Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

83%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
145 FPS
Ultra 1080p Measured
62 FPS

1440p (2K / QHD)

Low 1440p Measured
100 FPS
Ultra 1440p Measured
43 FPS

4K (Ultra HD)

Low 4K Measured
59 FPS
Ultra 4K Measured
25 FPS
12.2ms Frame Time
18ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 46,062
Graphics Card
Required 28,194
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 33 40 59
1440p QHD 43 57 67 100
1080p Full HD 62 82 97 145

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 82
1920x1080 Low 145
1920x1080 Medium 97
1920x1080 Ultra 62
2560x1440 High 57
2560x1440 Low 100
2560x1440 Medium 67
2560x1440 Ultra 43
3840x2160 High 33
3840x2160 Low 59
3840x2160 Medium 40
3840x2160 Ultra 25

Performance Analysis: Rust on Your System

The Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5050 combination presents a compelling mid-range pairing for Rust, but the data reveals distinct performance boundaries depending on resolution and quality settings. This analysis breaks down the measured results, compares the hardware against its nearest rivals, and identifies the optimal configurations for smooth gameplay.

Similar Performance Alternatives

The CPU and GPU each sit within a tight cluster of comparable hardware, according to the benchmark database. The Intel Core Ultra 5 235 achieves an average benchmark score of 46062, placing it in the 89th percentile of all CPUs. Its nearest rival is the Intel Core i9-13900HX, which scores 46098, a negligible 0.1% difference. This means the Ultra 5 235 delivers nearly identical compute performance to that high-end mobile chip. Two AMD EPYC server processors, the 4364P and 7303, score 45970 and 45960 respectively, both within 0.2% of the Ultra 5 235. The AMD Ryzen AI 9 HX 375 is the closest mobile competitor at 46030, just 0.1% behind. For Rust, where CPU physics and entity processing can be demanding, this level of performance suggests the processor will not be the primary bottleneck at most settings.

The GPU side shows a more surprising set of comparisons. The RTX 5050 has an average benchmark score of 21035, placing it in the 66th percentile of all GPUs. Its nearest rival is the AMD Radeon RX 5600 XT, which scores 20713, a 1.6% difference. The RTX 5050 is also within 0.6% of the AMD Radeon RX Vega M GL (21153) and 1% of the AMD Radeon HD 8970M (21237). The NVIDIA RTX A4000 Mobile scores 21379, which is 1.6% higher. These deltas are remarkably small, indicating that the RTX 5050's raw rasterization performance is statistically indistinguishable from several older or mobile-oriented GPUs. This is a critical insight: despite being a current-generation product, its measured throughput aligns closely with hardware from previous tiers. The data implies that users upgrading from an RX 5600 XT or similar should not expect a dramatic generational leap in frame rates for Rust.

How This Combo Ranks

In the specific context of Rust, this CPU-GPU combination ranks 2298 out of 3723 tested combos. That places it in the lower-middle portion of the database, roughly in the 38th percentile. This ranking is notably lower than the individual component percentiles might suggest. The CPU sits in the 89th percentile and the GPU in the 66th, yet the combo's performance in Rust is dragged down by the GPU's relative weakness at higher resolutions. The game's engine appears to scale heavily with GPU fill rate and memory bandwidth, where the RTX 5050's 8 GB GDDR6 on a 128-bit bus with 320.0 GB/s bandwidth becomes a limiting factor. The ranking indicates that many other tested combinations—likely those with stronger GPUs paired with slightly weaker CPUs—achieve better overall frame rates in Rust. For a player prioritizing Rust performance, this specific pairing is not optimal; the data suggests reallocating budget toward a higher-tier GPU while keeping a similar CPU would yield better results.

Measured FPS Breakdown

The measured FPS data provides a clear picture of performance scaling across resolutions and settings. At 1920x1080, the RTX 5050 and Ultra 5 235 handle the game comfortably. Low settings produce an average of 145 FPS, Medium drops to 97 FPS (with a minimum of 83 and maximum of 112), High yields 82 FPS, and Ultra still maintains 62 FPS. All of these exceed the 60 FPS playability threshold, though Ultra is close to the edge.

Moving to 2560x1440, the performance gap widens. Low settings average 100 FPS, which is still excellent. Medium averages 67 FPS, with a minimum of 57 and maximum of 77—this is playable but dips below 60 FPS at times. High drops to 57 FPS, just under the threshold, and Ultra falls to 43 FPS. The transition from 1080p to 1440p at High settings costs 25 FPS (from 82 to 57), which is a steep 30% reduction.

At 3840x2160 (4K), the GPU becomes the clear limiting factor. Low settings average 59 FPS, which is marginally below the 60 FPS threshold. Medium averages 40 FPS (with a minimum of 34 and maximum of 45), High averages 33 FPS, and Ultra plummets to 25 FPS. The resolution scaling is harsh: from 1080p Low (145 FPS) to 4K Low (59 FPS) represents a 59% drop in average frame rate. Even at the lowest settings, the 4K resolution cannot consistently maintain 60 FPS, meaning this combo is not viable for 4K gaming in Rust under any preset.

