Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

87%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
216 FPS
Ultra 1080p Measured
95 FPS

1440p (2K / QHD)

Low 1440p Measured
150 FPS
Ultra 1440p Measured
62 FPS

4K (Ultra HD)

Low 4K Measured
86 FPS
Ultra 4K Measured
35 FPS
8.1ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 69,355
Graphics Card
Required 28,194
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 50 62 86
1440p QHD 62 83 103 150
1080p Full HD 95 123 148 216

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 123
1920x1080 Low 216
1920x1080 Medium 148
1920x1080 Ultra 95
2560x1440 High 83
2560x1440 Low 150
2560x1440 Medium 103
2560x1440 Ultra 62
3840x2160 High 50
3840x2160 Low 86
3840x2160 Medium 62
3840x2160 Ultra 35

Performance Analysis: Rust on Your System

The Intel Core i7-14700K paired with the NVIDIA GeForce RTX 3080 delivers a robust performance profile in Rust, with measured frame rates that scale predictably across resolutions and presets. At 1920x1080, the combination produces an average of 216.1 FPS on Low settings, while the most demanding Ultra preset still holds an average of 95.2 FPS. Moving to 2560x1440, the Ultra preset maintains an average of 62.2 FPS, just clearing the 60 FPS playability threshold. At 3840x2160, however, the Ultra preset drops to an average of 35.4 FPS, and High settings average 49.8 FPS, leaving only Low and Medium presets as playable options at that resolution.

Similar Performance Alternatives

Looking at the nearestRivals data for the CPU, the Intel Core i7-14700K sits in close company with several AMD processors. The AMD EPYC 9115 shows an average score of 69288, which is a delta of 0.1% from the i7-14700K’s average benchmark score of 69355. This places the two essentially on par in synthetic CPU workloads. The AMD Ryzen 9 7950X trails by a mere 0.2% with an average score of 69515, while the AMD Ryzen 9 7940HX is 0.7% ahead at 69875, and the AMD Ryzen 7 9700F leads the group by 0.9% with a score of 69996. For gaming in Rust, these CPUs would deliver nearly indistinguishable frame rates in CPU-bound scenarios, meaning users seeking similar CPU performance could expect comparable results from any of these alternatives.

On the GPU side, the RTX 3080’s nearestRivals present a more curious picture. The NVIDIA P106-100 shows an average score of 23249, a delta of -0.3% from the RTX 3080’s 23172 average. The AMD Radeon Pro Vega 16 is also -0.3% at 23250, while the AMD Radeon RX 6600M is -0.4% at 23273, and the AMD Radeon R9 M290X rounds out the group at -0.4% with a score of 23276. These deltas are remarkably small, but the underlying hardware is quite different in terms of architecture and memory configuration. The benchmark data suggests these GPUs produce similar aggregate scores, yet in Rust specifically, the RTX 3080’s 10 GB of GDDR6X memory and 760.3 GB/s bandwidth may yield different behavior than the mobile-oriented or older alternatives. The data indicates that in pure benchmark averages, these cards are close, but real-world gaming performance can diverge based on driver optimization and memory subsystem characteristics.

CPU and GPU Roles

The measured FPS data reveals how the balance between CPU and GPU shifts as resolution changes. At 1920x1080 with Low settings, the average frame rate reaches 216.1 FPS, which suggests the CPU is feeding the GPU enough data to sustain very high output. The i7-14700K, with its 20 cores and 28 threads, provides substantial headroom for Rust’s simulation and network code. As resolution increases to 2560x1440, the Low preset still achieves 150.3 FPS, while at 3840x2160 it drops to 85.5 FPS. This scaling pattern indicates that the GPU becomes the limiting factor at higher resolutions, as the pixel throughput demands grow faster than the CPU’s ability to compensate.

The preset scaling further clarifies the division of labor. At 3840x2160, moving from Low to Medium reduces the average from 85.5 FPS to 61.9 FPS, a drop of 23.6 FPS, while High brings it down to 49.8 FPS and Ultra to 35.4 FPS. This steep decline with increased graphical fidelity points to the RTX 3080 being the primary bottleneck at 4K. Conversely, at 1920x1080, the Ultra preset still manages 95.2 FPS, which is more than 1.5 times the 60 FPS threshold. The data suggests that at lower resolutions, the CPU has enough single-thread and multi-thread performance to keep up with the GPU, but at 4K, the GPU’s 10 GB memory and 320-bit bus width struggle with the higher memory pressure from Ultra settings. The i7-14700K’s percentileVsAllCpus of 94 indicates it is a top-tier processor, while the RTX 3080’s percentileVsAllGpus of 68 shows it is more mid-to-high range in the current landscape, which aligns with the observed GPU-bound behavior at high resolutions.

Best Settings per Resolution

For 3840x2160, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 61.9 FPS. The Low preset is also playable at 85.5 FPS, but Medium offers higher visual quality without crossing below the 60 FPS line. High settings fall short at 49.8 FPS, and Ultra is far below at 35.4 FPS. At 2560x1440, the Ultra preset achieves an average of 62.2 FPS, making it the best playable option. This is a narrow margin above the threshold, yet it is sufficient. The High preset is more comfortable at 82.6 FPS, and Medium at 102.7 FPS, while Low reaches 150.3 FPS. For 1920x1080, Ultra is the clear choice with an average of 95.2 FPS, which is well above the 60 FPS target. High, Medium, and Low all exceed this too, with 122.6, 148, and 216.1 FPS respectively, but Ultra provides the best visual experience without sacrificing playability.

