Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

95%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
68 FPS
Ultra 1080p Measured
27 FPS

1440p (2K / QHD)

Low 1440p Measured
49 FPS
Ultra 1440p Measured
18 FPS

4K (Ultra HD)

Low 4K Measured
27 FPS
Ultra 4K Measured
10 FPS
24.4ms Frame Time
37ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 79,097
Graphics Card
Required 28,194
Your GPU 28,766

Recommendations

Optimize Settings

Try lowering shadows and anti-aliasing for better FPS.

GPU Upgrade

A better graphics card would significantly improve performance.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 10 15 17 27
1440p QHD 18 27 29 49
1080p Full HD 27 41 47 68

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 41
1920x1080 Low 68
1920x1080 Medium 47
1920x1080 Ultra 27
2560x1440 High 27
2560x1440 Low 49
2560x1440 Medium 29
2560x1440 Ultra 18
3840x2160 High 15
3840x2160 Low 27
3840x2160 Medium 17
3840x2160 Ultra 10

Performance Analysis: Rust on Your System

The Intel Core i9-14900K paired with the AMD Radeon RX 570 presents a stark contrast in capability. The CPU is a 24-core, 32-thread Raptor Lake Refresh part with a boost clock of 6.00 GHz and a 95th percentile ranking among all processors tested. The GPU, by contrast, is a Polaris 20 chip from 2017 with 4 GB of GDDR5 memory, a 256-bit bus, and a 74th percentile ranking among all GPUs. In Rust, this combination produces a wide spread of results depending on resolution and quality preset. The data shows that at 1920x1080, the pair manages to cross the 60 FPS threshold only on the Low preset. At higher resolutions, the frame rates collapse, indicating that the GPU becomes the limiting factor as pixel count increases.

CPU and GPU Roles

The measured FPS data for Rust reveals how the workload shifts between the CPU and GPU as resolution changes. At 1920x1080, the Low preset delivers an average of 67.9 FPS. Moving to Medium drops the average to 47.1 FPS, a reduction of roughly 31% compared to Low. High further reduces performance to 40.9 FPS, and Ultra falls to 26.9 FPS. This scaling shows that at 1080p, the GPU is already heavily engaged, as raising settings from Low to Ultra cuts frame rates by more than half. The CPU, with its high single-thread performance (Cinebench R23 single-core score of 2262.5), is not the bottleneck at this resolution; the GPU’s limited 5.095 TFLOPS of FP32 compute and 224.0 GB/s memory bandwidth constrain output.

At 2560x1440, the GPU’s role becomes more pronounced. The Low preset averages 48.7 FPS, which is 28% lower than the same preset at 1080p (67.9 FPS). Medium at 1440p averages 29.3 FPS, High averages 26.6 FPS, and Ultra drops to 17.8 FPS. The gap between Low and Ultra at 1440p is a 63% reduction, similar in proportion to the 1080p gap. However, the absolute numbers are much lower, indicating that the RX 570’s 4 GB frame buffer and 256-bit bus are being saturated by the additional pixels. The CPU’s influence fades further; even with a powerful processor, the GPU cannot maintain playable rates.

At 3840x2160, the GPU is completely overwhelmed. Low settings average 27.2 FPS, Medium averages 17.0 FPS, High averages 15.1 FPS, and Ultra averages 9.6 FPS. The drop from 1440p Low (48.7 FPS) to 4K Low (27.2 FPS) is a 44% decline. The scaling between resolutions shows that Rust is heavily GPU-bound at higher pixel counts, while the CPU’s strong benchmark scores (PassMark multithread 58674, Geekbench multicore 21697) do little to compensate. The role split is clear: at 1080p, the GPU still matters, but the CPU’s headroom allows the Low preset to exceed 60 FPS. At 1440p and above, the GPU is the sole limiter, and no CPU advantage can overcome the RX 570’s architectural limits.

