Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 66 | 79 | 117 |
| 1440p QHD | 85 | 112 | 133 | 198 |
| 1080p Full HD | 124 | 163 | 193 | 265 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 4080 delivers a remarkably consistent gaming experience in Rust, with benchmark data indicating that this combination decisively clears the 60 FPS threshold at every tested resolution. The measured FPS figures reveal a system with substantial headroom, though the scaling between presets and resolutions tells a more nuanced story about where its true strengths lie.
Measured FPS Breakdown
The dataset provides average, minimum, and maximum FPS figures for four settings presets across three resolutions, with the most complete data available for the Medium preset. At 1920x1080, the combo produces exceptional frame rates: the Low preset averages 265 FPS, Medium averages 193 FPS with a minimum of 164 FPS and maximum of 222 FPS, High averages 163 FPS, and Ultra averages 124 FPS. These figures place the system far beyond the playable threshold, with even the most demanding Ultra preset delivering more than double the 60 FPS baseline.
Moving to 2560x1440, the performance remains robust but shows predictable scaling pressure. Low averages 198 FPS, Medium averages 133 FPS with a minimum of 113 FPS and maximum of 153 FPS, High averages 112 FPS, and Ultra averages 85 FPS. The transition from 1080p to 1440p incurs a roughly 30% performance reduction across most presets, yet every setting still maintains comfortable margins above the playability threshold. The Ultra preset's 85 FPS average at this resolution is particularly notable, suggesting the GPU has ample resources for high-fidelity gaming at QHD.
At 3840x2160, the data reveals the first signs of strain. Low averages 117 FPS, Medium averages 79 FPS with a minimum of 67 FPS and maximum of 90 FPS, High averages 66 FPS, and Ultra drops to 50 FPS. The Ultra preset falls below the 60 FPS threshold, while High just barely clears it. The Medium preset's minimum of 67 FPS indicates that even at this resolution, the system maintains playable frame rates in demanding scenes. The step from 1440p to 4K exacts a heavier toll on the High preset (from 112 to 66 FPS) than on the Low preset (from 198 to 117 FPS), hinting that higher fidelity settings amplify the resolution's memory bandwidth and pixel throughput demands.
FAQ
Q: Can this PC run Rust at 4K resolution with playable frame rates?
A: Yes, at 3840x2160 the system achieves playable average FPS on the Low (117 FPS), Medium (79 FPS), and High (66 FPS) presets. The Ultra preset averages 50 FPS, which falls below the 60 FPS playable threshold.
Q: What is the highest quality preset that maintains 60+ FPS at 1440p?
A: At 2560x1440, all four presets clear the threshold, with Ultra delivering an average of 85 FPS. This makes Ultra the best visual quality option that remains fully playable.
Q: How does the Medium preset's frame consistency hold up across resolutions?
A: The Medium preset shows strong frame pacing at all resolutions. At 1080p it ranges from 164 to 222 FPS, at 1440p from 113 to 153 FPS, and at 4K from 67 to 90 FPS. The minimum FPS never dips below the 60 FPS threshold, even at 3840x2160.
Q: What performance difference exists between the Low and Ultra presets at 1080p?
A: At 1920x1080, the Low preset averages 265 FPS while Ultra averages 124 FPS, representing a 141 FPS difference. Even the Ultra preset provides more than double the playable threshold, indicating significant performance headroom at this resolution.
Q: Is the 4K Ultra preset the only configuration that fails the playability test?
A: Yes, the sole sub-60 FPS result in the entire dataset is 3840x2160 at Ultra settings with a 50 FPS average. Every other resolution and preset combination maintains average FPS above the 60 FPS threshold.
Q: How much performance is lost when moving from 1080p to 4K at High settings?
A: The High preset drops from 163 FPS at 1920x1080 to 66 FPS at 3840x2160, a reduction of 97 FPS. This represents a 59.5% decrease in average frame rate, the largest relative drop among the presets.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 124 FPS. This provides the highest visual fidelity while maintaining a frame rate more than double the playable threshold.
At 2560x1440, the Ultra preset also qualifies as the best playable option, averaging 85 FPS. The system's performance at this resolution suggests that maximum settings are entirely viable without compromising smoothness.
At 3840x2160, the best settings shift to High, which averages 66 FPS. While Medium averages 79 FPS and Low averages 117 FPS, High represents the most visually demanding preset that still clears the 60 FPS threshold, albeit with a slimmer margin than at lower resolutions.
The Verdict
The benchmark data confirms that this combination can run Rust with playable performance across the vast majority of configurations. At 1920x1080 and 2560x1440, every preset including Ultra delivers average FPS well above the 60 FPS playable threshold. The verdictByResolution data explicitly lists all four presets as playable at these resolutions, with Ultra providing 124 FPS at 1080p and 85 FPS at 1440p.
