Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 29 | 34 | 51 |
| 1440p QHD | 37 | 49 | 58 | 86 |
| 1080p Full HD | 54 | 71 | 84 | 126 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
How This Combo Ranks
The Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 2060 lands at position 2936 out of 3723 tested combos in Rust. That places this configuration in the lower third of all recorded system pairings, which immediately signals that this is not a high-end survival experience. The rank reflects a combination where the CPU is substantially stronger than the GPU, a mismatch that becomes evident when analyzing frame rates across resolutions.
The CPU itself sits in the 89th percentile among all processors, with an average benchmark score of 46062. Its nearest rivals include the AMD Ryzen AI 9 HX 375 (0.1% higher score), the Intel Core i9-13900HX (0.1% lower), the AMD EPYC 4364P (0.2% higher), and the AMD EPYC 7303 (0.2% higher). These are all within a rounding error of each other, meaning the Ultra 5 235 delivers compute performance essentially identical to those four alternatives. The GPU, however, tells a different story: the RTX 2060 ranks in the 58th percentile among all graphics cards, with an average benchmark score of 15290. Its nearest rivals are the GTX 580 (0% delta), the Radeon 680M (0.1% higher), the RTX 3050 OEM (0.6% higher), and the RX 7600 (0.8% higher). The GPU is decidedly mid-pack, while the CPU is near the top, so the bottleneck in Rust will almost always be the graphics card.
CPU and GPU Roles
The recorded FPS data shows a clear pattern: resolution scaling impacts performance far more than preset changes. At 1920x1080, the gap between Low and Ultra settings is 72 FPS (126 to 54). At 2560x1440, that same gap shrinks to 49 FPS (86 to 37). At 3840x2160, the gap is only 29 FPS (51 to 22). This compression of the settings range at higher resolutions indicates that the GPU becomes the dominant constraint as pixel count rises. The CPU has enough headroom to feed the RTX 2060 at 1080p, but at 4K the GPU is saturated regardless of how low you drop the quality presets.
Looking at the scaling between resolutions at the same setting tells a similar story. At Low settings, moving from 1080p to 1440p drops the average from 126 FPS to 86 FPS, a 32% reduction. Moving from 1440p to 4K at Low drops it from 86 to 51, another 41% cut. At High settings, the drops are 71 to 49 (31%) and then 49 to 29 (41%). The consistent percentage losses suggest the GPU is the limiting factor across all presets; if the CPU were the bottleneck, we would expect larger relative penalties at lower resolutions where the GPU has more idle time. The data indicates the Ultra 5 235 is never the primary constraint in this game, even at 1080p with Low settings where the GPU is still producing 126 FPS.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is High, which delivers an average of 71 FPS. Medium also clears the threshold at 84 FPS, and Low runs at 126 FPS, but High is the optimal balance of visual quality and performance. Ultra falls short at 54 FPS, so that preset is not viable at this resolution.
At 2560x1440, only Low achieves the 60 FPS target, with an average of 86 FPS. Medium drops to 58 FPS, which is just below the playable threshold, and High falls further to 49 FPS. Ultra is not viable at 37 FPS. The verdict data confirms this: the only playable setting at 1440p is Low.
At 3840x2160, no preset reaches 60 FPS. Low averages 51 FPS, Medium 34 FPS, High 29 FPS, and Ultra 22 FPS. The verdictByResolution field lists no playable settings for 4K, meaning this combo cannot deliver a smooth experience at that resolution under any quality level.
Similar Performance Alternatives
The CPU's nearest rivals in the database are all within 0.2% of its average benchmark score, so swapping the Ultra 5 235 for any of them would produce nearly identical CPU-bound behavior in Rust. The AMD Ryzen AI 9 HX 375, Intel Core i9-13900HX, AMD EPYC 4364P, and AMD EPYC 7303 are effectively equivalent in compute throughput. None of these would meaningfully change the FPS results, since the GPU is the limiting factor in this game.
