Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

91%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
174 FPS
Ultra 1080p Measured
75 FPS

1440p (2K / QHD)

Low 1440p Measured
120 FPS
Ultra 1440p Measured
52 FPS

4K (Ultra HD)

Low 4K Measured
71 FPS
Ultra 4K Measured
30 FPS
10.1ms Frame Time
15ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 36,938
Graphics Card
Required 28,194
Your GPU 26,331

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 40 47 71
1440p QHD 52 68 80 120
1080p Full HD 75 99 117 174

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 99
1920x1080 Low 174
1920x1080 Medium 117
1920x1080 Ultra 75
2560x1440 High 68
2560x1440 Low 120
2560x1440 Medium 80
2560x1440 Ultra 52
3840x2160 High 40
3840x2160 Low 71
3840x2160 Medium 47
3840x2160 Ultra 30

Performance Analysis: Rust on Your System

How This Combo Ranks

The pairing of the Intel Core Ultra 5 225 with the NVIDIA GeForce RTX 5060 achieves a combo rank of 1657 out of 3723 tested combinations in Rust, placing it in the upper-middle portion of the database. This rank reflects a system that sits comfortably above the median tested configuration, though it does not approach the top tier of hardware capable of maxing out every possible setting at high resolutions.

Benchmark data positions the CPU in the 85th percentile against all tested processors, while the GPU lands in the 72nd percentile against all tested graphics cards. The asymmetry here is notable: the processor is a stronger relative performer than the graphics card. In Rust, this balance matters because the game's simulation and world-construction logic tend to stress the CPU heavily, while the GPU handles the visual load. The combo rank of 1657 out of 3723 suggests that, in aggregate, this system outperforms roughly 55% of all recorded combinations, a result consistent with a mid-range-to-upper-mid-range build that excels in some scenarios but cedes ground to setups with top-tier GPUs.

Measured FPS data confirms this positioning. At 1920x1080 with Low settings, the system produces 174 FPS average, which is a strong result for competitive or high-refresh-rate play. At the same resolution with Ultra settings, the average drops to 75 FPS, still comfortably above the 60 FPS playability threshold. The pattern across resolutions shows a system that scales predictably: as resolution increases, the GPU becomes the limiting factor, and the FPS drops accordingly. At 3840x2160 with Ultra settings, the average falls to 30 FPS, indicating that the GPU cannot sustain high preset levels at 4K.

CPU and GPU Roles

The data reveals a clear division of labor between the Intel Core Ultra 5 225 and the NVIDIA GeForce RTX 5060 depending on resolution and preset. At 1920x1080, the system shows strong headroom: Low settings yield 174 FPS, Medium 117 FPS, High 99 FPS, and Ultra 75 FPS. The scaling from Low to Ultra represents a 57% reduction in average FPS, which indicates that the GPU is doing substantial work as visual complexity increases, but the CPU is not bottlenecking even at the highest preset. The Core Ultra 5 225, with its 10 cores and 10 threads and a boost clock of 4.90 GHz, provides sufficient single-thread performance to keep pace with the RTX 5060 at 1080p.

Moving to 2560x1440, the picture shifts. Low settings produce 120 FPS, Medium 80 FPS, High 68 FPS, and Ultra 52 FPS. The drop from Low to Ultra is 57%, similar in proportion to 1080p, but the absolute numbers are lower across the board. The gap between Medium and High is 12 FPS, and between High and Ultra it is 16 FPS. This suggests that the GPU is beginning to feel the pressure of additional pixels, though the CPU still has enough headroom to avoid becoming the primary constraint. The 8 GB GDDR7 memory on the RTX 5060, with a 128-bit bus and 448.0 GB/s bandwidth, is likely a contributing factor at this resolution, as texture and geometry data requirements grow.

