Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 19 | 28 |
| 1440p QHD | 20 | 27 | 32 | 48 |
| 1080p Full HD | 30 | 39 | 46 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
Measured FPS Breakdown
At 3840x2160, this combination produces severely limited frame rates. The Low preset returns an average of 28 FPS, which is the strongest result at this resolution. Medium drops to 19 FPS on average, with a recorded minimum of 16 FPS and a maximum of 22 FPS. High averages 16 FPS, while Ultra falls to 12 FPS. None of these figures approach a playable level, and the gap between Low and Ultra represents a 57% reduction in average frame rate.
Moving to 2560x1440, the situation improves but remains far from smooth. Low averages 48 FPS, offering the only result above 40 FPS. Medium averages 32 FPS, with minimum and maximum readings of 27 and 37 FPS respectively. High averages 27 FPS, and Ultra averages 20 FPS. The scaling from Low to Ultra at this resolution shows a 58% performance drop, closely mirroring the 4K pattern.
At 1920x1080, the data finally shows a usable configuration. Low averages 69 FPS, which clears the 60 FPS playability threshold. Medium averages 46 FPS, with a minimum of 39 FPS and a maximum of 53 FPS. High averages 39 FPS, while Ultra averages 30 FPS. The jump from Low to Medium costs 23 FPS on average, and the full climb from Low to Ultra costs 39 FPS, a 57% reduction.
The measured FPS data includes min/max values only for Medium presets across all three resolutions. At 4K, the spread is 16 to 22 FPS; at 1440p, it is 27 to 37 FPS; at 1080p, it is 39 to 53 FPS. This consistent pattern suggests that Medium preset frame pacing remains stable relative to its average, though the absolute numbers are low.
CPU and GPU Roles
The Intel Core i7-14700F is a 20-core, 28-thread processor with a boost clock of 5.40 GHz and a 33 MB shared L3 cache. It posts a Cinebench R23 multi-core score of 35122 and a single-core score of 4958. Its percentile ranking against all CPUs is 91, meaning it outperforms the vast majority of desktop processors in synthetic workloads. The Intel Arc B370, by contrast, is an integrated graphics solution with 1280 shading units, 40 TMUs, and 20 ROPs. Its only recorded benchmark, 3DMark Steel Nomad DX12, yields a score of 1184, placing it at the 5th percentile among all GPUs.
The benchmark results across resolutions indicate that the GPU is the dominant constraint. At 1080p Low, the system averages 69 FPS. At 1440p Low, that figure drops to 48 FPS, a 30% reduction. At 4K Low, it falls to 28 FPS, a 59% reduction from 1080p. This scaling pattern is characteristic of a GPU-bound scenario: as resolution increases, the rendering load grows faster than the CPU can compensate. If the CPU were the bottleneck, the frame rate would remain relatively flat across resolutions, which is not the case here.
The settings scaling reinforces this conclusion. At 1080p, moving from Low to Ultra reduces the average from 69 to 30 FPS, a 57% drop. At 1440p, the same preset change reduces the average from 48 to 20 FPS, a 58% drop. At 4K, the reduction is from 28 to 12 FPS, a 57% drop. The consistency of this percentage across resolutions indicates that the GPU's shading and rasterization throughput, not the CPU's instruction processing, dictates the frame rate ceiling.
The CPU's role becomes evident only in the context of what the GPU can deliver. With a Geekbench multi-core score of 19620 and a Passmark multithread score of 41317, the i7-14700F has ample headroom for game logic, physics, and entity updates in Rust. The recorded data shows no scenario where the CPU would be the limiting factor: even at 1080p Low, where the GPU load is lightest, the average FPS stays below 70, far below what this processor could feed to a discrete GPU. In short, the Arc B370's integrated nature and low throughput define the experience at every resolution and preset.
Best Settings per Resolution
At 3840x2160, no preset achieves the 60 FPS playability threshold. The highest average FPS recorded is 28 at Low settings, which falls 32 FPS short. Medium, High, and Ultra all average below 20 FPS. Therefore, the database lists no playable settings for this resolution.
