Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
69 FPS
Ultra 1080p Measured
30 FPS

1440p (2K / QHD)

Low 1440p Measured
48 FPS
Ultra 1440p Measured
20 FPS

4K (Ultra HD)

Low 4K Measured
28 FPS
Ultra 4K Measured
12 FPS
25.6ms Frame Time
38ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 79,097
Graphics Card
Required 28,194
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 16 19 28
1440p QHD 20 27 32 48
1080p Full HD 30 39 46 69

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 39
1920x1080 Low 69
1920x1080 Medium 46
1920x1080 Ultra 30
2560x1440 High 27
2560x1440 Low 48
2560x1440 Medium 32
2560x1440 Ultra 20
3840x2160 High 16
3840x2160 Low 28
3840x2160 Medium 19
3840x2160 Ultra 12

Performance Analysis: Rust on Your System

Similar Performance Alternatives

The Intel Core i9-14900K sits in a crowded field of high-end processors, with its nearest rivals separated by margins of roughly one to two percent. The database shows the Intel Core i9-14900KF is essentially a twin, scoring 79371 on average, just 0.3% below the 14900K's average score of 79097. This means that in a gaming scenario like Rust, swapping to the KF variant would yield almost indistinguishable frame rates, as the performance delta is within the noise of typical benchmark variance. The Intel Core Ultra 9 290HX Plus comes in at 79574, a 0.6% advantage, suggesting that this newer chip offers a marginal edge in compute-heavy workloads, but in a GPU-bound scenario like Rust at lower settings, the practical benefit is minimal.

The AMD EPYC 7413, a server-class processor, posts an average score of 80041, putting it 1.2% ahead of the 14900K. While that is a technically higher score, the EPYC's architecture is optimized for throughput rather than latency-sensitive gaming, so the database's aggregate score does not necessarily translate to better frame pacing in Rust. The AMD Ryzen AI Max+ 395 trails the 14900K by 1.7% with an average score of 77740, which again places it in the same performance tier. For a player considering alternative CPUs from the list, the data indicates that the 14900K's 24 cores and 32 threads, along with its high single-core performance, will behave almost identically to these rivals in Rust, which is known to scale with single-thread performance.

On the GPU side, the Intel Arc B370 is a dramatically different story. Its average benchmark score is 1184, placing it only in the 5th percentile of all GPUs. The nearest rivals are all legacy or entry-level parts: the ATI Mobility Radeon HD 5570 scores 1186, the ATI Radeon HD 5770 scores 1190, and the AMD Radeon HD 7650M scores 1192. Each of these is within a 0.7% delta of the B370, meaning that in raw compute terms, the B370 behaves like a graphics solution from a much earlier era. The AMD FirePro M2000 is 1.4% slower at 1168. For Rust, this means that the GPU is the primary performance limiter; swapping the B370 for any of these rivals would not change the frame rate meaningfully, as they all cluster around the same score. The data implies that the i9-14900K is effectively wasted in this pairing, as the GPU will prevent the CPU from ever being fully utilized.

CPU and GPU Roles

The measured frame rates across resolutions and presets reveal a system that is overwhelmingly GPU-limited. At 3840x2160, the average frame rates range from 12 FPS at Ultra to 28 FPS at Low. The jump from Low to High at 4K is only a 12 FPS difference (28 down to 16), while the CPU is capable of much higher compute, indicating that the Arc B370 is the limiting factor. At 2560x1440, the same pattern holds: Low yields 48 FPS, Medium 32 FPS, High 27 FPS, and Ultra 20 FPS. The scaling from 4K to 1440p at the same preset is roughly a 70% to 80% improvement, which is typical of a GPU that is being saturated, not a CPU that is running out of headroom. For instance, at Low settings, the 1440p score is 48 FPS versus 28 FPS at 4K, a 20 FPS difference. The CPU's single-core performance, as measured by Cinebench R23 with a score of 2262.5, is more than sufficient for Rust's engine at these settings, but the GPU's 6.144 TFLOPS of FP32 compute and 20 ROPs simply cannot push more frames.

