Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 19 | 28 |
| 1440p QHD | 20 | 27 | 32 | 48 |
| 1080p Full HD | 30 | 39 | 46 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The Intel Core i7-14700KF paired with the Intel Arc B370 presents a highly unusual combination for running Rust. The CPU is a high-end desktop processor with substantial multi-threaded capabilities, while the GPU is an integrated-class solution based on a mobile architecture. The recorded benchmark data for this pairing shows that the system struggles to maintain smooth frame rates at higher resolutions, with playability only achieved at 1080p on the lowest settings. This analysis breaks down the measured performance, compares it to nearby hardware, and provides clear guidance on what to expect.
Measured FPS Breakdown
The frame rate data for this specific CPU and GPU combination was recorded across three resolutions and four quality presets. All numbers represent the average FPS unless otherwise noted, with minimum and maximum values recorded for the Medium preset at each resolution.
At 3840x2160 (4K), the performance is severely limited. On the Low preset, the system averages 28 FPS. Reducing the workload to Medium drops the average to 19 FPS, with a recorded minimum of 16 FPS and a maximum of 22 FPS. The High preset averages 16 FPS, while the Ultra preset averages only 12 FPS. None of these settings approach the 60 FPS playable threshold, and even the highest average (28 FPS on Low) is less than half of what would be considered smooth gameplay.
At 2560x1440 (1440p), performance improves but remains well below the playable target. The Low preset delivers an average of 48 FPS. Medium averages 32 FPS, with a minimum of 27 FPS and a maximum of 37 FPS. The High preset averages 27 FPS, and Ultra drops further to 20 FPS. While the Low preset is close to 60 FPS, it still falls short by a noticeable margin, and the variance between presets shows that the GPU is the limiting factor rather than the CPU.
At 1920x1080 (1080p), the data shows the only playable configuration. The Low preset averages 69 FPS, which clears the 60 FPS threshold with a small buffer. The Medium preset averages 46 FPS, with a minimum of 39 FPS and a maximum of 53 FPS. High averages 39 FPS, and Ultra averages 30 FPS. The jump from Low to Medium represents a 23 FPS drop, indicating that the integrated GPU reaches its ceiling quickly as graphical demands increase.
The pattern across resolutions is consistent: the GPU’s limited compute power (6.144 TFLOPS FP32) and shared memory bandwidth create a bottleneck. The CPU, with its 20 cores and 28 threads, is not the constraint. The recorded data shows that lowering resolution from 4K to 1080p at the same preset yields a significant FPS increase, but lowering settings within a resolution yields diminishing returns once past the Low preset.
Similar Performance Alternatives
To contextualize the Intel Arc B370’s performance, the database lists its nearest rivals based on average benchmark scores. The Arc B370 has an average score of 1184 in the 3DMark Steel Nomad DX12 test. Its closest competitor is the ATI Mobility Radeon HD 5570, which scores 1186, a delta of -0.2% (meaning the Arc B370 is 0.2% slower). The ATI Radeon HD 5770 scores 1190, placing it 0.5% ahead. The AMD Radeon HD 7650M scores 1192, 0.7% ahead, and the AMD FirePro M2000 scores 1168, which is 1.4% behind the Arc B370.
These deltas are all within a 2% range, which means that from a raw benchmark perspective, the Arc B370 performs nearly identically to a set of GPUs that are over a decade old. For Rust specifically, the measured FPS data confirms this: the Arc B370 cannot handle 1440p or 4K at any preset, and only manages 1080p Low at 69 FPS. Any of these rival GPUs would be expected to produce similar frame rates, meaning none of them would offer a playable experience beyond 1080p Low.
On the CPU side, the Intel Core i7-14700KF has an average benchmark score of 70163 across all tests, placing it in the 94th percentile of all CPUs. Its nearest rivals are the AMD Ryzen 7 9700F (69996, 0.2% slower), the AMD Ryzen 9 7940HX (69875, 0.4% slower), the AMD Ryzen 9 7950X (69515, 0.9% slower), and the Intel Core Ultra 7 265K (70879, 1.0% faster). These differences are negligible in real-world gaming, and all of these CPUs would deliver nearly identical performance in Rust when paired with the same GPU. The bottleneck is unequivocally the graphics solution.
FAQ
Q: Can this PC run Rust at 60 FPS on 1080p with Medium settings?
A: No. The measured data shows that at 1920x1080 with Medium settings, the average FPS is 46, with a minimum of 39 and a maximum of 53. This falls short of the 60 FPS playable threshold.
Q: What is the highest resolution and preset that maintains at least 60 FPS?
A: The only configuration that clears 60 FPS is 1920x1080 with the Low preset, which averages 69 FPS. All other presets at 1080p, and all presets at 1440p and 4K, fall below 60 FPS.
Q: How does the Arc B370 compare to its closest GPU rivals?
A: The Arc B370 scores 1184 in 3DMark Steel Nomad DX12. The ATI Mobility Radeon HD 5570 scores 1186 (0.2% faster), the ATI Radeon HD 5770 scores 1190 (0.5% faster), the AMD Radeon HD 7650M scores 1192 (0.7% faster), and the AMD FirePro M2000 scores 1168 (1.4% slower). All are within a 2% band of each other.
Q: Is the CPU or GPU the limiting factor in Rust?
A: The GPU is the limiting factor. The Core i7-14700KF is a high-end desktop CPU with 20 cores and 28 threads, and its benchmark scores place it in the 94th percentile. The Arc B370, by contrast, is in the 5th percentile of all GPUs. The FPS data shows that even at 1080p Low, the system only achieves 69 FPS, which points to the integrated GPU as the bottleneck.
Q: What is the average FPS at 1440p on High settings?
