Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 29 | 39 | 53 |
| 1440p QHD | 42 | 55 | 64 | 91 |
| 1080p Full HD | 60 | 76 | 93 | 138 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The pairing of an Intel Core i7-14700F with an AMD Radeon RX 5700 XT is an unusual generational mix: a current-generation, 20-core Raptor Lake Refresh processor driving a graphics card from the RDNA 1.0 era. The database contains measured Rust results for this exact combination across 1920x1080, 2560x1440, and 3840x2160 at four preset tiers, and the data tells a consistent story. The CPU is far from the bottleneck, sitting in the 91st percentile of all processors in the database, while the GPU sits in the 59th percentile and dictates what is achievable at each resolution.
FAQ
Q: Can the i7-14700F + RX 5700 XT run Rust at 1080p?
A: Yes, comfortably. At 1920x1080 every preset tested clears the 60 FPS playability threshold, from 137.6 avg FPS on Low up to exactly 60 avg FPS on Ultra. Medium runs at 93.4 and High at 75.7.
Q: Can this combo run Rust at 4K?
A: No. At 3840x2160 none of the four presets reach 60 FPS. The best result is 53.3 avg FPS on Low, followed by 38.6 on Medium, 28.9 on High, and 24.7 on Ultra.
Q: What is the best playable setting at 1440p?
A: Medium, at 64.4 avg FPS. Low is the other playable option at 90.7 avg FPS, while High (55.3) and Ultra (42.3) fall short of the threshold.
Q: Is the CPU or the GPU the limiting factor?
A: The GPU. The i7-14700F ranks in the 91st percentile of all CPUs with an average benchmark score of 53620, while the RX 5700 XT ranks in the 59th percentile of GPUs with an average score of 16361. Frame rates drop sharply as resolution rises, which is the signature of GPU limitation.
Q: How does this combo rank against other tested pairings in Rust?
A: It ranks 2726 out of 3723 tested combinations in the database for this game, placing it in the lower half of results, consistent with an aging graphics card paired with a strong modern CPU.
Q: What hardware behaves similarly?
A: On the CPU side, the Intel Xeon 6505P (within 0.2 percent), the Intel Xeon Phi 7290, the AMD Ryzen 9 7900X, and the AMD EPYC 7313P all post nearly identical average scores. On the GPU side, the AMD Radeon Pro 5600M, NVIDIA RTX PRO 6000 Blackwell, AMD Radeon PRO W7500, and NVIDIA GeForce RTX 5090 D V2 fall within one percent of the RX 5700 XT in the database averages.
CPU and GPU Roles
At every resolution tested, the graphics card is the component doing the deciding. The evidence is in the scaling. Moving from 1920x1080 Ultra to 2560x1440 Ultra drops the average from 60 to 42.3 FPS, and pushing to 3840x2160 Ultra cuts it further to 24.7. That is a 58.8 percent decline from 1080p to 4K at the same preset, a pattern produced almost entirely by rising pixel load on the GPU. If the CPU were the constraint, frame rates would plateau as resolution increased, and they do not.
The i7-14700F, with 20 cores, 28 threads, a 5.40 GHz boost clock, and 33 MB of shared L3 cache, posts a Cinebench R23 multi-core score of 35122 and a single-core score of 4958. Its Passmark single-thread result of 4257 and Geekbench single-core score of 2429 indicate strong per-core throughput, which matters for a survival title like Rust that relies on snappy single-threaded responsiveness for world interaction. Nothing in the recorded data suggests the processor ever runs out of headroom: even the highest recorded frame rate, 137.6 FPS at 1080p Low, is bounded by the RX 5700 XT's capabilities rather than CPU saturation.
The GPU side of the equation is the RX 5700 XT's Navi 10 chip: 2560 shading units, 8 GB of GDDR6 on a 256-bit bus delivering 448.0 GB/s of bandwidth, 9.754 TFLOPS of FP32 throughput, and a Passmark G3D score of 16277. That is serviceable hardware, but the 59th-percentile ranking means more than 40 percent of GPUs in the database outrank it, and Rust at higher resolutions exposes that gap directly.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, landing at exactly 60 avg FPS. This is the ceiling case: the combo plays Rust at maximum settings at 1080p, right at the threshold.
At 2560x1440, the most demanding playable preset is Medium, at 64.4 avg FPS. High at 55.3 FPS misses the cutoff, so players wanting 1440p above 60 FPS must drop two tiers below maximum.
At 3840x2160, no preset qualifies. Low, the least demanding option, manages only 53.3 avg FPS, roughly seven frames short of the threshold.
The Verdict
Yes, this PC runs Rust, with clear conditions. At 1920x1080 the verdict is unqualified: all four presets (Low, Medium, High, Ultra) are playable, and the best option is Ultra at 60 avg FPS. At 2560x1440 the verdict is qualified: Low (90.7) and Medium (64.4) are playable, with Medium as the recommended ceiling; High and Ultra are not. At 3840x2160 the verdict is negative: no preset reaches 60 FPS, and even Low bottoms out at 53.3 avg FPS. In practical terms, the RX 5700 XT defines a 1080p-to-1440p envelope for this game, and the i7-14700F provides more processor than the pairing needs to exploit it.