The Verdict

Can this PC run Rust? The data shows a conditional yes, but only at the lowest quality setting and the lowest resolution. The playable threshold is defined as 60 FPS average. At 1920x1080, the Low preset achieves 67.9 FPS average, which clears the threshold. Medium at 1080p averages 47.1 FPS, below the threshold. High averages 40.9 FPS, and Ultra averages 26.9 FPS, both well below. Therefore, at 1920x1080, the only playable setting is Low.

At 2560x1440, no preset clears 60 FPS. The best result is Low at 48.7 FPS, which is below the threshold. Medium (29.3 FPS), High (26.6 FPS), and Ultra (17.8 FPS) are all far from playable. At 3840x2160, the situation is worse. Low averages 27.2 FPS, Medium 17.0 FPS, High 15.1 FPS, and Ultra 9.6 FPS. None of these approach 60 FPS. The database’s verdictByResolution confirms this: playable settings exist only at 1920x1080, with Low as the best and only option. For users targeting 1440p or 4K, this combination does not deliver a playable experience in Rust. The CPU is more than capable, but the GPU is a clear bottleneck.

How This Combo Ranks

Among all tested CPU and GPU combinations in the database, this pair ranks 3545 out of 3723 combinations for Rust. That places it in the bottom 5% of all combos tested. The rank reflects the GPU’s age and limited memory bandwidth, not the CPU’s performance. The i9-14900K alone sits at the 95th percentile among all CPUs, and its average benchmark score of 79097 is high. The RX 570, however, sits at the 74th percentile among GPUs, with an average benchmark score of 28766. The combination of a top-tier CPU with a mid-tier GPU from a previous generation results in a low overall rank for this game.

The rank of 3545 out of 3723 means that 94% of tested combos perform better in Rust. This is not surprising given that the game’s frame rates at 1440p and 4K are below 50 FPS even on Low. The combo’s only saving grace is the 1080p Low result, which is above 60 FPS. Still, the overall ranking suggests that most other hardware pairings, even those with weaker CPUs, would offer a better Rust experience due to having a more balanced GPU. The data indicates that the CPU’s strength is wasted in this configuration because the GPU cannot render the game at higher settings or resolutions.

FAQ

Q: What is the best average FPS this combo achieves in Rust?

A: The highest recorded average FPS is 67.9, achieved at 1920x1080 with the Low preset.

Q: Can this combo run Rust at 2560x1440 with any preset?

A: No. The best result at 2560x1440 is Low at 48.7 FPS, which is below the 60 FPS playable threshold. Medium, High, and Ultra all average below 30 FPS.

Q: How does the GPU compare to its nearest rivals in synthetic benchmarks?

A: The RX 570 has an average benchmark score of 28766. The AMD Radeon RX 6800M scores 28874, a delta of -0.4%. The AMD Radeon R9 M295X scores 28580, a delta of 0.7%. The AMD Radeon RX 470 scores 28996, a delta of -0.8%. The NVIDIA Quadro RTX 8000 scores 28421, a delta of 1.2%. These are very close scores, with the RX 570 sitting in the middle of this group.

Q: What is the CPU’s percentile ranking among all processors?

A: The Intel Core i9-14900K is in the 95th percentile, meaning it outperforms 95% of all CPUs in the database.

Q: What is the GPU’s percentile ranking among all GPUs?

A: The AMD Radeon RX 570 is in the 74th percentile, meaning it outperforms 74% of all GPUs in the database.

Q: At 1920x1080, what is the FPS difference between Low and Ultra?

A: Low averages 67.9 FPS, while Ultra averages 26.9 FPS. This is a difference of 41 FPS, with Ultra delivering 60% less performance than Low.