At 3840x2160, the GPU takes clear precedence. Low settings yield 71 FPS, Medium 47 FPS, High 40 FPS, and Ultra 30 FPS. The scaling from Low to Ultra is a 58% reduction, but the absolute values are much lower, and even Medium settings dip below the 60 FPS threshold. This resolution demands more from the GPU's 3840 shading units and 48 ROPs, and the data shows that the RTX 5060 cannot maintain playable frame rates at Medium or above. The CPU's role diminishes here, as the GPU becomes the bottleneck. The measured FPS at 4K Low (71 FPS) versus 1440p Low (120 FPS) versus 1080p Low (174 FPS) demonstrates a consistent pattern: the GPU is responsible for the majority of performance scaling across resolutions, while the CPU maintains a stable baseline.

The preset scaling within each resolution reinforces this interpretation. At 1080p, the spread between Low and Ultra is 99 FPS, indicating that the GPU has ample resources to push higher frame rates when the visual load is light. At 1440p, the spread narrows to 68 FPS, and at 4K it narrows to 41 FPS. This tightening spread suggests that the GPU is approaching its limits as resolution increases, while the CPU's contribution remains relatively constant. For players who prioritize high frame rates at 1080p, the CPU is more than adequate; for those targeting 4K, the GPU is the decisive factor.

Similar Performance Alternatives

The nearest rivals for the CPU and GPU provide context for what other hardware would behave similarly in Rust. The Intel Core Ultra 5 225 has an average benchmark score of 36938, with the AMD Ryzen 5 5600F matching it at 36945 (0% delta). The AMD Ryzen 5 5500X3D trails by 0.2% at 37018, the AMD Ryzen AI 7 PRO 450 by 0.4% at 37093, and the Intel Core i9-12900T by 0.5% at 37112. These deltas are negligible, meaning any of these processors would deliver nearly identical CPU-bound performance in Rust. The Ryzen 5 5600F, in particular, would be a direct substitute in terms of compute capability, though the Core Ultra 5 225 offers newer architecture and DDR5 memory support.

For the GPU, the NVIDIA GeForce RTX 5060 holds an average benchmark score of 26331. The nearest rivals are the AMD Radeon 860M at 26401 (-0.3% delta), the NVIDIA GeForce MX550 at 26421 (-0.3% delta), and the AMD Radeon RX 5700 XT 50th Anniversary at 26553 (-0.8% delta). The AMD Radeon RX 6750 XT scores 26011, which is 1.2% higher than the RTX 5060. These small deltas mean that, in practice, swapping the RTX 5060 for any of these cards would produce nearly identical FPS in Rust at the same settings and resolution. The RX 6750 XT, despite being a previous-generation card, would offer a marginal performance uptick, but the difference is unlikely to cross the 60 FPS threshold at any resolution where the RTX 5060 falls short.

When considering a full system swap, combining the Core Ultra 5 225 with any of the GPU rivals listed would yield similar results, because the CPU and GPU scores are so closely matched. The key takeaway is that this combo sits in a tight performance cluster, and users with comparable hardware should expect similar benchmark outcomes. The only meaningful differentiator would be the RTX 5060's support for newer features like PCIe 5.0 x8 and DirectX 12 Ultimate, which may matter for future titles but do not change Rust's current measured performance.

FAQ

Q: Can this PC run Rust at 1920x1080 with Ultra settings?

A: Yes. Measured data shows an average of 75 FPS at 1920x1080 with Ultra settings, which is above the 60 FPS playability threshold. The minimum FPS is not recorded for this preset, but the average indicates stable performance.

Q: What is the best playable preset at 2560x1440?

A: The best settings are High, which yields an average of 68 FPS. Medium produces 80 FPS and Low produces 120 FPS, but High offers the highest visual quality while still clearing the 60 FPS threshold. Ultra drops to 52 FPS, which is below the playability threshold.

Q: Is 4K playable with this hardware?

A: Only at Low settings, which produce an average of 71 FPS. Medium settings average 47 FPS, High 40 FPS, and Ultra 30 FPS, all below the 60 FPS threshold. For 4K play, users must accept Low settings or reduce resolution.

Q: How does the CPU compare to its nearest rival, the AMD Ryzen 5 5600F?

A: The Core Ultra 5 225 has an average benchmark score of 36938, while the Ryzen 5 5600F scores 36945, a 0% delta. In Rust, this means virtually identical CPU-bound performance, so neither processor offers a meaningful advantage over the other.