Measured FPS Breakdown
All figures below are measured average frame rates from the database for this exact combination. Minimum and maximum frame times were not recorded for these runs.
1920x1080:
- Low: 137.6 avg FPS
- Medium: 93.4 avg FPS
- High: 75.7 avg FPS
- Ultra: 60 avg FPS
The 1080p ladder is remarkably even. The drop from Low to Medium costs 44.2 FPS, Medium to High costs 17.7, and High to Ultra costs 15.7. The Ultra result sits precisely on the 60 FPS line, meaning any scene-heavy moment in Rust, a base raid with explosives, dense foliage, or a populated server, risks dipping under it. Players who want margin at maximum visual quality have none here; players willing to accept High gain a 15.7 FPS buffer.
2560x1440:
- Low: 90.7 avg FPS
- Medium: 64.4 avg FPS
- High: 55.3 avg FPS
- Ultra: 42.3 avg FPS
The 1440p data shows the GPU beginning to strain. Low to Medium costs 26.3 FPS, and Medium clears the threshold by only 4.4 FPS, so Medium at 1440p is a borderline-playable setting in the same way Ultra is at 1080p. High misses the cutoff by 4.7 FPS and Ultra falls 17.7 FPS short.
3840x2160:
- Low: 53.3 avg FPS
- Medium: 38.6 avg FPS
- High: 28.9 avg FPS
- Ultra: 24.7 avg FPS
The 4K results are the clearest demonstration of GPU limitation. Even the lowest preset cannot reach 60, and the Medium-to-High-to-Ultra progression flattens into the twenties and thirties. The 8 GB frame buffer and 448.0 GB/s of memory bandwidth of the RX 5700 XT were designed for a lighter rendering era, and Rust at 3840x2160 pushes the card to its limit across every tier.
Cross-resolution comparison at fixed presets reinforces the pattern. Ultra scales 60, 42.3, 24.7 from 1080p through 4K. Medium scales 93.4, 64.4, 38.6. Low scales 137.6, 90.7, 53.3. In every case the ratio between adjacent resolutions is consistent, roughly two-thirds going from 1080p to 1440p and roughly three-fifths from 1440p to 4K, which indicates clean GPU-bound scaling with no anomalous CPU interference at any point.
How This Combo Ranks
Within the Rust results in the database, this pairing ranks 2726 out of 3723 tested CPU and GPU combinations. That placement sits in the lower half, and the reason is not the processor. The i7-14700F's average benchmark score of 53620 places it in the 91st percentile of all CPUs, and its nearest rivals by aggregate score, the Intel Xeon 6505P at 53701 (0.2 percent ahead), the Intel Xeon Phi 7290 at 53469 (0.3 percent behind), the AMD Ryzen 9 7900X at 53288 (0.6 percent behind), and the AMD EPYC 7313P at 53206 (0.8 percent behind), are all heavyweight parts.
The drag on the ranking is the graphics card. The RX 5700 XT's average score of 16361 puts it in the 59th percentile of all GPUs, and its own nearest rivals, the AMD Radeon Pro 5600M at 16351 (0.1 percent behind), the NVIDIA RTX PRO 6000 Blackwell at 16408 (0.3 percent ahead), the AMD Radeon PRO W7500 at 16415 (0.3 percent ahead), and the NVIDIA GeForce RTX 5090 D V2 at 16504 (0.9 percent ahead), cluster within one percent either way. A modern upper-tier CPU welded to a mid-table GPU produces exactly the ranking seen here: the combo outperforms pairings with weaker processors at equivalent GPU class, but is outranked by thousands of combinations carrying stronger graphics hardware. Since Rust's frame rates in this dataset track resolution and preset almost purely, the GPU's percentile is the best predictor of the combo's rank.
Similar Performance Alternatives
For a near-identical experience, the database points to substitutions on both sides. Swapping the RX 5700 XT for any of its four nearest rivals should reproduce Rust behavior within a fraction of a percent, since all sit within one percent of its 16361 average: the AMD Radeon Pro 5600M, the NVIDIA RTX PRO 6000 Blackwell, the AMD Radeon PRO W7500, and the NVIDIA GeForce RTX 5090 D V2. On the CPU side, the Intel Xeon 6505P, Intel Xeon Phi 7290, AMD Ryzen 9 7900X, and AMD EPYC 7313P all post averages within 0.8 percent of the i7-14700F's 53620, so any of them paired with the same class of GPU would yield effectively the same Rust results, with the same 1080p Ultra ceiling of 60 FPS and the same 1440p Medium ceiling of 64.4 FPS.
The more interesting takeaway is what the data implies about upgrading one component. Because every measured frame rate scales with resolution and preset in a GPU-bound pattern, replacing the RX 5700 XT with a higher-percentile card while keeping the i7-14700F would lift results at all three resolutions, and the 91st-percentile CPU has ample headroom to feed a substantially faster GPU. Replacing the processor instead would change nothing measurable in this game: the current CPU is already not the constraint. The pairing as tested delivers a solid 1080p experience at any setting, a workable 1440p experience at Medium or below, and no viable path to 4K.