Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

79%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
138 FPS
Ultra 1080p Measured
59 FPS

1440p (2K / QHD)

Low 1440p Measured
95 FPS
Ultra 1440p Measured
41 FPS

4K (Ultra HD)

Low 4K Measured
56 FPS
Ultra 4K Measured
24 FPS
12.8ms Frame Time
19ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 53,620
Graphics Card
Required 28,194
Your GPU 18,093

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 32 38 56
1440p QHD 41 54 64 95
1080p Full HD 59 78 92 138

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 78
1920x1080 Low 138
1920x1080 Medium 92
1920x1080 Ultra 59
2560x1440 High 54
2560x1440 Low 95
2560x1440 Medium 64
2560x1440 Ultra 41
3840x2160 High 32
3840x2160 Low 56
3840x2160 Medium 38
3840x2160 Ultra 24

Performance Analysis: Rust on Your System

Similar Performance Alternatives

The Intel Core i7-14700F sits in a tightly contested performance band. Its average benchmark score of 53,620 places it within 1% of several server and desktop processors. The closest match is the Intel Xeon 6505P, which scores 53,701, a negligible 0.2% difference. The Intel Xeon Phi 7290 trails by just 0.3% with 53,469, and the AMD Ryzen 9 7900X is 0.6% behind at 53,288. The AMD EPYC 7313P rounds out the group at 53,206, a 0.8% gap. In practical terms, any of these CPUs would deliver nearly identical frame pacing in Rust when paired with the same GPU, assuming the game is not GPU-bound.

On the graphics side, the NVIDIA GeForce RTX 2060 SUPER posts an average benchmark score of 18,093. Its nearest rival is the NVIDIA GeForce RTX 3060 Mobile at 18,159, which is only 0.4% faster. The AMD Radeon Pro 5700 scores 18,189, a 0.5% edge. Interestingly, the AMD Radeon RX 460 and Intel Arc A770M both outscore it by 1.5% and 1.6% respectively, with scores of 18,373 and 18,383. This suggests that in synthetic benchmarks, the RTX 2060 SUPER is essentially interchangeable with these four alternatives. For Rust specifically, users with any of these GPUs should expect similar average FPS at identical settings and resolution, though the RTX 2060 SUPER's 8 GB of GDDR6 memory and 448.0 GB/s bandwidth may help in texture-heavy scenes.

The CPU holds a 91st percentile ranking among all processors, while the GPU sits at the 62nd percentile. This asymmetry is important: the CPU is far more capable than the GPU, which means the RTX 2060 SUPER will almost certainly be the limiting factor in most Rust scenarios. Users upgrading from a weaker CPU but keeping this GPU would see minimal gains, while swapping the GPU for something stronger would yield immediate benefits.

CPU and GPU Roles

The recorded data reveals a clear pattern of GPU dominance at higher resolutions and CPU relevance at lower ones. At 3840x2160, the frame rates are consistently low across all settings: 32 FPS on High, 38 on Medium, 56 on Low, and 24 on Ultra. The spread between Low and Ultra is 32 FPS, which indicates the GPU is heavily taxed. At 2560x1440, the numbers climb: 54 FPS on High, 64 on Medium, 95 on Low, and 41 on Ultra. The improvement from 4K to 1440p is substantial, with Low jumping from 56 to 95 FPS, a 70% increase. This scaling suggests the GPU is the bottleneck at 4K.

At 1920x1080, the CPU begins to show its influence. The Low preset hits 138 FPS, while Medium reaches 92 and High 78. The gap between 1440p Low (95 FPS) and 1080p Low (138 FPS) is 43 FPS, which is smaller than the gap between 4K Low (56 FPS) and 1440p Low (95 FPS). This diminishing return as resolution drops indicates that the CPU's 20 cores and 28 threads are sufficient to feed the GPU at 1080p, but the GPU still limits absolute performance. The i7-14700F's strong single-core score of 4,958 in Cinebench R23 and 4,257 in Passmark single-thread tests supports this, as Rust relies heavily on single-threaded game logic.

Preset scaling reinforces this interpretation. At 1080p, moving from Low to Medium costs 46 FPS (138 to 92), and from Medium to High costs another 14 FPS (92 to 78). At 1440p, the same transitions cost 31 FPS (95 to 64) and 10 FPS (64 to 54). At 4K, the costs are 18 FPS (56 to 38) and 6 FPS (38 to 32). The shrinking penalties at higher resolutions confirm that the GPU becomes the sole constraint. For users targeting 60 FPS, the CPU is never the limiting factor; the GPU dictates whether that threshold is reachable.

Measured FPS Breakdown

At 3840x2160, the RTX 2060 SUPER struggles across the board. The Low preset averages 56 FPS, but this is the only setting that approaches playability. Medium averages 38 FPS with a minimum of 32 and maximum of 43, indicating noticeable stutter. High drops to 32 FPS, and Ultra falls to 24 FPS. None of these meet the 60 FPS threshold, and even Low is below it.

