Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

51%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
69 FPS
Ultra 1080p Measured
30 FPS

1440p (2K / QHD)

Low 1440p Measured
48 FPS
Ultra 1440p Measured
20 FPS

4K (Ultra HD)

Low 4K Measured
28 FPS
Ultra 4K Measured
12 FPS
25.6ms Frame Time
38ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 36,938
Graphics Card
Required 28,194
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 16 19 28
1440p QHD 20 27 32 48
1080p Full HD 30 39 46 69

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 39
1920x1080 Low 69
1920x1080 Medium 46
1920x1080 Ultra 30
2560x1440 High 27
2560x1440 Low 48
2560x1440 Medium 32
2560x1440 Ultra 20
3840x2160 High 16
3840x2160 Low 28
3840x2160 Medium 19
3840x2160 Ultra 12

Performance Analysis: Rust on Your System

The Intel Core Ultra 5 225 paired with the Intel Arc B370 presents a specific combination for running Rust, a survival game released in 2018. The database contains measured frame rate data for this exact pairing across three resolutions and four quality presets. The results show a system that is heavily constrained by the integrated graphics solution, with playable performance only appearing at the lowest settings in 1080p. This analysis walks through the recorded FPS numbers, the combo’s rank among tested configurations, nearby alternatives, and the practical implications for gameplay.

Measured FPS Breakdown

The measured data provides a clear picture of how this combo handles Rust, and the pattern is consistent: higher resolutions and higher presets rapidly degrade performance. At 3840x2160, the results are uniformly below playable thresholds. On High settings, the average frame rate is 16 FPS. Dropping to Medium yields 19 FPS, with a recorded minimum of 16 FPS and a maximum of 22 FPS. Low settings improve the average to 28 FPS, but this remains far from smooth. Ultra is the worst, averaging only 12 FPS. None of these numbers approach the 60 FPS playable threshold, and even the low preset at 4K is less than half that target.

Moving down to 2560x1440 brings noticeable gains, but the overall story does not change. High settings produce an average of 27 FPS. Medium improves to 32 FPS, with a minimum of 27 FPS and a maximum of 37 FPS. Low settings reach an average of 48 FPS, which is the best result at this resolution but still 12 FPS short of the 60 FPS goal. Ultra trails at 20 FPS. The step from 4K to 1440p provides roughly a 70% improvement on Low settings (from 28 to 48 FPS), yet the system still cannot sustain a consistent 60 FPS at any preset in this resolution.

At 1920x1080, the data finally shows a playable configuration. Low settings deliver an average of 69 FPS, which clears the 60 FPS threshold with a modest margin. This is the only preset and resolution combination in the entire dataset that meets the playable standard. Medium settings drop to 46 FPS, with a minimum of 39 FPS and a maximum of 53 FPS, so even the medium preset falls short. High settings average 39 FPS, and Ultra averages 30 FPS. The scaling from 1440p Low to 1080p Low is substantial, from 48 to 69 FPS, an improvement of 44%. The frame rate differences across resolutions confirm that the Arc B370’s system-shared memory and limited shading units (1280) are the primary bottlenecks.

How This Combo Ranks

Within the database’s tested combinations for Rust, this specific pairing ranks 3437 out of 3723 total combos. That places it in the bottom 8% of all tested systems, a reflection of the Arc B370’s integrated nature and its 5th percentile score among all GPUs in the database. The CPU, by contrast, is a much stronger component. The Intel Core Ultra 5 225 sits in the 85th percentile among all CPUs, with an average benchmark score of 36938. That score is nearly identical to its nearest rivals, which include the AMD Ryzen 5 5600F at 36945 (0% delta), the AMD Ryzen 5 5500X3D at 37018 (-0.2%), the AMD Ryzen AI 7 PRO 450 at 37093 (-0.4%), and the Intel Core i9-12900T at 37112 (-0.5%). The CPU is clearly not the limiting factor in this pairing.

The GPU tells a different story. The Intel Arc B370 has an average benchmark score of 1184, which places it at the 5th percentile of all GPUs. Its nearest rivals are all older or mobile parts: the ATI Mobility Radeon HD 5570 at 1186 (-0.2%), the ATI Radeon HD 5770 at 1190 (-0.5%), the AMD Radeon HD 7650M at 1192 (-0.7%), and the AMD FirePro M2000 at 1168 (+1.4%). The delta percentages are all within 1.4% of the B370, meaning these GPUs offer essentially identical performance in synthetic benchmarks. The combination of a high-end CPU and a very low-end integrated GPU explains the bottom-quartile rank in Rust, as the game’s frame rate is overwhelmingly determined by the graphics solution.

