Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Try lowering shadows and anti-aliasing for better FPS.
A better graphics card would significantly improve performance.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 15 | 18 | 27 |
| 1440p QHD | 20 | 26 | 31 | 46 |
| 1080p Full HD | 29 | 38 | 44 | 66 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
Measured FPS Breakdown
The recorded data for Rust on this configuration shows a steep performance cliff as resolution and settings climb. At 4K (3840x2160), the combination is effectively unplayable across every preset. High settings produce an average of 15 FPS, Medium averages 18 FPS with a minimum of 15 and maximum of 21, Low averages 27 FPS, and Ultra drops to 12 FPS. None of these averages approach the 60 FPS playable threshold, and even the best-case Low preset falls 33 FPS short of that mark.
Moving down to 1440p (2560x1440) improves matters but does not change the overall verdict. High settings average 26 FPS, Medium averages 31 FPS with a range of 26 to 35, Low climbs to 46 FPS, and Ultra sits at 20 FPS. The gap between Low and Ultra is 26 FPS, which indicates that the graphics preset has a substantial impact on performance at this resolution. Still, every setting remains below 60 FPS, with the closest result, Low at 46 FPS, requiring a 14 FPS improvement to become playable.
At 1080p (1920x1080), the picture changes meaningfully. Low settings deliver an average of 66 FPS, which clears the 60 FPS threshold by 6 FPS. This is the only playable configuration in the entire dataset. Medium averages 44 FPS with a minimum of 38 and maximum of 51, High averages 38 FPS, and Ultra drops to 29 FPS. The scaling from Low to Ultra shows a 37 FPS reduction, a 56% drop in average framerate. The data also shows that min and max figures are only recorded for Medium settings at each resolution, and at 1080p Medium the spread is 13 FPS, suggesting some frame-time variability but no catastrophic stuttering.
The pattern across resolutions is consistent: each step down in resolution yields a substantial improvement. From 4K Low to 1440p Low, the average rises from 27 to 46 FPS, a gain of 19 FPS. From 1440p Low to 1080p Low, the average rises from 46 to 66 FPS, another 20 FPS gain. The same trend holds for High settings: 15 to 26 to 38 FPS as resolution drops from 4K to 1440p to 1080p. The data clearly demonstrates that this system is resolution-bound, and only the lowest resolution and lowest preset combination reaches the playable bar.
FAQ
Q: Can this PC run Rust at 4K with any settings?
A: No. The recorded data shows no playable settings at 3840x2160. The best average at 4K is 27 FPS on Low, which is far below the 60 FPS threshold. High, Medium, and Ultra produce 15, 18, and 12 FPS respectively.
Q: What is the best performance this configuration achieves in Rust?
A: The highest average FPS recorded is 66 at 1920x1080 with Low settings. This is the only result that surpasses 60 FPS in the entire dataset.
Q: How much does the graphics preset matter at 1080p?
A: The preset has a large effect. Low averages 66 FPS, Medium averages 44 FPS, High averages 38 FPS, and Ultra averages 29 FPS. That is a 37 FPS difference between Low and Ultra, which represents a 56% reduction in average framerate.
Q: Is there a playable setting at 1440p?
A: No. The closest result is Low at 46 FPS average, but that is still 14 FPS below the 60 FPS playable threshold. Medium, High, and Ultra produce 31, 26, and 20 FPS respectively.
Q: What frame times are recorded for Medium settings?
A: At 4K Medium, the average is 18 FPS with a minimum of 15 and maximum of 21. At 1440p Medium, the average is 31 FPS with a minimum of 26 and maximum of 35. At 1080p Medium, the average is 44 FPS with a minimum of 38 and maximum of 51.
Q: Does this system meet the 60 FPS playable threshold anywhere?
A: Yes, but only in one configuration: 1920x1080 with Low settings, which averages 66 FPS. Every other resolution and preset combination falls below 60 FPS according to the recorded measurements.
CPU and GPU Roles
The benchmark data reveals a system that is overwhelmingly GPU-limited in Rust, with the CPU headroom becoming apparent only at the lowest resolution and preset. The core evidence is the scaling behavior across resolutions. When moving from 1080p Low to 1440p Low, the average FPS drops from 66 to 46, a 30% reduction. Moving from 1440p Low to 4K Low, the average drops from 46 to 27, another 41% reduction. This steep decline as pixel count increases is the classic signature of a GPU-bound workload, where the Radeon RX 570's rendering throughput is the limiting factor.
The settings scaling reinforces this interpretation. At 1080p, the difference between Low and Ultra is 37 FPS, while at 1440p the same preset change yields a 26 FPS difference, and at 4K it is only 15 FPS. As resolution rises, the GPU becomes so saturated that even reducing graphical quality has diminishing returns. The fact that 4K Low (27 FPS) is barely faster than 1440p Ultra (20 FPS) suggests that the GPU is hitting a hard computational ceiling regardless of settings.