Similar Performance Alternatives

Looking at the nearest rivals for both components provides context for what other hardware would behave similarly. For the CPU, the Intel Core i9-14900KF has an average benchmark score of 79371, a delta of -0.3% compared to the i9-14900K’s 79097. This means the KF variant performs essentially identically, within a fraction of a percent. The Intel Core Ultra 9 290HX Plus scores 79574, a delta of -0.6%, also nearly identical. The AMD EPYC 7413 scores 80041, a delta of -1.2%, slightly higher. The AMD Ryzen AI Max+ 395 scores 77740, a delta of 1.7%, slightly lower. For gaming purposes, any of these CPUs would produce nearly the same frame rates in Rust when paired with the RX 570, because the GPU is the limiting factor.

For the GPU, the nearest rivals are similarly close. The AMD Radeon RX 6800M scores 28874, a delta of -0.4% versus the RX 570’s 28766. The AMD Radeon R9 M295X scores 28580, a delta of 0.7%. The AMD Radeon RX 470 scores 28996, a delta of -0.8%. The NVIDIA Quadro RTX 8000 scores 28421, a delta of 1.2%. In Rust, these GPUs would produce frame rates very close to the RX 570’s results. The RX 470, being a similar Polaris architecture card, would likely show nearly identical scaling across resolutions and presets. The RX 6800M, despite being a mobile part, has a similar average score, so its in-game performance would also be comparable. Users with any of these GPUs should expect the same pattern: playable only at 1080p Low, with sub-60 FPS at higher resolutions.

Best Settings per Resolution

The most demanding preset that stays at or above 60 FPS average at each resolution is the key metric. At 1920x1080, the Low preset achieves 67.9 FPS, which clears the threshold. Medium at 1080p averages 47.1 FPS, below 60. Therefore, the best settings at 1080p are Low, with an average of 67.9 FPS. At 2560x1440, no preset reaches 60 FPS. The highest average is Low at 48.7 FPS, which is below the threshold. As such, there are no recommended settings at 1440p that meet the playable criterion. At 3840x2160, the situation is the same. Low averages 27.2 FPS, Medium 17.0 FPS, High 15.1 FPS, and Ultra 9.6 FPS. None of these are playable. The database confirms that the only playable settings are at 1920x1080 with Low, and the best average FPS at that setting is 67.9.

For users who insist on playing at 1440p or 4K, the data suggests that no preset will provide a smooth experience. Lowering the resolution to 1080p and using Low is the only way to exceed 60 FPS. The GPU’s 4 GB memory and 224.0 GB/s bandwidth are insufficient for higher resolutions in Rust, regardless of the CPU’s power.

Measured FPS Breakdown

The recorded data provides exact average FPS values for each resolution and settings combination. At 3840x2160, the Low preset averages 27.2 FPS. Medium averages 17.0 FPS. High averages 15.1 FPS. Ultra averages 9.6 FPS. No minimum or maximum FPS values were recorded for any resolution, so only averages are available.

At 2560x1440, Low averages 48.7 FPS. Medium averages 29.3 FPS. High averages 26.6 FPS. Ultra averages 17.8 FPS. The gap between Low and Medium at 1440p is 19.4 FPS, a significant drop. The gap between Medium and High is only 2.7 FPS, suggesting diminishing returns at higher settings. The gap between High and Ultra is 8.8 FPS.

At 1920x1080, Low averages 67.9 FPS, which is the only result above 60. Medium averages 47.1 FPS. High averages 40.9 FPS. Ultra averages 26.9 FPS. The scaling from Low to Medium is a drop of 20.8 FPS. From Medium to High, the drop is 6.2 FPS. From High to Ultra, the drop is 14.0 FPS. The data shows that the GPU’s performance degrades most sharply when moving from Low to Medium, and again from High to Ultra. The 1080p Low result is the only playable configuration, and it comes with the caveat that visual quality is minimal. For any other resolution or preset, the frame rates fall below the 60 FPS threshold, making the game feel sluggish and unresponsive. The combination of a high-end CPU and an entry-level GPU from 2017 is not a balanced pairing for Rust, and the measurements reflect that reality.