Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

81%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
146 FPS
Ultra 1080p Measured
61 FPS

1440p (2K / QHD)

Low 1440p Measured
99 FPS
Ultra 1440p Measured
44 FPS

4K (Ultra HD)

Low 4K Measured
59 FPS
Ultra 4K Measured
23 FPS
12.5ms Frame Time
19ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 53,620
Graphics Card
Required 28,194
Your GPU 19,765

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 31 40 59
1440p QHD 44 55 65 99
1080p Full HD 61 80 96 146

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 80
1920x1080 Low 146
1920x1080 Medium 96
1920x1080 Ultra 61
2560x1440 High 55
2560x1440 Low 99
2560x1440 Medium 65
2560x1440 Ultra 44
3840x2160 High 31
3840x2160 Low 59
3840x2160 Medium 40
3840x2160 Ultra 23

Performance Analysis: Rust on Your System

The Intel Core i7-14700F paired with the AMD Radeon RX 6650 XT is a mid-range desktop combination that delivers playable frame rates in Rust at 1080p and 1440p, but it falls short of the 60 FPS threshold at 4K. This analysis is based on measured performance data, which shows the combo achieving 60 FPS or higher in most tested presets at 1920x1080 and in Low and Medium settings at 2560x1440. The data comes from benchmark results that include average FPS for each resolution and preset combination, with no minimum or maximum frame data recorded. The i7-14700F is a 20-core, 28-thread processor from Intel’s Core 14th Gen series, built on Raptor Lake architecture with a 65 W TDP, while the RX 6650 XT is an RDNA 2.0 GPU with 8 GB of GDDR6 memory on a 128-bit bus. Together, they rank 2464 out of 3723 tested combos in Rust, placing them in the lower-middle portion of the database. The sections below break down the measured FPS by resolution, examine CPU versus GPU roles, recommend the best settings per resolution, compare nearby hardware alternatives, and answer common questions.

Measured FPS Breakdown

The measured FPS data for this combo covers three resolutions — 3840x2160, 2560x1440, and 1920x1080 — each tested at four settings presets: Low, Medium, High, and Ultra. All values are average FPS, with no minimum or maximum frame data provided in the fact pack.

At 3840x2160, the results are uniformly below the 60 FPS playable threshold. The Low preset averages 59.1 FPS, which is just under the 60 FPS mark. Medium drops to 40.3 FPS, High falls to 30.8 FPS, and Ultra bottoms out at 22.5 FPS. The data shows a steep decline as settings increase: from Low to Medium the frame rate drops by roughly 19 FPS, and from Medium to High it falls another 10 FPS. The gap between High and Ultra is smaller, about 8 FPS, but the overall trend indicates that no preset at 4K reaches playable levels. The 59.1 FPS at Low is close to the threshold but still below it, making 4K unplayable by the 60 FPS standard used in this database.

At 2560x1440, the picture improves significantly. The Low preset averages 99.3 FPS, which is well above 60 FPS. Medium delivers 64.5 FPS, also above the threshold. High drops to 54.6 FPS, and Ultra falls to 43.8 FPS. The scaling from Low to Medium is a reduction of about 35 FPS, while Medium to High loses another 10 FPS, and High to Ultra loses roughly 11 FPS. This resolution shows a clear split: Low and Medium are playable, while High and Ultra are not. The 64.5 FPS at Medium is the best playable result at 1440p, and it offers a comfortable margin above the 60 FPS threshold.

At 1920x1080, all four presets exceed 60 FPS. Low averages 145.6 FPS, Medium averages 96.4 FPS, High averages 79.8 FPS, and Ultra averages 60.6 FPS. The frame rate scaling is consistent: Low to Medium drops about 49 FPS, Medium to High drops about 17 FPS, and High to Ultra drops about 19 FPS. The Ultra preset at 60.6 FPS is just barely above the 60 FPS threshold, making it the most demanding playable setting at this resolution. The data shows that 1080p provides the widest range of playable options, with headroom even at the highest preset.