A: At 2560x1440 with High settings, the average FPS is 27. This is less than half the playable threshold of 60 FPS.
Q: Does the Ultra preset at 1080p provide a stable frame rate?
A: No. At 1920x1080 with Ultra settings, the average FPS is 30, which is exactly half the playable threshold. The data does not record minimum or maximum values for this preset, but the average alone indicates an unplayable experience.
How This Combo Ranks
In the database of tested CPU and GPU combinations for Rust, this pairing is ranked 3437 out of 3723 total combinations. This places it in the bottom 8% of all tested systems. The rank reflects the severe GPU limitation: the Core i7-14700KF is a strong processor, but the Arc B370’s performance is so low that it drags the entire system down.
For context, a ranking in the 3437th position means that 286 combinations performed worse, while 3436 combinations delivered higher frame rates in Rust. Given that the Arc B370’s nearest GPU rivals are all over a decade old, this ranking is unsurprising. The CPU’s high percentile (94th) does little to compensate for the GPU’s low percentile (5th), and the measured FPS data confirms that the system is only marginally playable at the lowest settings and resolution.
The data also shows that the system has no playable settings at 1440p or 4K. The verdict by resolution is clear: at 3840x2160 and 2560x1440, the list of playable settings is empty. At 1920x1080, only the Low preset is playable, with an average of 69 FPS. This ranking and verdict align with the hardware’s specifications: the Arc B370 is an integrated graphics solution with 1280 shading units and a 25 W TDP, which is not designed for demanding games like Rust at high resolutions.
The Verdict
The question of whether this PC can run Rust has a straightforward answer based on the recorded data. At 3840x2160, no preset achieves 60 FPS. The best result is 28 FPS on Low, which is far below the playable threshold. At 2560x1440, the situation is similar: the Low preset reaches 48 FPS, but this still falls short of 60 FPS, and all other presets are worse. The only resolution where the system clears the 60 FPS threshold is 1920x1080, and only on the Low preset, which averages 69 FPS.
Therefore, this combination can run Rust, but only under very specific conditions: 1080p resolution and the Low quality preset. Any attempt to increase the resolution to 1440p or 4K, or to raise the settings to Medium, High, or Ultra at 1080p, will result in average frame rates below 60 FPS. The data does not record minimum or maximum values for most presets, but the Medium preset at 1080p shows a minimum of 39 FPS, which would cause noticeable stuttering in gameplay.
For users who prioritize visual quality, this system is not suitable for Rust. The gap between the playable Low preset at 1080p and the next step up (Medium at 1080p, 46 FPS) is 23 FPS, indicating that the GPU cannot handle the increased load. The verdict is clear: this is a 1080p Low-only machine for Rust.
Best Settings per Resolution
Based on the measured FPS data, the most demanding preset that stays at or above 60 FPS is as follows:
At 3840x2160, there is no preset that reaches 60 FPS. The highest average is 28 FPS on Low, so no recommended settings exist. The database records no best settings for this resolution.
At 2560x1440, similarly, no preset reaches 60 FPS. The Low preset averages 48 FPS, which is the closest but still 12 FPS short. No recommended settings are recorded.
At 1920x1080, the Low preset averages 69 FPS, which is the only configuration that meets the playable threshold. The Medium preset averages 46 FPS, High averages 39 FPS, and Ultra averages 30 FPS. Therefore, the best settings for 1080p are Low, with an average of 69 FPS.
The data shows a clear step function: the system jumps from unplayable at 1440p to playable at 1080p Low. There is no middle ground. Users who want to play Rust on this hardware must accept the lowest graphical preset and a resolution of 1920x1080. The 69 FPS average provides a small buffer above 60 FPS, but the lack of recorded minimum values for the Low preset means that occasional dips below 60 FPS are possible, though the average suggests they are not frequent.
CPU and GPU Roles
The division of labor between the Intel Core i7-14700KF and the Intel Arc B370 is heavily skewed toward the GPU being the bottleneck. The CPU is a 20-core, 28-thread desktop processor with a boost clock of 5.60 GHz, and its benchmark scores place it in the 94th percentile of all CPUs. The GPU, by contrast, is an integrated solution with 1280 shading units and a 25 W TDP, placing it in the 5th percentile of all GPUs.
The measured FPS data illustrates this imbalance. When moving from 1080p to 1440p at the same preset, the frame rate drops significantly. For example, on Low settings, the system averages 69 FPS at 1080p but only 48 FPS at 1440p, a 30% reduction. At 4K Low, the average drops to 28 FPS, a further 42% reduction from 1440p. This scaling pattern is typical of a GPU-bound scenario, where the rendering resolution directly impacts the workload on the graphics processor.
Within a single resolution, changing presets also shows the GPU’s limitations. At 1080p, moving from Low to Medium reduces the average from 69 FPS to 46 FPS, a 33% drop. Moving from Medium to High reduces it further to 39 FPS, and from High to Ultra to 30 FPS. The CPU, with its high core count and clock speed, does not show any signs of being the limiting factor in these tests. If the CPU were the bottleneck, the frame rates would remain relatively flat across resolutions, but the data shows a consistent decline as resolution increases.
At higher resolutions (1440p and 4K), the GPU is even more constrained. The system cannot reach 60 FPS at any preset, which confirms that the Arc B370’s compute and memory bandwidth are insufficient for Rust’s rendering demands. The CPU’s role in this game is to handle game logic, entity updates, and physics, but with Rust’s engine, the GPU is responsible for the bulk of the frame time. The data suggests that even a much weaker CPU paired with this GPU would produce similar FPS numbers, as the bottleneck is entirely on the graphics side. For users considering upgrades, replacing the GPU would yield far greater performance gains than upgrading the CPU, which is already near the top of the performance charts.