At 2560x1440, the situation is identical in outcome: no preset reaches 60 FPS. Low averages 48 FPS, which is the best result, but still 12 FPS below the threshold. Medium averages 32 FPS, High 27 FPS, and Ultra 20 FPS. The verdict for this resolution also lists no playable settings.
At 1920x1080, Low is the only preset that clears 60 FPS, averaging 69 FPS. This is the sole playable configuration in the entire measured set. Medium averages 46 FPS, which is below the threshold, and High and Ultra are progressively slower. The database identifies Low as the best settings at 1080p, with an average FPS of 69.
How This Combo Ranks
The combination of the Intel Core i7-14700F and Intel Arc B370 ranks 3437 out of 3723 tested combos in Rust. This places it in the bottom 8% of all configurations in the database. The rank reflects the GPU's severe limitation: while the CPU sits at the 91st percentile among all processors, the GPU sits at the 5th percentile among all GPUs. This mismatch produces a system that is massively CPU-overprovisioned and GPU-underprovisioned for this title.
The rank is consistent with the measured FPS data. A combo that cannot exceed 69 FPS at 1080p Low, and cannot reach 60 FPS at any other resolution or preset, will naturally fall near the bottom of a ranking that includes discrete graphics cards. The 3723 tested combos span a wide range of hardware, and the Arc B370's integrated-class performance places this pairing in the lowest percentile band.
For context, the i7-14700F alone has an average benchmark score of 53620, with a percentile of 91. The Arc B370 has an average benchmark score of 1184, with a percentile of 5. The disparity between these two components explains why the combo rank is so low despite the CPU's strength. In Rust, the frame rate is governed by the GPU, and the GPU is the weakest link in this pairing.
Similar Performance Alternatives
The nearest rivals for the Intel Core i7-14700F, based on average benchmark score, are the Intel Xeon 6505P at 53701 (0.2% lower), the Intel Xeon Phi 7290 at 53469 (0.3% higher), the AMD Ryzen 9 7900X at 53288 (0.6% higher), and the AMD EPYC 7313P at 53206 (0.8% higher). These processors deliver essentially identical synthetic performance to the i7-14700F. In Rust, any of these CPUs would behave the same as the i7-14700F when paired with the same GPU, since the GPU is the bottleneck.
The nearest rivals for the Intel Arc B370 are the ATI Mobility Radeon HD 5570 at 1186 (0.2% lower), the ATI Radeon HD 5770 at 1190 (0.5% lower), the AMD Radeon HD 7650M at 1192 (0.7% lower), and the AMD FirePro M2000 at 1168 (1.4% higher). These GPUs have nearly identical 3DMark Steel Nomad scores, all within 2% of the Arc B370's 1184. In practice, swapping the Arc B370 for any of these alternatives would produce nearly identical frame rates in Rust. The differences are so small that they fall within measurement noise.
For a user considering an upgrade path, the data suggests that replacing the GPU with a discrete model would yield a far larger performance gain than replacing the CPU. The CPU's rivals are all within 1% of its score, meaning no meaningful uplift would come from a processor swap. The GPU's rivals are similarly close, but the absolute performance level is so low that any discrete GPU with even a modest score would represent a significant improvement.
The Verdict
Can this PC run Rust? The answer depends entirely on resolution and settings. At 1920x1080 with Low settings, the system averages 69 FPS, which clears the 60 FPS playability threshold. This is the only configuration in the measured data that achieves playable performance. At 1080p Medium, the average drops to 46 FPS, which is below the threshold, and High and Ultra are progressively worse.
At 2560x1440, no preset reaches 60 FPS. Low averages 48 FPS, Medium 32 FPS, High 27 FPS, and Ultra 20 FPS. The best case, Low, falls 12 FPS short of the threshold. At 3840x2160, the results are worse still: Low averages 28 FPS, Medium 19 FPS, High 16 FPS, and Ultra 12 FPS. None of these are remotely playable.
The verdict from the database is clear. 1080p Low is the only playable setting, with an average FPS of 69. For 1440p and 4K, the system fails to reach playable performance at any preset. The Intel Core i7-14700F provides more than enough CPU power, but the Intel Arc B370's integrated graphics limit the system to entry-level 1080p gaming. Users who wish to play Rust at higher resolutions or quality settings would need a discrete GPU; the current pairing is fundamentally GPU-bound.