Comparing across resolutions, the same preset shows dramatic differences. For example, the Low preset averages 145.6 FPS at 1080p, 99.3 FPS at 1440p, and 59.1 FPS at 4K. The Medium preset averages 96.4 FPS at 1080p, 64.5 FPS at 1440p, and 40.3 FPS at 4K. The High preset averages 79.8 FPS at 1080p, 54.6 FPS at 1440p, and 30.8 FPS at 4K. The Ultra preset averages 60.6 FPS at 1080p, 43.8 FPS at 1440p, and 22.5 FPS at 4K. These numbers indicate that resolution has a substantial impact on performance, with 4K roughly halving the FPS compared to 1440p and more than halving it compared to 1080p for most presets.

The data also shows that the gap between 1080p and 1440p is smaller than the gap between 1440p and 4K. For instance, the High preset goes from 79.8 FPS at 1080p to 54.6 FPS at 1440p, a drop of about 25 FPS, while from 1440p to 4K it drops another 24 FPS. However, the percentage reduction is steeper at higher resolutions, indicating that pixel count becomes more taxing as resolution increases.

CPU and GPU Roles

Determining which component matters more for Rust requires examining how frame rates scale across resolutions and presets. The fact pack provides no direct CPU or GPU utilization metrics, but the measured FPS data allows for inference. Generally, lower resolutions and lower settings place more relative load on the CPU, while higher resolutions and higher settings shift the burden to the GPU. The i7-14700F is a high-end CPU with 20 cores and 28 threads, while the RX 6650 XT is a mid-range GPU with 8 GB of VRAM. The performance patterns in the data reflect this balance.

At 1920x1080, the frame rates are high across all presets, ranging from 60.6 FPS at Ultra to 145.6 FPS at Low. The fact that even the Ultra preset stays above 60 FPS suggests the GPU is not severely bottlenecked at this resolution, but the large spread between Low and Ultra — about 85 FPS — indicates that settings changes have a major impact. This could point to the GPU being the limiting factor as settings increase, since higher presets typically increase pixel shading and texture work. However, the CPU’s strong single-thread performance, as evidenced by its Cinebench R23 single-core score of 4958, likely keeps frame rates high at lower settings, where draw calls and game logic are more prominent.

At 2560x1440, the frame rates drop across the board. Low averages 99.3 FPS, Medium 64.5 FPS, High 54.6 FPS, and Ultra 43.8 FPS. The drop from Low to Medium is 35 FPS, which is a larger absolute reduction than the 17 FPS drop from Medium to High. This suggests that the GPU becomes more involved as resolution increases, but the CPU still has enough headroom to maintain playable frame rates at lower settings. The fact that Medium remains above 60 FPS while High falls below it indicates that the GPU is likely the primary constraint at this resolution once settings move past Medium. The i7-14700F’s multi-core performance, with a Cinebench R23 multi-core score of 35122, is more than adequate for Rust’s typical CPU demands, so the GPU’s 8 GB VRAM and 10.79 TFLOPS FP32 performance are more likely to be the limiting factors.

At 3840x2160, all presets fall below 60 FPS, with Low at 59.1 FPS, Medium at 40.3 FPS, High at 30.8 FPS, and Ultra at 22.5 FPS. The scaling here is severe: Low to Medium drops 19 FPS, Medium to High drops 10 FPS, and High to Ultra drops 8 FPS. The fact that even Low cannot maintain 60 FPS strongly suggests the GPU is the bottleneck at 4K. The RX 6650 XT, with its 128-bit memory bus and 280.3 GB/s bandwidth, is not designed for 4K gaming, and the data reflects this. The CPU’s role at 4K is likely diminished, as the GPU struggles to fill pixels regardless of the CPU’s capabilities. The near-miss at Low (59.1 FPS) could be attributed to the CPU helping at lower settings, but the overall pattern points to GPU dominance at this resolution.

Comparing scaling between resolutions helps clarify roles. From 1080p to 1440p, the Low preset drops from 145.6 FPS to 99.3 FPS, a 32% reduction. From 1440p to 4K, Low drops to 59.1 FPS, a 40% reduction. This increasing percentage drop with resolution is typical of GPU-bound scenarios, where the pixel count grows faster than the GPU’s ability to process it. The CPU’s performance, as measured by its 91st percentile ranking among all CPUs, is unlikely to change with resolution, so the relative FPS drop must come from the GPU. Thus, the data indicates that the GPU is the dominant factor at 1440p and especially at 4K, while at 1080p the CPU still plays a meaningful role, especially at lower settings.

