Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 19 | 28 |
| 1440p QHD | 20 | 27 | 32 | 48 |
| 1080p Full HD | 30 | 39 | 46 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
How This Combo Ranks
The Intel Core Ultra 5 235 paired with the Intel Arc B370 lands at rank 3437 out of 3723 tested combos in Rust, placing it in the bottom 8% of all recorded configurations. This is a low-ranking combo, and the data reflects a system that struggles to maintain playable frame rates in most scenarios. The CPU itself is a strong performer, sitting at the 89th percentile among all CPUs in the database, with an average benchmark score of 46062. Its nearest rivals include the AMD Ryzen AI 9 HX 375 (0.1% ahead), the Intel Core i9-13900HX (0.1% behind), the AMD EPYC 4364P (0.2% ahead), and the AMD EPYC 7303 (0.2% ahead). These deltas are negligible, meaning the processor is competitive with those parts in general compute workloads.
However, the GPU is a severe bottleneck. The Intel Arc B370 has a percentile rank of just 5 among all GPUs, with an average benchmark score of 1184 in 3DMark Steel Nomad DX12. Its nearest rivals are the ATI Mobility Radeon HD 5570 (0.2% behind), the ATI Radeon HD 5770 (0.5% behind), the AMD Radeon HD 7650M (0.7% behind), and the AMD FirePro M2000 (1.4% ahead). These are all legacy or low-end parts, which tells you exactly where the Arc B370 sits in the graphics hierarchy. The combination of a top-tier CPU with a bottom-tier integrated GPU creates a system where compute potential is wasted because the graphics pipeline cannot keep up.
In Rust specifically, the combo rank of 3437 out of 3723 means the vast majority of tested systems deliver better frame rates. The data shows that this setup is only viable at the lowest settings and the lowest resolution, and even then it barely clears the 60 FPS threshold. For any other resolution or preset, the system falls below playable levels. This is not a balanced pairing; the CPU is overqualified for the GPU, and the GPU is the limiting factor in every measured scenario.
Best Settings per Resolution
At 3840x2160 (4K), no preset achieves 60 FPS. The highest average frame rate recorded is 28 FPS at Low settings, followed by 19 FPS at Medium, 16 FPS at High, and 12 FPS at Ultra. The database's playable threshold is 60 FPS, and none of these come close. Therefore, there is no recommended setting at this resolution; the system simply cannot deliver a playable experience here.
At 2560x1440 (1440p), the situation is similar. Low settings produce an average of 48 FPS, Medium averages 32 FPS, High averages 27 FPS, and Ultra averages 20 FPS. The best result, 48 FPS at Low, still falls short of the 60 FPS target by a significant margin. No preset at this resolution qualifies as playable according to the recorded data.
At 1920x1080 (1080p), the system finally finds a playable configuration. Low settings deliver an average of 69 FPS, which is above the 60 FPS threshold. Medium settings average 46 FPS, High averages 39 FPS, and Ultra averages 30 FPS. The best settings for this resolution are Low, with an average frame rate of 69 FPS. This is the only resolution and preset combination in the entire dataset that clears the playable bar.
In summary, the only playable configuration for this combo is 1080p with Low settings. At 1440p and 4K, the system cannot reach 60 FPS at any preset, and even at 1080p, only the lowest quality preset works.
CPU and GPU Roles
The data indicates a stark imbalance between the CPU and GPU in this pairing. The Intel Core Ultra 5 235 is a 14-core, 14-thread processor with a boost clock of 5.00 GHz, a 24 MB shared L3 cache, and a PassMark multithread score of 37816. Its single-thread score is 4516. These are strong numbers, placing it in the top tier of desktop CPUs. The Arc B370, on the other hand, is an integrated GPU with 1280 shading units, 40 texture mapping units, and 20 raster output units, delivering 6.144 TFLOPS of FP32 performance. Its 3DMark Steel Nomad score of 1184 places it in the 5th percentile of all GPUs.
