Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

75%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
136 FPS
Ultra 1080p Measured
61 FPS

1440p (2K / QHD)

Low 1440p Measured
96 FPS
Ultra 1440p Measured
41 FPS

4K (Ultra HD)

Low 4K Measured
55 FPS
Ultra 4K Measured
22 FPS
12.3ms Frame Time
18ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 70,163
Graphics Card
Required 28,194
Your GPU 16,129

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 35 38 55
1440p QHD 41 56 67 96
1080p Full HD 61 81 93 136

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 81
1920x1080 Low 136
1920x1080 Medium 93
1920x1080 Ultra 61
2560x1440 High 56
2560x1440 Low 96
2560x1440 Medium 67
2560x1440 Ultra 41
3840x2160 High 35
3840x2160 Low 55
3840x2160 Medium 38
3840x2160 Ultra 22

Performance Analysis: Rust on Your System

The Intel Core i7-14700KF paired with the NVIDIA GeForce RTX 3060 Ti presents a mixed picture for Rust, a survival title that stresses both single-threaded performance and sustained GPU throughput. The benchmark data, measured across three resolutions and four quality presets, reveals a system that is clearly capable at 1080p, acceptable at 1440p with compromises, and largely unsuitable for 4K gaming. The following analysis breaks down the measured performance, component roles, and practical recommendations based solely on the provided figures.

Best Settings per Resolution

At 1920x1080, the combination of the Core i7-14700KF and RTX 3060 Ti clears the 60 FPS playable threshold at every preset. The most demanding setting that remains at or above 60 FPS is Ultra, with an average frame rate of 61.0 FPS. This is a marginal pass, leaving almost no headroom for dips, but it is technically playable. High settings at this resolution deliver a more comfortable 80.9 FPS average, while Medium reaches 93.2 FPS and Low hits 135.6 FPS.

Moving to 2560x1440, the playable ceiling drops. The best preset that stays above 60 FPS is Medium, with an average of 66.7 FPS. Low settings at 1440p produce 95.9 FPS, which is smooth, but High falls to 56.1 FPS — just below the threshold — and Ultra drops to 41.1 FPS. For a consistent 60 FPS experience at this resolution, Medium is the maximum quality setting the data supports.

At 3840x2160, no preset reaches the 60 FPS playable threshold. The highest average is 55.1 FPS on Low settings, which is still below playable. Medium yields 38.3 FPS, High drops to 34.9 FPS, and Ultra is effectively unplayable at 22.0 FPS. The verdict data confirms this, listing no playable settings at 4K for this hardware combination.

CPU and GPU Roles

Examining the scaling between resolutions reveals where the bottleneck shifts. At 1920x1080, the GPU is clearly the limiting factor at higher presets, but the CPU’s strong single-thread performance — evidenced by a Cinebench R23 single-core score of 6235 and a Passmark single-thread score of 4480 — allows Low settings to push 135.6 FPS. The jump from Low to Ultra at 1080p is from 135.6 FPS down to 61.0 FPS, a 55% reduction in frame rate, which indicates that the GPU’s workload scales heavily with graphical fidelity.

At 2560x1440, the pattern shifts. Low settings deliver 95.9 FPS, but Medium drops to 66.7 FPS, and High falls to 56.1 FPS. The gap between Low and Medium (29.2 FPS) is larger than the gap between Medium and High (10.6 FPS), suggesting that the GPU is becoming saturated as resolution increases. The Core i7-14700KF, with 20 cores and 28 threads, has ample headroom here; its Cinebench R23 multi-core score of 44167 places it in the 94th percentile among all CPUs, meaning it is unlikely to constrain the GPU at these settings.

At 3840x2160, the GPU is the dominant constraint. The RTX 3060 Ti’s 8 GB GDDR6 memory and 448.0 GB/s bandwidth are insufficient for the pixel throughput demanded by 4K. The frame rates collapse to 55.1 FPS on Low and 22.0 FPS on Ultra, showing that even the lowest settings cannot maintain playability. The CPU’s role at 4K is minimal; the data shows a 33.2 FPS difference between Low and Ultra at 4K, but the absolute numbers are so low that no amount of CPU headroom can compensate for the GPU’s limitations.

Measured FPS Breakdown

The measured FPS data provides a complete picture across all twelve resolution/settings combinations. At 1920x1080, the averages are 135.6 FPS on Low, 93.2 FPS on Medium, 80.9 FPS on High, and 61.0 FPS on Ultra. These are all above the 60 FPS playable threshold, with Low offering more than double the frame rate of Ultra.

At 2560x1440, the averages are 95.9 FPS on Low, 66.7 FPS on Medium, 56.1 FPS on High, and 41.1 FPS on Ultra. Only Low and Medium clear the threshold, and even Medium has only 6.7 FPS of headroom above 60. High and Ultra are below playable, with Ultra being 31.5% slower than High.