The rank of 3437 out of 3723 is a direct consequence of this imbalance. The CPU’s strong single-thread and multi-thread scores, including a Cinebench R23 multi-core score of 25891 and a single-core score of 3655, are wasted on a GPU that cannot feed frames fast enough. The data suggests that pairing this CPU with even a modest discrete GPU would move the combo significantly higher in the rankings, but as configured, the Arc B370 holds the system back.

Similar Performance Alternatives

For users considering this combo, the nearest rivals for each component provide a sense of what other hardware would behave similarly. On the CPU side, the Intel Core Ultra 5 225 is virtually indistinguishable from four other processors in average benchmark score. The AMD Ryzen 5 5600F matches it at 36945 (0% delta), meaning a system with that CPU and the same GPU would produce nearly identical frame rates in Rust. The AMD Ryzen 5 5500X3D is only 0.2% slower (37018), the AMD Ryzen AI 7 PRO 450 is 0.4% slower (37093), and the Intel Core i9-12900T is 0.5% slower (37112). For practical purposes, swapping the Ultra 5 225 for any of these CPUs would not change Rust’s performance because the GPU remains the bottleneck.

On the GPU side, the Arc B370’s nearest rivals are all older discrete or mobile parts, and the performance deltas are similarly small. The ATI Mobility Radeon HD 5570 scores 1186, which is 0.2% lower than the B370’s 1184. The ATI Radeon HD 5770 scores 1190 (0.5% lower), the AMD Radeon HD 7650M scores 1192 (0.7% lower), and the AMD FirePro M2000 scores 1168 (1.4% higher). These are all within a 2% window of the B370, so any of these GPUs paired with a comparable CPU would produce Rust frame rates within a few FPS of what is recorded here. The key takeaway is that the B370 is not an outlier; it sits squarely in a performance tier that is roughly a decade old, and that tier is insufficient for modern gaming at high settings.

The practical implication for a user is that upgrading the CPU would yield no measurable benefit in Rust, while upgrading the GPU would transform the system. The database shows no other tested combos with this exact CPU-GPU pairing, but the component-level rivals establish the expected behavior. A user with an AMD Ryzen 5 5600F and an Intel Arc B370 would see the same 69 FPS at 1080p Low, and a user with an Intel Core Ultra 5 225 and an ATI Radeon HD 5770 would also be within a few FPS of this configuration.

The Verdict

The question of whether this PC can run Rust has a nuanced answer. The database’s verdictByResolution field is explicit: at 3840x2160, there are no playable settings, meaning no preset achieves an average of 60 FPS or higher. At 2560x1440, the same is true; even the best case, Low settings at 48 FPS, falls short. Only at 1920x1080 does a playable option exist, and it is limited to Low settings, which produce an average of 69 FPS. This is the sole configuration in the entire dataset that clears the 60 FPS threshold.

The verdict, therefore, is that this combo can run Rust, but only under strict conditions. A user must set the resolution to 1080p and select the Low preset to get a smooth experience. The margin above 60 FPS is only 9 FPS, so frame drops are possible in busy scenes, but the average is playable. Medium settings at 1080p produce 46 FPS, which is below the threshold and would result in noticeable stutter. At 1440p or 4K, the system is not viable for this game, as even Low settings at 1440p only reach 48 FPS. The recorded data does not include minimum or maximum FPS values for the 1080p Low preset, so the consistency of that 69 FPS average is unknown, but the average itself is sufficient.

For a user who owns this hardware and wants to play Rust, the only practical path is 1080p Low. This is not a system that can handle the game’s higher presets or higher resolutions. The 12 FPS at 4K Ultra and the 20 FPS at 1440p Ultra are effectively unplayable, and the 30 FPS at 1080p Ultra is borderline at best. The data is unambiguous: this combo is a 1080p Low machine for Rust, nothing more.