Q: How does the GPU compare to the AMD Radeon RX 6750 XT?

A: The RTX 5060 scores 26331 on average, while the RX 6750 XT scores 26011, making the AMD card 1.2% faster. This translates to a negligible FPS difference in Rust, likely 1-2 FPS at most, which would not change which presets clear the 60 FPS threshold.

Q: What is the combo rank of this system in Rust?

A: It ranks 1657 out of 3723 tested combos, placing it in the upper-middle range. This means it outperforms roughly 55% of all recorded hardware combinations in this game, consistent with a mid-range-to-upper-mid-range build.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates. Low settings produce an average of 174 FPS, with no recorded min or max. Medium settings average 117 FPS, with a minimum of 99 FPS and a maximum of 134 FPS. High settings average 99 FPS, and Ultra settings average 75 FPS. All presets at this resolution exceed the 60 FPS threshold, making 1080p the most flexible resolution for this combo.

At 2560x1440, performance remains strong but begins to show limits. Low settings average 120 FPS, Medium averages 80 FPS with a minimum of 68 FPS and a maximum of 92 FPS, High averages 68 FPS, and Ultra drops to 52 FPS. The High preset is the most demanding option that still clears 60 FPS, while Ultra falls below the threshold.

At 3840x2160, the GPU becomes the limiting factor. Low settings average 71 FPS, which is just above the 60 FPS threshold. Medium averages 47 FPS, with a minimum of 40 FPS and a maximum of 55 FPS. High averages 40 FPS, and Ultra averages 30 FPS. Only Low settings are playable at this resolution, and the margin above the threshold is slim.

The data shows consistent scaling: each step up in settings reduces average FPS by roughly 15-25% depending on resolution. The min/max values for Medium settings at each resolution provide a sense of frame pacing. At 1080p Medium, the range is 99-134 FPS; at 1440p Medium, it is 68-92 FPS; at 4K Medium, it is 40-55 FPS. The spread widens slightly at higher resolutions, indicating more variability in frame times under GPU load.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 75 FPS. This is the best visual quality available at this resolution, and the 15 FPS margin above the threshold provides some headroom for demanding scenes. Players seeking maximum frame rates can drop to Low for 174 FPS, but Ultra remains playable.

At 2560x1440, the best settings are High, with an average of 68 FPS. This preset offers a good balance of visual fidelity and performance, with an 8 FPS margin above the 60 FPS threshold. Medium is also playable at 80 FPS, and Low at 120 FPS, but High is the highest preset that clears the threshold. Ultra falls to 52 FPS, which is not playable.

At 3840x2160, the only playable preset is Low, with an average of 71 FPS. This provides an 11 FPS margin above the threshold, but it requires sacrificing visual quality significantly. Medium, High, and Ultra all fall below 60 FPS, with averages of 47, 40, and 30 FPS respectively. For 4K play, users must accept Low settings or consider lowering the resolution.

The Verdict

The Intel Core Ultra 5 225 paired with the NVIDIA GeForce RTX 5060 can run Rust, but the playable range depends heavily on resolution. At 1920x1080, the system clears 60 FPS at every preset, including Ultra at 75 FPS average. This makes 1080p the most comfortable environment, with the ability to max out settings while maintaining smooth performance. At 2560x1440, the system is playable up to High settings at 68 FPS average, but Ultra drops to 52 FPS, below the threshold. At 3840x2160, only Low settings are playable at 71 FPS, with all other presets falling short.

The verdict by resolution is clear: 1920x1080 is fully playable at all presets, 2560x1440 is playable at Low, Medium, and High but not Ultra, and 3840x2160 is playable only at Low. The 60 FPS playability threshold is met at 1080p Ultra, 1440p High, and 4K Low, providing three distinct levels of visual quality depending on the user's display. The CPU and GPU combination is well-matched for 1080p and 1440p play, but the GPU's 8 GB memory and 128-bit bus limit its 4K potential. Users with 4K displays should either accept Low settings or target 1440p for a better experience. Overall, this combo offers solid performance for Rust at mainstream resolutions, with the 1080p Ultra experience being the standout result.