At 1920x1080, the picture shifts slightly. Low settings hit 69 FPS, which crosses the 60 FPS threshold, while Medium drops to 46 FPS, High to 39 FPS, and Ultra to 30 FPS. The delta between 1440p and 1080p at Low settings is a 21 FPS gain (48 to 69), which is a 44% improvement. This scaling is still strong, indicating that the GPU is the constraint even at 1080p. If the CPU were the bottleneck, the frame rate would plateau across resolutions. The data does not show that: every resolution and preset combo produces a distinct frame rate, except for the min/max values that only exist for Medium presets. For the Medium preset, the recorded frame time intervals are: at 4K, 16 to 22 FPS; at 1440p, 27 to 37 FPS; and at 1080p, 39 to 53 FPS. These ranges show that the GPU's frame delivery is consistent and without any CPU-induced hitches, as the max FPS at 1080p Medium is 53, which is below the CPU's potential.

The data indicates that for Rust, the CPU is essentially a bystander in this pairing. The i9-14900K's multicore performance (Cinebench R23 score of 39399.5) is far above what any modern game requires, and Rust's simulation is not so heavy as to need 32 threads. The GPU's role is decisive: the user must lower resolution and settings to eke out playable frame rates. At 4K, the GPU cannot reach 30 FPS at any preset, meaning the CPU is never able to "stretch its legs." At 1080p, the GPU finally has enough headroom to hit 69 FPS at Low, but the CPU is still likely waiting on the GPU for most frames. The recorded data makes it clear that the GPU dictates every FPS number in the table, and the CPU's only contribution is to avoid dropping any frames below the GPU's output.

Best Settings per Resolution

For a 60 FPS target, the recorded data shows that this pairing only achieves playability at one resolution and setting combination. At 3840x2160, the highest average FPS is 28 at Low, which is far below 60. The Medium preset averages 19 FPS (min 16, max 22), High averages 16 FPS, and Ultra averages 12 FPS. No preset at 4K can be considered playable; the best attempt, Low, still leaves 32 FPS on the table. At 2560x1440, the situation improves but remains unplayable. The Low preset averages 48 FPS, which is within 12 FPS of the threshold, but it is not enough. Medium averages 32 FPS (min 27, max 37), High averages 27 FPS, and Ultra averages 20 FPS. The most demanding preset that stays at or above 60 FPS does not exist at 1440p.

At 1920x1080, the data finally shows a viable option. The Low preset averages 69 FPS, which clears the 60 FPS threshold. The Medium preset averages 46 FPS (min 39, max 53), which is not playable by the defined standard. High at 39 FPS and Ultra at 30 FPS are also below. Therefore, the only "best setting" is Low at 1080p, with a measured average of 69 FPS. The max FPS is not recorded for Low, but the average is beyond the threshold. For this resolution, it is the only preset that works, and the next step up, Medium, is 23 FPS slower on average. The data suggests that the user has no headroom to raise visual quality at 1080p without dropping below 60 FPS, so the "best" is effectively the "only" playable configuration.

The Verdict

Can this PC run Rust? The answer is conditional on the target resolution and quality. The database's verdictByResolution is definitive: at 3840x2160, there are no playable settings (the list is empty), meaning the average FPS never reaches 60 across any preset. At 2560x1440, the same is true, no playable settings. The only resolution with a playable setting is 1920x1080, and only with the Low preset, which delivers 69 FPS on average. So, the verdict is: yes, but only at 1080p with the lowest quality preset. The system cannot handle the game at higher resolutions or higher quality levels without dropping below the 60 FPS threshold. The 4K and 1440p numbers are all below 60, with the best case being 28 FPS at 4K Low and 48 FPS at 1440p Low. For a player who prioritizes frame rate over visuals, the 1080p Low setup is the only acceptable configuration. The data shows that the Intel Core i9-14900K is more than capable, but the Intel Arc B370 is the limiting factor. The system will run the game, but the experience will be basic in terms of visual fidelity.

FAQ

Q: What is the best resolution and preset for the Intel Core i9-14900K + Intel Arc B370 in Rust?

A: The only combination that reaches an average of 60 FPS or higher is 1920x1080 with Low settings, which measures 69 FPS on average. At 2560x1440 and 3840x2160, no preset achieves 60 FPS.

Q: How does the Intel Arc B370 compare to its nearest GPU rivals?

