Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 18 | 21 | 31 |
| 1440p QHD | 23 | 30 | 35 | 53 |
| 1080p Full HD | 33 | 43 | 51 | 76 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
Similar Performance Alternatives
The Intel Core i7-14700K sits in a tightly contested performance band, with its nearest rivals separated by less than one percent in average benchmark score. The AMD Ryzen 9 7950X trails by 0.2%, the AMD Ryzen 9 7940HX by 0.7%, and the AMD Ryzen 7 9700F by 0.9%. Only the AMD EPYC 9115 comes ahead, leading by a marginal 0.1%. For CPU-bound workloads, any of these processors would deliver near-identical frame pacing in Rust, though the i7-14700K offers 20 cores and 28 threads, a configuration that matches or exceeds the thread counts of these rivals in multithreaded scenarios.
The Intel Arc B390 presents a far more constrained picture. Its nearest rivals are all legacy NVIDIA parts: the GeForce GT 520MX leads by 1.3%, the GeForce 800M by 1.5%, the GeForce GT 625 OEM by 2.5%, and the GeForce GT 710 by 2.7%. These deltas are small in absolute terms, but the baseline is exceptionally low. The Arc B390's 3DMark Steel Nomad DX12 score of 1482 places it in the 9th percentile of all GPUs, meaning roughly nine out of ten graphics cards in the database outperform it. The GPU's integrated design, with system-shared memory and no dedicated VRAM, further limits its ability to sustain high resolutions or demanding presets.
For a user considering this pairing, the CPU is not the bottleneck in most scenarios. The i7-14700K ranks in the 94th percentile of all CPUs, with an average benchmark score of 69355. The GPU, however, ranks in the 9th percentile, creating a stark imbalance. Systems with a similarly capable CPU but a mainstream discrete GPU, such as an NVIDIA GeForce RTX series card or an AMD Radeon RX series card, would behave differently in Rust, but the database records no such combination here. Within the recorded data, the Arc B390's performance profile aligns most closely with entry-level mobile or OEM graphics solutions from over a decade ago, which is a critical consideration for any gaming workload.
FAQ
Q: What is the highest average frame rate this combination achieves in Rust?
A: The highest recorded average is 76 FPS, achieved at 1920x1080 with Low settings. No other resolution or preset combination reaches 60 FPS or higher.
Q: Can this PC run Rust at 2560x1440?
A: No. At 2560x1440, the best recorded average is 53 FPS on Low settings. Medium averages 35 FPS, High averages 30 FPS, and Ultra averages 23 FPS. All fall below the 60 FPS playability threshold.
Q: What are the minimum and maximum frame rates at 1920x1080 Medium settings?
A: At 1920x1080 with Medium settings, the average frame rate is 51 FPS, with a minimum of 44 FPS and a maximum of 59 FPS. The maximum does not reach the 60 FPS threshold.
Q: How does the GPU's performance percentile compare to the CPU's?
A: The Intel Arc B390 ranks in the 9th percentile of all GPUs, while the Intel Core i7-14700K ranks in the 94th percentile of all CPUs. This indicates the GPU is a severe limiting factor for gaming performance.
Q: Is there any preset at 3840x2160 that maintains at least 60 FPS?
A: No. The highest average at 3840x2160 is 31 FPS on Low settings. Medium averages 21 FPS, High averages 18 FPS, and Ultra averages 13 FPS. None approach the playability threshold.
Q: What is the frame rate difference between Low and Ultra at 1920x1080?
A: At 1920x1080, Low settings average 76 FPS, while Ultra averages 33 FPS. This represents a 43 FPS drop, or roughly 57% lower performance when moving from the least to the most demanding preset.
Measured FPS Breakdown
The recorded data covers three resolutions and four preset levels. At 3840x2160, performance is uniformly poor. Low settings produce an average of 31 FPS, Medium drops to 21 FPS with a minimum of 18 FPS and a maximum of 24 FPS, High averages 18 FPS, and Ultra averages 13 FPS. No metric at this resolution approaches playable levels.
At 2560x1440, the situation improves but remains below the 60 FPS threshold. Low settings average 53 FPS, which is the best result at this resolution. Medium averages 35 FPS with a minimum of 30 FPS and a maximum of 41 FPS. High averages 30 FPS, and Ultra averages 23 FPS. The gap between Low and Ultra is 30 FPS, indicating that preset selection has a substantial impact, but even the lightest settings cannot reach playability.