In Rust, the GPU is the dominant bottleneck at every resolution. This is evident from the frame rate scaling across resolutions. At 1080p Low, the system averages 69 FPS. At 1440p Low, it drops to 48 FPS, a reduction of about 30%. At 4K Low, it falls to 28 FPS, another 42% reduction. This steep decline with resolution is characteristic of a GPU-bound scenario. If the CPU were the limiting factor, frame rates would remain relatively flat across resolutions, since the CPU workload does not scale with pixel count. Instead, the GPU workload increases dramatically with resolution, and the Arc B370 simply cannot handle it.
The same pattern holds across presets. At 1080p, moving from Low to Medium reduces the average from 69 FPS to 46 FPS, a 33% drop. From Medium to High, it goes from 46 FPS to 39 FPS, a 15% drop. From High to Ultra, it goes from 39 FPS to 30 FPS, a 23% drop. These reductions are driven by increasing GPU load from higher-quality shadows, textures, and post-processing effects. The CPU has plenty of headroom; its PassMark scores suggest it could handle far more complex scenes, but the GPU runs out of throughput first.
At 1440p and 4K, the GPU bottleneck becomes even more pronounced. The Arc B370's memory bandwidth is system-dependent, meaning it shares system memory rather than having dedicated VRAM. This is a severe limitation for a game like Rust, which has large, dynamically generated environments. The integrated nature of the GPU, with a 25 W TDP and no dedicated memory bus, means it cannot sustain the data throughput required at higher resolutions. The CPU's dual-channel DDR5 memory support, with a bandwidth of 102.4 GB/s, is shared with the GPU, creating contention.
In practical terms, the CPU is never the limiting factor in this combo. At 4K Ultra, the average frame rate is 12 FPS, which is abysmal, but the CPU is likely idle waiting for the GPU to finish each frame. The data suggests that upgrading the GPU would yield massive improvements, while upgrading the CPU would yield almost nothing for Rust. For players considering this combo, the CPU is a future-proof component, but the GPU is a stopgap that limits the system to 1080p Low.
FAQ
Q: Can this PC run Rust at 60 FPS?
A: Yes, but only at 1920x1080 resolution with Low settings, where the average frame rate is 69 FPS. At 2560x1440, the best result is 48 FPS at Low, and at 3840x2160, the best result is 28 FPS at Low. No other resolution or preset combination reaches the 60 FPS playable threshold.
Q: What is the best preset for 1440p with this combo?
A: The data shows no playable preset at 2560x1440. Low settings produce the highest average at 48 FPS, but this is below the 60 FPS threshold. Medium averages 32 FPS, High averages 27 FPS, and Ultra averages 20 FPS. None are recommended for playable frame rates.
Q: How does the Arc B370 compare to other GPUs in the database?
A: The Arc B370 ranks in the 5th percentile among all GPUs, with an average 3DMark Steel Nomad DX12 score of 1184. Its nearest rivals are the ATI Mobility Radeon HD 5570 (0.2% behind), the ATI Radeon HD 5770 (0.5% behind), the AMD Radeon HD 7650M (0.7% behind), and the AMD FirePro M2000 (1.4% ahead). These are all low-end or legacy parts, indicating the Arc B370 is near the bottom of the graphics hierarchy.
Q: Is the Intel Core Ultra 5 235 a strong CPU for gaming?
A: The CPU is strong in general benchmarks, with an average score of 46062 and a percentile rank of 89 among all CPUs. Its nearest rivals are within 0.2% in average score. However, in this combo, its performance is wasted because the Arc B370 GPU cannot keep up. The CPU is not the bottleneck in Rust; the GPU is.
Q: What frame rate can I expect at 1080p Medium settings?
A: At 1920x1080 with Medium settings, the average frame rate is 46 FPS, with minimum and maximum recorded values of 39 FPS and 53 FPS, respectively. This is below the 60 FPS playable threshold, so Low settings are required for smooth gameplay.
Q: Does the system have any playable settings at 4K?
A: No. At 3840x2160, the highest average frame rate is 28 FPS at Low settings. Medium averages 19 FPS, High averages 16 FPS, and Ultra averages 12 FPS. None of these approach the 60 FPS threshold, so 4K is not playable with this combo.
