x1080, Low averages 118 FPS, Medium averages 79 FPS, High averages 67 FPS, and Ultra averages 51 FPS. The Medium preset records a minimum of 67 FPS and a maximum of 91 FPS. The minimum for Medium equals the High average, repeating the pattern seen at other resolutions where the lower preset's worst frames match the next preset's typical performance. The 67 FPS difference between Low and Ultra at 1080p is the largest absolute spread in the dataset, reflecting the CPU's ability to drive high frame rates when the GPU is less stressed.
FAQ
Q: What is the highest preset that runs at or above 60 FPS at 1920x1080?
A: High settings average 67 FPS at 1080p, making it the most demanding playable preset. Medium averages 79 FPS and Low averages 118 FPS, but High is the best visual quality that clears the 60 FPS threshold.
Q: Can this system run Rust at 2560x1440?
A: Yes, but only at Low settings. The Low preset averages 81 FPS at 1440p. Medium drops to 54 FPS, High to 46 FPS, and Ultra to 35 FPS, all below the 60 FPS playable threshold.
Q: Is 3840x2160 playable with this hardware?
A: No. The highest average at 4K is 48 FPS on Low settings. Medium averages 32 FPS, High averages 27 FPS, and Ultra averages 21 FPS. None of these reach the 60 FPS threshold, and the verdict data lists no playable settings for 4K.
Q: How does the Arc B570 compare to its nearest GPU rivals?
A: The Arc B570 averages 20556 in benchmarks. The NVIDIA GeForce RTX 3070 Mobile is 0.1% behind, the Intel Arc A750 is 0.1% ahead, the NVIDIA Quadro M4000M is 0.4% ahead, and the AMD Radeon R9 M390X is 0.5% ahead. All four are within a 0.5% delta, meaning frame rates in Rust would be nearly identical.
Q: What is the performance gap between Low and Ultra settings at 1920x1080?
A: At 1080p, Low averages 118 FPS while Ultra averages 51 FPS. This is a 67 FPS difference, representing a 57% reduction in average frame rate when moving from the least to most demanding preset.
Q: Where does this CPU+GPU combo rank among all tested combinations in Rust?
A: The combo ranks 2996 out of 3723 tested combinations in Rust. This places it in the lower portion of the tested pool, which aligns with the 4K results showing no playable settings and the 1440p results limited to Low.
How This Combo Ranks
The Core Ultra 5 245 and Arc B570 combination ranks 2996 out of 3723 tested hardware pairings in Rust. This places the system in the 20th percentile of tested combos, meaning roughly four out of five tested configurations deliver better performance. The ranking reflects the GPU's limitations more than the CPU's capabilities. The Core Ultra 5 245 sits in the 90th percentile among all CPUs, while the Arc B570 sits in the 65th percentile among all GPUs. The CPU's strength cannot compensate for the GPU's mid-range position when the game becomes GPU-bound at higher resolutions.
The measured data supports this interpretation. At 1080p, the system performs respectably with a 67 FPS average at High settings, which is competitive with mid-range configurations. At 4K, the 48 FPS ceiling at Low settings is far below the 60 FPS threshold, pushing the combo down in the rankings. The 1440p results, limited to Low settings for playability, further cement the mid-to-low tier positioning. For users targeting 1080p gaming, this rank understates the practical experience; for 4K enthusiasts, it accurately reflects the hardware's limits. The rank of 2996 out of 3723 is a holistic measure that weighs all resolutions, and the 4K deficit drags the overall standing down despite solid 1080p performance.