At 1920x1080, the only playable configuration emerges. Low settings average 76 FPS, clearing the 60 FPS threshold by 16 FPS. Medium averages 51 FPS with a minimum of 44 FPS and a maximum of 59 FPS, meaning even the maximum frame rate falls one FPS short of playable. High averages 43 FPS, and Ultra averages 33 FPS. The scaling from Low to Ultra shows a 43 FPS reduction, or a 57% performance loss when enabling maximum visual fidelity.
The Verdict
This system can run Rust at 1920x1080 with Low settings, where the average frame rate is 76 FPS. That is the only configuration across all tested resolutions and presets that clears the 60 FPS playability threshold. At 1920x1080 Medium, the average drops to 51 FPS, and the maximum recorded frame rate is 59 FPS, so even the best-case scenario falls short of smooth gameplay. High and Ultra at this resolution average 43 FPS and 33 FPS, respectively.
At 2560x1440, no preset achieves playable performance. Low settings come closest at 53 FPS, but the deficit of 7 FPS is consistent across the run. Medium, High, and Ultra average 35, 30, and 23 FPS, respectively. At 3840x2160, the results are far below acceptable: Low averages 31 FPS, Medium 21 FPS, High 18 FPS, and Ultra 13 FPS. Users seeking to play Rust at higher resolutions or with enhanced visual settings would need a substantially more powerful GPU.
CPU and GPU Roles
The data indicates that the GPU dominates performance limitations across all resolutions. The Intel Arc B390's 9th percentile ranking, combined with its system-shared memory architecture, creates a hard ceiling that the CPU cannot overcome. The i7-14700K, with a 94th percentile ranking and strong multithreaded scores (Cinebench R23 multicore: 33440.5, PassMark multithread: 52392), is not the constraining factor in this pairing.
Resolution scaling confirms this. Moving from 1920x1080 Low (76 FPS) to 2560x1440 Low (53 FPS) represents a 30% drop, and further to 3840x2160 Low (31 FPS) a 59% drop from the 1080p result. This steep decline with increasing pixel count is characteristic of a GPU-bound scenario. The CPU's workload per frame changes less dramatically with resolution, while the GPU's fill rate and memory bandwidth demands scale directly with pixel output.
Preset scaling further implicates the GPU. At 1920x1080, moving from Low to Ultra costs 43 FPS, a 57% reduction. At 2560x1440, the same transition costs 30 FPS, a 57% reduction. At 3840x2160, Low to Ultra costs 18 FPS, a 58% reduction. The consistent proportional loss across resolutions suggests that the GPU's shading and texture throughput, not CPU-side game logic, is the limiting factor. The Arc B390's FP32 throughput of 7.680 TFLOPS and texture rate of 120.0 GTexel/s are modest figures, and they align with the observed scaling.
At lower resolutions and presets, the CPU's role becomes relatively more important, but the data shows that even at 1920x1080 Low, the GPU still caps performance at 76 FPS. A stronger GPU would likely push frame rates higher with the i7-14700K, but the recorded data cannot confirm this. The verdict is unambiguous: the GPU is the primary determinant of playability in Rust for this combination.
Best Settings per Resolution
At 1920x1080, the only preset that maintains an average of at least 60 FPS is Low, with a recorded average of 76 FPS. Medium settings fall short at 51 FPS, despite a maximum of 59 FPS. Therefore, Low is the recommended setting for this resolution.
At 2560x1440, no preset achieves 60 FPS. Low comes closest at 53 FPS, but it does not meet the playability threshold. Medium averages 35 FPS, High 30 FPS, and Ultra 23 FPS. Users at this resolution must accept sub-60 FPS performance regardless of settings.
At 3840x2160, all presets are far below playable. Low averages 31 FPS, Medium 21 FPS, High 18 FPS, and Ultra 13 FPS. There is no viable configuration at this resolution.
How This Combo Ranks
In the database, this CPU and GPU combination ranks 3312 out of 3723 tested combos for Rust. This places it in the bottom 11% of all recorded systems, a position that aligns with the GPU's low percentile ranking. The i7-14700K is a high-end processor, but the Arc B390's integrated-class performance drags the overall ranking down significantly.
For context, the CPU alone outperforms 94% of all processors, while the GPU outperforms only 9% of all GPUs. The combination's rank reflects this imbalance. Systems with a similarly strong CPU but a mid-range discrete GPU would rank substantially higher in Rust, as the game's GPU demands are not exceptionally high at 1080p Low. However, the recorded data does not include such pairings for direct comparison. The takeaway is that this combo is CPU-heavy and GPU-weak, and the resulting rank of 3312 out of 3723 is a direct consequence of the GPU's limitations.