On the GPU side, the RTX 2060's nearest rivals are the GTX 580 (0% delta), the Radeon 680M (0.1% higher), the RTX 3050 OEM (0.6% higher), and the RX 7600 (0.8% higher). These deltas are so small that any of these cards would produce nearly identical frame rates in Rust. The GTX 580 is a much older architecture, but its average score matches the RTX 2060, so in this specific workload it would perform about the same. The RX 7600 is technically faster by 0.8% in aggregate benchmarks, but that translates to less than 1 FPS difference in most settings, which is imperceptible. If someone already owns one of these four GPUs, upgrading to the RTX 2060 would not yield any measurable improvement, and vice versa.
FAQ
Q: Can this combo run Rust at 1080p with High settings?
A: Yes. The recorded data shows an average of 71 FPS at 1920x1080 with High settings, which clears the 60 FPS playable threshold.
Q: What is the best playable setting at 2560x1440?
A: Low is the only preset that stays above 60 FPS at 1440p, averaging 86 FPS. Medium falls just short at 58 FPS, so it is not considered playable by the database's threshold.
Q: Is 4K gaming possible with this hardware in Rust?
A: No. At 3840x2160, even Low settings only reach 51 FPS, which is below the 60 FPS playable threshold. The verdictByResolution data lists no playable settings for 4K.
Q: How much faster is this combo at 1080p compared to 1440p on Low settings?
A: At Low settings, the average FPS at 1080p is 126, while at 1440p it drops to 86. That is a 40 FPS difference, or roughly a 32% reduction when moving up one resolution step.
Q: Which component is the bottleneck in this system for Rust?
A: The GPU. The CPU ranks in the 89th percentile, while the GPU ranks in the 58th percentile. The FPS scaling between resolutions shows consistent percentage drops that are characteristic of a graphics-bound workload.
Q: Does the Ultra preset ever reach 60 FPS at any resolution?
A: No. At 1080p Ultra averages 54 FPS, at 1440p it averages 37 FPS, and at 4K it averages 22 FPS. Ultra is below the playable threshold at every resolution.
The Verdict
This PC can run Rust, but only under specific conditions. At 1920x1080, the system clears 60 FPS on Low, Medium, and High presets, with High being the best visual quality that remains playable at 71 FPS average. At 2560x1440, only Low reaches the playable threshold, delivering 86 FPS. At 3840x2160, no preset achieves 60 FPS, so 4K is entirely out of reach for this combination.
The verdictByResolution data confirms this split: 1080p has three playable settings, 1440p has one, and 4K has none. The practical takeaway is that this is a 1080p-oriented gaming system for Rust. Users who want to play at 1440p must accept Low settings, and anyone expecting 4K performance will be disappointed. The CPU has plenty of headroom for future GPU upgrades, but as configured, the RTX 2060 limits the experience to lower resolutions and presets.
Measured FPS Breakdown
3840x2160 (4K):
- Low: 51 FPS average
- Medium: 34 FPS average, 29 minimum, 39 maximum
- High: 29 FPS average
- Ultra: 22 FPS average
2560x1440 (1440p):
- Low: 86 FPS average
- Medium: 58 FPS average, 49 minimum, 67 maximum
- High: 49 FPS average
- Ultra: 37 FPS average
1920x1080 (1080p):
- Low: 126 FPS average
- Medium: 84 FPS average, 72 minimum, 97 maximum
- High: 71 FPS average
- Ultra: 54 FPS average
The pattern across all three resolutions is consistent: Low is always the fastest preset, Ultra is always the slowest, and the spread between them narrows as resolution increases. At 1080p, the difference between Low and Ultra is 72 FPS. At 1440p, it is 49 FPS. At 4K, it shrinks to 29 FPS. This diminishing gap reinforces the GPU-bound nature of the system, as higher pixel counts leave less headroom for settings to matter. The minimum and maximum values recorded for Medium settings show that frame times are relatively stable, with the 1080p Medium range spanning 72 to 97 FPS, and the 1440p Medium range spanning 49 to 67 FPS. No minimum or maximum data exists for the other presets, so the recorded averages are the only reliable metric for those configurations.