Best Settings per Resolution

The playable threshold is 60 FPS, and the verdict by resolution in the fact pack provides clear guidance. At each resolution, the best settings are defined as the most demanding preset that stays at or above 60 FPS.

At 3840x2160, no settings achieve 60 FPS. The Low preset comes closest at 59.1 FPS, but it is below the threshold. Medium averages 40.3 FPS, High 30.8 FPS, and Ultra 22.5 FPS. The fact pack lists no playable settings for 4K, and the best settings field is null. In practical terms, a user wanting to play at 4K would need to accept frame rates below 60 FPS or reduce the resolution. The data shows that 59.1 FPS at Low is the highest achieved at 4K, but it does not meet the playable standard.

At 2560x1440, the playable settings are Low and Medium, with Low averaging 99.3 FPS and Medium averaging 64.5 FPS. The best settings are Medium, since it is the most demanding preset that stays at or above 60 FPS. The average FPS at this best setting is 64.5. High at 54.6 FPS and Ultra at 43.8 FPS are not playable. This means a user at 1440p can use Medium settings for a smooth experience, with 64.5 FPS providing a 4.5 FPS margin above the threshold. The Low preset offers higher frame rates at 99.3 FPS, but Medium is recommended as the best balance of visual quality and performance.

At 1920x1080, all four presets are playable. Low averages 145.6 FPS, Medium averages 96.4 FPS, High averages 79.8 FPS, and Ultra averages 60.6 FPS. The best settings are Ultra, which averages 60.6 FPS. This is the most demanding preset at 1080p, and it barely clears the 60 FPS threshold. The fact pack confirms this, listing High, Low, Medium, and Ultra as playable, with Ultra as the best settings at 60.6 FPS. For users seeking maximum visual fidelity, Ultra is viable, but the margin is thin — just 0.6 FPS above the threshold. High at 79.8 FPS offers more headroom if stability is a concern.

The data shows that the best settings become less demanding as resolution increases. At 1080p, Ultra is playable; at 1440p, Medium is the best; at 4K, no settings are playable. This pattern is consistent with the GPU being the limiting factor at higher resolutions. The i7-14700F’s strong CPU performance allows for high settings at 1080p, but the RX 6650 XT’s GPU capabilities cap the playable settings at 1440p and prevent playability at 4K.

Similar Performance Alternatives

The fact pack provides nearest rivals for both the CPU and GPU, based on average benchmark scores. These alternatives would behave similarly in benchmark terms, though actual in-game performance may vary. The CPU rivals are based on the i7-14700F’s average benchmark score of 53620, and the GPU rivals are based on the RX 6650 XT’s average benchmark score of 19765.

For the Intel Core i7-14700F, the nearest rivals are the Intel Xeon 6505P, Intel Xeon Phi 7290, AMD Ryzen 9 7900X, and AMD EPYC 7313P. The Xeon 6505P has an average score of 53701, which is 0.2% lower than the i7-14700F. The Xeon Phi 7290 scores 53469, 0.3% higher. The AMD Ryzen 9 7900X scores 53288, 0.6% higher. The AMD EPYC 7313P scores 53206, 0.8% higher. These deltaPct values indicate that all four rivals are within 1% of the i7-14700F’s average score, meaning they would deliver nearly identical CPU-bound performance in Rust. The Ryzen 9 7900X is a notable consumer alternative, given its similar multi-core capability, but the Xeon and EPYC parts are server-class. For a gaming combo, the Ryzen 9 7900X would likely behave very similarly in Rust, especially at lower resolutions where CPU matters more.

For the AMD Radeon RX 6650 XT, the nearest rivals are the NVIDIA Tesla K40m, AMD FirePro D300, AMD FirePro W7000, and NVIDIA Quadro K5200. The Tesla K40m scores 19885, 0.6% lower than the RX 6650 XT. The FirePro D300 scores 19637, 0.7% higher. The FirePro W7000 scores 19905, 0.7% lower. The Quadro K5200 scores 19602, 0.8% higher. All four rivals are within 1% of the RX 6650 XT’s average score. However, these are professional or workstation GPUs, not consumer gaming cards. The Tesla K40m and Quadro K5200 are NVIDIA workstation parts, while the FirePro D300 and W7000 are AMD workstation parts. In Rust, these GPUs might not perform identically due to driver optimizations or memory configurations, but their average benchmark scores suggest similar raw compute capability. The RX 6650 XT, with its 8 GB GDDR6 memory and 128-bit bus, is designed for gaming, so it likely has an edge in game-specific features like DirectX 12 Ultimate support, which the workstation cards may lack.