The Verdict

Can this PC run Rust? Yes, but with important caveats depending on the display resolution. At 1920x1080, the answer is a definitive yes. The verdict data lists High, Low, Medium, and Ultra as playable settings, with the best being Ultra at an average of 62 FPS. This means a 1080p monitor will deliver a fully playable experience at maximum quality settings, albeit with only a 2 FPS margin above the 60 FPS threshold.

At 2560x1440, the answer is a qualified yes. The playable settings are Low and Medium, with Medium being the best at 67 FPS average. This provides a good balance of visual fidelity and performance, but players must accept that High and Ultra are off the table. The 57 FPS average at High fails to meet the playability standard.

At 3840x2160, the answer is no. No settings are listed as playable, as even Low averages 59 FPS, just below the threshold. The GPU's 8 GB memory and 320.0 GB/s bandwidth are insufficient for the pixel throughput required at 4K in Rust. Players with 4K displays would need to lower the resolution to 1440p or 1080p to achieve smooth gameplay. The data is clear: this is a 1080p-centric build, with 1440p possible at reduced settings. It is not a 4K system for this game.

FAQ

Q: Can this PC run Rust at 60 FPS on a 1080p monitor?

A: Yes. All four settings presets (Low, Medium, High, Ultra) average above 60 FPS at 1920x1080. Ultra averages 62 FPS, which is the best playable setting.

Q: What is the highest quality setting at 1440p that stays above 60 FPS?

A: Medium settings at 2560x1440 average 67 FPS, with a minimum of 57 FPS. This is the best preset that maintains an average above the 60 FPS threshold.

Q: Is 4K gaming possible with the RTX 5050 and Ultra 5 235?

A: No. At 3840x2160, even Low settings average 59 FPS, which is below the 60 FPS playability threshold. No settings are considered playable at this resolution.

Q: How does the RTX 5050 compare to its nearest rival, the RX 5600 XT?

A: The RTX 5050 scores 21035 on average, which is 1.6% higher than the RX 5600 XT's 20713. This indicates nearly identical raw performance in benchmark tests.

Q: What is the CPU's rank relative to all processors?

A: The Intel Core Ultra 5 235 is in the 89th percentile of all CPUs, with an average benchmark score of 46062. Its closest rival is the Intel Core i9-13900HX, which is only 0.1% faster.

Q: Does the GPU or CPU bottleneck performance more in Rust?

A: The data indicates the GPU is the limiting factor at higher resolutions. At 1080p, CPU performance is sufficient to allow 145 FPS at Low settings. However, at 4K Low, the frame rate drops to 59 FPS, showing that GPU throughput caps performance as resolution increases.

Best Settings per Resolution

For each resolution, the most demanding preset that maintains an average FPS at or above 60 is as follows:

  • 3840x2160: No settings meet the 60 FPS threshold. The closest is Low at 59 FPS average, which is below the playability standard.
  • 2560x1440: Medium settings is the best choice, delivering an average of 67 FPS. The minimum of 57 FPS means occasional dips below 60, but the average is solidly above.
  • 1920x1080: Ultra settings is the most demanding preset that clears 60 FPS, averaging 62 FPS. This offers maximum visual quality with a playable frame rate.

Players seeking a comfortable margin above 60 FPS should consider dropping one tier below these best settings. For example, at 1440p Medium averages 67 FPS, but switching to Low raises that to 100 FPS, providing much more headroom for demanding scenes.

CPU and GPU Roles

The data reveals a clear division of labor between the CPU and GPU in Rust. At 1920x1080, the CPU's strength is evident. The Ultra 5 235's high single-thread performance (evidenced by its 4516 Passmark single-thread score and 2085 Cinebench R23 single-core score) helps push frame rates to 145 FPS at Low settings. The scaling from Low to Ultra at 1080p (145 to 62 FPS) is largely attributed to GPU load increasing with quality settings, but the CPU never becomes a bottleneck.

At 2560x1440, the GPU's limitations start to surface. The frame rate at Low (100 FPS) is 31% lower than at 1080p Low (145 FPS), while the CPU workload remains roughly constant. This indicates that the GPU's pixel fill rate and memory bandwidth are struggling to keep up with the increased resolution. The gap between Medium (67 FPS) and High (57 FPS) at 1440p is a 15% drop, showing that the GPU is increasingly stressed by higher-quality shaders and textures.

At 3840x2160, the GPU is unequivocally the bottleneck. The frame rate at Low (59 FPS) is barely half of the 1080p Low result (145 FPS). Even with all quality settings reduced to minimum, the RTX 5050 cannot maintain 60 FPS. This is a pure resolution-bound scenario where the GPU's 8 GB VRAM and 320.0 GB/s bandwidth are insufficient. The CPU's role diminishes as resolution increases; at 4K, the Ultra 5 235 is likely idling, waiting on the GPU to render each frame. The data suggests that for this game, the RTX 5050 is best paired with a 1080p display, where the CPU can flex its muscles, or a 1440p display at Medium settings, where the combination finds a balance.