The Intel Core i7-14700F, with its 20 cores and 28 threads, is clearly not the bottleneck in this pairing. The CPU's benchmark percentile of 91 versus all CPUs indicates it is a high-end part, and its Cinebench R23 multi-core score of 35,122 points places it far above what Rust's simulation and entity update logic would require. The evidence for CPU headroom is that even at 1080p Low, where the GPU has the least work to do, the system only reaches 66 FPS. If the CPU were the limiting factor, we would expect to see the FPS plateau at a much higher value, given the CPU's capabilities. Instead, the GPU's 4 GB of GDDR5 memory and 224.0 GB/s bandwidth appear to be the constraining resource, especially at higher resolutions where memory pressure and fill rate demands increase.
The practical implication is that users should not expect CPU upgrades to improve Rust performance with this GPU. The data shows that the RX 570 is the component that determines the framerate envelope, and the i7-14700F provides ample processing power to feed it. Conversely, upgrading the GPU would likely yield immediate and substantial FPS gains, particularly at 1440p and 1080p where the CPU could support a much faster graphics card.
Similar Performance Alternatives
For the CPU, the nearest rivals in the database are tightly clustered around the i7-14700F's average benchmark score of 53,620. The Intel Xeon 6505P scores 53,701, which is 0.2% higher, making it effectively equivalent in multi-threaded workloads. The Intel Xeon Phi 7290 scores 53,469, 0.3% lower, and the AMD Ryzen 9 7900X scores 53,288, 0.6% lower. The AMD EPYC 7313P trails by 0.8% with a score of 53,206. These deltas are all within a margin that would be imperceptible in gaming, meaning any of these processors would deliver essentially identical Rust performance when paired with the RX 570. The practical takeaway is that the CPU is not a differentiator in this configuration; the GPU is the binding constraint.
For the GPU, the nearest rivals show a similarly tight grouping. The AMD Radeon RX 6800M scores 28,874, which is 0.4% higher than the RX 570's 28,766 average. The AMD Radeon R9 M295X scores 28,580, 0.7% lower, and the AMD Radeon RX 470 scores 28,996, 0.8% higher. The NVIDIA Quadro RTX 8000 scores 28,421, 1.2% lower. These differences are small enough that users could expect nearly identical Rust framerates from any of these GPUs. In practical terms, an RX 470 would behave almost exactly like the RX 570 in this game, while the R9 M295X and Quadro RTX 8000 would be marginally slower. The RX 6800M, despite being a mobile part, posts a benchmark score that puts it in the same performance class, so it would also produce similar FPS results in Rust.
It is notably the GPU's percentile of 74 versus all GPUs places it in the upper-middle range, but the measured Rust performance shows that this percentile does not translate to high framerates at demanding settings. The database treats these rivals as comparable, and the measured data confirms that none of them would rescue the playability situation at 1440p or 4K.
The Verdict
This PC can run Rust, but only under a narrow set of conditions. According to the verdict data, the only playable configuration is 1920x1080 with Low settings, which produces an average of 66 FPS, clearing the 60 FPS threshold by 6 FPS. This is the sole playable result across all resolutions and presets.
At 1080p Medium, the average drops to 44 FPS, which falls short of the playable bar. High settings at 1080p average 38 FPS, and Ultra averages 29 FPS. None of these are suitable for smooth gameplay. At 1440p, the verdict is unambiguous: no settings are playable. The best case, Low at 46 FPS, is still 14 FPS below the threshold. At 4K, the situation is worse, with the best case being Low at 27 FPS, less than half the required framerate.
The practical guidance is clear. Users who want to play Rust with this hardware must run at 1080p and accept Low settings. Even then, the 66 FPS average leaves only a modest cushion above 60 FPS, and the lack of recorded min/max data for Low settings makes it impossible to confirm whether frame dips occur below the threshold. The data suggests that this is a borderline playable setup, not a comfortable one. For any higher quality preset or resolution, the system will not deliver a playable experience, and users should plan accordingly, either by upgrading the GPU or by accepting significant graphical compromises.
How This Combo Ranks
In the database's overall ranking for Rust, this CPU and GPU combination ranks 3,553 out of 3,723 tested combos. That places it in the bottom 5% of all configurations measured. This low rank is consistent with the measured FPS data, which shows that the system only achieves playable framerates at 1080p Low. The rank reflects the fact that the vast majority of tested combinations in the database outperform this setup in Rust, likely because the RX 570 is an end-of-life GPU that struggles with the game's demanding rendering and memory requirements.
The rank also contextualizes the CPU's strength. The i7-14700F is a high-end processor, but in this pairing it is hamstrung by the GPU. The database's ranking accounts for the combined result, and the combination lands near the bottom. This suggests that users with this CPU should prioritize a GPU upgrade above all else, as the processor is clearly not the limiting factor. The data indicates that pairing the i7-14700F with a more capable graphics card would dramatically improve the rank, while swapping the CPU to a weaker model would have minimal impact given the GPU bottleneck.
In summary, this combo is ranked very low because the GPU cannot keep pace with the game's demands at common resolutions and settings. The 1080p Low result is the only saving grace, and even that is a marginal pass. For anyone considering this configuration, the database's message is consistent: it works, but barely, and only at the lowest possible graphical fidelity.