At 3840x2160, the averages are 55.1 FPS on Low, 38.3 FPS on Medium, 34.9 FPS on High, and 22.0 FPS on Ultra. None of these reach playable levels. The progression from Low to Ultra shows a steady decline of roughly 16.8 FPS per tier, but even the best case at Low misses the 60 FPS target by 4.9 FPS.

FAQ

Q: Can this PC run Rust at 1920x1080 on Ultra settings?

A: Yes, the measured average frame rate at 1080p Ultra is 61.0 FPS, which is just above the 60 FPS playable threshold. The verdict data lists Ultra as a playable setting at this resolution.

Q: What is the best quality setting for 2560x1440?

A: Medium is the highest preset that maintains at least 60 FPS, with an average of 66.7 FPS. High and Ultra fall below the threshold at 56.1 FPS and 41.1 FPS, respectively.

Q: Is 4K gaming feasible with this hardware?

A: No. The highest average frame rate at 3840x2160 is 55.1 FPS on Low settings, which is below the 60 FPS playable threshold. Ultra settings produce only 22.0 FPS, making the game unplayable at this resolution.

Q: How does the CPU performance compare to its nearest rivals?

A: The Core i7-14700KF has an average benchmark score of 70163, which is 0.2% higher than the AMD Ryzen 7 9700F (69996) and 0.4% higher than the AMD Ryzen 9 7940HX (69875). It is 0.9% ahead of the AMD Ryzen 9 7950X (69515) and 1% behind the Intel Core Ultra 7 265K (70879).

Q: What is the GPU’s ranking relative to its peers?

A: The RTX 3060 Ti sits in the 59th percentile among all GPUs. Its nearest rival is the AMD Radeon RX 9060, which scores 0.7% higher. The AMD Radeon Pro 5600M and AMD Radeon RX 5700 XT both score 1.4% higher, while the AMD Radeon R9 370X scores 1.7% lower.

Q: Does the CPU bottleneck the GPU at any resolution?

A: Given the 94th percentile CPU ranking and the fact that frame rates scale consistently with resolution and settings, the data suggests the GPU is the primary bottleneck at all resolutions. The CPU’s single-thread score of 6235 in Cinebench R23 is sufficient to feed the GPU even at 1080p Low where frame rates reach 135.6 FPS.

Similar Performance Alternatives

For the CPU, the nearest rivals according to average benchmark scores are the AMD Ryzen 7 9700F, AMD Ryzen 9 7940HX, AMD Ryzen 9 7950X, and Intel Core Ultra 7 265K. The Ryzen 7 9700F is essentially equivalent with a 0.2% delta, meaning it would perform nearly identically in Rust. The Ryzen 9 7940HX and Ryzen 9 7950X are within 0.4% and 0.9% respectively, offering similar single-thread and multi-thread capabilities. The Intel Core Ultra 7 265K is 1% faster, which might provide a marginal edge in CPU-bound scenarios, though the data shows the GPU is the limiting factor here.

For the GPU, the closest match is the AMD Radeon RX 9060, which is 0.7% faster in average score. The AMD Radeon Pro 5600M and AMD Radeon RX 5700 XT are both 1.4% faster, while the AMD Radeon R9 370X is 1.7% slower. In practical terms, swapping the RTX 3060 Ti for any of these would yield frame rates within roughly 2% of the measured values, meaning the playability conclusions at each resolution would remain unchanged. The RX 5700 XT, for instance, would likely push 1080p Ultra from 61.0 FPS to around 61.9 FPS, still a marginal pass.

The Verdict

This system can run Rust, but the playable envelope is strictly limited by resolution. At 1920x1080, the data confirms that all four presets — Low, Medium, High, and Ultra — are playable, with Ultra achieving 61.0 FPS on average. This is the only resolution where the hardware fully meets the 60 FPS threshold at maximum quality.

At 2560x1440, the system is playable only on Low (95.9 FPS) and Medium (66.7 FPS). High and Ultra fall below the threshold, so users must accept reduced visual fidelity to maintain smooth gameplay. The 66.7 FPS on Medium is workable but leaves little room for frame time spikes in busy scenes.

At 3840x2160, the hardware is not playable at any setting. The best case is 55.1 FPS on Low, which still misses the 60 FPS target. For 4K, a more powerful GPU would be required, as the RTX 3060 Ti’s 8 GB of memory and 448.0 GB/s bandwidth are insufficient for this title at that resolution.

How This Combo Ranks

Among all tested combinations in the database, this pairing of the Intel Core i7-14700KF and NVIDIA GeForce RTX 3060 Ti ranks 2529 out of 3723 combos for Rust. This places it in the lower third of all systems tested, which aligns with the measured performance: it handles 1080p well, struggles at 1440p, and fails at 4K. The CPU’s high percentile ranking (94th) does not compensate for the GPU’s mid-range position (59th percentile), confirming that the graphics card is the limiting factor for this game. A system with a stronger GPU and a similar CPU would rank higher, while pairing this GPU with a weaker CPU would likely yield similar frame rates due to the GPU bottleneck.