CPU and GPU Roles

The measured FPS data reveals a clear division of labor between the CPU and GPU in this pairing. The Intel Core Ultra 5 225 is a high-performance processor with a Cinebench R23 multi-core score of 25891 and a single-core score of 3655. Its Passmark single-thread score is 4412, and its multithread score is 30459. These numbers place it in the 85th percentile of all CPUs, and its nearest rivals are all within 0.5% of its average score. The CPU is more than capable of handling Rust’s simulation and logic requirements.

The Intel Arc B370, however, is an integrated GPU with a 25 W TDP, 1280 shading units, and a boost clock of 2400 MHz. Its FP32 performance is 6.144 TFLOPS, and its memory is system-shared, meaning bandwidth depends on the system’s DDR5 setup. Its 3DMark Steel Nomad DX12 score of 1184 places it at the 5th percentile of all GPUs. The GPU is the limiting factor at every resolution and preset.

The scaling data confirms this. At 1080p, moving from Low to Medium reduces the average FPS from 69 to 46, a 33% drop. From Medium to High, it drops from 46 to 39, a 15% reduction. From High to Ultra, it drops from 39 to 30, a 23% reduction. These are large swings driven by the GPU’s inability to handle increased shading and texture work. At 1440p, the same pattern holds: Low at 48, Medium at 32, High at 27, Ultra at 20. The GPU is the sole determinant of these differences.

The CPU’s role becomes apparent when comparing resolutions at the same preset. At Low settings, the FPS goes from 69 at 1080p to 48 at 1440p to 28 at 4K. This is a pure GPU workload increase. The CPU’s utilization likely remains constant, but the GPU cannot keep up. At Ultra settings, the FPS goes from 30 at 1080p to 20 at 1440p to 12 at 4K. The CPU is never the constraint; if it were, we would see similar FPS across resolutions at a given preset, which is not the case. The data shows that for this game, the GPU is responsible for every performance shortfall.

FAQ

Q: Can this PC run Rust at 60 FPS?

A: Only at 1920x1080 with Low settings, which averages 69 FPS. At 2560x1440, the best average is 48 FPS on Low, and at 3840x2160, the best is 28 FPS on Low. No other preset or resolution combination reaches 60 FPS.

Q: What is the best preset for 1080p?

A: Low is the only playable preset at 1080p, with an average of 69 FPS. Medium averages 46 FPS, High averages 39 FPS, and Ultra averages 30 FPS, all below the 60 FPS threshold.

Q: How does this combo rank against other tested systems?

A: It ranks 3437 out of 3723 tested combos for Rust, placing it in the bottom 8% of all configurations. The CPU is in the 85th percentile, but the GPU is in the 5th percentile.

Q: Is the CPU or GPU the bottleneck?

A: The GPU is the bottleneck at all resolutions and presets. The CPU’s average benchmark score is nearly identical to four rival CPUs, and the frame rate drops consistently as resolution and settings increase, which is a GPU-limited behavior.

Q: What GPUs perform similarly to the Arc B370?

A: The ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, AMD Radeon HD 7650M, and AMD FirePro M2000 all have average scores within 1.4% of the Arc B370, so any of these would produce similar Rust performance.

Q: What settings are playable at 1440p?

A: None. The highest average FPS at 2560x1440 is 48 FPS on Low settings, which is below the 60 FPS threshold. Medium, High, and Ultra all average below 32 FPS.

Best Settings per Resolution

For each resolution, the most demanding preset that stays at or above 60 FPS is determined from the measured data. At 3840x2160, no preset reaches 60 FPS. The highest average is 28 FPS on Low, so there is no recommended setting for 4K. At 2560x1440, the same applies: Low averages 48 FPS, which is below the threshold, so no preset is playable at 1440p. At 1920x1080, Low is the only preset above 60 FPS, with an average of 69 FPS. Medium falls to 46 FPS, High to 39 FPS, and Ultra to 30 FPS.

The best settings per resolution, therefore, are straightforward. For 1080p, Low is the only option that meets the playable threshold, and it does so with an average of 69 FPS. For 1440p and 4K, the database records no playable settings, meaning the user must either lower the resolution to 1080p or accept sub-60 FPS performance. The data does not support any preset at those resolutions. This is a definitive conclusion based on the measured averages, and it aligns with the GPU’s low percentile ranking and its system-shared memory architecture. Users seeking higher quality will need a different GPU, as the Arc B370’s capabilities are exhausted at 1080p Low.