Measured FPS Breakdown
The dataset includes measured frame rates for 12 combinations of resolution and settings. All values are averages unless otherwise noted.
3840x2160 (4K):
- Low: 28 FPS average
- Medium: 19 FPS average, 16 FPS minimum, 22 FPS maximum
- High: 16 FPS average
- Ultra: 12 FPS average
At 4K, the system is severely GPU-bound. The jump from Low to Medium costs 9 FPS, from Medium to High costs 3 FPS, and from High to Ultra costs 4 FPS. The minimum frame rate at Medium is 16 FPS, which means even the lowest recorded performance is far below playable. The maximum at Medium is 22 FPS, still under a third of the 60 FPS target.
2560x1440 (1440p):
- Low: 48 FPS average
- Medium: 32 FPS average, 27 FPS minimum, 37 FPS maximum
- High: 27 FPS average
- Ultra: 20 FPS average
Dropping from 4K to 1440p improves performance substantially. Low settings go from 28 FPS to 48 FPS, a 71% improvement. Medium goes from 19 FPS to 32 FPS, and High goes from 16 FPS to 27 FPS. Ultra goes from 12 FPS to 20 FPS. However, even the best result at 1440p Low is 12 FPS short of the 60 FPS threshold. The minimum at Medium is 27 FPS, and the maximum is 37 FPS, indicating consistent but inadequate performance.
1920x1080 (1080p):
- Low: 69 FPS average
- Medium: 46 FPS average, 39 FPS minimum, 53 FPS maximum
- High: 39 FPS average
- Ultra: 30 FPS average
At 1080p, the system finally reaches playable territory, but only at Low settings. The 69 FPS average at Low clears the 60 FPS threshold with 9 FPS to spare. Medium settings drop to 46 FPS, with a minimum of 39 FPS and a maximum of 53 FPS. High settings average 39 FPS, and Ultra averages 30 FPS. The scaling from Low to Medium is steep, a 33% reduction, which suggests that the GPU is already maxed out at Low and cannot handle additional graphical features without significant frame rate loss.
The data shows a consistent pattern: each resolution step down roughly doubles the frame rate at Low settings. From 4K to 1440p, Low goes from 28 to 48 FPS. From 1440p to 1080p, Low goes from 48 to 69 FPS. This is typical of a GPU with very limited fillrate and memory bandwidth. The Arc B370's system-shared memory is a particular weakness, as Rust's large world and many entities require frequent memory access.
The Verdict
Can this PC run Rust? The answer is conditional. According to the verdictByResolution data, the only playable configuration is at 1920x1080 with Low settings, where the average frame rate is 69 FPS. This clears the 60 FPS playable threshold. At 2560x1440, no preset reaches 60 FPS; the best is Low at 48 FPS. At 3840x2160, the best is Low at 28 FPS, which is far below playable.
For a player who values smooth gameplay over visual fidelity, this combo works at 1080p Low. The 69 FPS average provides a responsive experience, and the minimum frame rate at Medium (39 FPS) suggests that even on Low, there may be occasional dips, though the average stays above 60. However, the margin is thin. If Rust's world gets more complex with many players and structures, frame rates could drop below 60.
At 1440p, the system is not viable for competitive or smooth play. The 48 FPS average at Low is below the threshold, and the minimum at Medium (27 FPS) indicates that demanding scenes will cause stuttering. At 4K, the system is effectively unplayable, with all presets below 30 FPS.
The core issue is the GPU. The Intel Core Ultra 5 235 is a capable processor, ranking in the 89th percentile among CPUs, but the Arc B370 integrated GPU ranks in the 5th percentile among GPUs. This is a fundamental mismatch. The CPU has headroom to handle Rust's simulation and physics, but the GPU cannot render frames quickly enough. Players using this combo should expect to run the game at the lowest settings and the lowest resolution to achieve playable frame rates. Any attempt to raise quality or resolution will result in sub-60 FPS performance, with 4K being entirely out of reach.