At 3840x2160, the system remains playable on the Low, Medium, and High presets, with averages of 117, 79, and 66 FPS respectively. Only the Ultra preset falls short, averaging 50 FPS. The data indicates that 4K gaming is entirely feasible with this hardware, provided the user selects High settings or lower. The Medium preset's minimum FPS of 67 at 4K suggests that even in demanding scenes, the system maintains playable frame rates. Overall, this PC can run Rust successfully at all tested resolutions, with the single exception of 4K Ultra settings.
How This Combo Ranks
The combination of the Intel Core Ultra 5 235 and NVIDIA GeForce RTX 4080 ranks 191st out of 3723 tested combos in Rust. This places the system in the top 5.1% of all configurations in the benchmark database, indicating that it outperforms approximately 95% of tested hardware combinations for this specific game. The high rank is consistent with the measured FPS data, which shows strong performance even at 4K resolution. While the rank reflects the combined CPU-GPU pairing, the substantial margins above the playable threshold at most settings suggest that this combo sits comfortably in the upper echelon of Rust gaming systems.
Similar Performance Alternatives
The nearest rivals for the Intel Core Ultra 5 235 provide context for CPU performance. The AMD Ryzen AI 9 HX 375 delivers a nearly identical average benchmark score (46030 vs 46062), with a delta of only 0.1%. The Intel Core i9-13900HX scores 46098, just 0.1% higher than the Ultra 5 235. The AMD EPYC 4364P and AMD EPYC 7303 both score within 0.2% of the Ultra 5 235, at 45970 and 45960 respectively. These four alternatives would behave nearly identically in CPU-bound scenarios in Rust, though the EPYC processors are server-oriented parts unlikely to appear in gaming builds.
For the GPU side, the NVIDIA GeForce RTX 4080 SUPER is the closest rival, with an average score of 54209 versus 54247 for the RTX 4080, a delta of 0.1%. The AMD Radeon Pro W5700X scores 54828, which is 1.1% higher, while the AMD Radeon RX 6750 GRE 12 GB scores 55698, 2.6% higher. The AMD Radeon 8060S scores 55757, 2.7% higher. These GPU alternatives would produce very similar frame rates in Rust, with the Radeon cards potentially offering slightly higher performance based on their benchmark scores. The RTX 4080 SUPER would be the most direct equivalent, given its nearly identical score.
CPU and GPU Roles
Examining the scaling between resolutions and presets reveals how the CPU and GPU each contribute to Rust's performance. The data shows that the GPU becomes increasingly dominant as resolution rises, while the CPU's influence is most apparent at lower resolutions and lower quality settings.
At 1920x1080, the gap between Low (265 FPS) and Ultra (124 FPS) is 141 FPS, a scaling factor of approximately 2.1x. This substantial difference indicates that the GPU is heavily utilized even at lower resolutions, but the CPU's role is also significant, as the system can push extremely high frame rates that require substantial processor throughput. The 265 FPS Low preset result suggests the CPU is capable of feeding the GPU at very high rates, with the RTX 4080 becoming the limiting factor as settings increase.
At 2560x1440, the Low to Ultra scaling narrows to 113 FPS (198 to 85), a factor of 2.3x. The increased resolution places more strain on the GPU, but the system still achieves 198 FPS at Low settings, indicating the CPU maintains its ability to drive high frame rates even with the higher pixel count. The Ultra preset's 85 FPS demonstrates that the GPU handles the additional fidelity demands while the CPU continues to provide sufficient throughput.
At 3840x2160, the scaling factor between Low (117 FPS) and Ultra (50 FPS) is 2.3x, similar to 1440p. However, the absolute numbers reveal a shift in bottleneck behavior. The Low preset's 117 FPS at 4K is a 45% reduction from the 198 FPS at 1440p, showing that even at Low settings, the GPU becomes more constrained by resolution. The Ultra preset's drop to 50 FPS confirms that the GPU is the primary limiting factor at 4K, while the CPU's role diminishes relative to the GPU's workload.
The data implies that Rust at this hardware level is predominantly GPU-bound at higher resolutions and settings, with the CPU's influence most visible in the high frame rates achievable at Low presets. The Ultra 5 235's 14 cores and 14 threads, combined with its 24 MB of shared L3 cache, provide enough processing power to avoid becoming a bottleneck in most scenarios. However, the 4K Ultra result of 50 FPS suggests that no amount of CPU headroom can compensate for the GPU's rendering load at maximum fidelity and resolution.