A: The B370's average benchmark score is 1184, with rivals such as the ATI Mobility Radeon HD 5570 (1186) and ATI Radeon HD 5770 (1190) performing within 0.7% of it. This puts it in the 5th percentile of all GPUs, indicating a very low relative performance level.

Q: What is the frame rate difference between Medium and Low settings at 1920x1080?

A: At 1080p Medium, the average FPS is 46 (min 39, max 53), while at Low it is 69 FPS on average. The Medium preset is 23 FPS slower, which is a significant 33% reduction in frame rate.

Q: Is the CPU or GPU the limiting factor in this game?

A: The GPU is the limiting factor. The i9-14900K has a Cinebench R23 multicore score of 39399.5 and a single-core of 2262.5, while the Arc B370's 3DMark Steel Nomad score is only 1184. The frame rates scale heavily with resolution and settings, indicating that the GPU cannot keep up with the CPU's output.

Q: Can the system run Rust at 2560x1440 with any settings?

A: No. The best average at 1440p is 48 FPS on Low, which is below the 60 FPS threshold. Medium averages 32 FPS, High 27 FPS, and Ultra 20 FPS. None are playable by the database's standard.

Q: How does the CPU's performance compare to its nearest rival, the Intel Core i9-14900KF?

A: The i9-14900K has an average score of 79097, while the i9-14900KF scores 79371, a delta of -0.3%. This means the KF is effectively 0.3% faster, which translates to a negligible difference in Rust frame rates.

How This Combo Ranks

In the database's overall ranking for Rust, the combination of the Intel Core i9-14900K and Intel Arc B370 places at rank 3437 out of 3723 tested combos. This puts it in the bottom 8% of all systems tested, which is consistent with the GPU's 5th percentile standing. The CPU alone ranks in the 95th percentile of all CPUs, but the GPU's performance drags the entire combo down. In practical terms, this means that out of 3723 combinations, only 286 are slower in Rust. This is a very low standing, and it confirms that the pairing is highly imbalanced. The CPU is a top-tier part, while the GPU is among the weakest in the database. The rank reflects the GPU's inability to push frames, especially at higher resolutions. For comparison, the CPU's nearest rivals do not change the ranking; even if the CPU were swapped for a faster one, the combo would still be limited by the same GPU. The combo rank is a direct result of the GPU's benchmark score, which is below most discrete graphics cards. The data shows that players with this hardware should expect to play at 1080p Low, and the rank is a warning that any game more demanding than Rust will likely be unplayable.

Measured FPS Breakdown

The recorded data provides a clear grid of performance across three resolutions and four presets. At 3840x2160, the average frame rates are as follows: Low is the most playable at 28 FPS, Medium averages 19 FPS with a min of 16 and max of 22, High averages 16 FPS, and Ultra averages 12 FPS. The min and max values are only recorded for the Medium preset, showing a 6 FPS spread. At 2560x1440, the Low preset averages 48 FPS, Medium averages 32 FPS (min 27, max 37, a 10 FPS spread), High averages 27 FPS, and Ultra averages 20 FPS. At 1920x1080, the Low preset is the only one to break 60, averaging 69 FPS. Medium averages 46 FPS with a min of 39 and a max of 53, a 14 FPS spread. High averages 39 FPS, and Ultra averages 30 FPS. The pattern across all resolutions is that the spread between min and max grows as the resolution drops, which is typical for a GPU that has more headroom to fluctuate. The 1080p Medium spread of 14 FPS is the largest recorded, while the 4K Medium spread is only 6 FPS, indicating that at higher resolutions the GPU is constantly at its limit. The data also shows that the drop from Low to Medium is consistently the largest step: at 4K it is a 9 FPS loss, at 1440p a 16 FPS loss, and at 1080p a 23 FPS loss. The drop from Medium to High is smaller (3 to 5 FPS), and the drop from High to Ultra is also small (4 to 7 FPS). This indicates that the Low preset is a special case, possibly disabling certain rendering features that heavily impact the GPU's workload. The Ultra preset at 4K is the lowest score in the entire table at 12 FPS, which is effectively a slideshow. The 1440p Ultra at 20 FPS and 1080p Ultra at 30 FPS are also below playable standards. The summary is that the system's performance is strictly limited by the GPU, with a 69 FPS ceiling at 1080p Low and a 12 FPS floor at 4K Ultra.