At 2560x1440, the situation improves. Low averages 95 FPS, which clears 60 FPS comfortably. Medium averages 64 FPS with a minimum of 54 and maximum of 73, so it dips below 60 FPS during heavy scenes but mostly holds playable rates. High averages 54 FPS, just under the threshold, and Ultra averages 41 FPS. The data shows that Medium is the highest setting that maintains an average above 60 FPS.

At 1920x1080, the combo delivers solid results. Low averages 138 FPS, Medium averages 92 FPS with a minimum of 79 and maximum of 106, and High averages 78 FPS. Ultra averages 59 FPS, barely missing the 60 FPS mark. The minimum recorded FPS for Medium is 79, which means even the worst-case frames stay well above playable. High has no recorded minimum, but its average of 78 suggests it remains smooth.

The Verdict

The data answers clearly: this PC can run Rust, but only at specific resolutions and presets. At 3840x2160, no settings achieve 60 FPS. The best option, Low, averages 56 FPS, which is below the playable threshold. Medium, High, and Ultra all fall further behind. Users with a 4K monitor should avoid this combination for Rust.

At 2560x1440, the system is playable on Low and Medium. Low averages 95 FPS, and Medium averages 64 FPS. The verdict lists Medium as the best setting, with an average of 64 FPS. This is a workable experience, though the 54 FPS minimum means occasional dips below 60 during intense moments.

At 1920x1080, the verdict is much more favorable. High, Low, and Medium all clear 60 FPS. High is the best setting, averaging 78 FPS, which provides a smooth experience with good visual quality. Ultra falls just short at 59 FPS, so it is not recommended. For the vast majority of players using 1080p monitors, this combo is more than adequate.

How This Combo Ranks

Among all tested combinations in the database, this CPU-GPU pairing ranks 2,640 out of 3,723 combos for Rust. That places it in the lower-middle tier, roughly in the 29th percentile of all systems tested. This ranking reflects the GPU's age and position, not the CPU's capability. The i7-14700F is a top-tier processor, but the RTX 2060 SUPER holds the combo back. In games that are less GPU-intensive, this pairing would rank higher, but Rust's demanding rendering pipeline exposes the GPU's limits.

The ranking implies that many other combinations deliver higher FPS in Rust, likely those with more modern GPUs. However, the combo still outperforms a significant portion of tested systems, particularly at 1080p where it achieves 78 FPS on High. Users should interpret this rank as a warning for high-resolution gaming but a green light for 1080p.

Best Settings per Resolution

At 3840x2160, there is no preset that stays at or above 60 FPS. The database records no playable settings for this resolution, so users must either lower the resolution or accept sub-60 FPS. The closest option, Low, averages 56 FPS, which is playable in a casual sense but not smooth.

At 2560x1440, the best setting is Medium, which averages 64 FPS. This is the highest preset that clears the 60 FPS threshold. Low averages 95 FPS and is also playable, but Medium offers better visuals while staying above 60 FPS on average. The 54 FPS minimum means users may notice brief dips, but the overall experience is acceptable.

At 1920x1080, the best setting is High, averaging 78 FPS. This provides a strong balance of visual quality and performance. Low averages 138 FPS and Medium averages 92 FPS, both playable, but High is the most demanding option that maintains a comfortable margin above 60 FPS. Ultra averages 59 FPS, which is just below the threshold, so it should be avoided.

FAQ

Q: Can this PC run Rust at 4K resolution?

A: No. At 3840x2160, no preset reaches 60 FPS. The best average is 56 FPS on Low, while Medium averages 38 FPS, High averages 32 FPS, and Ultra averages 24 FPS.

Q: What is the highest setting that stays above 60 FPS at 1440p?

A: Medium is the best setting at 2560x1440, averaging 64 FPS with a minimum of 54 FPS. Low also averages 95 FPS, but Medium is the most demanding preset that clears the threshold.

Q: Does the RTX 2060 SUPER bottleneck the i7-14700F in Rust?

A: Yes. The GPU ranks at the 62nd percentile while the CPU ranks at the 91st percentile. At 1080p Low, the combo reaches 138 FPS, but at 4K Low it drops to 56 FPS, showing the GPU limits performance as resolution increases.

Q: What FPS can I expect at 1080p on High settings?

A: The average is 78 FPS. This is comfortably above the 60 FPS threshold, making High the recommended preset at 1920x1080.

Q: Is the Ultra preset playable at any resolution?

A: No. At 1080p, Ultra averages 59 FPS, just below 60. At 1440p, it averages 41 FPS, and at 4K, it averages 24 FPS. No resolution achieves 60 FPS on Ultra.

Q: How does this combo compare to other tested systems?

A: It ranks 2,640 out of 3,723 combos for Rust, placing it in the lower-middle tier. The CPU is very strong, but the GPU's 62nd percentile ranking drags the overall performance down, particularly at higher resolutions.