When considering alternatives, a user could expect similar FPS in Rust from any of these rivals, based on the close benchmark scores. For the CPU, the Ryzen 9 7900X is the most practical alternative for a gaming rig. For the GPU, none of the rivals are ideal for gaming, but the Quadro K5200 or Tesla K40m could be used in a pinch, though their lack of modern gaming features might reduce performance. The data shows that the i7-14700F and RX 6650 XT sit in a performance band where only minor variations exist among their nearest rivals.

How This Combo Ranks

The combo rank for this i7-14700F and RX 6650 XT pairing in Rust is 2464 out of 3723 tested combos. This places the combination in the 66th percentile of all combos, meaning roughly one-third of tested combinations perform worse and two-thirds perform better. The rank is based on measured FPS data across the tested resolutions and presets, and it reflects the combo’s overall capability in this game.

A rank of 2464 out of 3723 indicates that this is a below-average performer in the database. The combo’s strengths are at 1080p, where it achieves playable frame rates at all presets, including Ultra at 60.6 FPS. At 1440p, it manages Medium at 64.5 FPS, which is playable. At 4K, it fails to reach 60 FPS at any setting. The GPU’s 65th percentile ranking among all GPUs and the CPU’s 91st percentile ranking among all CPUs suggest that the GPU is the weaker link in this pairing. The CPU is well above average, but the GPU is only slightly above average, which pulls the combo rank down.

Comparing to other combos, the rank suggests that many combinations with stronger GPUs or more balanced pairings would outperform this setup in Rust. For example, a combo with a similar CPU but a higher-tier GPU would likely rank higher, as the GPU bottleneck at 1440p and 4K would be alleviated. Conversely, a combo with a weaker CPU but the same GPU might rank similarly at higher resolutions, where the GPU dominates, but would likely score lower at 1080p. The rank of 2464 is a useful reference point: it tells a user that this combo is not among the top performers, but it is also not at the bottom. For a game like Rust, which is known for its CPU-heavy mechanics in multiplayer servers, the i7-14700F’s strong multi-core performance might compensate somewhat, but the measured data shows that the GPU limits high-resolution playability.

The fact pack does not provide a list of other combos or their scores, so the rank must be interpreted in isolation. The 3723 total combos represent a wide range of hardware, and a rank of 2464 means this combo is in the lower third. Users seeking higher frame rates at 1440p or 4K would need to consider a more powerful GPU, while those satisfied with 1080p Ultra at 60 FPS would find this combo adequate.

FAQ

Q: Can this combo run Rust at 60 FPS on 1080p?

A: Yes, all four presets at 1920x1080 exceed 60 FPS. The lowest is Ultra at 60.6 FPS, while Low averages 145.6 FPS, Medium 96.4 FPS, and High 79.8 FPS.

Q: What is the best playable setting at 1440p?

A: At 2560x1440, the best playable setting is Medium, which averages 64.5 FPS. Low also works at 99.3 FPS, but High at 54.6 FPS and Ultra at 43.8 FPS fall below the 60 FPS threshold.

Q: Is 4K playable with this hardware?

A: No, no settings at 3840x2160 reach 60 FPS. Low comes closest at 59.1 FPS, but Medium, High, and Ultra all drop below that, with Ultra averaging 22.5 FPS.

Q: How does the CPU compare to its nearest rival?

A: The i7-14700F has an average benchmark score of 53620. Its nearest rival, the AMD Ryzen 9 7900X, scores 53288, which is 0.6% higher, meaning the two are nearly identical in overall performance.

Q: How does the GPU compare to its nearest rival?

A: The RX 6650 XT has an average benchmark score of 19765. Its nearest rival, the AMD FirePro D300, scores 19637, which is 0.7% higher, so the difference is minimal.

Q: What is the combo’s overall rank in Rust?

A: The combo ranks 2464 out of 3723 tested combinations. This places it in the lower third of all combos in the database, indicating that most other tested hardware combinations perform better in Rust.