The Verdict

The verdictByResolution data shows that this PC can run Rust at all three tested resolutions, but the experience varies significantly. At 3840x2160, the playable settings are Low and Medium, with the best setting being Medium at an average of 61.9 FPS. This means the game is playable at 4K, but only with reduced graphical fidelity. At 2560x1440, all four presets—High, Low, Medium, and Ultra—are playable, with Ultra averaging 62.2 FPS. This is the resolution where the hardware hits a sweet spot, offering the full visual experience while staying above 60 FPS. At 1920x1080, all presets are playable as well, with Ultra averaging 95.2 FPS, providing a smooth and highly detailed experience. The data clearly indicates that the RTX 3080 is the limiting factor at 4K Ultra, as the CPU’s high percentile ranking suggests it is not the bottleneck. In summary, this PC can run Rust at 60 FPS or above at 1080p and 1440p with Ultra settings, and at 4K with Medium settings.

FAQ

Q: Can this PC run Rust at 4K Ultra settings?

A: No. The measured average FPS at 3840x2160 with Ultra settings is 35.4, which is well below the 60 FPS playable threshold. The best playable setting at 4K is Medium, which averages 61.9 FPS.

Q: What is the highest resolution that supports Ultra settings at 60 FPS?

A: 2560x1440 supports Ultra settings with an average of 62.2 FPS, which just clears the 60 FPS threshold. At 1920x1080, Ultra averages 95.2 FPS, also above 60 FPS.

Q: How does the RTX 3080 compare to its nearest rivals in benchmark scores?

A: The RTX 3080 has an average benchmark score of 23172. Its nearest rivals include the NVIDIA P106-100 with a score of 23249 (-0.3% delta), the AMD Radeon Pro Vega 16 at 23250 (-0.3%), and the AMD Radeon RX 6600M at 23273 (-0.4%). These differences are minimal.

Q: What is the i7-14700K’s performance rank relative to other CPUs?

A: The i7-14700K has a percentileVsAllCpus of 94, meaning it outperforms 94% of all CPUs in the database. Its nearest rival, the AMD Ryzen 7 9700F, has an average score of 69996, which is 0.9% higher.

Q: At which resolution and settings does the FPS drop below 60?

A: At 3840x2160 with High settings, the average FPS is 49.8, and with Ultra settings it drops to 35.4. Both are below 60. All other tested resolution and preset combinations stay at or above 60 FPS.

Q: How many total combos does this CPU+GPU pairing rank against?

A: The comboRankInGame data places this pairing at rank 981 out of 3723 total combos tested in Rust, indicating it is in the top quarter of all tested systems.

How This Combo Ranks

The comboRankInGame field places this Intel Core i7-14700K + NVIDIA GeForce RTX 3080 combination at rank 981 out of 3723 tested combos in Rust. This puts the system in the 74th percentile of all tested hardware combinations, meaning roughly three-quarters of tested systems are slower. Given that the CPU holds a 94th percentile ranking among all CPUs and the GPU sits at a 68th percentile among all GPUs, the combined rank is slightly lower than the CPU’s standing, which aligns with the GPU being the performance limiter in more demanding scenarios. The rank suggests that while this is not a top-tier gaming system by current standards, it is well above average and capable of delivering high frame rates at mainstream resolutions. The data indicates that users seeking higher ranks would need a more powerful GPU, as the CPU already provides substantial headroom.

Measured FPS Breakdown

At 1920x1080, the measured average FPS values are as follows: Low settings produce 216.1 FPS, Medium settings produce 148 FPS, High settings produce 122.6 FPS, and Ultra settings produce 95.2 FPS. All of these are comfortably above the 60 FPS threshold, with even the lowest Ultra value being 35.2 FPS above the target. The scaling from Low to Ultra shows a reduction of 120.9 FPS, which is a 56% drop, indicating that graphical settings have a significant impact even at 1080p.

At 2560x1440, the averages are 150.3 FPS for Low, 102.7 FPS for Medium, 82.6 FPS for High, and 62.2 FPS for Ultra. The progression from Low to Ultra reduces performance by 88.1 FPS, a 58.6% decrease. The Ultra setting barely clears the 60 FPS threshold, while High provides a more comfortable 22.6 FPS margin above it.

At 3840x2160, the averages are 85.5 FPS for Low, 61.9 FPS for Medium, 49.8 FPS for High, and 35.4 FPS for Ultra. This resolution shows the steepest performance cliff, with Ultra delivering less than half the frame rate of Low. The difference between Medium and High is 12.1 FPS, while the drop from High to Ultra is 14.4 FPS. Only Low and Medium meet the 60 FPS playable threshold, with Medium being the highest playable preset. The data does not include min or max FPS values, so the analysis relies solely on averages to assess playability.